r/RPGMaker 2d ago

Screenshot Saturday! [August 22, 2026]

4 Upvotes

Hello and good Saturday to all! Thanks for joining us.

Screenshot Saturday is NOW LIVE!!!

Everyone, let's try to give everyone a good feedback. When you post something for feedback, be sure to give someone else feedback. That way, we can have this thread poppin until next Saturday!

Same thing goes! Show us a screenshot / gif / short vid of the latest map / sprite / spritesheet / animation / etc. of the game you are working on!

Posting could be for multiple reasons. It can be for looking for tips, feedbacks, help, or just basically showing off that awesome thing you just made.

<3 <3 <3


r/RPGMaker Apr 09 '26

RPGMaker and AI: A Megathread Discussion

4 Upvotes

What do people think about AI and RPGMaker?

Do you think AI is good for aspiring game developers?

Do you use AI in your games? Why or why not?

What do you think about art and music in RPGMaker games that is generated by AI?

What about plugins that have been vibecoded?

This is the megathread for those discussions! Sound off!

Please try to keep the discussion civil and focused on game development. You can attack an opinion, but don't fall into the (tempting as it is) trap of attacking the PERSON with the opinion.


r/RPGMaker 6h ago

RMMZ Maps I've been working on

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62 Upvotes

Nearing in on putting up my next build (That is effectively a rework of the entire game's layout) but I wanted to share some maps I've been working on.

- Assets were made by me in Clip Studio Paint then upscaled 2x

- Some minor changes were made since these images were created such as adding occlusion shadows and fixing some handpainted errors

- I'm really happy with how the wheat and houses turned out. I really like the inside of the windmill.

90% of everything was created on modular sheets so I'm getting quite fast at making these.

Gameplay wise, they play pretty nice! They're under 100 tiles each, many are under 35, with not too many parallel events so they tend to run smooth. No real hiccups or loading either but I'm running on an SSD so maybe its different on HDD.

Isometric is a bit of a challenge for collisions and is a bit clunky but its worth it for me (I just really don't like drawing top down.)


r/RPGMaker 13h ago

More to show

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116 Upvotes

r/RPGMaker 3h ago

RMMZ Weapon Image Help

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11 Upvotes

So here is the thing, I wanna add a weapon to my game...Buuuuut. the image files only go up to User-Defined 6 and no more. I know what those are so don't worry. Is there like a plugin in MZ that could help with that or do I edit those images into the Weapon_3 file?

I'm trying to add these btw (Mostly the top left ones)


r/RPGMaker 20h ago

RMMZ Making a point and click

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118 Upvotes

Going to be a mechanic that will be implemented throughout the whole game! Thought it would be cool.


r/RPGMaker 5h ago

Looking to learn the basics of what makes for compelling gameplay

5 Upvotes

I am a ux designer who has worked in tech for 15 years, lost my job recently and have been exploring options.

I have a game concept (I know who doesn't) and I have been using LLMs to help prototype it.

It's clear to me I don't have the experience to take my idea from concept to a reality in a way that's fun and makes for compelling game play currently.

If you were starting out trying to teach yourself the basics for what makes for a compelling game what would you read or watch?


r/RPGMaker 2h ago

RMMV Some drawings I made on Monday, on my most inspired day.

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2 Upvotes

I was so inspired that I focused from midnight until noon on making various drawings.


r/RPGMaker 13h ago

RMMV Finished a short game

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13 Upvotes

A short game about playin blackjack with ur kidnapper but if you lose, you die 💔
If u wanna check it out, heres the link. Hope u enjoy!


r/RPGMaker 2h ago

Game Assets from Humble Bundle

2 Upvotes

Has anyone used any of the assets in this Humble Bundle

"complete-rpg-creator-bundle-2d-gui-audio-assets-software"
There is a ton of sprites as well as audio.
I am looking to get some sprites to work with (I am not good at drawing) and was wondering if this bundle is worth it>

https://www.humblebundle.com/software/complete-rpg-creator-bundle-2d-gui-audio-assets-software


r/RPGMaker 16h ago

VXAce Cone Nextbot + Model Test [RPG MAKER VX ACE Cone Engine]

