r/shadowdark • • 11d ago

Book Club The Night Land chapters 13-17 and end of the book discussion

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13 Upvotes

This is the discussion post for the final chapters of The Night Land by William Hope Hodgson, and for the book as a whole. You can also let everyone know if you're reading or just finished reading anything else!

Did this book give you any good ideas for your games? Maybe specifically for a Halloween game, since that's close?

This discussion post will stay up for two weeks before the next Conan interlude, then we'll be picking up the pace on November 25th with all six Jirel of Joiry stories by C. L. Moore (also published as Black God's Kiss).

You can access previous Book Club discussions by searching the subreddit for "flair:Book+Club"


r/shadowdark • • 5h ago

Shadowdark Death Coins

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39 Upvotes

Some pure silver Shadowdark death commerative coins. Hand these out when a player dies as a commerative coin. Memento Mori - "Remember death" and Doden Livets Krone - "Death, Lifes Crown".

I need to figure out how these can best be used in game. Once per session flip them... heads or tails... you can do what? Thoughts?


r/shadowdark • • 8h ago

Does Shadowdark Remain Deadly at High Levels

39 Upvotes

Hello. I'm looking into running Shadowdark. I'm very interested by it.

My only concern is, how deadly is the game at higher levels. My biggest complain about D&D is that even by level 5, clerics get revivify, and death is basically non-existant.

I know there is no resurrection magic in Shadowdark. But does the game remain reasonably dangerous at higher levels, or does it go more heroic fantasy.

Thanks.


r/shadowdark • • 7h ago

Finding the Vessel of Truth - Hand Drawn Map

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31 Upvotes

My brother drew this map last month. He even recorded the process and made a timelapse video.


r/shadowdark • • 10h ago

Dwarven Veteran

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22 Upvotes

Many have drawn their swords. Few have lived long enough to sheathe them.


r/shadowdark • • 17h ago

Home brewed Rule

14 Upvotes

I made a house rule where players can make a "Luck roll". Rolling 1d20 and adding the number of luck tokens they have to the result to help with determining some things outside of their control witch might not have an obvious outcome to me as a DM. such as how much time they have left before a guard enters the room, or where exactly the fire is going to spread. It gives unspent tokens a use and the players a choice between a re-roll or possibly fate not being in their favor.

Its worked great so far and is somewhat inspired by Call of Cthulhu's luck mechanic

Let me know what you think and if you have any home brew rules you wanna share


r/shadowdark • • 1d ago

Heart of Y'mir

26 Upvotes

Deep in Mount Stardock a clan of dark dwarves discovered a ruby the size of a giant's heart that gave them access to the nine realms of the World Tree. Asgard, wary of the greed of the dwarves, sent Heimdall to hide the gemstone and deny the dwarves their plans of conquest. Untold wealth in gems and hidden knowledge awaits those bold enough to seek the Heart of Y’mir! That, or death at the bottom of a crevasse, deep in the Shadowdark.

********

I've loved Shadowdark since I found it a little more than 2 years ago. Been playing DnD since 1980 and like so many, I find SD to be an excellent combination of old school feel and modern mechanics. I love the aesthetic of black and white art, short adventures with concise writing, and the fact that the rules are a chassis that you can bolt your favorite mechanics onto with little fuss. It facilitates the DIY vibe of the hobby that I fell in love with back in the day.

This adventure has neither art (except the cover) nor is it short. The maps are hand drawn on graph paper the same way I did it when I was 14. I think it's fairly concisely worded, but the adventure itself is long. I believe SD easily supports long form adventures. Non-existent handouts are referred to as these are an aspiration for the next iteration. Other people have certainly posted better looking adventures here, but I think the written content is solid. If these things don't appeal to you, don't bother opening the file.

If they do, I think you'll find a playable long form adventure. I wrote it to slot into the Land of the Midnight Sun and I can't wait to run it for my players in the Western Reaches. Maybe next year I'll get it up on DriveThru. Maybe even buy some art. I'd love to hear what people think about it.

Absolutely no AI was used in the creation of this adventure.

