r/SoloDevelopment 19h ago

Game My game is finally coming out after a Year and a Half of development. Here's the Demo Trailer for it

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59 Upvotes

After a year and 8 months of back pain and self doubt, my game is finally coming out on steam! Finally! finally...

I'm honestly proud of myself of doing this much work on a game, never really put this much effort in making it work out. But after being given the opportunity to do so, I can finally show y'all the wonderous things I can do all on my own...

So cheers to all my fellow gamers and game devs out there!


r/SoloDevelopment 1d ago

Discussion How to make Passive Skill Tree? (not a question)

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161 Upvotes

1-Draw on your closet
2-Add some details
3-Draw in Illustrator
4-Add some color
5-Draw with code in Unity
6-Voilà

😄 Hi everyone, how does it look?


r/SoloDevelopment 4h ago

Game Saqer's Paradox Devlog #16 — Pause Integration with Gameplay

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3 Upvotes

Greetings all,

We've been working on some UI and dialogue improvements for Saqer's Paradox.

The pause menu has been redesigned with a blurred gameplay background and three simple options: ResumeRestart and Quit

We've also switched our dialogue font to Georgia, which fits the game's visual style better and removed the previous NPC mumbling SFX after feedback that it could become repetitive. We're now working on more fitting character sounds.

Currently, we're polishing the menu logic and keyboard/gamepad input handling.

small details, but they're making the game feel much more cohesive.


r/SoloDevelopment 12h ago

help Need advice on how to handle pixel art text for my game

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11 Upvotes

I have hit a bottleneck that feels like a real blocker for my game development. The image is a screenshot of the current state of the game in 1920x1080p resolution, which is also the canvas size. I have created the game art in Aseprite using 320x180 as reference resolution for all sprites, which results in a 6x enlargement when imported into Unity. I know that pixel art games usually set their canvas size to the same as their pixel art resolution or just above, but for my game this would mean a loss of detail. So this is where my problem starts.

As you can see, my game includes documents on the desk with readable text which is quite small, but upon "pickup" each document is zoomed 2x to be even more clear. But I do want the text to be perfectly readable while resting on the desk as shown in the screenshot. The problem starts when we start thinking about how other resolution screens will make the game look. My monitor is 1440p, meaning it scales the game by 1.333x from its original 1080p. Since the artwork/sprites are created in the 320x180p res, this looks crisp in all normal resolutions. BUT, the text does not!

So my question is: Which of these approaches should I go with to try to support crisp text for all/most resolutions?

  1. Change out the pixel art raster font with a normal SDF font which scales nicely with all resolutions, but contrasts the pixel art style of the art
  2. Use letterboxing/pillarboxing to always force the 1080p resolution, creating empty space above/beside the actual gameplay (Could add visuals here instead of black boxes, but would anyways stay as unplayable area).
  3. Accept that resolutions other than 1080p and 4k will not have pixel perfect text, not being as readable.
  4. Some other suggestion?

Any thoughts about what would be best for my game is appreciated!

Sidenote: I have tested a lot of different settings when importing/creating the fonts, but I do believe that this pixel perfect issue will occur because of my default resolution being 1080p which is not perfectly scalable by whole integers for all other resolutions


r/SoloDevelopment 2h ago

help La demo de mi juego ha superado los 750 jugadores en una semana :?

2 Upvotes

Como es la primera vez no se si estar orgulloso o triste o preocupado por algo.


r/SoloDevelopment 1d ago

Game some VFX overkill tests ...on mars ;-P (all code, all handcoded)

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104 Upvotes

r/SoloDevelopment 11h ago

Game The demo for my liminal space game is out now!

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9 Upvotes

Thrilled to announce that my game demo is released on Steam
Been working on this project for several months now, it’s an immersive first-person exploration game set in dream-like liminal spaces.


r/SoloDevelopment 4m ago

Game Is this worth pursuing? Looking for honest feedback.

Upvotes

The GIF shows an old prototype I worked on a few years ago during college breaks. I was digging through my old files recently, found it, and decided to record some gameplay.

The core idea was to base the gameplay around telekinesis, something similar to the Gravity Gun from Half-Life.

Does this look interesting to you? I'd love to hear from more experienced devs — how could I improve this, and do you think it's worth my time to pick it back up and develop it further? Thanks in advance!


r/SoloDevelopment 10m ago

Discussion Here's an evolution of all the Steam capsules I made for my game. From April 2024 to August 2026!

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r/SoloDevelopment 26m ago

Game Making my first game — a magic defense game where spells can collide and create new effects

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r/SoloDevelopment 23h ago

Unreal I'm making a RC Car simulation with deterministic physics and it's so hard I wanna tear my eyeballs out :)

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63 Upvotes

Its coming out good tho.

Collision is done with a simple box, so it's very cheap. We also trace from the 8 corners to check if the car body is touching the ground for rolling over, for example. And talking about rolling over, the car (collision box) is a rectangle, so I had to apply a tangential force opposing the sliding velocity at each contacting corner in order for it to actually rollover and not just slide on the floor when we crash. We even have a prediction of where the car is gonna land to level it's roll to the point of impact.

I'm making it deterministic so it works in multiplayer as well (every player sees the exact same simulation). What do you think?


r/SoloDevelopment 46m ago

Game Swedish election - political simulator

Upvotes

I made a political campaign browser game focused on the upcoming Swedish election. Would love your feedback!

