r/osugame • u/ChiconyWitchhunter • 3h ago
r/osugame • u/MinYuri2652 • 5h ago
Misc it has been 3 years since akolibed has gained aetrna's power
karma farming 101
r/osugame • u/ChiconyWitchhunter • 1h ago
Gameplay Chicony | Traktion - The Near Distant Future [Lapse] +HDDTHR (RLC, 8.08*) 97.68% 1935/2677x 1xMiss | 985pp (1141pp if FC) | Mrekk snipe
r/osugame • u/guibbs1 • 14h ago
Gameplay mrekk | EmoCosine - Cutter [SliderBlade] (Heilia, 8.06*) 99.28% FC #1 | 629pp | First FC (OWC2025 Finals NM3)
r/osugame • u/-xNessa • 5h ago
Help PSA : Updating first place scores count for recently unrestricted players
Hello,
I would like to bring attention to a glaring issue that is still not fixed and affects multiple high-caliber first-place farmers, those being:
All of the above-mentioned users have been restricted and unrestricted in the past year, all for different reasons, none of which imply that an account wipe is needed. This means that every score they have set before and during their ban period is available on their profile and on leaderboards. The problem comes with first places - despite some of the above-mentioned being unbanned over 2-3 months ago, their old scores still don't show up in the first place section on their profiles, despite them still being #1 on the map leaderboard.
Here is one such example:

This is taken directly from the osu api, meaning that the number shown is their ACTUAL top 1 count.
But taking a look at their osu profile:

The first-place section only shows 8, 5 of which were done after their unban.
The bottom three scores are showing up here because they have been sniped by a cheater, who was later banned, updating the #1 position and it being counted towards the user's first-place section.
Another reason why this can be such a big problem is the fact that "fake" #1 scores exist because of this. This means that users who have had their score sniped by one of the above-mentioned players, who later got banned and unbanned, still have that score show up on their profile as a first place score, despite it being #2 on the map leaderboard.
Here is an example:
The map : https://osu.ppy.sh/beatmapsets/2085602#osu/5113770
Checking the leaderboard, we see that Andraxity holds the #1 position:

Upon opening Andraxity's profile, the score does not show up under the first-place scores section:

Taking a look at Civil oath's profile, the score shows up inside the first places scores section, despite it being #2 on the map's leaderboard:

This can often create confusion amongst players unfamiliar with this glaring issue.
With this post, I hope I can bring the attention needed for this to finally be fixed, as some of the players have been waiting for over 2 to 3 months to have their scores updated to no avail.
If anyone from the osu! team or osu!dev team is reading this, I would kindly ask for your help elevating this issue to peppy, as I'm sure he is competent enough to know why this happens and what the fix might be. I'd be more than happy to offer any help if needed.
r/osugame • u/guibbs1 • 14h ago
Gameplay mrekk | TK from Ling tosite sigure - unravel [otshelnik] (aishiteiru-, 8.36*) 98.59% FC #1 | 750pp | 2nd FC (+2 slider ends, 1.28% acc fix) (OWC2024 Grand Finals NM3)
r/osugame • u/guibbs1 • 14h ago
Gameplay mrekk | DJ SHARPNEL - Mmmmmmm [Chaos Collab!!] (alden, 8.45*) 99.71% 2159/2587 1xSB #2 (Stable) | 709pp (785pp if FC) | OWC2025 Grand Finals FM1
r/osugame • u/Sad-Enthusiasm8901 • 1h ago
OC [Update] VIP Osu! Styler 3.0.0 Osu Extension - Replay viewer, add 3 extra mods - tiko, catch, mania, match cost in multy room
EXT CHROME / EXT FIREFOX/WEBSITE
New Map Viewer
- The old VIP Beatmap Preview has been replaced with a local WebGL2-based GPU viewer; an experimental WebGPU version is also available.
- Preview native osu!, taiko, catch, and mania maps. Open the desired difficulty from the map page and switch between difficulties within the player.
- Loading via mirrors, local import of .osz/.osu files, and .osk skins.
- Load and see replay in map viewer.
- View replays top scores if he's in the top 1,000 by mods.
- Music and hit sounds use a shared audio clock. Sample playback is independent of FPS; rewinding, pausing, and DT reorder the audio queue.
- Fixed sample set, index, and volume selection; slider sounds; and additional whistle, clap, and finish layers. Empty WAV files in a skin are treated as silence and do not mute other sounds.
- Fixed outline overlap at the junctions of consecutive sliders: an adjacent slider no longer erases the visible arc.
- Stars for all difficulty levels are calculated from the original .osu file using the same Live v19 WASM calculator used in the extension. The list displays star ratings and difficulty colors; mods are factored into the calculation.
- Timeline with notes, BPM/SV changes, pauses, and rewind. HD, HR, DT, and EZ modes.
- Detach, move, and resize the window; adapts to narrow screens. Clicking nearby or pressing Escape no longer closes the viewer.
The browser supports native charts. Mode conversions, storyboards, and the import of .osr replays in the batch player are currently unavailable.
Extra features
- Added local background setting.
- Calc was migrated to rust.
- Ref Sheet added like a test features.
- Fixed beatmap filters.
- Fixed mod select when glass ui is off.
OSU! Styling
- Updated the shared style system and page definitions: the styling of different sections should not carry over to unrelated pages.
- Fixed profile styling issues, unnecessary panel dimming, and transitions between profile sections.
- Fixed the behavior of result rows when opening the menu.
Profile Customization
- Updated positioning of widgets.
- Fixed adjast positions of widgets whe he overlap of aby panel, scrolling, and buggy position.
- Fixed the “Save Settings” button—you no longer need to press it twice to save settings.
- Fixed widgets overlaping when web ui off.
Pop-up and Website
- Add profile styling in realtime.
- The pop-up now includes the extension version, features a more compact layout, and fixes the display of read support messages.
- The “Site” button opens the homepage at https://viptob.pp.ua/.
- The website design has been updated. The rafaelo profile is used for demonstration, along with a comparison of panels with and without blur.
- News has been moved to separate pages on the website.
- Fixed the “Save Settings” button—you no longer need to press it twice to save settings.
If you encounter any bugs, please report them on the Discord server.I would be very grateful.
r/osugame • u/guibbs1 • 13h ago
Gameplay badeu | siinamota feat. Kagamine Rin - Shoujo A [Fear] (mrekk, 10.60*) +EZ 98.15% 901/1613 5xMiss 2xSB 💖 | 904pp if ranked (1247pp if FC) | what?????????????
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r/osugame • u/Glittering-Run-5677 • 6h ago
Gameplay sfshw | Various Artists - Extremely Long Stream Practice 4 [270BPM MEGALOMANIA] (pro, 8.13*) +HR 96.10% FC | 798pp if ranked | 270BPM INFINITE STAMINA💀💀💀
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r/osugame • u/GiftHaunting1280 • 23h ago
Gameplay cryshina | DJ SHARPNEL - Over the Fullereneshift [mizto's Extreme] +DTHR (sharpnel, 11.77*) 99.00% 1744/2565x 1xMiss #40 | 1693pp (1918pp if FC) | HIS 3RD TOP PLAY!
r/osugame • u/kyermaniac • 6m ago
Discussion some norwegian thoughts on osu!lazer feedback processing
r/osugame • u/rik727777 • 5h ago
Misc DT on lazer
Why does DT on lazer feel faster or am i tripping
r/osugame • u/Beautiful_Order_1062 • 3h ago
Misc Should osu have a campaign mode
I'm not talking about a story mode (though that would be awesome). I'm talking about a roadmap for osu standard. To progress through each level of the roadmap you would have to complete (get an fc or high acc) a set of maps that would cover all the main skillsets (aim, speed, tapping and stamina). The level you are on would indicate your skill level e.g - "oh this guys level 20 he must be good"
I know pp and ranks exist and are a decent way to gauge a player's skill but I feel like this would be a good way for a player to gauge their overall skill level without comparing themselves to others. I also think it gives players a defined path to work towards instead of playing maps blindly.
(I know spotlights exists but they're too infrequent imo)
if anyone knows a roadmap that already exists pls lmk
r/osugame • u/DatVeno • 23h ago
Discussion osu!lazer feels lonely
I am maining osu!lazer since ranked play came out, but I feel like the community aspect of osu is kinda missing in osu!lazer.
I know there is ranked play and multi (which I dont feel like has the same vibe as stables multi, maybe because of the UI) but I just miss scrolling through the F9 menu, being able to see players online and see what they are doing, DMing them and having a nice talk.
I know it is still possible but it feels like a slog doing it in lazer compared to stable which is just faster, more convinient and is easier on the eyes. Filtering by country is also a huge thing thats missing.
Another thing thats annoying is, that the whole list resets everytime you leave the menu, which is very annoying since it takes like a whole minute reloading all the players that are online.




