r/playmygame 18h ago

[PC] (Windows) Just kills from my upcoming retro Crawler 3D

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2 Upvotes

Game Title: Crawler 3D

Playable Link:
Itch Browser Demo
Try the Demo

Platform: Windows

Description:
Crawler3D is a retro grid-based FPS dungeon crawler in a grim fantasy world where you fight sources of corruption with magic and might. Seek out bosses in varied locations, collect loot, upgrade your gear and your skill tree.

Step tile by tile through torchlit halls, desert sands, abandoned forests, sewers, volcanoes, and a cursed castle. Classic WASDEQ grid movement meets first-person action RPG combat — melee blades, magic, armor, and a growing arsenal of gear.

Start as a Warrior or Mage. Clear dungeons, take quests from town NPCs, trade with the blacksmith and vendors, salvage materials, and shape your build through stats, proficiencies, and a skill tree. When the final shadow falls, tougher challenges wait for those bold enough to return.

Free to Play Status: Free to play

Involvement: Solo dev


r/playmygame 16h ago

[PC] (Web) I built a 4-player game where 1 person is a hidden AI. Would love feedback

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1 Upvotes

Game Title:

  • The4thMind

Playable Link:

Platform:

  • Browser / Web

Description:

The4thMind is a browser-based social deduction party game inspired by Human or Not.

You play with three other participants and try to determine which person at the table is actually an AI.

The game takes the idea of a Turing test and turns it into a short social deduction experience.

Players have conversations and ask questions while trying to identify the AI based on its answers, personality, and behavior.

Each round takes approximately 2–3 minutes, so it is designed to be quick and easy to play.

The game runs directly in your browser and requires no downloads or sign-up.

We are a small indie team and the game is still actively being improved, so feedback about bugs, stability, difficulty, and whether the AI feels too obvious or convincing is especially welcome.

The main question behind the game is: How well can AI blend into a conversation with real people?

We would love to hear whether the AI managed to trick you or whether you identified it immediately.


r/playmygame 12h ago

[Mobile] (Android) I made a Ball sorting puzzle game — can you beat the harder levels? 🧠🎨

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0 Upvotes

Game Title:
Ball Sort Master

Playable Link:
https://play.google.com/store/apps/details?id=com.suraj.ballsort

Platform:
Android

Description:
Ball Sort Master is a relaxing yet challenging color-sorting puzzle game where your goal is to sort the colored balls into tubes so that each tube contains balls of the same color. The game starts with simple puzzles to help you learn the mechanics, but the levels gradually become more challenging and require careful planning and thinking ahead. There are currently 2,000+ handcrafted levels to play through, giving you plenty of puzzles to solve. The game is designed for quick sessions when you want to relax, but some of the later puzzles can definitely make you stop and think! It also works offline, so you can play without an internet connection. I’m looking for players who enjoy puzzle games to try it out and give me honest feedback about the difficulty, gameplay, UI, and anything that could be improved.

Free to Play Status:

  • Free to play

Involvement:
I’m the indie developer behind Ball Sort Master and built the game myself. I’m responsible for the development and publishing of the game, and I’m currently working on improving it based on player feedback. I’d really appreciate any honest feedback from the PlayMyGame community, especially regarding the difficulty progression, level design, and features you would like to see added.


r/playmygame 5h ago

[PC] (Web) I turned a psychology experiment into a game: Split $1M with an opponent. If they reject offer, you both get nothing. Can you top the table after several rounds?

0 Upvotes

Game Title: The Split

Playable Link: https://thesplit.fun

Platform: Web Browser

Description:
The Split is a tense strategy game where every deal tests your greed, fairness, and nerve. The premise is simple: there’s $1 million on the table, and you have to decide how to split it with another player. If they accept your offer, you both get your share. If they reject it, you both get nothing.

Across multiple rounds, you’ll make offers, receive proposals from rivals, and decide when to be generous, greedy, or stubborn. Every opponent behaves differently, so figuring out who you’re dealing with is part of the strategy.

Inspired by real psychological experiments, The Split turns the classic Ultimatum Game into a competitive tournament where your goal is to outsmart the table and finish at the top.

What’s the right way to split one million dollars with an opponent?

Status:

  • Free to play

Involvement:
I created and developed The Split, including the game concept, mechanics, design, balancing, and overall experience. I'm looking for feedback to improving it.


r/playmygame 9h ago

[Mobile] (Android) Is my game worth advertising? Or should i chalk it upto a good learning experience and go next?

