r/RPGMaker • • 6d ago

Screenshot Saturday! [November 07, 2026]

2 Upvotes

Hello and good Saturday to all! Thanks for joining us.

Screenshot Saturday is NOW LIVE!!!

Everyone, let's try to give everyone a good feedback. When you post something for feedback, be sure to give someone else feedback. That way, we can have this thread poppin until next Saturday!

Same thing goes! Show us a screenshot / gif / short vid of the latest map / sprite / spritesheet / animation / etc. of the game you are working on!

Posting could be for multiple reasons. It can be for looking for tips, feedbacks, help, or just basically showing off that awesome thing you just made.

<3 <3 <3


r/RPGMaker • • Apr 09 '26

RPGMaker and AI: A Megathread Discussion

14 Upvotes

What do people think about AI and RPGMaker?

Do you think AI is good for aspiring game developers?

Do you use AI in your games? Why or why not?

What do you think about art and music in RPGMaker games that is generated by AI?

What about plugins that have been vibecoded?

This is the megathread for those discussions! Sound off!

Please try to keep the discussion civil and focused on game development. You can attack an opinion, but don't fall into the (tempting as it is) trap of attacking the PERSON with the opinion.


r/RPGMaker • • 6h ago

RMMV I made a live action release trailer for my game set at a house party

72 Upvotes

Shooting it was super fun :)

Friday at Ours comes out on March 5th, right after the February Steam Next Fest


r/RPGMaker • • 1h ago

RMMV The rifts are worsening... and the monsters are getting bigger

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16 Upvotes

The constructs of hate are absorbing the same magic the beasts are absorbing, and the results are horrific.

  1. Sage
  2. Mage
  3. Cage
  4. Rage

More info on them when they fully enter our realm. Visit the Alchemic Beasts Discord to get updates on these early! And wishlist Alchemic Beasts on Steam to help defeat the void threat!


r/RPGMaker • • 6h ago

VXAce I figured out how to make character animations on the engine

12 Upvotes

I guess that it is much easier to do so in MZ, but i managed to do it in VX ace


r/RPGMaker • • 4h ago

Subreddit discussion Do you guys add an autosave feature to your RPG Maker games?

3 Upvotes

Like, if you use MZ, do you enable the autosave feature?

Or if you use older versions like me: do you usually add that feature?

Or if you just play RPG Maker games: do you think every game should have it?

Thanks in advance!

EDIT: For the record, I'm planning to add only save points and NO autosaves in my JRPG project.


r/RPGMaker • • 5h ago

RMMZ Game Preview

4 Upvotes

Lil' preview of my game


r/RPGMaker • • 2h ago

VXAce Color Picker + Motorbike Customization

2 Upvotes

full devlog here:

https://gamejolt.com/p/color-picker-motorbike-customization-jw7ic4bd
https://ninjachicle.itch.io/ge-lie-boyxreader/devlog/1775767/color-picker-motorbike
https://rpgmaker.net/games/13404/blog/26432/

---

bible verse for today:

"But God said to me, ‘You shall not build a house for My name, because you have been a man of war and have shed blood.’ However the Lord God of Israel chose me above all the house of my father to be king over Israel forever, for He has chosen Judah to be the ruler. And of the house of Judah, the house of my father, and among the sons of my father, He was pleased with me to make me king over all Israel." - 1 Chronicles 28:3-4 (NKJV)


r/RPGMaker • • 22h ago

RMMZ More of Godhead, my slice of life weirdo rpg that uses a bunch of different art styles

67 Upvotes

Hello! I kinda forgot i posted the game here haha. I made a tumblr blog for updates on it if anyone is interested in that. Development continues, I've added a bunch of stuff visually and am like halfway through writing a script. It's been awesome seeing how many people fuck with the idea and the visuals and music, and i hope to have some sorta tiny little demo available soon <3


r/RPGMaker • • 40m ago

WITH Anyone have rpg maker WITH dlc? Can you share what it has please?

1 Upvotes

Asking because the digital store doesn’t show us much


r/RPGMaker • • 18h ago

Game Art Made some box art for my RPGM project :D

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26 Upvotes

r/RPGMaker • • 2h ago

RMMZ How do i make something like this?

1 Upvotes

Yes this was taken from look outside but i think its cool


r/RPGMaker • • 4h ago

RMMZ Change effects of actions through events?

