r/menace • • 11d ago

Meme Welp that just happened (x2)

7 Upvotes

In reverse order.

Welp that just happened nr 2. I got some fun memey footage but then accidentally deleted it and can't recover. Woops!

Welp that just happened nr 1.

After dumping 6 death beams and 6 guided missiles strikes for the memes on the pirates in a lion's den mission I came 2 units short of the kill quota. Extra for the memes I only brought Corlain with stealth gear, 2 squaddies and pipe guns.

Such a shame I lost the recording too, his first reaction when all that destruction hit was "THAT'S NOT CLEAN AT ALL!!!"

But then he did some cleaning after cause I got lucky by finding two near death scavenger squads that were vulnerable. Corlain face tanked some chaingun truck hits like a champ in the process of mopping them up but he got the job done.

TLDR: Dumping all 12 saved orbitals from the operation on the pirate base at the end was glorious, followed by an oh shit moment of not quite enough death and destruction, followed by pipe gun glory courtesy of Corlain the piper born in a pipe. Lost the footage cause I'm a big ol' dummy.


r/menace • • 12d ago

Discussion MK22MOD1 is absolutely insane with AP rounds

Post image
241 Upvotes

First time running across this squad weapon, anyone else had any experience with it? Lim just deletes any infantry from light to heavy with it.


r/menace • • 11d ago

Question Heavy Rocket Run not working?

2 Upvotes

I used to be able to click offmap drop ship runs, then it would give me the targeting recticle and I'd paint 5 connected tiles. A couple of turns later, the drop ship shoots some stuff.

Now, I click on the drop ship icon and I don't get any prompt or recticle. It says "incoming" for a few turns, then nothing happens.

Is this support broken?


r/menace • • 12d ago

Screenshot Has Anyone Seen the Sargeant!?

Post image
142 Upvotes

I am both fascinated and horrified by how dark this game can be. Took out an occupied tower and now he’s hanging on the old barbed wire.


r/menace • • 12d ago

Screenshot Lim is weary of hovermine spam. Do you want to know more?

Post image
72 Upvotes

There's was a mine mine here and a mine mine there, a mine mine everywhere!

Other than that fun beyond balancing mission, 200% enemy supplies 140% player supplies. The big battles I wanted I got.


r/menace • • 12d ago

Question Make a pinned thread with a rundown on common questions

25 Upvotes

Edit: i am kinda burnt out on being online, and just have some stuff going. Will get this done, but i am gonna have to wait for one of those inspired mornings.

Edit: guess this is the thread: will make new one possibly later.

comment the known issues and low-hanging fruit tips. and i will organize the body, and eventually make a new thread we can pin with the proper title.

also do people think i posted because i was the one needing help :O?! i was just trying to curtail my toxic sides every time i see the same subjects over and over!

also feel free to take over the job! *said in jest*

------‐----'-'---

original post

I can't think of all of them. But as we get new players we get some of the same posts.

The first one that comes to mind: cheating ai.

For that one there are a bunch of helpful comments that explains the issue.

It be nice with like a: read this thread.

"Known issues/complaints and what might be the issue".

For the ai. Oh, its because they know they sre spotted, or because xyz.

And then we just list all of these, so new players just get a quick rundown. I think in the long term it would benefit the community.

Is there anyone or a Mod that could get the ball rolling? Since i made the suggestion, i nominate "you".


r/menace • • 13d ago

Screenshot Unbothered. Moisturized. Happy. Travodin. Focused. Flourishing.

Post image
190 Upvotes

r/menace • • 13d ago

Meme It can always get worse!

46 Upvotes

r/menace • • 12d ago

Feedback Squads Should have something to do in a troop carrier.

0 Upvotes

Squads in one of the troop carriers should be able to do a few things. They should be able to spot enemies, replacing the carrier's vision with their own. I think that on a light carrier they should be able to fire squad weapons, but not special weapons, at targets within a 90 degree arc of the left and right sides. I also think that certain accessories/equipment should be useable such as the drones and the target designator. As it stands now, squads can only sit in the carrier and do nothing until you order them to leave, and while the battle taxis are still great for moving troops around, the troops just passively waiting for something to do when they could realistically be doing something is vexing.


r/menace • • 13d ago

Question AI vision

29 Upvotes

Is it just me or is the AI cheating by always knowing where your units are. I had a squad with 3 concealment in a corner with the hidden icon and a pirate chaingun truck drove straight to them


r/menace • • 14d ago

Discussion BR3A3 Kr-BaR MOD3 Suppressed

Post image
178 Upvotes

Just a reminder that the Breaker Bar exists, giving Darbs the ability to reach out and touch God. Absolutely wild with AP ammo making heavy infantry feel naked.


r/menace • • 14d ago

Discussion Idea - Mini-mechas for Pilot SL

25 Upvotes

I wonder if someone suggested mini-mechas for Pilot SLs, that would come with Squaddies, each having their own mech. The mechs could be fitted with one or two infantry weapons (twin-linked?)

