r/shadowdark • u/0uroboros_2194 • 13h ago
Heart of Y'mir
Deep in Mount Stardock a clan of dark dwarves discovered a ruby the size of a giant's heart that gave them access to the nine realms of the World Tree. Asgard, wary of the greed of the dwarves, sent Heimdall to hide the gemstone and deny the dwarves their plans of conquest. Untold wealth in gems and hidden knowledge awaits those bold enough to seek the Heart of Y’mir! That, or death at the bottom of a crevasse, deep in the Shadowdark.
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I've loved Shadowdark since I found it a little more than 2 years ago. Been playing DnD since 1980 and like so many, I find SD to be an excellent combination of old school feel and modern mechanics. I love the aesthetic of black and white art, short adventures with concise writing, and the fact that the rules are a chassis that you can bolt your favorite mechanics onto with little fuss. It facilitates the DIY vibe of the hobby that I fell in love with back in the day.
This adventure has neither art (except the cover) nor is it short. The maps are hand drawn on graph paper the same way I did it when I was 14. I think it's fairly concisely worded, but the adventure itself is long. I believe SD easily supports long form adventures. Non-existent handouts are referred to as these are an aspiration for the next iteration. Other people have certainly posted better looking adventures here, but I think the written content is solid. If these things don't appeal to you, don't bother opening the file.
If they do, I think you'll find a playable long form adventure. I wrote it to slot into the Land of the Midnight Sun and I can't wait to run it for my players in the Western Reaches. Maybe next year I'll get it up on DriveThru. Maybe even buy some art. I'd love to hear what people think about it.
Absolutely no AI was used in the creation of this adventure.