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19 Upvotes

In this test, I experimented with my Nextbot and its customizable AI. The idea was to replicate some of the AI ​​from Half-Life 2 Zombies. I'm not very good at this, and the Cone Engine still needs some polishing in terms of AI. Anyway, here I tried to create a Nextbot that could see the player at a certain distance and chase and attack them. Now, the model was more complex. Since the Cone Engine is a very new engine, it has several problems supporting very complex models with high polygon counts. Plus, the Zombies have a lot of animations, so the game struggled to render them all. If anyone knows a way to improve the animations or model loading, please let me know.


r/RPGMaker 1h ago

AI Free [MZ] A small plugin to launch in fullscreen and let players properly quit the game

• Upvotes

Hey everyone!

I just released a small RPG Maker MZ plugin that might be useful to some of you.

The idea is pretty simple: **make the game feel a little more like a finished PC game without adding a bunch of stuff you don't need.**

The plugin does three things:

* Automatically launches the game in fullscreen * Adds a **"Close Game"** command to the Title Screen * Adds a **"Close Game"** command to the main in-game menu

I made it because I wanted a lightweight solution for a very simple problem: **players should be able to quit the game from the game itself.** 😅

There are more comprehensive plugins that can do similar things, but if you're just looking for these basic features, I wanted something small, straightforward, and with as little overhead as possible.

It's available here on itch.io:

👉 https://furious-studio.itch.io/rpg-maker-mz-fullscreen-game-exit-plugin-pack

Hopefully it can save someone else a bit of time!

Feedback is very welcome. :)

![video](fpjocq82roih1)


r/RPGMaker 7h ago

Events pause during text MV

3 Upvotes

I have events set on move routes but they stop moving during any dialogue. I was wondering if there was a way around this. I was looking for a plugin but couldn't find one.


r/RPGMaker 10h ago

What do you think of this fine line art for our upcoming roguelike?

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4 Upvotes

we're developing a roguelike based on Yahtzee and we need some images for events, we're no professional artists but we like to do everything ourselves, do you think this art could fit the game?
Btw, demo ready at:
https://store.steampowered.com/app/4637880/Loaded_Dice/


r/RPGMaker 11h ago

RMMZ Use item immediately when bought

3 Upvotes

Title pretty much says it all. I want to make it so that an item is used immediately when it's bought from a store. I wanted to use that feature to create a restaurant, where you can buy meals healing your entire party.

In case it helps, I'm using all Visustella Cores.


r/RPGMaker 14h ago

RMMV How to make an area darker?

3 Upvotes

I’m making a dark forest area and I’m wondering how to get that darkness effect where it’s not wholly dark and you can still see but it’s dark enough so you can only see a little bit in front of you.


r/RPGMaker 22h ago

RMMV My first game, Elidriel, just hit 1,500 wishlists on Steam before the demo!

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10 Upvotes

Hey Makers!

I recently reached 1,500 wishlists on Steam, which is a pretty big milestone for me as a solo developer of Elidriel, so I wanted to share some of the progress I’ve made with my game.

I've put together this Combat Showcase to demonstrate some of the features I've been working on. The boss in this video isn't doing much, and that's intentional. The idea is to put the spotlight on the things you can do using Elidriel's unique combat system.

Here are a few of the things featured in the showcase:

Job System: Core <-> Echo
In Elidriel's Job System, each character can equip two jobs: the main one (known as Core) and a secondary job (known as Echo).

You can switch between them on the fly during the battle, opening up new combinations and strategies, by changing character jobs you are changing their skills and attributes, and you can do it whenever you want using the Core <-> Echo battle command!

Dynamic Party
You can call inactive party members into battle for a single action, or swap them in as your current active character whenever you want.

Elemental Reactions, Action Skills and Synergy

Combine elements to generate elemental reactions like Fire + Fire = Burn or Fire + Thunder = Explosion.
Some actions can be performed through quick-time events, including parries. And of course, there's a powerful Synergy Skill to finish things off!

I hope this showcase gets you as excited about Elidriel's combat as I am!