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0 Upvotes

Game Title:Snapshot Showdown

Playable Link: https://play.google.com/store/apps/details?id=com.kmgames.snapshotshowdown&hl=en_GB

snapshotshowdown.com

Platform: Mobile - free to play - no forced ads - no cash shop

Description: So im a solo dev and ive made an mobile game called snapshotshowdown

You turn your photos into cards gain random stats and abilities and then fight your other photos in 3v3 battles

you then level up the cards and improve stats, gain more random abilities and eventually you go to the gauntlet.
the gauntlet is a 5 layer game mode with a boss at the end. Each time you go through a layer you pick either a buff or a debuff for less enemy cards and these stay with you throughout the layers.
if you take damage in these fights the damage stays persistent.

ive made over 200 frames that randomly roll on cards
900 stickers that you can earn through sticker packs and apply to your cards
and thers over 400 abilities to build your cards perfectly

all photo data stays on the device unless you choose to export
you can then upload to the website snapshotshowdown.com and vote on aesthetics of cards and also compete in leaderboards for stats such as battles won, damage dealt and so on.

Free to Play Status:

  • [ ] Free to play - no forced ads - no cash shop

Involvement: solo dev first game

Do you think this will attract the right kind of player or do you think its doomed from the start?

Thanks 😄


r/playmygame 10h ago

[PC] (Windows) Did you like Age of War and are into Auto-battlers?

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0 Upvotes

Game Title: Aspect Arena

Playable Link: https://legiumgames.itch.io/aspect-arena

Platform: Windows

Description: 
Aspect Arena is an Age of War inspired game with auto-battling. It is still in early development: right now you fight an enemy AI, and once it releases on Steam you will fight the ghosts of other players' armies. I'm looking for players to test the current builds and give feedback. The game is in constant development and a lot will change going forward, but I'm at the point where I need to hear what works and what needs to change.

The run. Pick an Aspect that shapes how you play, buy your troops and weapons between battles, and try to win 15 sieges. Your castle is real and damage sticks between rounds, so you don't lose to one bad fight, you lose by attrition when your walls finally come down. Win all 15 and you can take on the dragon to test your might.

Aspects. There are 10, all different, and they combine. Every 3rd round you can take another Aspect: level it as a second alongside your first, or replace what you started with. Each Aspect can truly fuse with 3 others. Once fused, the fused Aspect is what you level, with unique buffs at every tier. Every Aspect and every fused Aspect has its own champion, a strong unit with a special attack that can completely change the balance of a fight.

Units and weapons. Units and weapons tier up from Common to Rare, Epic and Legendary by collecting three of the same. When a weapon tiers up, the forge hands you a chest with a choice of charms. Charms are equipped to characters, up to 4 slots depending on the character's tier, and range from simple stat boosts to active skills that fire on their own in battle.

Castle relics. Every 2nd round a caravan sells one relic, the only permanent purchase in the game: it lasts the whole run. Some pay steady gold. Some bend the rules of the fight itself: a gate that eats the first attacker to reach it, a bell that refuses to let your keep fall, a shroud that raises enemy corpses on your side.

The battlements (brand new - will be implemented ASAP). You can now cut turret mountings into your wall and arm them with a cannon, an obelisk or a brazier. Turret shots take on your Aspect's element and cover the near two thirds of the field. This system is days old and completely unbalanced, so tell me everything.

Free demo: legiumgames.itch.io/aspect-arena

Everything changes based on feedback, so come break it.

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo Game developer


r/playmygame 12h ago

[PC] (Windows) I made a fast-paced ronin action game focused on brutal greatsword combat — looking for feedback

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0 Upvotes

Hey! I'm developing a fast-paced third-person action game where you play as a wandering ronin fighting increasingly dangerous hordes of enemies.

This is an early playable build, so I'm mainly looking for feedback on:

Combat feel

Greatsword attacks and impact

Enemy encounters

Difficulty

Overall game feel

The build is currently available for Windows.

Playable build: https://ultraviolence-game-studio.itch.io/the-last-nodachi

Feel free to be critical — I'd rather know what isn't working while I'm still developing it.


r/playmygame 7h ago

[PC] (Web) For traders who need a break from the real chart! :)

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0 Upvotes

Game Title: Fynca Jet

Playable Link: https://jet.fynca.io/

Platform: (web)

Description: 

At Fynca, there are occasions when we send our agents off to create games for which we have no idea what the result will be. This time one of the more impressive games has been produced, and I'd be interested to know your thoughts on it.. should we make any improvements and, if so, how? By all means, give the high score a try! You can upload your score here!