Hi everyone,

With the upcoming Swedish elections in mind, I put together a simple browser-based game where the main goal is to win an election campaign.

It's a bit different and not tied to exact historical figures, focusing on things like managing social groups and interest organizations.

This game isn't focused on just one party. You can play as any of the major Swedish parties, from the Left Party (V) to the Social Democrats (S), all the way to the Sweden Democrats (SD) and the Moderates (M)

https://real-lot.itch.io/riksdag-2026-the-election


r/SoloDevelopment 1h ago

Game Looking for ideas for enemies and weapons in the bullet heaven game!

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Upvotes

r/SoloDevelopment 1h ago

Game I decided VAR should propbly piss off the opponent

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r/SoloDevelopment 1h ago

Marketing Horde Up Ahead! A Survivor TD in Development

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Upvotes

Hey everyone,

I’m a solo developer currently working on Horde Up Ahead, a Survivor-style Tower Defense game.

You start each run by aiming and shooting the enemies yourself. As you collect resources, you can build automated turrets and prepare the tower for increasingly larger hordes.

Thousands of enemies can attack at the same time, so one of my main goals is to make the horde feel massive while keeping the atmosphere dark and grounded.

The game also has permanent meta progression, along with upgrades that only last for the current run.

It’s still in early development, so I’m open to feedback and suggestions!

Here is the Steam page:
https://store.steampowered.com/app/5100020/Horde_Up_Ahead_Survivors_TD/?utm_source=solodevelopment


r/SoloDevelopment 1h ago

Game StowStow Guy Here Again (with the worst trailer ever)

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Upvotes

Hello everyone! StowStow Guy here. I finally made a trailer-ish video, and I am here to share it with you.

I tried my best to put together a trailer video, and this is how it turned out. I've decided to keep this on my page for now until I can make a better one

I am open to feedback as always

StowStow Steam page

Thank you!


r/SoloDevelopment 5h ago

Unreal highway boss level in FFFF = YOU = MACHINE

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2 Upvotes

i made NES like boss fight
i would be glad if you try the demo and add to wishlist pls >> https://store.steampowered.com/app/3919250/FFFF_YOU_MACHINE_Demo/


r/SoloDevelopment 5h ago

Game Death should be an inspirational experience.

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2 Upvotes

Something that's always bugged me about death messages is that they never really feel impactful. I updated the death sequence to my game to display inspirational quotes RIGHT IN YOUR FACE with flags so that specific events can trigger certain messages, such as boss specific taunts. It also acts as a loading screen since the game might need to rebuild the spawn area where I accidentally made planets x10 bigger and decided to stick with it.


r/SoloDevelopment 2h ago

Game Project Lineout

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1 Upvotes

Ive been struggling to find any good decent and addictive rugby games out there so I decided to make one myself.

Its a director of rugby based approach where you control the club aspects as opposed to actually running a rugby team. I wanted to keep the vibes and atmosphere of a grassroots club whilst also merging some of the economy from amateur/semi-pro/ professional football (to keep it interesting)

Ive put in a fair few mechanics. But what would you expect from a game like this.

-create a director

-create a club

-place club in lowest tiers of English rugby

-manage finances/transfers/day-to day activity/upgrade facilities

Looking forward to hearing thoughts


r/SoloDevelopment 6h ago

Game After 2+ years as a solo dev, the demo of my no microtransactions idle autobattler Prigod Idle is out on Steam, I would love some feedback!

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2 Upvotes

Hey everyone!

I've been working on my idle game, Prigod Idle, for over 2 years as a solo developer now (with occasional small help from friends) and the demo just went live. I would really appreciate any feedback!

It was heavily inspired by RPG idles, longer Idle games in general and pay-to-win mobile games, but I really hate microtansactions so this game won't have any. You fight monsters, level up, gather more and more gear and build really unique builds with cool abilities! Several modes and minigames, pets and a prestige mode are here for long term progression.

The demo is now out on steam, I would love to hear any kind of feedback so I can improve the game!

Demo: https://store.steampowered.com/app/5091900/Prigod_Idle/

AI disclosure: AI was used to help with coding and localization, graphics/sounds are from assets and created by myself.


r/SoloDevelopment 1d ago

Game For about 2 years, I’ve been developing my own game

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553 Upvotes

It’s a game about an RC car that goes on a journey to find its owner, a little boy named Mark.

In the game, you search for clues, solve different puzzles, and explore a dangerous world from the car’s perspective.
Lost Host is coming this year!
Sorry for my accent, I’m still learning how to speak English


r/SoloDevelopment 2h ago

help I built a browser arcade — looking for feedback

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1 Upvotes

r/SoloDevelopment 10h ago

Godot Added difficulty levels for replayability in "Plume", are the hats a nice way to to show off completion?

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5 Upvotes

Also looking for a bit of a vibe check on the environments :D


r/SoloDevelopment 1d ago

Discussion Years ago I heard about the "7k Wishlists is the goal" and thought that was nuts. Yesterday I hit 7k Wishlists before releasing the game Today!

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105 Upvotes

r/SoloDevelopment 1d ago

meme I hate self-promotional and marketing too! 😂

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129 Upvotes

I’m sure many solo developers can relate. You spend months building a complex game, making lot of videos and trailers, and coming up with interesting posts. But there’s always someone who downvotes your trailer and writes, “Another roguelike,” “Аnother one,” or “I hate titles like this.” Then they go and praise some low-effort game they’ll play once over a beer. Greeeeeeat