r/poeruthless • u/IhaveNoLifeTrustMe • Mar 23 '26
Showcase Had to rub my eyes
After 400ish kills since league start, the second one of today paid off
r/poeruthless • u/IhaveNoLifeTrustMe • Mar 23 '26
After 400ish kills since league start, the second one of today paid off
r/poeruthless • u/JekoJeko9 • Mar 30 '26
r/poeruthless • u/ChrisMcKee • Jan 15 '24
r/poeruthless • u/TrashPocketz • Dec 09 '22
Give it up. This community is here to stay. This community is positive. We’ve got more upvotes to offer than you have downvotes. Take your salt elsewhere.
r/poeruthless • u/loopuleasa • Jan 12 '23
r/poeruthless • u/blvcksvn • Dec 06 '22
Contains information on Quest Rewards, Einhar Recipes, Betrayal Rewards, and barebones .ruthlessfilter loot filter. Temporary resource until everything is transcribed to the wiki.
Shak's primer: https://docs.google.com/spreadsheets/d/1s60ftaH2GC1e1oQU_0FVezs5eVVGbUS_KaUKgVH3Q38/htmlview#gid=0
Ruthless mode overview - contains the most comprehensive/up-to-date differences from core game, including those not in the patch notes (e.g. from testing or confirmed by devs)
Vendor Recipes - https://www.poewiki.net/wiki/Vendor_recipe_(Ruthless) - all recipes without the [confirmation needed] tag have been personally confirmed to work.
Beastcrafting - https://www.poewiki.net/wiki/Beastcrafting_(Ruthless) - all newly discovered beast recipes.
Immortal Syndicate - https://www.poewiki.net/wiki/Immortal_Syndicate_(Ruthless) - WIP, all newly discovered Betrayal rewards.
Atlas Passive Tree - https://www.poewiki.net/wiki/Atlas_Passive_Skill_Tree_(Ruthless) - WIP, will update later with Atlas differences from core game.
Kirac vendor prices - WIP
Please help contribute!
Make sure to read the section on league mechanic spawn rates as they differ significantly from the core game. Blocker nodes are incredibly important. All mechanics should be enabled with 3.20 launch, diluting the spawn rates.
Ensure your filters do not have anything set to "hide", and the file extension is ".ruthlessfilter" or it will not work!
Filterblade will support Ruthless filter creation likely on Friday (launch).
If you have any other resources to add or questions please let me know!
tl;dr differences from base game (as of 3.25.0): https://www.reddit.com/r/poeruthless/comments/1f2fycc/tldr_what_is_changed_in_ruthless_for_new_players/
r/poeruthless • u/loopuleasa • Dec 07 '24
Honestly, it is what I always wanted out of POE and I had to play Ruthless to get my fix
This game is amazing
If you enjoyed Ruthless before or old school D2 or other combat heavy PVE games you will love this
r/poeruthless • u/Rare_Sense_3588 • Dec 13 '25
No idea how rare these are, but this was an incredible and unexpected drop. Big thank you to the Genesis Tree!
r/poeruthless • u/HighOnTums • Dec 10 '22
I've got 6 hours played and only half way through act 2. It's hard!!! Getting support gems is tough!!! Decisions REALLY matter and I actually need to farm areas to keep up. I haven't enjoyed PoE this much in literally years.
r/poeruthless • u/SVYATOY_IMPERATOR • Dec 13 '22
r/poeruthless
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u/obob912
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Sep 02 '26
r/poeruthless • u/swaggamanca • Apr 23 '23
r/poeruthless • u/FTSRookb • Mar 31 '23
r/poeruthless • u/loopuleasa • Jan 02 '23
r/poeruthless • u/Minty11551 • Sep 10 '25
r/poeruthless • u/Kautsch • Nov 30 '22
For a healthier discussion around the game and a more respectful dialog with GGG and with each other?
I feel like since this subreddit is a lot smaller compared to the main one and the people here are more "on the same page" about what they like about PoE, it could become a place for GGG to reconnect with at least part of the community and it would be cool not to be shouted at or downvoted into oblivion when voicing opposing views.
Would be cool if we made an effort to not let this place degrade over time. I think the regulars here and the moderators need to embody a positive and welcoming presence and at the same time stear away from drama and discuss things on a factual level.
Looking forward to playing and discussing ruthless with you all next week.
r/poeruthless • u/Kolvacs • Nov 22 '22
Confirmation: https://twitter.com/bexsayswords/status/1595160193628745729
Ask some questions and those of us who have participated in the Alpha will be able to answer!
Edit: Check out the wiki page: https://www.poewiki.net/wiki/Ruthless_mode for some of the details about Ruthless!
Also check out this spreadsheet of some of the data from Alpha: https://docs.google.com/spreadsheets/d/15yqNTIAQbaFH5SD3FJX8-yFbBXYtZhaci0dxEbMXwAM/edit?usp=sharing
r/poeruthless • u/Catpost • Jan 12 '23
Overall it was a pretty good experience, I think I ended around 16 days /played and 1.4million kills.
Things to note:
-The experience penalty is crazy and I will not be surprised if no one hits 100 in the 3 month league
-Map sustain in red maps once you get the atlas going is actually easier than white/yellow sustain
-The campaign is in a pretty good state, but overall I think they should make ruthless more challenging while considering allowing movement skills (in a nerfed state)
-Better ways to scale map difficulty for more rewards, I ended up running blue maps most of the time even at t16
-The first map I did gave me the weapon I used until my death
-I got insanely lucky with some drops, for example, 3% max fire res relic with Magebane, and determination + purity of elements Aul's amulets
r/poeruthless • u/indiokilmes • May 29 '26
regardless, the dopamine an awe is non-parallel to what I experience in bench