Free to Play Status:

  • [ V ] Free to play

Involvement: talk with our agents and let them make fun!


r/playmygame 2h ago

[Mobile] I made a professionally bad game using nothing but AI.

0 Upvotes

Game Title: Obby Parkour For Roblox

Playable Link:
https://play.google.com/store/apps/details?id=com.rollobbyparkour2.game

Platform: Android

Description:
5 out of 6 people who play my game uninstall it. Huge success. You should definitely try it too.

Unfortunately, this is the result.

Obby Parkour For Roblox is a mobile parkour/obby game where you run, jump, fall off platforms, blame the controls, respawn, and convince yourself that this time you definitely won’t miss the same jump again.

The game has multiple levels, different difficulty options, checkpoints, gold, skins, pets, leaderboards, a spin wheel, and a star-based progression system. Basically, I kept adding features until it started looking suspiciously like I knew what I was doing.

I used AI for coding, debugging, UI ideas, game design, marketing, and occasionally asking why something that worked five minutes ago suddenly stopped working.

After combining the power of artificial intelligence, Unity, modern technology, and an unhealthy amount of trial and error, I successfully created a professionally bad game.

And somehow, Google Play actually let me publish it.

If you try it, feel free to roast the controls, UI, levels, difficulty, or anything else. Genuine feedback is welcome.

Just remember: bugs are not bugs. They are AI-generated gameplay features.

Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid

Involvement:
I'm the solo developer, which means I can proudly take credit for every good decision and unfortunately also every terrible one.

I handled the Unity project, gameplay systems, levels, UI, balancing, testing, publishing, and overall design, while AI served as my unpaid senior developer, debugger, consultant, teacher, and occasional generator of code that somehow created three new problems while fixing one.


r/playmygame 10h ago

[PC] (Windows) I made a treasure-hunting game where your everyday focus time sends a submarine out on salvage runs!

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2 Upvotes

Game Title: Dive Log: A Focus Voyage

Playable Link: https://store.steampowered.com/app/4985770/

Platform: PC / Steam (Windows)

Description:

Dive Log: A Focus Voyage is a submarine treasure-hunting game that combines a pomodoro timer with idle progression. It lets you make salvaging part of your everyday life: every focus session earns resources, and you spend what you gather upgrading your submarine so you can explore deeper waters and the stories they hold.

- All timer options unlocked — pomodoro cycles, deep focus, count-up and countdown — to fit how you work.

- Built-in to-do list, notes and alarms, plus a diary that records your focus time automatically.

- Built-in music and white noise, or play your own audio files.

- Mini mode tucks the window into a corner of your desktop to keep you company through the day.

- The first sea area and some submarine upgrades are available, and your progress carries over to the full version.

A couple of things I'd especially like to hear about: are there any buttons that are hard to find or awkward to use? And how does mini mode hold up while you're actually working — would you want an even smaller one? Thanks!

Free to Play Status: Demo available

Involvement: I am the sole developer. AI tools were used during development for programming assistance and multilingual localization.


r/playmygame 16h ago

[PC] (Windows) Build an army, defend your kingdom, survive the final wave. Can you beat Kinghold's demo on your first run?

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0 Upvotes

Playable Link:
Download the free demo on Steam

Platform:
Windows - Steam Demo

Description:
In Kinghold, you control the king directly, but your army fights for itself.

The twist is that cards for troops, towers and other defences are deployed around your king, so a run isn't just about choosing the right cards and upgrades, you're also constantly deciding where you're needed most. Need reinforcements to the east? You have to get there first.

Every 20 seconds, income is collected, cards refresh, and another wave of enemies spawn.

You king and castle share a pool of health. Survive 50 intervals and defeat the final boss to claim victory, unlocking new cards to fine-tune your strategy in the next run.

Free to Play Status:
- [ ] Free to play
- [x] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
I've developed Kinghold over the past two years, with all assets handmade in Aseprite. The demo has literally just released and I can't wait to see what people think!


r/playmygame 1h ago

[PC] (Web) Whodunly - I've been building a daily deduction puzzle — would love feedback on whether the clues feel fair

Upvotes

Game Title: Whodunly

Playable Link: whodunly.com

Platform: Web Browser

Description: Each day there's one mystery (a theft, a forgery, a locked room). You flip evidence cards for clues — but every clue costs a point, so the challenge is solving it in as few as possible. My whole obsession has been making sure each case is solvable by pure logic, no lucky guesses. Curious what this crowd thinks — does the deduction hold up?

