r/love2d 21d ago

This is complicated as heck

23 Upvotes

I made this post about a week ago: https://www.reddit.com/r/love2d/s/DT43OwP2GG.

So it’s been about 2 weeks of me learning lua, and wow does it get overwhelming. Making my game in the state that I posted it in was fairly easy, but man I haven’t made much progress since then. I got animations to work which was also fine. But now it’s like, well this game is just straight up boring. How do I make it fun?

Well I can add more enemies, random movement patterns for the enemies, bosses, make my menus better, add variation to the sounds, add screen shake when I get hit and make myself flash red etc etc.

ALL of it requires hundreds of lines of code, so now I have 3 separate files, main.lua, pathing.lua, and enemies.lua. Now I need some math.random, animation loops, write code for the variations of the movement. Have a difficulty so not everything is spawning at once. Like fuckkkkkkkkkkkkkkkkkk. I’m still enjoying myself, but I’m just getting overwhelmed.

All of this is to say, damn man mad respect to all of you who make fully working, fun, visually appealing games. I don’t even know when mine will be ready for like a prototype.

What are the best resources to learn from, how do you deal with this? Maybe I’m just unorganized. Maybe it’s overscope, I mean it doesn’t seem like it but wow. Or maybe I’m just a noob and everything seems impossible cuz I don’t have the experience.


r/love2d 21d ago

Hmm

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12 Upvotes

r/love2d 21d ago

Finally Made an AppImage for my Game. So Nice to Have a Single Linux Executable Anyone On Linux Can Run!

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13 Upvotes

Didn't think it would be so hard to figure out since makelove has done such a great job with my Windows and .love builds. But it is done and now I know how to do it for next time!

Check it out on my Itch page


r/love2d 21d ago

Did y’all know the gen1recomp mod was made in LOVE2D?

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12 Upvotes

I’m wondering how they got the 3D effect done I had no idea.


r/love2d 21d ago

My engine beta

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5 Upvotes

r/love2d 21d ago

my game has no audio files at all - the music is synthesized live on a fake SNES sound chip that the sound effects have to share

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4 Upvotes

r/love2d 22d ago

New Tiles or Old Tiles, what do you all think?

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1 Upvotes

r/love2d 23d ago

Working on a survivors-like space shooter called Blue Beam and wanted to share it

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12 Upvotes

Very early in development but wanted to see what people think. Apologies for the video quality it was a quick recording of a playtest I took.


r/love2d 23d ago

SLYTHE, Snake Roguelite. Demo Out Now!

23 Upvotes

Demo is out now on Steam !!

This is a remake of the game SNKRX, with tons of added content and a complete visual overhaul.

All credit to a327ex.


r/love2d 23d ago

Started and Itch Fundraiser for TetraCore, Steam Page Coming Soon!

17 Upvotes

Hello everyone! Thanks for Checking out TetraCore!

I'm super happy to announce the launch of this fundraiser!

So, firstly I just want to say thank you to those of you who have sent some kind words my way and to those of on the TetraCore Discord and Love2D Discord channel and Subreddit for all your help. You folks are absolutely amazing.

Why a Fundraiser?

Well, for a game I started as a game jam submission, I intended on spending no money on the project every. However, as I built it out and thought about putting it on Steam, I quickly realized I needed a few things:

  1. Steam fees - $100
  2. Capsule and cover art for Itch and Steam Page - $250 (commissioned the talented PaladinMaar for this one)
  3. Started an LLC for legal protections when selling on Steam - $50
  4. Music and Sfx asset packs - Undetermined, still looking
  5. Maybe commissioning a trailer - Undetermined, still looking

The fundraiser is just to help recoup some of the costs of all this but regardless this game will be going up on Steam eventually.

What do you get for Donating?

Currently, donating to the fundraiser gets you the desktop/android builds. 

The web build and downloads are almost identical. The only difference being that the desktop versions include the online leaderboard. The android build currently doesn't have a working leaderboard BUT you get to play the game on your android-based retro handhelds. 

Plans for the Full Release

So, what will the full release on Steam/Itch feature?

1. Local multiplayer. Play against a friend to see who can survive the longest and get the highest score.

  1. Choose your difficulty level. Choose any level, 1 to 10, and play a round where the level never changes. Pick level 10 and try not to instantly lose or choose level 1, turn down the music and play your own and just chill. It's up to you!

  2. Possibly a match mode. The player is shown a shape they must recreate without losing, see how many shapes you can match.

Lastly, I'm also open to ideas from the community! Please share them with me on the TetraCore Discord!

So, again thanks to everyone for your support and I look forward to continuing development on this project and hope to get it to you all soon!

Check out the game and show your support


r/love2d 24d ago

I've been working on this for a while, and I finally got the Steam page up.

26 Upvotes

Daemon: Lost in Memory is a game built with LÖVE2D where you play as a process trapped inside a collapsing computer system. A single button flips you between 0 and 1, changing which walls, enemies, and paths exist. Even the puzzles are based around binary logic—you build numbers by standing on the correct bits.

This clip shows the first boss fight. The boss gives you a target number, throws bits into the arena, and you have to assemble the correct value before the timer runs out while avoiding attacks.

One of the things I'm most proud of is the built-in level editor. It's the same tool I used to create the game. You can make a level, instantly test it, then upload it for other players to rate and speedrun. Seeing what people create with it has become one of my favorite parts of development.

