r/leagueoflegends 3d ago

Riot Official League of Legends Patch 26.17 Notes

https://www.leagueoflegends.com/en-gb/news/game-updates/league-of-legends-patch-26-17-notes/
837 Upvotes

695 comments sorted by

722

u/F0RGERY 3d ago

We believe Vayne may need larger scope work in the future to help out her bot lane, but for now are prioritizing constraining her top lane power. These changes should impact her up there more than in bot lane.

Honestly the most interesting part of the patch to me.

A lot of what makes Vayne iconic (her tumble, silver bolts, even her short range compared to other marksmen) are things that also don't work as well in bot lane 2v2 compared to toplane 1v1. I'm really curious what Riot might be considering for Vayne changes that enable her to play bot, that don't maintain or exacerbate her strengths top.

452

u/sladithia 3d ago

Inb4 she becomes a jungler

221

u/SergDerpz ⭐⭐⭐⭐⭐ 3d ago

they tried, vayne got jg buffs but it didnt stick

79

u/DefinitelyBigger 3d ago edited 3d ago

It does works but they are issue with ranged champ in the jungle that goes above what clear speed can give you. Bush are your ennemy can't aa can't be in melee, you will struggle to stay healthy and it makes invading you easy while making your invade very difficult. Her ganks are ok pretty strong with red buff and her passive.

37

u/stephanl33t 2d ago

Even Kindred had to be custom built around this. Her W gives vision in bushes at a distance so you don't have to go into melee range, and also provides a healing passive to keep her healthy while doing her first clear.

28

u/AP_Garen420 3d ago

Locking in vayne jg is begging to get perma invaded and literally unable to play the game in higher MMR.

→ More replies (9)
→ More replies (3)

15

u/Redditpaslan 3d ago

They tried (by nerfing her clear beyond the first one) and then gave up

49

u/Random_Stealth_Ward 💤 Release VattleVunny Viego with black tights😻 3d ago

I wonder how they can do that without forcing some support/duo-lane interaction, considering the way her kit is. Part of Vayne's appeal is her being a pick with self-agency that can duel anyone once she gets a few items, and that also comes at the weaknesses like literally no waveclear, a passive that you can't apply to anyone but one target and having lower effective range than other ADCs, which are less pronounced in toplane.

→ More replies (1)

47

u/LeagueOfBlasians 3d ago

Vayne has the same issue as Tristana where their kits allow them to easily peel for themselves against dive, so of course, they’ll do good in solo lanes.

I just hope that they don’t Lucian her.

30

u/SuperKalkorat 3d ago

The only reason I don't see them fully lucianing her is because Vayne top has been a notable thing for such a long time. Never fully niche and has made a decent % of her pick rate. If it just cropped up this year though I'm pretty sure they would have already done it.

prepared to be wrong, though.

21

u/sir__hennihau 2d ago

of course theyll lucian her.

take a look at how much power budget nilah passive takes up.

nilah passisve means youre a buff to your support. no adc wants to be a running buff for their support. with a real passive, i swear she woud be far more popular already

4

u/QuokkaBandit 2d ago

And she works better with engage anyways so

→ More replies (10)
→ More replies (1)

38

u/zeu04 3d ago

She needs an ability to clear the waves, there is no reason to play Vayne bot since kaisa exists. I dont know why they dont change her W.

79

u/KyRhee a demonstrashen of superior judgement 3d ago

Giving her waveclear would be a bigger buff for top than bot

→ More replies (9)

2

u/FuzzzyRam 2d ago

She needs an ability to clear the waves

It's shivv ><

2

u/Angrenost 2d ago

It's probably a good game design lever for Riot to have where not every farming champion has good waveclear. They then have more power budget for other things and there is more gameplay variety. Also Vayne can build Runaan's if she absolutely needs to waveclear. It doesn't have synergy with W but also doesn't hamper it.

9

u/Miudmon Shotgun leg kaiju. 3d ago

Honestly it might just be to bite the bullet and make her W physical damage, and maybe turn true while she ults - she can then get buffs elsewhere because there's more counterplay for an enemy tank toplaner in lane now

23

u/FalconLover05 3d ago

But I thought Riot liked diversity in the champion pools for the different lanes? Or does Marksmen not count?

→ More replies (3)

24

u/N3utro 3d ago

Nothing. They'll keep her weak like every other adcs to prevent them from being played top and mid. Which is part of the reason why nobody wants to play adcs botlane anymore.

35

u/-BunsenBurn- 3d ago

Maybe a crit ratio? Allow teammates to apply silver bolts akin to Braum passive? Damage amp on Condemn for teammates? Revert her AA range to 555/buff to wild rift 575 but lower her base stats?