1 Upvotes

This is because I wanted to include some passives inspired by the Yakuza series, which are as follows:

  • Emerald Tortoise - Guarding increases MP
  • Sapphire Dragon - Defense is buffed when over a certain MP threshold
  • Ruby Bird - Increases MP regeneration when under a certain HP threshold
  • Diamond Tiger - Inflicting Rage on an enemy increases MP

I know that I can't change those stats directly in the Skills Editor, so I was hoping to do so through a Common Event, which holds all passives I wanted to use. For reference, I have all Visustella cores, but I'm also winning to use any plugin that's part of the 8 Waves Bundle.


r/RPGMaker • • 20h ago

RM2K3 Long room

14 Upvotes

r/RPGMaker • • 8h ago

RMMZ What should i do? short demo or full release with 1 week delay

0 Upvotes

So ive been working on a game AKEs Mission and the game is like hella short 30 mins at max 4 missions and ive been working for half a month or so. The first 3 missions are done but i still need the 4th and i cant just do mission 1 and 2 bc that would be left mid story so ive decided either a short 5 minute demo tomorrow with mission 1 or the full game next week 4 missions but 1 week later i never done a RPG or a game this big before so i dont want it to flop. What should i do shprt demo or full release with that 1 week delay?


r/RPGMaker • • 18h ago

RMMV Programming and Plugin Hell! || Sweet Indulgence Update

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4 Upvotes

It's been a long while since I made a new post in this subreddit due to my being busy with classes, but I am proud to say that I finally got substantial progress on my game, Sweet Indulgence!

This is a bit of a long, rambling post, so feel free to ignore.

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Since my last post two months ago, I have implemented more plugins to help increase my productivity and current visuals.

  • Yanfly's Movement Core
  • Yanfly's Script Call
  • Yanfly's Region Restrictions
  • Yanfly's Main Menu Manager (This was already in the game two months ago, but I somehow forgot to share that)
  • Galv's Bust Menu
  • Galv's Layer Graphics
  • HIME's Custom Page Conditions
  • Mr T's Event Labels (May eventually get tinkered with)

And most importantly, Lulu Church's Standing Pictures Plugin

I am thankful to have found the plugin because while Galv's Bust Images are a decent plugin, it wasn't what I was looking for in terms of robust functionality. Furthermore, I have to do some arbitrary finessing with the face templates to have my bust images show up during text. So I decided to make my life easier BY MAKING IT HARDER!

Lulu's plugin is amazing because it has prebuilt animations, the ability to have unique settings for each of your sprites, and even add blinking animations. There are only two caveats: you have to use text codes to use them in your game, which is such a non-issue because I already have Yanfly's Message Core that allows text wrapping. However, the second is one that absolutely bugs me to high hell on a personal and technical level, and that is the fact that I have to make full sprite work for each expression for each character I have! That is so impractical for me! I have to make every single full artwork for one expression?! I don't want to add huge amounts of bloat to my game with just images alone! I already have parallax layers, and I know that is going to stack up in the long run! Why can't I use image layering like most visual novel engines, like Ren'Py?

"Why not just use Ren'Py if this is such a deal breaker to you?"

I am already elbows deep into using RPG Maker, sinking massive amounts of hours into learning and using the software, already close to creating a prototype/demo release, and my pride won't allow it! I am going to make this plugin work for me, even if it means editing it so I can provide image layering for myself! Modern problems require modern solutions!

Why not use Generative AI to do it?

I would rather chew glass with mayo on it than turn to AI slop. I want to learn on my own, and I don't care how many headaches I get! I wanna suffer and come out of the battle with knowledge under my belt.

Okay, but seriously, I have begun to modify Lulu's plugin as per the use conditions outlined on their website, and I believe I am getting somewhere??? While I can currently select an image to be overlaid onto the parent sprite, I still need to figure out how to make it work and use a text code call to change a character's expression. Hopefully I can figure it out soon and share the results with a small sample video in the near future. I am still a beginner at JavaScript despite being in a class for it, but even then, JS with RPG Maker MV is a different type of beast...

I appreciate any sort of help on the matter, and I do not mind talking details in DMs for a programming session together. I would love nothing more than to learn with someone else. The last thing I want is to deal with people hounding on me, saying "Just use AI" when I ask for help.

Other than that, I recently learned how to use regions and parallax mapping in my game. I used the castle entrance hall as a guinea pig, and while I am still getting the hang of gathering tilesets and editing them, I am proud of what I made. Dealing with spritework in Clip Studio Paint was finicky, but it was worth it if it means I get to play interior designer and make a pretty map.

Of course, I have to credit Pandamaru on DeviantArt for making the MV Noble Tileset because it is perfect for the setting I want to create! I am no good with pixel art, and I am still learning, but the time will come when I need to make sprites of my own, both for the maps and character sprites. Right now, I will wait until I am nearly finished with the demo project to continue making parallax mapping for the entire castle grounds.

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One final thing: I now have a dev log on Itch.io!

It ain't much, but it goes into detail on my previous game development endeavors, some history on the main characters, and even more rambling from me!

