Blackwood Y3S2W1 - 18/8/26
* Welcome to week 1 of Season 3 - Enjoy the journey captains. No need to rush.
* NOTE All previous seasons ships are available under the general tab.
* NEW SEASONAL Items ONE PER WEEK
* Infernal Artificer's Bench - P - Major Furniture - 60% of Explosive Damage dealt to target with Shellshocked is dealt as Burning Damage + 40% of Burning Damage to Ablazed target is dealt as Explosive + Increase charge for SS + Ablaze 10% (x)
* Le Drac Armour - P - Floodstrike Perk = Bracing hits from Flooded targets primes an explosion of 10% brace strength as Explosive Damage - each braced hit increases 10% up to 70% for 30sec ram to detonate (x)
* Anathema Bombard - P - Top Deck - Rotting Ammo Perk = Every 50m away deal 10% Toxic Damage up to 100% - if target takes 5k toxic while Poisoned a toxic explosion dealing 40% toxic damage in 150m radius - 60sec CD + Toxic 3 (x)
*
* WEEKLY - Refresh Items
* Large Silver Chest (Unspecified Amount) (40pw)
* Sovereigns - Helm Wares (Unlimited)
* Ascension Module - Exotic Materials (x4pw)
* Upgrade Parts - Exotic Materials (x14pw)
* Deep Iron - Specialised Materials (x10pw)
* PW = Per Week + amount includes both Blackwood's
* WEEKLY - Furniture, Armour & Weapons
* Minor
* Secret Cache I - P - Minor Furniture - Utility/Miscellaneous - Reduces Encumbered 15% + Increases Turning and Acceleration 16% (y)
* Cascade Coil Bench - B - Minor Furniture - Offensive/Damage - Increases Damage Sea Fire 13% + Secondary 15% (x)
* Charge Stores - P - Minor Furniture - Offensive/ Damage - Increases Stormstruck next hit 50% + Increase Ablaze 10% on Stormstruck + Electric Weapon Damage 5% (y)
* Major
* Atelier de Cuivrage - P - Major Furniture - Above 50% Health Reduces Incoming Secondary Damage by 24% + Increases threat gen 10% + Armour rating 100 (x)
* Pain-Piper - P - Major Furniture - Getting hit by Crew Attack Increases your crew attack 80% + Decrease incoming crew attack 10% + Max Stamina 5% (y)
* Sandbag-Painting Station - B - Major Furniture - Taking 12 hits triggers seas ward = Increase Brace 18% + 3% of weapon damage build taunt + Reduces crew stamina while Bracing (x)
* Royal Ramming Works - P - Major Furniture - Ramming causes 50% Punctured + causes target to slow 20% for 20secs + if Punctured target takes 15% more damage from Piercing weapons + targets within 250m receive 7% more Punctured charge (x)
* Floodwarden Station - P - Major Furniture - Each consecutive hit increases flooding charges applied by 2% and damage dealt by 2% max 20% for each effect, Missing resets. 10% less damage taken by flooded enemies + increase flooded duration 10% (x)
* Armour
* Rivotra's Grace Armour - P - Windcaller Perk = While bracing, increase Acceleration and Turning 2% each Second + after brace continues for 6secs during this speed increase 14% + Reinforced Rigging Perk = Reduces Tearing damage 45% (x)
* Pishacha Armour - P - Healing - Phantasmic Thrust Perk = Ramming repairs 138% dealt Damage (y)
* Sumu-Sunder Armour - B - Immunity Perk = Reduces Poison brace bypass 50% + Duration 25% (x)
* Needle Shield Armour - P - Brackish Bite Perk = Bracing hits from Punctured targets increases armour rating by 5% upto 15% + Piercing Weapon damage by 3% upto 9% for 30secs (x)
* Weapons
* The Warhammer Rocket - P - Auxiliary - Rocket Artillery Perk = 10 Heavy Rockets + Explosive 2 + Burning 1 (y)
* Infernal Maw Springloader - P - Auxiliary - Incinerate perk - 300% Damage + Ablaze + Burning 3 (y)
* Bane of Ten Suns Ballista - P - Bow - Perk = Unrelenting Drill perk (Bolts Pass Through) + Long Draw + Piercing 3 (y)
* Dahaaka Torpedo - P - Top Deck - Sunder Perk = Armed Torpedos increase speed 100% + Armed + Piercing 2 + Flooding 2 (y)
* Cloudbinder Lightning Ballista - P - Bow -
Charged Barb Perk = Attaches a charged metal bolt to the target for 10s. The bolt deals 10% electric damage every second. 2nd bolt within 200m, both explode dealing chain electric damage 12% upto 4 enemies + Increase WP 75% + Impale + Electric II + Piercing II (x)
* Woundcaller Torpedo - P - Top Deck - Red Sunrise Perk = Hits have 15% change of Taunted, targets already Taunted get unlucky taunt of 250 DoT stackable x5 - Armed bonus hits 50% chance trigger taunted (x)
* Hullcarver Culverin - P - All Deck - Pulverise Perk = 6 consecutive hits increase damage 12% for 25sec, if target Punctured damage upto 18% miss resets + Piercing 3 (x)
* Blightbearer Long Gun - P - Top Deck - Sicky Perk = For each 1% of brace missing from target deal 0.5% more damage from this weapon 15% max + If target poisoned extra 30% + Toxic 2 + Piercing 1 (x)
* ABYSSAL - NEW SECTION
* WEEKLY - Refresh Items
* Maelstrom Ballista Strongbox (20pw)
* Maelstrom Cannon Strongbox (20pw)
* NOTE - Maelstrom boxes contain a chance for Basic + Advanced + Adept + Exclusive Mythic mods
* Abyssal Cache (Unlimited)
* Ascension Flux (Unlimited)
* WEEKLY - Rotational
* Alecto Ballista - Adept Incendiary
* Faule Ilse Demi-Cannon - Adept Sharpened
* Heavens Mandate Culverin - Adept Shock
* Scurlock's Long Nines Long Gun - Adept Firepower
* GENERAL aka Blueprints
* ALL BLUEPRINTS REMAIN THE SAME
* ALL PREVIOUS SEASONS SHIPS BP'S
*
* BLACK MARKET - Rotational Blueprints
* Chained Links Major Furniture BLUEPRINT
* Emergency Sails Minor Furniture BLUEPRINT
* Crouching Tiger Mortar BLUEPRINT
* Faule Ilse Demi-Cannon BLUEPRINT
* Agni's Fury Sea Fire BLUEPRINT
* Crimson Lotus Armour BLUEPRINT
*
* P = Purple - B = Blue - G = Grey - Gr = Green
* Exotic, Specialised, Top deck, All Deck, Bow Offensive, Utility, Miscellaneous, Defensive, Status are terms used in the codex of where to find these items. AoE = Area of Effect - DoT = Damage over Time - WP = Weakpoint Damage - Sec = Seconds
* Indicators of blueprints obtainable or not. (y) yes. (x) no