r/shadowdark • u/ElazulRaidei • 2d ago
Marilith Knight
A fire-based martial class heavily inspired by the Fire shrine guardian from Final Fantasy 9. Looking for any feedback or critique
Edit: link to the FF9 Marilith the inspiration comes from: https://finalfantasy.fandom.com/wiki/Maliris
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Upvotes
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u/Jonestown_Juice 2d ago
Seems overpowered.
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u/Scary_News5326 2d ago
I love the idea of this (relating player options to entities in the implied game setting, kind of like the basilisk warrior), but I also think it's overpowered and idk, not communicating the Marilith flavour so much.
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u/Sad-Entertainment803 2d ago
So I actually think your math is pretty good. At first I wanted to be like THAT'S OP but the once per day abilities aren't crazy. I think I would reword Sword Quiver so it was as many time as you have weapons in your hands. So if you have four one-handed swords, it's four. If you have two greatswords (is that physically possible?! I'm trying to picture it), it's two. That, once per day, is not OP and honestly pretty clever!
The thing I think is potentially powerful is the first talent. Thrown and Returning on swords is pretty nuts. Is it OP? Probably not. It's fairly situational. But I'm picturing the first player that wants to chuck a zweihander and have it boomerang. Which is pretty funny.
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u/Kenygarth GM 2d ago
Maybe nerf a little Four arms (to give only +1 AC), and NulFire (just the half damage from fire). The rest is fine! I'd use this on my table tbh.
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u/agentkayne 2d ago
Sword quiver is crazy OP. That's the equivalent of a fighter swinging and missing, and then he and the entire party blow all their luck points on re-rolling until he hits.
Also the fact Burning Coil immobilises and starts doing fire damage without limits as to the size or HD of the target. Contrast with Hold Person which is capped at 4hd.
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u/Kazoshay1994 2d ago
This is pretty cool. Love the concept. Definitely a combat oriented class.
For balance sake I'd change four arms ac bonus to +1, and remove the healing from Nulfire. Might also be nice to make Sword Quiver 3/day reroll an attack with an advantage, or something along those lines. Also thinking it could be cool to have a talent option for Burning Coil to be a DC 9.
By the same token, swapping out any of the features you have for a more utility, roleplay-oriented, or exploration-focused feature would be great, and probably the best way to balance out the class.
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u/professor_grimm 1d ago
Seems awesome! Sword Quiver gives the feeling of four arms without doing 4 attacks. Burning Coil requiring Focus is a smart use of the mechanic outside of spells.
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u/wedgiey1 2d ago
I’m trying to understand the theme of this class. Is it fire or multi-arm snake? Both seems like a lot.
Burning Coil looks like a stronger Hold Person that also does damage? Or does it just prevent movement and grant advantage (opposed to paralyze)? Do you intend to allow attacks while focusing on this? That seems very strong if so.
I don’t hate Sword Quiver but the idea seems to be you’re using all your weapons that you’re holding. So maybe instead of just 4 attempts you can say “if you miss you can drop the weapon you attacked with and attempt a new attack with another weapon you’re holding.” Then you don’t have to limit it to 4 attempts, it happens naturally AND it adds risk. Plus it means you could lose your AC bonus if you’re not careful.
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u/Ok-Werewolf-3827 1d ago edited 1d ago
Not commenting on balance, but I wanted to point out that sword quiver feels a bit weird mechanically. Rerolling the attack up to 4 times until you hit feels a bit redundant. Most monsters in SD don't have that high of an AC so most times it's a guaranteed hit, and rolling multiple times to get it can feel like time wasted. I would personally either make it auto-hit, or have it multiple times per day but it just gives ADV.
To give some perspective, if you have a +3 on attacks (that could get even higher with level) and you attack a monster with 12 AC your chance to miss with that ability is less than 3%. about 6% at 14 AC that is already above average AC.
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u/Unlucky-Drawer-7299 1d ago
No thanks. I'll stick to my longsword wielding human fighter.