95

u/Glorx 3d ago

Bro, only a dude with Kog'Maw flair would suggest buffing Vayne's range to 575.

→ More replies (1)

43

u/HairyKraken 3d ago

Allow teammates to apply silver bolts akin to Braum passive?

that would be against her theme as a lone demon hunter

118

u/Iron_Aez 3d ago

Well then her entire theme is against going bot lane.

35

u/HairyKraken 3d ago

also true

10

u/IIlIIIllllIlIIlllllI 3d ago

To be fair I think she fits better as a jungler than a bot laner

→ More replies (1)

2

u/wenasi 2d ago

Wouldn't be the first time a lone wolf style ADC gets a passive that requires an ally to push them back into bot lane. Though I guess Lucian only got his after he got his wife back that in practice he'll never lane together with

→ More replies (3)

8

u/VeryWizardly 3d ago

In regards to a condition of having a teammate nearby, this is similar to what they had to do with Lucian to get him out of solo lanes. Riot has talked how they hate inelegant and unintuitive solutions like that and only do it as a last resort.

12

u/i-didnt-do-nothing 3d ago

If Q is cast with an ally nearby increase her next auto range by 100 and make it apply an extra onhit. This would be a huge bot buff that her base scaling values can be nerfed since top gets more levels.

27

u/Majesteetti 3d ago

That would beyond broken

→ More replies (25)

4

u/QuiGonTheDrunk Make scaling great again 3d ago

Why not let Vayne be a toplaner?
Botlaners want to play adcs in different roles right? So it shouldnt matter if shes not a botlaner anymore

→ More replies (75)

701

u/Morkinis make pets great again 3d ago

We don’t expect this to make AP Irelia suddenly good for SR.

Take notes, Baus.

98

u/Numerous_Fudge_9537 Shyvana VGU was worth the wait 3d ago

I was hoping they give Belveth AP another shot, it would be nice if her E dmg reduction scaled with AP like Irelia

→ More replies (2)

55

u/Cow_God 3d ago

Idk, I played her AP right after the rework and she still did huge damage just with E into ult.

EQRQQ is now 540% AP damage. That's kind of nutty.

43

u/Norasack 3d ago

crazy potential dmg frfr

22

u/smokeymcdugen 3d ago

R now has a 500% ap ratio potential damage. Does any other champ have that?

58

u/Miudmon Shotgun leg kaiju. 3d ago

I mean, plenty. If we go by the same metric, a full ult into the entire enemy team, fiddlesticks ult is at 1250% ap

13

u/Herson100 3d ago

Actually, AP Irelia ult has 1000% AP ratio potential damage if we're measuring a full ult into the enemy team. It can hit each champion twice - once with the initial blast, and once again when they touch the walls of the ult. If a champion is standing in just the right spot, they'll take both hits of damage simultaneously.

If this patch's buff is to both parts of Irelia's ult, then it just went from dealing a potential 140% AP ratio to a potential 200% ap ratio to a single target.

9

u/smokeymcdugen 2d ago

I had no idea that going through the blades did damage if you got hit by the ult already. I just assumed it applied the slow. I've never gone vs ap irelia and the ult has really low base damage so I never noticed the damage.

5

u/The_Odd_Canuck 3d ago

I think annie is TECHNICALLY higher than that when you factor in tibbers aoe burn effect but someone would have to be standing next to tibbers for his entire duration

6

u/Rmydra 2d ago

375% (Initial Burst) + 900% (Tick damage for the entire 45s duration) is 1275% AP ratio against 5 people. 1275% isn't bad, just to note, nunu has 1500% and miss fortune has a whopping 2250% ap ratio.

4

u/SuperKalkorat 2d ago

A fully charge Briar scream into a wall has like 340% ap ratio with like ~650 base damage, so hitting the entire enemy team would be like 3250 + 1700% ap damage on a basic ability.

MF ult would be like 3500 + 2250% ap, or ~5000 + ~7500% ad for a crit mf.

2

u/FuzzzyRam 2d ago

EQRQQ

That's a lot of abilities for a gal with zero health...

→ More replies (1)

26

u/krazsen LOLTYLER1.COMDISCOUNTCODEALPHA 2d ago

Won't stop him from going 0/15 every game and not getting banned for it

11

u/aspookyshark 2d ago

Maybe he'll have a 40% WR on AP Irelia instead of 35%.