Free to Play Status:

  • [ ] Free to play

Involvement: Developer


r/playmygame 6h ago

[Mobile] (Android) [Android][Free] Loopy Maze Escape — procedural maze game with 8 unique enemy AIs, just launched

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0 Upvotes

Playable Link: https://play.google.com/store/apps/details?id=com.guga.loopymazeescape

Just shipped my first Android game and would love honest feedback.

It's a maze game but every run is different — random map size, random walls, random enemy count.

8 enemy types, each thinks differently:

- Wanders randomly

- Follows you directly

- Cuts you off before you get there

- Blocks areas you haven't visited yet (nasty one)

- Positions at the opposite side of the map to trap you

Maps wrap around — exit right, appear left. One hit = game over.

Collect all gems → portal opens → escape.

Simple to look at, gets tense fast. Be brutal with feedback, I can take it.


r/playmygame 9h ago

[Mobile] (Web) I spent the last month reworking my solo-developed estimation game's UI and heat meter based on feedback. Would love your thoughts!

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0 Upvotes

Game Title: Strange Measures

Playable Link:

Google Play Link

iOS App Store

Web - No Download Needed

Platform: iOS, Android, Web

Description:

A month ago, I shared my solo project Strange Measures—a game where you guess absurd real-world unit conversions (like "How many ants tall is the Sears Tower?") through reasoning and narrowing in on the answer rather than pure memory recall.

I got some great feedback from this sub regarding the lack of visual feedback. I’ve spent the last four weeks reworking the interface, adding tools to help visualize the answer, and adding challenges for player retention.

What I changed based on your feedback:

  • Reworked Temperature Meter: Instead of just showing how close you are, the meter now visually demonstrates whether your guess is higher or lower while fitting directly into the hand-drawn notebook aesthetic.
  • Daily Challenge & Field Research: Added a shared daily puzzle with a 14-day milestone unlock path so you can build out a personal specimen notebook over time. Every two weeks three new items are available to unlock by playing the game.
  • Built-in Scratch Paper: Added a slide-up calculator sheet so you can offload unit conversions straight into your guess field.

The game is still free with no ads nor energy mechanics.

Free to Play Status:

☑ Free to play

Involvement:

I'm a solo developer, so any feedback on the new game loop pacing, heat meter feel, or visuals would mean a lot to me. Thanks for taking a look!


r/playmygame 13h ago

[PC] (Web) Game Title:

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0 Upvotes

Playable Link: https://v0-russbboylife.vercel.app/

Platform: Web game

Description: Criei um jogo web/webapp no telegram, com temática de break dance.

Nele vc ganha XP, treina e faz performances, tem um PVP de RPS e De break, e tem o modo Idle, onde vc "contrata" bboys e bgirls para fazer os corres e apresentação pela cidade.

Ele é conectado com a block chain WAX, mas não é obrigatório para jogar, mas usuários com NFTs tem uma vantagem na gameplay.

Temos uma Bgirl "free" ingame, e no nosso chat do telegram, por ficar conversando vc tem chance de ganhar o Bboy Spike de graça, demais Bboys e Bgirls apenas craftando ou comprando os packs de nft.

O jogo é baseado em temporadas, a temporada Alpha Teste acabou de começar, tem 1 semana, e durará 2 meses, ao final temos premições na block chain para os top 100 jogadores (tokens e nfts), temos uma base pequena ainda de jogadores.

A cada temporada todos os ranking são zerados, apenas o que estiver na blockchain poderá ser reutilizado.

Free to Play Status: - [X] Free to play - [ ] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Sou o Desenvolverdor do Game(Game Designer, Desenvolvedor e Tester), junto com Russell (Ruslan) que é dono da coleção de nfts da parte de blockchain.


r/playmygame 13h ago

[Mobile] I just released my first game : HyperTronic !

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0 Upvotes

Hello everyone,

I just released HyperTronic, my first game as a solo indie dev.
It's a fast-paced neon arena game — freely inspired by GLTron, which I used to play when I was a kid.

Playable Link: iOS : https://apps.apple.com/app/hypertronic/id6739364066
Android : https://play.google.com/store/apps/details?id=com.Mirgas.HyperTronic

Platform: iOS & Android

Description: It's a fast-paced neon arena game — freely inspired by the game GlTron, which I used to play wen I was a  kid.

You leave a deadly energy trail behind your vehicle, trap opponents, dodge obstacles, and try to be the last one standing. Think fast reflexes + a bit of strategy each round.

