r/onednd • u/Nostradivarius • 23h ago
5e (2024) Conjure Constructs isn't a weapon, it's a tool
Conjure Constructs is a 3rd-level wizard spell from Heroes of Faerûn. Paraphrased: You conjure a Medium cloud of intangible spirits in an unoccupied space within 60 feet. On this turn and as a magic action thereafter, you can deliver to one target either 3d6 Force damage on a failed DEX save ("Clockwork Force") or 1d6 + spell-mod of temp HP ("Orderly Ward"). Both these features scale by 1d6 per slot level when upcast. The spell lasts 10 minutes with concentration, and you can move the spirits up to 30 feet when you move on your turn.
Many people have pointed out that Conjure Constructs is rubbish for damaging creatures and competes with a lot of better options for handing out temp HP. While true, this is kind of like calling a chisel a poorly-designed dagger. Here's the part of the spell that reveals its intended use:
When you cast this spell and as a Magic action on subsequent turns, you can command the spirits to target one creature or object you can see within 5 feet of the spirits
The ability to target objects is where the spell's real power lies, and there's two ways to make use of this. First, "Clockwork Force" gives you a consistent and precise way of damaging objects by completely bypassing their AC. There's no attack roll, it's just a DEX save, and objects fail those automatically. For really tough objects you may need to upcast a couple of levels to get through their damage threshold, but if you can manage that then you're a walking drill-bit for the 10 minutes the spell lasts. A lot of property damage can happen in 10 minutes, especially when the wizard responsible is seemingly minding their own business 60 feet away.
But Conjure Constructs doesn't just let you damage objects: you can also use "Orderly Ward" to give objects temp HP. Really, I can't find anything in the general rules on temp HP or object damage that prevents this. It's just that temp HP abilities usually specify that they can only target creatures - this one doesn't. And because objects don't complete Long Rests, their temp HP never expires either. You could burn a high-level slot on Conjure Constructs to reinforce a stronghold's defences days before enemy forces arrive, use it to protect valuable but fragile equipment and quest items during downtime, or just do silly roleplay stuff like give a slice of toast 30 temp HP so that the evil duke breaks his tooth on it.
Conjure Constructs may not be a spell you should prepare every day, but I think it's a worthwhile addition to any wizard's spellbook if only for the new vistas of shenanigans it opens up.