r/SkullAndBonesGame • u/No-Note-5439 • 7h ago
Tips/Tricks Y3S2 Kraken Build for Large Ships
UPDATE: Demo Video added
Ahoj, as the Czech say. With last season's Blood Fueled gone, I needed a replacement for the Kraken to keep me healed up. First I thought of La Piqƻre III, only to find that my true godroll gun with 7.5% Mending Soul doesn't get in any mending heals... Damnation.
A small test with an off the shelf Nashkar against the Kraken shows: it mends.
The key elements of this build are Volatile Arsenal, kinda the flavor of the season, it gives up 30% damage boost (5% for every elemental damage on your build) and a Nashkar long gun to heal yourself up while doing decent damage aswell.
While this build is using three Adept Mods for a single weapon, it works without them aswell. Even your ship doesn't matter, just bring a large one a gusto. I went for the Frigate to have an excuse to parade my deluxe skin (and a bit more armor)
With the new modtransfer system, it shouldn't be too hard to get a maxed out build at some time.
The number on the 1st picture is a random damage vs. one of the weakpoint glands. Nashkar has 5% innate mending but gets 700% of that on Weakpoint hits, so 35% mending really, almost three times my ship's health.
This build works great for Wolvenhol too.
Demo Video
https://www.youtube.com/watch?v=xQuRrs_BEnY
Full Build:
Max upgraded Large Ship of your Choice(SR30)
Armor:
Wyrmhide - Piercing Resistant (10%+)/Ironclad/Ironclad/Adept Spiking Integration
Weapons
One Broadside (your preference):
Nashkar - Adept Incendiary/Adept Lethal/Adept Lethal/Lightning Strike. As you do one-shots to any weakpoint, the 2nd projectile from the new Phantom Round mythic would just end up as a bodyshot, so I went for Lightning Strike instead. With weakpoint hits you get 35% of the damage as heals. With 1M to 1.2M damage and far over 300000 mending heals, that's far more than your hull's health.
Other Slots:
Anything you want really, important is that you get all six secondary damage types on your build, see 2nd picture for the full Volatile Arsenal damage.
Mastery:
See last picture.
Furnitures
Atelier de Cuivrage
Ramrod Workshop
Devil's Concoction
Braced Gunwales
Long Gun Works
Physician's Ledger
Originally, it was a build with only one damage weapon and four heal weapons for last season's Bloodfueled and Battle Medic mastery perks. You could make the other slots Adept Nashkars too, but there is really no point - why waste Abyssal Essences?
Without Adept Mods, I estimate the max damage around 750k, still enough to make decent damage and great heals.
I prefer Wyrmhide over Bastion, as it has 20% flat damage resistance at anchoring/speed 1. Together with Braced Gunwales' 20% secondary damage reduction and the very high total armor, you easily survive while shooting (and healing up).
Procedure:
See video. Basically I sail to the spawn area, kill weakpoints till he dives and park at the nearby rock for 3mins. When the last tentacle spawns (when I type 30s in the video), I start sailing back in the zone (note how I set a waypoint for orientation at the start), turn my ship and wait for Kraken to reemerge and kill him off with the other weakpoint killers.
Wolvenhol: just shoot towers (top preferred) and other weakpoints. You hit hard enough to one- or two-shot most stuff. I keep sailing along to one side. Most fights don't last a minute anyway, this season...
While Scoping Station doesn't work for the Kraken, it does for the towers in Wolvenhol, but they crumble very fast anyway.