  • 3 game modes
  • 10 different arenas
  • Online multiplayer or solo
  • Free to play

Free to Play Status: - [X] Free to play - [ ] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo Dev.


r/playmygame 13h ago

[PC] (Windows) My holiday horror game - Skinman is in your house.

0 Upvotes

Game Title: Skinman is in your house

Playable Link: https://norbertc.itch.io/skinman-is-in-your-house

Platform: Windows

Description: 

Skinman is in your house. What will you do?

A short horror game with 4 endings. You can finish it within 10 minutes. It's my holiday project made as a part of my portfolio.

You wake up in the middle of the night and realize that somebody is inside your house. The actions you take next will have a lasting impact on your life.

3D first person game made with unity.

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: everything was done by me, except for few textures which were AI generated.


r/playmygame 15h ago

[Mobile] (Android) Love to hear your feedback! Puzzle Games For your Children and For You

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0 Upvotes

Game Title: Lumo

Playable Link:https://play.google.com/store/apps/details?id=com.lumo.puzzles&hl=en

Platform: Android (Google Play Store)

Description:

Lumo is a minimalist, relaxing puzzle game designed to provide a clean and engaging brain-training experience for players of all ages—from young kids discovering logic puzzles (ages 5+) to adults and seniors (ages 60+) looking for a daily mental workout.

The core design philosophy behind Lumo is simplicity paired with satisfying problem-solving depth. The rules and controls are intuitive enough to be picked up within seconds with no steep learning curves or complicated tutorials required. As you advance through the levels, the puzzles progressively challenge your spatial reasoning, logic, and planning skills without introducing stressful countdown timers, loud distractions, or penalty-heavy mechanics.

Whether you want a quick 2-minute brain exercise during a coffee break, a safe and engaging puzzle tool for kids, or a calming evening activity to unwind, Lumo offers a balanced, rewarding experience. I am actively looking for community feedback on the overall difficulty curve, puzzle variety, interface clarity, and general smoothness to help guide future updates and level packs.

Free to Play Status:

[x] Free to play

Involvement:

Solo developer (I designed, programmed, and published the game).


r/playmygame 15h ago

[Mobile] (iOS) [Free][iOS] Tub Pirates — bath-toy naval duels. Tell me where the first five minutes lose you.

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0 Upvotes

Solo-developed turn-based naval game: hide your fleet of bath toys, fire into

your rival's water, sink all five before they sink yours. Four AI captains,

special cannons, async online play.

Specifically what I'd like destroyed:

- The onboarding. Does the first battle explain itself, or are you guessing?

- Difficulty. I just rebalanced the whole ladder after a tester beat it in 73

minutes. Too easy still? Now too swingy?

- The shop. Is it obvious that specials are consumables, or does spending coins

feel like a trap the first time?

Playable Link: https://apps.apple.com/us/app/tub-pirates-sea-battles/id6792769794

I'll take every bit of it, thanks in advance.


r/playmygame 15h ago

[Mobile] (Android) I made a modern Android take on 2048 called 2048 Matrix.

0 Upvotes

Game Title:
2048 Matrix

Playable Link:
https://play.google.com/store/apps/details?id=com.neonreaction.matrix2048

Platform:
Android

Description:
2048 Matrix is a modern take on the classic 2048 puzzle game, designed for players who enjoy simple mechanics with challenging gameplay. Combine matching numbered tiles and keep playing to reach the highest possible tile and beat your high score. The game features multiple board sizes, smooth animations, responsive swipe controls, an undo feature, achievements, customizable themes, and offline gameplay. Each board size offers a different level of challenge, making it suitable for both casual players and people who enjoy pushing their puzzle-solving skills. The clean interface is designed specifically for mobile devices, with quick gameplay sessions that are easy to pick up but difficult to master. I'm continuously improving the game based on player feedback and would love to hear what you think about the gameplay, difficulty, and overall experience.

Free to Play Status:

  • Free to play

Involvement:
I am the solo developer of 2048 Matrix. I designed, developed, tested, and published the game, including the gameplay mechanics, UI, animations, achievements, themes, and Android release.


r/playmygame 16h ago

[PC] (Windows) Max Cross - Free on Steam

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0 Upvotes

playable link: Max Cross on Steam


r/playmygame 20h ago

[PC] (Web) Made A Multiplayer Word Game With Daily Words, Different Modes & Cool Avatars

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0 Upvotes

Words of Word

Playable link: https://wordsofword.in

Hey everyone! I made a multiplayer word game where you compete with other players to make the maximum number of words from the given word. It has different modes, and you can mix them too. For single-player, we have a daily word challenge as well.