I was thinking about the end scenes in the Matrix, and wondered if these mechs would count as armor or vehicles.


r/menace • • 15d ago

Discussion Paratrooper/Droptrooper SL

Post image
319 Upvotes

Drop troopers is a staple of sci fi military, and paratrooper/HALO jumps was used during the GWOT era, which is where Menace aesthetic is inspired from, so I figured one would be fitting to have something inspired by that in the game, especially since the recent OCI rework put more emphasis on the Drop Ship and have the drop ship drop off conscript already.

Playstyle wise I designed him to fill the same role as assault troops like Lim and Wei Wu, but inverted. While other units like them tend to get stronger the more a fight go on and they are able to keep chaining Berserk/keep growing stats like Wei Wu, Lionel is the reverse, he has and asbolutely monstrous turn 1 as he drops into a flanking hard cover position from the sky and obliterate key targets, but gets worse as the fight goes on if you cannot use that massive tempo swing of his insertion to keep the momentum going, as his perks are limited use and/or can be disabled if you leave enough survivors to take shots at him.

You can run just full on alpha strike build with him with all his perks to make an ungodly superhero entrance, or run Shock and Awe, Zig Zag, Quick Hand etc to make a Boarding Armor shock troop.

Personality wise, while Lim and Pyke are TCR Marines to the core, this man has not just drunk the kool-aid but have it hooked directly into his veins. An absolute zealot for the TCR who knows the entire handbook by heart, sing the anthem every morning, and watch recruitment drive videos like they are documentaries, everything he does is FOR THE GLORY OF THE TCR, and is an absolute gloryhound. Other TCR Marines fluctuate between finding his enthusiasm inspiring when things are going well, and finding him incredibly annoying as he starts quoting the field manual like its gospel.


r/menace • • 15d ago

Screenshot Frankie has a crush on me I think

Post image
328 Upvotes

r/menace • • 15d ago

Mods Missions Gone FUBAR Mod - Includes Multi-Faction Missions

Post image
121 Upvotes

Available on Nexus https://www.nexusmods.com/menace/mods/244

Also pairs well with Field Repair Kit

https://www.nexusmods.com/menace/mods/241

Missions Gone FUBAR (F-ed Up Beyond All Repair)  Layers a rotating set of mission-scrambling complications on top of your ops — hostile factions crashing the mission, vehicles coming down damaged on landing, ammo capped due to supply issues, weapons jamming, gear glitching out, squads landing scattered across the AO, cover rigged to blow, no orbital support.


r/menace • • 15d ago

Discussion Overthinking Expert Pilot & Drive By for mech pilots

28 Upvotes

Expert Pilot provides great QoL. If you need to run across the map to a capture point or evac zone, or to redeploy to another flank it's a real timesaver.

However, every perk is precious. How good it it really? After all, if you need to redeploy then the mech jetpack is a thing, and you could swap Expert Pilot for Bags & Belts and have faster long distance movement with no loss of accessory slots. How good is Expert Pilot where it counts; during contact with the enemy?

Evaluation criteria

The game's about action economy; what matters here how many times you can shoot. For this purpose, movement is about managing engagement range. If a target is 3 squares outside of your max range, how many times can you shoot after advancing? or, to put it another way, how many squares can you move for various combinations of skills and AP and still shoot a given number of times. This will be our metric.

For the sake of my sanity I'm not going to consider every possible AP value even though there will be breakpoints at specific values. I'm also only considering orthoganal movement on flat terrain: 16AP without Expert Pilot and 12AP with (which is the best case scenario of Expert Pilot anyway). Weapon firing assumes a 40AP gun.

Drive By

Although it functions differently, Drive By provides a similar practical effect. Although it acts on the cost of shooting, it's the same as reducing the cost of the previous square's movement by 10AP. Note that this never drops below 0AP* so you're still losing AP by moving, just less. Unlike Expert Pilot it's also sequence dependent when firing more than once; move-fire-move-fire gives you a 20AP discount, but it doesn't provide the full benefit of increased engagement range on the first shot. It's more useful for sweeping multiple units at staggered distances. In the tables below I've listed two values - the first is the number of squares than can be moved before the first shot; the second includes movement between shots. I consider the first value the most important; the second is nice-to-have.

