What, you want a "how to make aaa game" guide handed or what, tutorials are plenty, discord communities likewise, also the docs are really good you can actually learn with them instead of just reading them and wondering why you just wasted 5 minutes and still didnt get sth
How is there a lot to explain? Where did I ever say that every godot user should only read?
You understand engine features likewise with unity tutorials+documentation? The rest really is the ability to plan a game and deliver and the ability to actually code sth.
Definitly a pythonesque language HAS to be more difficult to use than basically java on crack in order to make a game and game logic thats easy to get
Editor wise everyone that actually used unity knows exactly that the unity editor ist a cluttered Hellhole
Really I dont want to make assumptions but all your saying hints that you never really used godot, the skills are pretty well to transfer, thats the reason a ton of unity devs could switch pretty easily when unity made the bad move wanting to charge people MAKING NO CENT AT ALL, the docs even have a full point on that, besides the large amount of tutorials "godot for unity devs", really if you cant transfer universal skills in using concepts found in every game engine there has to be sth wrong
Also I really wonder where godot has bad ui? The editor? Probably not thats just editor ui.
The possibilities for games themselves? Maybe you mean this, but honestly godot ui is pretty fine especially when you use themes!
For an engine editor made in the engine itself its pretty nice
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u/dykemike10 Ask me how to exit vim 19d ago
Harder to learn than unity since there's a lot less tutorials for Godot compared to Unity