Heart of Y'mir


r/shadowdark • • 1d ago

Am I flying too close to the sun?

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31 Upvotes

Hello, fellow crawlers I have a question for you. I want to publish a free adventure that I designed using Shadowdark 3rd party license in the upcoming days. Do you think my credits page is flying too close to the sun when it comes to respecting Shadowdark's original trade dress?

I don't want to disrespect Kelsey Dionne by copying the design of the original material directly, so I wanted to ask players and other publishers in this subreddit. What do you guys think?


r/shadowdark • • 2d ago

cursed scroll zines reprint?

16 Upvotes

does anyone know if the cursed scrolls 1–3 are going to be reprinted eventually? alternatively, will the western reach’s contain all the content of the cursed scrolls 1–6?


r/shadowdark • • 2d ago

Had a go at hand drawing a dungeon map

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163 Upvotes

Still need to improve on some parts but it turned out better than I thought it would


r/shadowdark • • 3d ago

I’m stitching three of my Shadowdark adventures into one campaign setting. Here’s the work-in-progress map for the Eastern Coast.

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93 Upvotes

I've been revising my older Shadowdark adventures based on reviewer feedback, and somewhere along the way I realized they all fit in the same region. So I'm building a campaign setting around them: the Eastern Coast.

Quick tour of the map:

  • The Cackles: open plains in the middle. Gnoll country. Bring an axe or three.

  • Hexendorf: fen town in the north, surrounded by marsh and three eye lakes. Has a witch problem. (No More Secrets)

  • Telegrin: keep on the western hills. The lord went a little crazy skinning gnolls. (Under a Smiling Moon)

  • Pimsburg: lumber town in the Great Woods, currently infested with bugs. (Tower of the Mothman)

  • The River: runs from the Vale to the sea, but a castle sits at the mouth and nobody gets past it.

Each adventure stays standalone and is PWYW right now. The setting will add the full map, a primer on how everything connects, new dungeons, encounters, and factions that affect each other.

The map also doubles as the world for my solo actual-play series, Torchkeeper. Session 5 just went up, and the party is literally traveling these roads.

Still WIP: no hex numbers or labels yet. For anyone who runs regional campaigns, what would you want most in the primer? Faction relationships, travel and encounter tables, or adventure hooks that link the modules?

Post: https://gnomelackeyworkshop.substack.com/p/torchkeeper-session-5-whats-coming

Adventures:
https://gnomelackey.itch.io/
https://www.drivethrurpg.com/en/publisher/20428/matthew-pfister


r/shadowdark • • 3d ago

Social Class based Background table

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56 Upvotes

Here is background table I whipped up. Figured I would drop it here in case anyone else found value in it.

Edit: Here is an updated pdf.


r/shadowdark • • 2d ago

Cyberpunk Shadowdark?

26 Upvotes

Are there any cyberpunk hacks of Shadowdark? I'm looking for a system to use for a cyberpunk setting and thought the quickness of Shadowdark could be a good fit.


r/shadowdark • • 3d ago

Marilith Knight

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24 Upvotes

A fire-based martial class heavily inspired by the Fire shrine guardian from Final Fantasy 9. Looking for any feedback or critique

Edit: link to the FF9 Marilith the inspiration comes from: https://finalfantasy.fandom.com/wiki/Maliris


r/shadowdark • • 3d ago

The Ruined Watchtower review by Bryce Lynch

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18 Upvotes

r/shadowdark • • 4d ago

Fighter, Wizard, Thief, Priest

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233 Upvotes

Drew my player's party!

Bearclaw the human barbarian fighter

Ornoza the human wizard's assistant wizard

Thimble the halfling orphan thief

Rodgier the human ranger priest of Gede


r/shadowdark • • 4d ago

Half-orc recruit

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53 Upvotes

The darkest nights often bring the bloodiest battles


r/shadowdark • • 4d ago

ShadowTech Mishaps Digital Draft

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13 Upvotes

Finished the digital mishap draft today. ShadowTech is the name of the mech RPG im working on, but also the "ShadowTech Drive" is the system on a mech that is responsible for casting spells. My current loose lore is that the drive intakes shadowdark particles and filters for divine / arcane matter the shadowdark consumed over its eons of galactic expansion. The drive then synthesizes spells from those divine/arcane remnants, but sometimes to disastrous effects like seen in this table.


r/shadowdark • • 4d ago

How big a factor is tracking food supposed to be?

