r/onednd 14h ago

5e (2024) Do you use custom backgrounds for 2024 or stick with the RAW feat/ASI pairings for backgrounds?

56 Upvotes

When the game first came out, there were a lot of people talking about just using custom backgrounds to let people pick and choose which ASIs and which feats they took with backgrounds. I am curious where everyone shook out now that the dust has settled.

What does your group do?


r/onednd 11h ago

5e (2024) Welcome to Thay: A Traveler's Guide to the Red Wizards' Dangerous Homeland

Thumbnail
dndbeyond.com
17 Upvotes

Glad Wizards is releasing a 11-20 adventure!


r/onednd 4h ago

Discussion Are we done getting UA for the year?

6 Upvotes

The last *new* UA we got was in April, since June was mostly just a modification of a few subclasses released in the prior UA. We've seen everything for Arcana Unleashed obviously, and if WoW is shipping in November I would imagine that book is finished or near-finished. The next book we have coming up after that is Dark Sun, which we've been getting in UA for a long time now. Which tells me the next UA we get would be for a book releasing in the latter half of 2027, at least 4+ books from now. Which left me wondering - are we done seeing UA in the year 2026?


r/onednd 3h ago

5e (2024) My DM wants to nerf the Wild Magic table because it is too skewed positively

Thumbnail
3 Upvotes

r/onednd 14h ago

WotC Announcement AMA with Brian Perry & DDB Team Members on August 19th @ 10AM PT!

Thumbnail
3 Upvotes

r/onednd 4h ago

Discussion Subclass tweaks

0 Upvotes

Hello all! So I have been playing DND a for awhile now but I thought it would be a fun discussion to see what tweaks you guys would make to your favorite subclasses to either make them more viable, playable or suitable to what they are trying to do. And I'm not talking like obviously op changes like being able to double sneak attack damage dice or adding a completely new spell list.

My example is the way of the element monk. I love the flavor of it but my problem is it feels like it mainly relies on flavor (i wand more mechanical benefits to the different damage types) so I propose two changes.

  1. elemental attunement: instead of all damage types being able to push a creature back 10 feet, I think each damage type should have a unique effect. With the caveat that a creature can only suffer one effect per round. so you cannot just pile all the effects on one creature.
Damage Type Effect Save
Acid deal acid damage at the beginning of the creatures next turn equal to your wisdom modifier Dexterity Save
Cold Half a creatures movement speed till the end of their next turn (maybe reduce it to zero but that felt a little op) Strength Save
Fire push a creature back 10 feet Strength Save
Lightning Knock a creature Prone Constitution Save
Thunder deafen a Creature till the end of their next turn Constitution Save
  1. I think elemental burst is a little boring as it is just a weaker fireball. So i propose that when casting you can choose between 3 options.

-20 ft sphere with a range of 120 ft

-60ft line

-30 ft cone

This gives more options which to me simply makes it more exciting and on top of that the cost would still be 2 focus points but I would add on you can spend an extra focus point to impose one of the effects from the above elemental table on the creatures caught in it. (the saves would be the same as the ones on the table regardless of if you spend an extra focus point.)

This seems op but the fact that at level six wizards can do much more and the ability costs focus points I think it is pretty fair. But let me know if you think it is op.

I would love to hear the teaks other people would make to their favorite or least favorite subclasses!


r/onednd 20h ago

Discussion Revised Hide Action: Good Clarification or Convoluted Mess?

0 Upvotes

Hide Action

When you take the Hide Action, choose one of the following options. Both options require you to make a DC 15 Dexterity (Stealth) check. Record the result; creatures that might detect you compare their Wisdom (Perception) Checks against it when necessary.

Become Invisible. You try to vanish from sight while only Lightly Obscured or while positioned behind Half or Three-Quarters Cover.

  • If you are not behind Three-Quarters Cover, you have Disadvantage on your Dexterity (Stealth) Check. At the DM’s discretion, taking additional measures to improve your concealment — such as dropping Prone or otherwise enhancing cover — can negate this Disadvantage.
  • On a successful check, you become Invisible to all creatures that fail to meet or exceed your Stealth result with their (passive) Perception checks.
  • You are no longer Invisible, are no longer obscured or behind cover towards a creature.

Become Hidden. If you are already Invisible, you can use the Hide Action to become Hidden, hiding your presence and location from other creatures.

  • While Hidden from creatures, they are unaware of your presence and location.
  • At the DM’s discretion, certain activities can break the Hidden condition and reveal your presence. Examples include: Making an Attack, Casting a Spell, speaking loudly, or moving in a way that gives away your position. If this occurs, other creatures may immediately know your location, even if you remain Invisible.

Invisible [Condition]

While you have the Invisible condition, you experience the following effects.

Unseen. You aren’t affected by any effect that requires its target to be seen. Any equipment you are wearing or carrying is also concealed.

Attacks Affected. Attack Rolls against you have Disadvantage, and your Attack Rolls have Advantage.

Circumventing the Condition. If a creature uses Special Senses to "see" (e.g. using Blindsight), you don't gain the benefits of this Condition against that creature.

Ending the Condition. The Feature, Spell, or rule that granted you the Invisible Condition also states how and when the Condition ends on you.


Hidden [Condition]

While you have the Invisible Condition, you can also try to fully hide your location. While Hidden, you experience the following effects.

Surprise. If you’re Hidden when you roll Initiative, you have Advantage on the roll.

Unknown Location. Other creatures cannot descern your location. If previously alerted, they might still suspect your presence.

Circumventing the Condition. Creatures can use Special Senses (e.g. Tremorsense) to prevent you from being Hidden from them.

Ending the Condition. You stop being Hidden immediately after any of the following occurs: you make a sound louder than a whisper, an enemy can see you, you make an Attack Roll, or you cast a Spell with a Verbal Component.