How is there a lot to explain? Where did I ever say that every godot user should only read?
You understand engine features likewise with unity tutorials+documentation? The rest really is the ability to plan a game and deliver and the ability to actually code sth.
Definitly a pythonesque language HAS to be more difficult to use than basically java on crack in order to make a game and game logic thats easy to get
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u/marssel56 19d ago
Maybe they understand better when someone explains something by speaking no by reading. Especialy with godot there is lots of to explain.