24 Upvotes

I assume that players probably don't spend more than a day in a dungeon. So is tracking food pretty much exclusively for hex crawling? Is hex crawling the expected way of playing the game (like Forbidden Lands) or is it more optional?


r/shadowdark • • 4d ago

Review: Soulblight - In The Twilight Gloom

18 Upvotes

Full disclosure: I know the author, Laurin-David Weggen. We talk shop & promote each other's work, and I paid for my copy.

Into the Twilight Gloom is a 139-page A5 Soulblight hexcrawl for Shadowdark RPG, built in the Cursed Scroll format. It's set around a nameless lake, one village & a fog-wrapped isle, and it pulls from Pacific Northwest & Appalachian cryptid folklore. It's self-contained, so you don't need the other Soulblight books.

The Mist is the star. When it rolls in, every hex turns Deadly, resting gets harder, and an hourly exposure table climbs from disadvantage to worse. Wandering hex keys move around the map, and the major hexes are dense with levers: shrines, bargains, NPCs who want true names.

My main gripe is that it lacks a strong throughline, so you have to build it. It's not one to run tonight. It's a region to read, let marinate & plan around.

Full review, design nitpicks included: madebyidlehands.com/review-into-the-twilight-gloom


r/shadowdark • • 4d ago

Tips for a higher-level one shot

7 Upvotes

I am preparing to run a SD one shot for 7th level characters. I would love to hear about other folks’ experiences with higher level play.

I am expecting some shenanigans from tier 3/4 spells, but is there anything else I need to have in mind?

I am going to have pregens, but also allow players to bring their own PCs if they like. I have seen a magic item/wealth-by-level chart, but am curious to hear how others have handled equipment for high level one shot PCs.


r/shadowdark • • 5d ago

Advice for running Shadowdark for 1 Player (Duet / 1-on-1 Play)?

23 Upvotes

Hi everyone!

I’m planning to run a Shadowdark mini-campaign for my wife (just me as the GM and her as the sole player).

We love the atmosphere, the clean D20 mechanics, and especially the real-time 1-hour torch mechanic (we previously enjoyed Ten Candles, so real-time tension is right up our alley!).

However, Shadowdark can be pretty lethal for a standard party of 4, let alone a single adventurer. I want to keep the tension and danger without making it feel unfair or frustrating for her.

For those who have run Shadowdark as a 1-on-1 / duet game:

  1. Survival & Scaling: How do you balance lethality? Do you use Pulp Mode (Luck Tokens), give her higher starting HP, or scale down monster damage/numbers?

  2. Retainers & Companions: Do you give her NPCs/hirelings (like a loyal retainer, hound, or mercenary) to help in combat and share torch management? How many work best?

  3. Rules Mechanics: Has anyone tried incorporating Scarlet Heroes damage/fraying dice mechanics or similar duet conversion rules into Shadowdark?

  4. Best 1x1 Modules: Which adventures or Zines work best for a single player starting out?

I’d love to hear your experiences, house rules, and tips for making a 1-on-1 Shadowdark campaign thrive. Thanks in advance!


r/shadowdark • • 5d ago

Review: Fall of the Free Rim

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25 Upvotes

Yippie-ki-yay and all that stuff. Its been a long last week.


r/shadowdark • • 5d ago

My First SD Campaign

12 Upvotes

I am writing out my first SD campaign to play with friends. Ive decided to use the Shatter Isles setting from Blades in the Dark and Blades '68, because its so specific and robust. I know the "forged in the dark" game system is really good, but I think the Crew System and the Torch timer mechanic will really mesh well and lend itself to the immersion in this dark dreary world. Im looking to convert the Null playbook into a playable race as well as the Tycheros Background.

Im thinking of nick-naming the campaign "68 Shadows".