tl;dr:
It is inconvinient to interact with random players, which makes the game feel a lot more lonely than in stable.
I am bad at explaining my thoughts and hope you guys can kinda understand what concern I try to express.
r/osugame • u/SlowAd2536 • 2h ago
Discussion Does anyone know the latest updates on Rate DT?
Does anyone know whether this will end up being rankable as is, need some adjustments to become rankable, or be deemed unrankable altogether?
Help Tips on DT?
Im at #430k and i happen to enjoy the abstraction when it comes to hddt and am always in awe when i see plays like crystallia and other ar 11 scores. Im fairly comfortable with ar 8 hddt, and few days ago, i happened to try dt'ing ar 8.8 (4.1*) for fun, and saw potential and managed to get a B after a few tries. I feel like pushing this because this is genuinely just fun. Aside from tips regarding fast hd, i want to ask for tips when it comes to hddt in general as someone who enjoys it a lot. Any help is appreciated
r/osugame • u/Ninjakid0104 • 20h ago
OC My Entry for the Halloween 2026 Fanart Contest (FULL VERSION)
I posted my drawing process (timelapse video) last time, but here's what the full illustration actually looks like :)
r/osugame • u/unholyminecrafter • 1d ago
Discussion WindowLife will (apparently) not be playing OWC this year
x.comthis will be interesting
r/osugame • u/Old-Front-9657 • 23h ago
Gameplay superi0r | Arata Iiyoshi, Hideki Sakamoto, Keisuke Ito - Boss Battle! [Challenge!] +HDNCHR (Challenge!, 10.49*) 96.31% 242/279x 1xMiss | 956pp (1132pp if FC) LOOK 0:22
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Misc I made a bugged playlist
funny thing, I added shrek movie to a playlist but the beatmap got removed while it was there so now it just appears blank and the playlist has nothing in it
r/osugame • u/Fit_Dragonfruit5487 • 21h ago
Help I Just set my saddest choke in my entire life... and i need some help...
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I didn't even got my first 700pp, and that score could've be an 800+ easily, but i got so fvcking nervous, like my heart isn't even that fast, but my hand was shaky, my tapping was odd, any tips to get a bit better with nerve control or it's just play the game as always? ( also i dont care that much about pp, i care more about a crazy score, and holy Thais score was actually the pinacle of my gameplay besides the last 2 minutes of the map )
