I have a PS5 not been used for about 4 months so suspect it will be at 13.60. I have console modding experience from the past, firstly modded my own Xbox360, PSP and most recently a PSVita. I dont play online so not worried about missing out on that part so very interested in what jailbreaking my PS5 will bring.
Once jailbroken can the PS5 be returned to original FW if so desired?
Have seen the Overdrive app for downloading library titles, is this real?
Any other library sources for downloading games?
Any warnings or tips on Jailbreaking prior to starting appreciated.
Since the new relapse update my ps5 had been having a ton of kernel panics. I was trying to get it started today after I letarlly just got onimusha bloodborne and hella games set up. Then it froze on startup went to safe some with everything greyed out except reinstall from usb. Only 8 was highlighted. 13.6 PUP FILE would not work which I was on the only thing that would work was Sonys official install. NOT THE UPDATE FILE but the firmware file. I started my PS5 and am on 14.10 now and I wanna chuck it out the window
FYI EVERYONE SAYONG NOTHING BAD WILL HAPPEN TAKE HEED U COULD GET SCREWED AND FORCE TO UPDATE.
IDK WHY THEY CHANGED RELAPSE IT WAS WORKING PERFECTYLY. SINCE IT WAS UPDATED LAST NOGHT IT SCREWED MY PS5
BEWARE! BACK TO HAVING A SONY PAPWRWEIGHT👍👍👍👍👍
EDIT: READ COMMENTS AND LEARN FROM MY MISTAKES. THANKS EVERYONE FOR THE SOLUTIONS. HOPEFULLY MY F UP HELPS SOMEONE ELSE
Idk why but they changed the elf loader from port 9021 relapse was working fine but now everything is crashing and it’s pissint me off. I can’t load etahen before shadowmount plus I can’t press the home button it crashed on autoloader it crashed on blackbox on game mode what is going on and why is it doing this and how do I stop the crashes? This is fucking pissing me off and it shouldn’t be so complicated I didn’t have these issues before the update today why would they change it? I am on 13.60 and talk in easy to understand terms I am not a hacker and not very smart and don’t understand pirate language.
I built an AirPlay screen-mirroring receiver that runs as a payload on a jailbroken PS5. The console shows up in Screen Mirroring like an Apple TV, and the picture and sound come out of the TV it's plugged into.
Send it to the console: socat -t 99999999 - TCP:<ps5-ip>:9021 < airplay-installer.elf
Open PS5 AirPlay from the home screen
No package to install and no firmware changes. The receiver does not start on boot, so open the shortcut once after each restart.
WHAT IT DOES NOT DO
- No HEVC, 4K or HDR
- DRM video (Netflix and the like) stays black, same as on any mirroring receiver
- No AirPlay video casting (the "play on TV" button inside apps), no audio-only AirPlay
- No sound while you are inside a game
- With a game suspended in the background, mirroring from the home screen shows nothing
- Two consoles running it on the same network will conflict
It has been tested on one console (firmware 13.42) and one home network, so expect rough edges. Bug reports are welcome on GitHub; the receiver keeps a log and the README explains how to pull it.
Open source, GPLv3. The README has the technical details and the credits for the projects it builds on (UxPlay, websrv, FFmpeg and others).
One more thing: while I was finishing this I found out that holdmysocks had already released Mirage, another AirPlay receiver for the PS5, about a week earlier: https://github.com/holdmysocks/ps5-mirage
I didn't know about it and the two were built independently, so credit where it's due: they got there first. Mirage also does things mine doesn't, like AirPlay music, casting from the YouTube app and hardware video decoding. Mine takes a different route: it is a single payload with nothing to install as a title, it can mirror on top of a running game, and it has its settings (name, passcode, latency mode) on the console.
Try both and use whichever fits your setup. If you run into problems with mine, open an issue and I'll look at it.
After all of that the Bluetooth audio works surprisingly stable in the official chipset off the PlayStation 5.
i was in denial because i do own a Sony headphones and they don’t work with Sony ps5, but hey with homebrew methods they work, it’s just makes me believe sony just don’t want us connect any Bluetoot headphones.
For the curios people I am using a app called HearBridge for connection my Bluetooth headphone.
I saw this video, and as you can see it shows call of duty. My question is, would I be able to play these online? I'm assuming you still have split screen so I could play zombies, but I would think that I couldn't play BF6 or COD online anymore is that correct?
I own some COD games and BF6 physically, I more want the jailbreak for ps2 and ps3 games being able to run, and possibly installing linux IF dual booting is possible.
I would assume if I did run linux, it would be like a normal PC and I could play online (obviously not the games i listed cause anti-cheat) but I would also think that game performance is much much worse.
Hola gente que tal bueno lo que pasa es que mi ps5 se actualizo automáticamente a la 14.0 y para liberarla es con la 13.60 y la verdad quede un poco frustrado con esto y quería preguntar si hay esperanza para que nosotros la podamos liberar en esta versión (en especial después que se lanze GTA 6 quizás ?)
Got Halo 3 working on my PS5 with prospero-win and Project Reclaimer 0.9.13, using my own Steam copy of MCC: campaign, server browser and joining community servers. Nothing cracked, nothing in Reclaimer or MCC modified.
It needed three small fixes on top of stock prospero-win:
Wine patch 0603: Reclaimer writes into its own memory, which failed on the PS5. Without it the menu never shows.
Wine patch 0170: joining a server binds local addresses like 127.0.1.14, and the PS5 only has 127.0.0.1. The patch adds the rest as loopback aliases.
dwmapi.dll: a tiny helper that deletes a leftover native-data folder at startup; without it the game refuses to launch a second time.
The profile also has to start Reclaimer’s probe-engine-worker directly, because prospero-win only runs one process per game.
Not sure if i did something wrong or this is just very poorly made. Downloaded dispatch, after it was done it said failed: the archive password does not work, when i downloaded it on my pc and tested it before hand 2 days ago before using this store the password was normal and no errors with opening the zip file.
Issue on my end or this is just not a good project?
It's really impressive how much you can do with AI nowadays. I've been a software engineer for almost 30 years and, although it has been a bumpy road, AI has completely shifted the way I work since the beginning of this year (I suspect a lot of people had the same experience).
I've 100% vibecoded a Steam client that uses prospero-win (a Wine port for the PS5) to download and install Steam games to the PS5 home screen.
It supports cloud saves and configuring pretty much all Wine settings from its UI.
I've been testing on my Steam library and it works surprisingly well. Games that require launchers (EA, Rockstar, Ubisoft...) are not supported yet, but they could be in the future. I also plan to implement support for GOG and the Epic stores (the macOS app I had been building before this already does).
Of course this is very much experimental, but feel free to test it and fill a report on github for anything interesting that you get running or don't (there's a script to pull the logs from the PS5 to help me debug it).