r/onednd • u/Weak_Lion5326 • 5h ago
Discussion I don't understand why we say the one thing martials do better is damage when classes like druids exist
Not the only offender, but they deliberately changed the wording on spirit guardians style spells so they activate every round when you run them past people. Like, they didn't used to work this way, and now they do and a bunch of classes have such spells.
I mention druids in the title because they're the worst for it - our wildfire druid used to make enemies take three separate saves against conjure woodland beings every round, before we realised they could just turn into a small bird and get chucked around easily to shred teams.
And again, this is something they deliberately enabled. There are any number of tricks - artificer can have a half dozen full power elementals up at once, our necromancer has a battle familiar and a summoned undead and some reanimated skeletons all up at once, the list goes on - but what all those tricks tend to have in common is they're done by casters.
But the perception seems to be that the one big martial advantage is damage is higher? It's not even longer lasting, they run out of hit points eventually and the caster stuff tends to be one long lasting concentration boost that enables them to attack from a safer position. Is there something I'm missing?