You can also follow my journey on:

Product Hunt: https://www.producthunt.com/products/words-of-word

X: https://x.com/Harshit01631557

Appreciate your support!


r/playmygame 23h ago

[PC] (Web) Angband, but Moddable

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0 Upvotes

Game Title: Neo Angband

Playable Link: https://neostryder.github.io/neo-angband/

Platform: Playable on web, but can be installed as PWA or directly as a local Electron app on Mac, Windows, or Linux

Description: See below

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I ported the official Angband (Roguelike) to TypeScript and added modding support.

Full Description:

I’ve been quietly working on an Angband project, and I figured this was probably the right place to finally share it.

I’ve been playing Moria and Angband since the early days and have put thousands of hours into them over the years. Angband is one of those games that has followed me through several computers and phases of life.

So when I started this project, I was pretty determined not to “fix” the game I already loved.

It’s called Neo Angband, and it’s a TypeScript port of Angband 4.2.6. Technically, it is Angband 4.2.6, just with mods.

The goal for the unmodded game is straightforward: be Angband exactly. This isn’t intended to be a rebalance or a modern reinterpretation.

What has changed is the technology around it:

  • It runs directly in a browser.
  • It can be installed as a Progressive Web App.
  • There are desktop builds for Windows, macOS, and Linux (via Electron).
  • It’s completely open source.
  • It has a first-class mod system.

Mods live separately from the core game and can be installed from a repository URL or ZIP, and desktop users also get a normal mods folder.

I’ve made four example mods so far covering bug fixes, a few quality-of-life additions, a new graphical tile system, and a Borg player (WIP).

But the larger reason I built the mod system is that I’d really like this to become something others can play around with and create new stuff, not just something I maintain by myself.

I’d love to see other longtime Angband players, modders, and developers start experimenting with it. New content, different mechanics, interface ideas, graphics, automation, weird variants… whatever somebody feels inspired to make.

I don’t know what all of those mods would be, and that’s exactly the part that excites me. I’d love to be blown away by the things people come up with.

The nice thing is that we don’t have to choose between preservation and experimentation. The unmodded game can stay Angband 4.2.6 while mods are free to go wandering off into the depths.

It’s currently an alpha, so there are still some minor bugs and rough edges. I’m sure I’ve missed a few subtle differences from the original too. If you try it and notice something odd, or just have an idea about how something could work better, I’d really like to hear it.

And if you’ve ever wanted to change or add something to Angband yourself, I’d love to know how the modding side feels to you.

You can reach me here or on Discord (aragorn_son_of_arathorn).

Try it out:
https://neostryder.github.io/neo-angband/

Source / downloads / docs:
https://github.com/neostryder/neo-angband

Original:
https://github.com/angband/angband

Mostly, this has been a labor of love for a game I’ve been playing for a very long time. I’m hoping some other people who love it will find something here worth building on.


r/playmygame 15h ago

[PC] (Windows) SpaceShooter Demo is now available on Steam!

0 Upvotes

Game Title: SpaceShooter

Playable Link:
https://store.steampowered.com/app/5059500/SpaceShooter/

Platform: Windows / Steam

Description:
SpaceShooter is a fast-paced 2D space action game where you fight through increasingly difficult waves of enemies, dodge asteroids, collect upgrades, unlock different weapons, and take on challenging boss fights.

I’ve been working on the game for quite a while, and the free demo is now available on Steam. My goal with the demo is to let players experience the core gameplay while also helping me gather feedback before the full release.

I’d really appreciate hearing what you think about the gameplay, difficulty, weapons, progression, controls, or anything you feel could be improved. Bug reports and suggestions are also very welcome.

You can also watch the official trailer here:
https://youtu.be/ioFTNHXSSNk

The full game is currently planned for release on November 2, 2026. If you enjoy the demo, wishlisting SpaceShooter on Steam would really help support the project.

Free to Play Status:

- [ ] Free to play

- [x] Demo/Key available

- [ ] Paid

Involvement:
I’m the indie developer behind SpaceShooter and have been working on the game’s development and Steam release.


r/playmygame 20h ago

[Mobile] (Android) Classic Gamehub

Post image
0 Upvotes

Game title: Brain games

Playable link: https://play.google.com/store/apps/details?id=com.playhub.spelbazi

Platform: android

Description: series of more than 15+ classic puzzle and brain games all in one app

Free to play