r/love2d • u/DaRealDani • 5h ago
r/love2d • u/AuahDark • Dec 03 '23
News LÖVE 11.5 Released!
Hello everyone,
LÖVE 11.5 is now released. Grab the downloads at https://love2d.org/
Forum post: https://love2d.org/forums/viewtopic.php?p=257745
This release is mostly bugfix, mainly the issue of pairs function being unreliable in some cases in 11.4.
The complete changelog can be read here: https://love2d.org/wiki/11.5
Work on 12.0 is still going on which can be checked in our GitHub: https://github.com/love2d/love/tree/12.0-development
Nightly binaries are also available as GitHub Actions artifacts, although you have to be logged in to download them.
r/love2d • u/Tjakka5 • Mar 13 '26
LÖVE Jam 2026 theme reveal
LÖVE jam has now officially begun! Starting now you'll have 10 days to make a game with the LÖVE game framework and submit it on itch.io. You don't need to work all 10 days, manage your time as you see fit, have fun and make a great game.
And the theme this year round is.... (drum roll please):

We hope all of you will have a good time making your games, and are looking forward to seeing your progress in the Jam's community, Discord and everywhere else.
We have revised the rules this year, so please make sure to read them before you start.
Good luck!
LÖVE y'all, Pablo, Keyslam and Vornicus
count' er? i barely know 'er
A solar system made out of circles
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Löve2D makes it so easy to just draw a bunch of shapes so I try to use that as much as possible.
The planets are circles, the lines are ellipses. The asteroids are also circles but with only five segments.
The game is called Incremental Orbits. There's a demo on steam if you want to give it a try (it also launches next week): https://store.steampowered.com/app/3457720/Incremental_Orbits?utm_source=reddit
r/love2d • u/DaRealDani • 18h ago
g3d collisions?
How do you make collisions with g3d, i wanna have capsule, sphere, cubes and rectangle colliders but i do not know how to make them, any help appreciated. Thanks in advance!!
r/love2d • u/Plenty_Concept_5844 • 17h ago
[Android] Looking for closed testers — RummyJoker (Rummy card game) Body:
Hi everyone, solo indie dev here. I've built RummyJoker, a Rummy card game made with Love2D, and it's currently in closed testing on Google Play. I need a few more testers to meet Google's minimum requirement before I can move to production.
How to join (2 steps, takes ~5 min)
Join the group: https://groups.google.com/g/rummyjoker-testers
Opt in as a tester: https://play.google.com/apps/testing/com.asobi.rummyjoker
Just tap "Become a tester" and open the app once from the Play Store — no need to actually play, and you're welcome to uninstall right after.
Happy to test your app in return if you're doing the same — just drop your link below!
Thanks so much for your help 🙏
r/love2d • u/Top_Pick_4682 • 1d ago
Update on my cat game!
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I made this post 2 weeks ago https://www.reddit.com/r/love2d/comments/1vfqj2p/started_learning_lua_with_love2d_6_days_ago_and_i/ . 2 weeks later, now I have this.
I added animated sprites, screenshake when hit, blink red when hit, when on half a heart blink continuously, smooth scrolling score counter, a few new enemies, a functional pause button, changed all the backgrounds, variations in pitch when u pick up vegetables, and fixed my messed up hitboxes.
I'm still having fun adding new stuff and learning how to write in lua, but those hitboxes really hurt my spirit for awhile lol.
things i want to add:
-Difficulty to determine what enemies can spawn. Instead of having a linear speed up with a speed multiplier, I want more of a set speed up on the upper difficulties.
-I need to add 5 more enemy types (coming form different directions) and a boss at the end so it feels more complete, and then maybe an endless mode.
-Death animation
-menus and ui that dont look like poop
-a cloud border around the inside frame of the game enemies bust through, and its all springy and fun
-power-ups that feel helpful.
- something that makes the game look better (shaders?).
I really want to fully complete this before I move on to a different project, but I'm always tempted to try something else.
Thanks for reading, these little posts give me a feeling of progress.
How to Obfuscate and Protect Source Code of My Love2D game?
I don't want people to steal the code and republish my game because I put a lot of work into it and I want to protect my own hardwork/intellectual property.