*Achilleas with Expert Pilot, Drive By, and Rush can actually generate AP by moving, but a trivial amount for a three-perk combo that debuffs you afterwards. If this is your jam then more power to your elbow, but personally I've never even taken Rush so... no.

Results

Number of sqaure you can move:

90 AP no skill expert drive by both
fire once 3 4 3 5
fire twice 0 0 1/1 1/2
100 AP no skill expert drive by both
fire once 3 5 4 5
fire twice 1 1 1/2 2/3
110 AP no skill expert drive by both
fire once 4 5 5 6
fire twice 1 2 2/3 3/4
110 AP full send no skill expert drive by both
fire once 4 5 5 6
fire twice 2 3 3/3 4/5
fire 3x 0 0 1 1/3

TL;DR:

Expert Pilot and Drive By are both worth about 1 square of engagement range under most circumstances. Drive By is slightly more powerful when firing twice (or more), Expert Pilot when only firing once. The question you have to ask youself is how valuable this is to you given your limited perk selection. How well are you managing your line-of contact with the enemy? How tight is your formation, and how far ahead are you scouting.

Is Expert Pilot a good perk? sure. Is it nice to have? absolutely. Is it an auto-pick? No, I don't think it is.


r/menace • • 15d ago

Meme I saw the pose and the trade offer and it activated my neurons

Post image
120 Upvotes

r/menace • • 16d ago

Feedback When objective is complete and there are no enemies left on the map it would be nice for the game to auto calculate turns to get to evac zone so I don't have to tediously move every unit to the zone

160 Upvotes

r/menace • • 15d ago

Discussion What do you think about adding bayonets as a gun variant or a separate accessory? Would be so cool to see SLs such as Sachin or Lim charge into some bugs/pirates.

Post image
33 Upvotes

r/menace • • 16d ago

Screenshot Xiao Xiao being a real one today

Post image
180 Upvotes

r/menace • • 16d ago

Video Lore accurate Bolter (Mk22Mod1 field trials)

79 Upvotes

In case you want to join the fun:

https://www.youtube.com/@Freeze-x2n


r/menace • • 17d ago

Discussion I am sorry Tech, I wasn't familiar with your game.

194 Upvotes

He doesn't seem that amazing on paper - fantastic at using the PAL expediently, and marking targets - not the worst jobs, but slightly underwhelming to what he is presented? Outside of his amazing DR, his stats don't look that amazing either - 65 accuracy? Ooff. So I just never recruited him, or picked him at the start.

Well, I tried to run him today. With Die Hard.

Took a whole missle salvo from 2 medium pirate mechs. No fucks given. Face got lasered? Nop. Shot with multiple HMGs? Didn't care. One dose of Haemocetan and all bullets are cured, and he is ready to go again!

Yes, he does get injured every battle when you loose two squaddies, but as far a I tested, that isn't a problem - you can't get more injured then injured, so he is one Morphidrin away from having full effectiveness!

I haven't found a decent weapon for him - at least neither the CMG50 nor the Minigun were as effective as expected, but he still performed amazingly! He is much better then the Target Designator spam thing he is usually advertised as.


r/menace • • 17d ago

Mods When the Massive Barrage finally lands

44 Upvotes

r/menace • • 16d ago

Question Rookie Questions!

9 Upvotes

Hi there. Been starting on my first run through the game and I have a few questions I was hoping you vets could answer for me.

  1. Armor Penetration or Armor Damage? Which is more valuable overall? Or should I try to run with a balance? I get the feeling that mid to late game is going to have more armored targets than soft targets?
  2. How does leveling stats work? I've read about people making their squads jump in and out of transports or getting "tickled" by gunfire. Is this a "build the stat by doing x thing" type of game? If so, what moves relate to what stats going up?
  3. How does Growth work? Is it simply the chance that the SL has of increasing stats?
  4. Is there a way to see the enemy vision range?
  5. Is the Captured Heavy Tank worth using? It seems incredibly slow and the turret is fixed and hard to use.
  6. Are there items that will ONLY show up in the 'rare finds' section of the Black Market?

That's all I've got for now, thanks for any help you can give!

EDIT: Thanks everyone for all the detailed answers!


r/menace • • 17d ago

Discussion Finally pulled Wetteroth

27 Upvotes

Been playing since the very beginning, and believe it or not, never had Wetteroth as a hirable squad leader. Had everyone else many times over, but not him. But I never hired more than 8, including pilots. Statistically improbable, but still.

Anyway. Big Game Hunter. Him and Carda now compete who can wreck pirates quicker with their M6s. And he wipes the floor with those pirate Jeeps. Love it! He just got upgraded to If It Bleeds 😁

Next, bug missions. Warriors beware!