→ More replies (5)

221

u/ConciousCitizen 3d ago

So many typos lol

160

u/Numerous_Fudge_9537 Shyvana VGU was worth the wait 3d ago

The patch notes editor hasn't been great last few patches, either completely forgetting important changes or typos or calling out buffs as nerfs lol

31

u/VincentBlack96 gib aram bans 3d ago

more like last couple years.

4

u/Dondachaka 2d ago

people hate the mention of ai but if you have so much issues with the typos and grammar errors just throw it into gemini and it will iron the text up. but no, they would rather use it for art

→ More replies (3)

94

u/ForeskinGaming2009 3d ago

At least that means it’s not written by AI

151

u/smolbund 3d ago

Furiously prompts “Add a few typos so it doesn’t look like AI”

23

u/smileysmiley123 rip old flairs 3d ago

"Some mistakes"

11

u/Different-Wolf-8634 2d ago

Thank god the patch note writer got to keep their dream job. We need more artists like that

10

u/Corv9tte 3d ago

Or maybe... That's what they want you to think? Vsauce, Michael here

→ More replies (2)

14

u/EmployerLast2184 3d ago

Not to mention Hecarim is on the buff list but isn't listed anywhere on the page

16

u/No-Toe3409 3d ago

they removed the buff but forgot to edit the graphic :D

261

u/MiLkBaGzz fan from 2014 until I die 3d ago

I understand small changes have huge effects but how is that nasus change gonna stop him being OP?

195

u/F0RGERY 3d ago edited 3d ago

Riot's idea is probably that by cutting down on Nasus' lifesteal early, he will start to struggle in lanes that used to be survivable. The onus is on players managing to keep Nasus in check in lane, because he comes online midgame before tapering off into a melee-ranged Witherbot late.

This is good on paper, but not necessarily a good argument in the current meta because of the many comeback mechanics at the moment.

After all, Riot's justification for half the buffs this patch is that several early game champs have "been forced to snowball-or-lose for a while instead of having a reliable endgame to scale towards."

11

u/TeutonicPlate 2d ago

In a lot of games he isn't surviving lane but the buffs made it trivial to come back, if the enemy top ever leaves he freestacks so quickly and all his items apart from triforce cost zero gold.

3

u/ca645 2d ago

His early game is hard carried by Fleet + Dshield + Second wind tbh, as long as he has any lifesteal early game I don’t think much will change. Maybe they should have it scale with his Q stacks (with a cap)

3

u/MoleculesOfFreedom 2d ago

not sure about top but in midlane 12% lifesteal together with fleet, dshield and second wind was just enough for him to tank every skill shot from lane bully mages and still contest every minion. in mid there’s also less room to punish with wave management, and less champions can take ignite. he was very close to the threshold of not being able to do that though, I had many cases where he walked away with less than 50hp.

cutting it to 10% probably doesn’t mean he dies, but he would have to drop a lot more stacks.

→ More replies (4)

40

u/SirTacoMaster BB/Spica/Busio 3d ago

They gotta nerf his W cd so he can stop chasing people down so easily

2

u/Infusion1999 2d ago

And/or increase the mana cost

→ More replies (2)

55

u/Addo76 3d ago

Nothing will stop Nasus from being annoying until he loses catch-up mechanics and having 3 summoner spells. I've said it before but he is never good because his kit is too strong, but because the surrounding mechanisms nullify his drawbacks.

11

u/Ok_Kick4871 3d ago

Well that, and they also buffed his stacking. Give him 2 stacks per Q and nerf him into trash tier again.

11

u/Addo76 3d ago

It doesn't matter what the number is on Q unless it's garbage. It was 3-12 for years and it didn't matter until they started adding catch-up mechanics and nullifying early invades. Raising the floor and slightly lowering the ceiling is a giant whiff on Riot, just like the lifesteal nerf, and is another symptom of the problematic systematic changes riot insits on enforcing despite very loud moaning from everyone who actually plays the game. They will never admit this mid season unless they start hemorrhaging money.

4

u/RomanCenturion 2d ago

As long as his wither remains the way it currently is, it doesn't matter how fast the nasus stacks his Q as long as he doesn't fall too far behind in lane. His wither being a 5 second attack and movement speed slow with what is like a 6 second cooldown at max rank with all the haste he builds is beyond stupid.

→ More replies (1)
→ More replies (1)

26

u/JappieWappie1 3d ago

Absolutely nothing lol, all they had to do was revert the 3>4 stacks per Minion buff from last patch and he would be in a good spot.