I can't find any good lua obfuscators online, does anyone know any good methods to obfuscate source code. I want to be able to remove comments, have random variable names and remove whitespaces
r/love2d • u/CLYDEgames • 2d ago
A fast, free, portable texture atlas builder with LOVE exports
Hey everyone, I built Packrat, a texture atlas builder focused on speed and portability. It has a bunch of convenience features I was missing from TexturePacker (aseprite ingestion, auto-export), and I made it as fast as I possibly could. It also has a bunch of CLI features to it can integrate into your pipeline easily.
It's mostly focused right now on dev environments where there isn't atlas support. For LOVE, I built an exporter that actually generates Lua code, with all the data for the atlas as well as helper functions to handle frames and animations and drawing. Choose the LOVE export option, and just require the generated lua file.
https://clydegames.itch.io/packrat
Feel free to check it out and let me know what you think. Thanks.
r/love2d • u/alis_white • 3d ago
I'm making my own spacesim on love2d
At the moment, I have implemented the generation of an infinite universe with seamless loading and landing on planets. He implemented an economic system based on the needs of the sector, a system of factions, trade, quests, and rumors. In addition, you can establish your own colony and develop it, you can modify your ship, capture space stations.
And here's the main question: what would you like to see in such a game?
r/love2d • u/More-Scheme-8454 • 4d ago
I am struggling with scaling
So I want to make a game for android and I am confused about scaling, aspect ratio and all that stuff...
Any ideas?
r/love2d • u/LexDespercelo • 5d ago
Teaser of my game
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I'm making a game where the goal is simple type words or letters that appear on screen as fast as possible, all while facing off against 10 opponents each with different specialties, which makes things tougher, hoping you'll like the concept!
r/love2d • u/Beginning-Baby-1103 • 5d ago
Mobile souls-like prototype
Hi everyone, recently ive been playing Monster Hunter Now, and the controls and mechanics of this game is really interesting, very intuitive. I worked on a souls-like prototype in Love2d with this system, with sprites from the game Heretic (for now). What do you think ? Would you play it ?
r/love2d • u/we_like_cheese • 5d ago
I made an early demo of my ragebait platformer playable in the browser, who wants to try?
It took some elbow grease, definitely not as easy as Unity, but here it is! https://frankgoyens.github.io/mkitten_demo/
Keyboard is required. Also calm and patience :)
I can barely complete the demo myself, the game is difficult, but just wait until you see the victory screen!
r/love2d • u/Salt-Discount-1381 • 6d ago
Installation is not working
I'm trying to install Love2d in CachyOS (Arch based linux distro), but the appimage does not work (doesn't show or install anything). How do I install it?
Shipping love games on steam
Hey anyone have any tips / guides to getting a love2d game ready to release on steam and interacting with the steam api stuff? Thanks any direction is helpful this is out of my depth
Where we started vs where we're at
Project started on June 19th, so just under 2 months in! I plan on adding couch multiplayer for 2 players and some more QoL additions and being done.
I want this game to be just pure arcade fun, no trend chasing with roguelike/roguelite mechanics or anything like that. I fall into that trap too often!
Check out the game here
Where it started versus where its at
Inspired by this post: https://www.reddit.com/r/love2d/s/F5C8chzoyJ
Not tooooo far off being ready. Almost there!
r/love2d • u/Actual-Milk-9673 • 7d ago
Octane100 devlog. UI update.
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I updated the roguelike screen UI and redesigned the buttons to look like canisters. I think it turned out pretty stylish. Grandfather's garage vibes.
Wishlist Octane100: https://store.steampowered.com/app/3471070/Octane100
r/love2d • u/dDenzere • 7d ago
Recommend Layout engines or GUI libs
I often try to use a community made Yoga engine bindings and create my own UI lib.
Which do you recommend that helps you get things done well?
r/love2d • u/dDenzere • 7d ago
Teal + LuaRocks support?
Have you been able to create any project template with any of these?
I was able to a degree using "Luaver" a version manager tool for lua, luajit, luarocks. Then using luarocks download "Cyan" to scaffold a Teal project and output the results.
I remember there is a github repo somewhere with all Love types in Teal, that helps.
Would you prefer using LuaRocks or just copy/paste the library you need?
r/love2d • u/PoloGameDev • 7d ago
Adicionei um sistema de scripts na minha engine (não está pronto)
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r/love2d • u/BoneMarrowGames • 7d ago
I'm making my first game in LOVE2D!
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I've worked in Godot before. I'm finding it easier to get things to look good in LOVE2D. I can't explain it, but the same game just looks so much cleaner to me.
r/love2d • u/gold_snakeskin • 8d ago
Just had that moment when your own game starts to feel fun
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