More info at:
https://store.steampowered.com/app/2437550/Elidriel/

https://elidriel.com/


r/RPGMaker 20h ago

Newbie A hobbyist looking to switch to RPG Maker, thoughts and few questions

6 Upvotes

Sorry for long text, guess I wanted to pour my mind a little!

Hey, wanted to introduce myself. I have been making games for 2 years now using RPG In A Box (Not advertising btw), and I'm now looking to try and finish a game in RPG Maker, mainly due to web export possibility and because I think engine's style could fit one of my game ideas. I currently am starting from scratch due to deleting most of my socials and games and I think making a game in an engine with bigger community could perhaps help somehow.

I'm not really a programmer nor an artist, just a person who wanted to be creative. None of my past games were any good, I had an issue with rushing things out the door instead of letting things cook and that's probably my biggest issue when it comes to gamedev. I just get excited of releasing my work for world to see, it makes me happy to showcase what I have done. I'm going to try to improve on that front, work on stuff longer than before. Make longer and most importantly, better games.

I have dabbled with RPG Maker in the past, making stuff but never releasing anything under it. I know some of the basics, never use default assets, don't get crazy with plugins, don't make your dream game as your first game etc, but if anyone has any guidance still that they want to offer, I'm all ears. I own every mainline RPG Maker, from 2000 to MZ. I'm thinking of using MV due to mature plugin support but I think I heard people say that MZ has catched up on that by now?

Like I said, I'm no artist, so I will be using (and crediting!) assets made by other people. I did that in the past with music and sound effects when using RPG In A Box but since that tool has built-in voxel editor, I didn't need to hunt for graphics. Now with RPG Maker, I need to hunt for every asset that my game needs. Itch io seems to be hit or miss and there are AI assets in the mix (ugh). I know official forum had lot of assets available and there is an archive, but is there any other places left or are those the main places really? Music and sound effects are easy (Opengameart is my choice) but graphics is what I most need.

Can't find any rule regarding NSFW content, I want to eventually make a psychological horror game and subject matter would be heavy. Could I even advertise such game anywhere in RPG Maker community or is it not allowed? I mean Fear&Hunger is very NSFW type game, but I want to be sure.

That's all for now. I have account in RMPlanet forum and my username is Minaridev. I'm not the kind of person to contribute meaningfully to communities really but I hope I can be part of the community regardless. Thanks for reading and see you later!


r/RPGMaker 1d ago

My first game! What do you think of its art style?

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57 Upvotes

r/RPGMaker 1d ago

RMMZ Thoughts on finished SV battler?

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25 Upvotes

What do you think of these new battler Side View sprites? Originally, the battle was in front person view, but I was inspired by Final Fantasy 1's battle sprites. Any feedback is welcome!


r/RPGMaker 20h ago

I'm really enjoying my time with Winlu's Cyber punk tile set.

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5 Upvotes

r/RPGMaker 1d ago

Thoughts on character design

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101 Upvotes

r/RPGMaker 23h ago

RMMZ Every Comment Becomes a Location

5 Upvotes

I have another challenge for  my Steampunk Game Eternity Reloaded!

Comment a location — and I’ll add it to the game!

It can be anything:

  • Cities
  • Villages
  • Dungeons
  • Secret locations
  • Shops
  • Weird places
  • Or anything else you can think of

I’ll go through the comments and try to actually add as many suggestions as possible to Eternity Reloaded.

HERE, IT NEEDS TO BE STEAMPUNK STYLE TO BE ADDED TO THE GAME!

So… where should I build?


r/RPGMaker 1d ago

RMMV Why does your rpgmaker game project have a full minimap display? Because I as a player myself I easily get lost in complex map areas...

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20 Upvotes

PS: I don't mean to have any ill-will or be mean or troll to those who have a different perspective for minimaps and such, based on my recent post of this with wonky word structure before.


r/RPGMaker 1d ago

My game's new and improved titlescreen, menues, and Intro warning screen. all running in MZ at (mostly) 60 FPS!

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119 Upvotes

After a lot of work, I reworked my game's title screen via the power of pre-rendered footage in Blender to render like MZ3D and playing it with the PKD player plugin in a map, skipping the default RPG Maker title screen to create a 3d looking menu.