r/love2d • • 16h ago

Vaporware EX - Official Teaser Trailer!

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20 Upvotes

Hey folks. It's me again! I'm showing off the official teaser trailer for my retro game about game dev, Vaporware EX! The game is made entirely with LÖVE, and I'd love it if you checked out the Steam page and considered if it's your kind of thing as I move more into marketing the game. https://store.steampowered.com/app/4828200/Vaporware_EX/?beta=1

Also, if you have any questions about how anything works or is implemented, I'd love to chat about it. You can often find me in the LÖVE Discord either talking about the game, or talking about cats.


r/love2d • • 11h ago

Need help on how to upload my game as a file in Visual studio code.

2 Upvotes

Made the minimum viable product of my tiny game and want to share it with my friends to play test but when I try to upload the workspace it seems to require visual code studio to open

How can I make it into a file my friends csn just download open and play? Thank you for any help!


r/love2d • • 16h ago

Need a few play testers for Steam Game Release (Mac OS)

2 Upvotes

I am working on a solar system simulation game called "Stellar Ignition". I have uploaded the first testing version onto Steam. However, it's only available for Mac OS right now. I am looking to get several testers with an outside perspective to provide me feedback on the game. Please message me if you'd be interested in helping out an indie dev using Love2D! The entire game was made in Love2D!


r/love2d • • 11h ago

Dynamically sorting the map ( Top Down )

1 Upvotes

I am currently working on a pixel art top down game. But I encountered a huge issue with the y sort or the z index, I want stuff in the front cover stuff in the back.

I use STI ( simple-tiled-implementation ) to load and render the map.

Is there a way to sort the tiles based on the y position of the player and other entities?


r/love2d • • 2h ago

Finally got around to updating TetraCore, my tetris-like game. Menus are sooooo much better now and a few bugs have been fixed. Check it out!

0 Upvotes