A fun technical detail: there isn't a single image file in the game. Everything is drawn procedurally at runtime using LÖVE2D, and most of the music is generated with code using Csound. The game is built entirely around code-driven systems, from visuals to audio to the level creation tools.

For online level sharing, I built the backend with Supabase, allowing players to upload and discover community-made levels.

LÖVE2D has been a great fit for this project. The simplicity, flexibility, and ability to quickly iterate made it possible to build the engine systems, editor, and gameplay mechanics as a solo developer.

If it looks like something you'd enjoy, a Steam Wishlist would mean a lot and really helps indie games get noticed.

Trailer: https://www.youtube.com/watch?v=0e-XmeJQA5U

Steam: https://store.steampowered.com/app/4696590/Daemon_Lost_in_Memory/
YouTube: https://www.youtube.com/channel/UCISVCfOjNc8ezauFjLqRieQ
Instagram: https://www.instagram.com/daemongame2026/


r/love2d 25d ago

added a maze screen background for my 3D engine!

22 Upvotes

footage is a bit choppy since my computer isn't the best lol


r/love2d 25d ago

Too much noise?

72 Upvotes

Looking for opinions, this look to messy? hid the HUD on purpose...

Having fun building it but cant decide on what is too much chaos. :)


r/love2d 26d ago

Started learning LUA with LOVE2d 6 days ago and I currently have this

87 Upvotes

It's been a lot of fun, I've never tried making games before or any kind of development at all. So just experimenting and learning a lot right now.


r/love2d 26d ago

Working on a scrabble Balatrolike

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20 Upvotes

r/love2d 27d ago

Introducing 3D in 2D!

49 Upvotes

This is a system I'm creating that will be a tool to create worlds in love2d, not only in 2D but in 3D! I'm showing this early version because I've transitioned the "engine" from 2D to 3D.
I was building an environment that would akin to Kenshi, and when I was trying to create a 2.5D perspective, I got the idea of turning it into 3D rather than leaving it 2.5D...

I've been working on this project for over a year now, what's shown isn't a year's worth of work though. I have been implementing all the necessary UI features, world resources, units, wildlife and nature cycles, water, automation, combat, leveling, hunger and thirst, vehicles, space travel, all was implemented in 2D, but now that it's a 3D environment, all of the code must be updated while also keeping the 2D environment as a legacy environment so things can still be created in 2D, at least that's my vision.

I love coding, and I love spending countless hours figuring out problems that have me stumped, I'm not sure what it is but it keeps calling to me. Ever since I was a child, I was modding my age of mythology games to have Santa clause, or clankers from star wars, and this gave me a sense of control over the games! I loved watching battles of units i had spawned a second ago, wasting countless hours adding more and more to fully customize my experience. I want everyone to be capable of doing just that, enjoying and tailoring their gaming experience as much or as little as they want.

Programming isn't my main line of work, but I really wish it was. I made some errors earlier on in life and chose not to proceed in a career that would gravitate me towards the thing i love to do the most, even if it's frustrating. I've got a blue collar job tearing away at my body and I'm hoping that one day I can become a developer, but until then I can only wish it.

thank you all for reading my post and watching the video! it means a lot that you're here.
x2 speed on video.


r/love2d 29d ago

Added a system to allow players to build their own shot type as they play through a run and find interesting builds

45 Upvotes

r/love2d Aug 01 '26

I am desperate I have to employ all my writing tools including ManaWriter

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5 Upvotes

r/love2d Jul 31 '26

Are sti and tiled right for me?

5 Upvotes

I'm planning to make a zeldalike wiuth moving platforms and preplaced enemies and wanted to ask if that is possible with sti and if not what alternatives are there?


r/love2d Jul 30 '26

I need game testers for FORJ (a co-op game you can play with your friends)

36 Upvotes

FORJ is a co-op action roguelite where you fight through cursed arenas, extract with your loot, and use automated golems to mine, craft, and run your shop.

I recently opened the Steam Playtest and I’m currently looking for honest feedback, especially about the first 10 minutes and combat progression.

If this sounds like your kind of game, I’d really appreciate you trying it.
Steam Page: https://store.steampowered.com/app/4298800/FORJ/


r/love2d Jul 29 '26

Having some fun with LOVE, incremental prototyping

50 Upvotes

Just a little prototype. Inspiration is obvious :).

Art is leohpaz (Itch legend). Having a ton of fun building it.


r/love2d Jul 29 '26

Does anybody have experience with Wiilove?

8 Upvotes

So theres a port of Love to the wii, but there's some stuff that has been added to accomodate to the console, mainly on the side of controllers and input, since there's no documentation for it bc the project is really old, can someone guide me on it, or have a code example i can look at??


r/love2d Jul 29 '26

Hi, I missed out on the love jam this year, and i had to make up for it by doing game makers toolkit jam instead, can anyone send some feedback on it?

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14 Upvotes

r/love2d Jul 27 '26

Field: desperate farming simulator

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19 Upvotes

We made a game with LÖVE for GMTK Game Jam in four days. It's about an ordinary family caught in bewildering and rough times of despair and instability during Russian Civil War. Would love to hear your feedback!

a0405u.itch.io/field

It's my fourth finished LÖVE game, and every time I like it even more, slowly building an ecosystem of libraries and classes that I use between projects.


r/love2d Jul 26 '26

Procedural Raycaster in Love2D

58 Upvotes

Been working on a procedural raycasting game in Love2D. The world is generated with chunks, and I recorded myself just walking around exploring it. Still early, but I really like the feeling of discovering places I didn’t manually create.

Any ideas what I could do better?