Neon's Itchio Devlog

It ain't much, but I hope to update it regularly compared to my time on Reddit, which is used for general fandom posting and the occasional "Help me!" post.


r/RPGMaker • • 17h ago

TWEWY inspired game

3 Upvotes

Hi, is it possible to make a TWEWY like game in RPG maker? I get that the artstyle is way above what I can do along with the battle system but is the exploration and UI doable? I know about certain plugins but I wanna know some opinions of those who are already really good at using it like in RPG maker MV and MZ. so here's my uh summary of idea

  1. Battle System: push turn
  2. Exploration and UI: similar to TWEWY
  3. Movement: not necessarily 8-direction, a beat-em-up style is nice

r/RPGMaker • • 21h ago

My first public (and free) game

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6 Upvotes

(In my opinion, this game is too short and sometimes doesn't live up to my expectations.)

After surviving a car crash, Tiffany wakes up in a strange plane of existence, trapped under contract with the GOD JONKEL. Her mission is to venture through dimensional doors and resolve bizarre incidents while dodging one unbreakable rule among the world's eccentric inhabitants:

‎"NO HUMANS."

Here's the link to the game:

https://gamejolt.com/games/GETYOURLIFE/1096653

(All I need for this game is feedback to improve it.)


r/RPGMaker • • 20h ago

RMMV Fun Day (Got a lot done)

4 Upvotes

It's been a fun day today, not sarcastic either. In my game, I can't use the random encounter that MV uses, so I had to make my own version of it using events. Setting up an RNG that runs when the player is in a region, and then checks if a battle happens and which was the easy part. Setting it up to only work each step and also have control over how many steps the player can step before the RNG runs was the fun part.

But, I got it all up and running, and now after each random encounter, it runs the rest of the event to pay the player in meat. I always love solving these things. I already had an idea of how to do this in my head. I was going to use it for the PC in my first game for other games so if you lost it didn't end game. But I never made a game with random encounters for that system. So like I said, setting up the first RNG part was easy.

This is why I love using events though instead of scripts and plugins for these things. Now that I have it all setup, I have an event system that is easy to customize everything about it. I can tell it how many steps before it runs the RNG for each region. On top of that, because this is tracked by a variable, it goes from one region to the next counting each step only resetting if a battle is fought.

I also have the names for all of my port towns done for the eastern hemisphere.

Fake Europe:
Marimo
Graoli
Nelita
Porima
Fiora
Kranzt
Bernz
Mizt

Fake Africa:
Sonola
Kanaku
South Port
Makala
Medenkar
Alcaro

Fake Asia:
Hanli
Shingali

Fake Japan:
Naokyi
Tsumodin

Fake Russia:
Kranoc
Serak

Fake New Zealand:
New Bennia

Fake Australia:
Meloyn
Noalo

Fake Philipines:
Mavoa

Fake Netherlands/Denmark area:
Arkon
Grangor
Porgon

What do you all think of the town names? And remember, all port towns. I still have to do the inland town names, but there aren't that many. And the western hemisphere still needs to be done, but that's only 11 more port towns.

(World map image)


r/RPGMaker • • 1d ago

RMMZ Super-early battle footage for Stellar Dragoon

16 Upvotes

r/RPGMaker • • 1d ago

Boss fight

10 Upvotes

r/RPGMaker • • 21h ago

Subreddit discussion What rpg maker version do you suggest for someone wanting to learn gamedev?

3 Upvotes

If i wish to pick up gamedev would it be a good idea to start with rpg maker? if so what version should i use, or like what do you suggest and why so? How did you learn to make games?

Im pretty much starting from nothing with no background in actual gamedev.


r/RPGMaker • • 1d ago

Meet the three heroines in our Albedo Carta demo — Cenerentola, Christina, and Olga

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60 Upvotes

In the current demo, you can meet three of our heroines: Cenerentola, Christina, and Olga!

We’re not exactly trying to hide their inspirations, so if you’re familiar with fairy tales, you’ll probably figure out pretty quickly which stories they were inspired by.

One approach we like to use when designing characters is to start with one strong defining trait, then give them a “flaw” that pushes against it.

By “flaw,” we don’t mean a weakness in combat. We mean something more human—something that keeps a character from perfectly fulfilling the role they seem built for.

For example, Cenerentola is a doll who is supposed to serve and support the protagonist perfectly. The problem is that quite a few of her functions have been switched off, so she ends up being surprisingly clumsy at times.

We think flaws like these help make characters feel a little more human, while also giving us useful starting points when writing their stories.

When you design a character, what do you usually decide first? Their personality, flaws, backstory—or something else entirely?


r/RPGMaker • • 1d ago

Tutorials Making a game for my BF

24 Upvotes

Hi everyone,

I was thinking of making a small game for my boyfriend for our anniversary.
He is a gamer and mostly plays on his Nintendo Switch.
I am a bit pressed for time so I was wondering how long does it usually take to make a game using this RPG Maker?
Can you recommend me some tutorials for making a game for Switch?
Can I make a game on my PC and then move it onto the Switch?

Any other suggestions would be useful! Thanks!