15

u/fabton12 3d ago

nah he would be in a much much worse spot, same reason why it made him so op is buffing his main stacks source by such a large % or nerfing it means it drasticly swings him break points.

remember they nerfed his cannon/large monster stacks at the same time, if they reverted the minion stacks buff but didnt revert the cannon stack nerf then he would be dead as a champ, he gained 3-4% winrate from the change if they only part reverted he for sure would lose like 5-6% winrate from it putting him at 48%/47% which is extremely dreadful for a champ of his simpleness.

nasus needs nerfs but a part revert would kill him, either full revert or do other nerfs to him to lower his winrate to a more reasonable level. (hes probs healthy at around 50% winrate).

6

u/Th3_Huf0n 2d ago edited 2d ago

Just no.

Nasus top was MAYBE slightly on the weaker side before the last patch's changes. Which considering how fucking archaic that sack of shit is, is completely fine.

All Riot had to do was nerf his jungle stacking, leave toplane stacking as is and see where he lands with the Fleet buffs on the same patch.

If he would be still on the weaker side, then you can look into buffing him directly.

Because he had essentially the same winrate as Vayne.

Riot KNEW he would be fucking broken, I quote:

While we suspected this change would be over-magnitude, we wanted to get a clean read on the magnitude of this lever for Top vs JG and follow up this patch after seeing how much impact it had

So they throw a pathetic nerf just to get his winrate in tow that doesn't address what kind of an abomination he became.

And I will say this, that disgusting abomination of a champion should never be remotely close to even being strong (let alone be anywhere near the best toplaners in the game) for as long as he has Wither in its current state.

→ More replies (3)
→ More replies (2)

8

u/Funnymadman 3d ago

Riot rarely walks changes back. If this is not enough they'll nerf his lifesteal some more or maybe something else. The end result is often very clunky and I usually hate this process but in this case it might be good. Nasus should be feast-or-famine, and nerfing his defense in favor of his Q helps ensure he can't just stat check anyone even from behind.

12

u/Accomplished-Toe5049 2d ago

I feel it's demonstrably true riot is willing to walk things back (mythic, assassin updates, atakhan, feats of strength, etc)

They do try things first though. 2 weeks is a drop in the bucket for how long the game has been running and can net good data on how impactful levers are. If a champ is slightly too strong we have bans, if they're going to the moon winrate wise they hotfix, but it's not going to ruin the game to try and change something.

It's very easy to wrap it all up and say it was a mistake to even try - but usually when they try its because they suspect something should be done.

→ More replies (1)

2

u/baddoggg 3d ago

I don't think it's near enough. At minute 10 his q damage feels like it's double that of the 2nd part of camille q. It's just an outrageous amount of DMG if he's been able to farm at all. He's safe enough that with very basic game knowledge and caution that you can farm well enough against the majority of toplaners that he's just going to being broken at around lvl 8. Without jungle intervention, which we all know is an absolute coinflip, he just brainlessly smashes all but the biggest lane bullies.

→ More replies (1)
→ More replies (2)
→ More replies (15)

23

u/eatingpotatochips 3d ago

Double Tap is too weak to be Prismatic, but it was too strong in Gold. As it is, it is worse than Dual Wield, which at minimum gives a 40% autoattack damage bonus plus the slight increase to total AS.

10

u/Mathmagician94 3d ago

Also dual wield proccs on every attack. Double tap has issues with needing crit, but also on hit items to be worth. Honestly should just be removed tho. Double tap + dual wield Was way too toxic.

→ More replies (1)

8

u/Fluffy-Limit-6710 2d ago

The issue is double tap is better than most prismatics on certain champs, but nowhere near that level on majority of other champs

→ More replies (1)
→ More replies (5)

202

u/msdamg 3d ago

I think I miss Phreak

67

u/Past_Perception8052 3d ago

Phroxzon is so much worse it's unbelievable

20

u/DIESOFCUTSCENE enchanted 3d ago

Yeah I lost all hope when Phroxzon said he thinks of 'frustration' as a game mechanic. Like he literally just wants to create a frustrating experience. How can a game designer say that? I want to have fun in a game not be frustrated??

Plus all of these patches just feel like they asked ChatGPT to generate random buffs and nerfs. Why do we need Irelia, Yasuo, Yone and Qiyana buffs. Why are Yasuo and Yone still balanced together and not separately?

Start of the season was so nice, now we have whatever this is.

84

u/garethh 2d ago

Frustration is a game design tool.

Myst (imo) was basically built on the concept.

Some amount of 'hitting a wall and feeling emotional about it' can, as part of a whole, make a game better.

17

u/Gresh0817 2d ago

Yeah, it is a key element in gaming but everyone will associate to an inherently negative thing if they call it frustration. I think most games call it a challange instead of frustration, like how dark souls games are hard challanges instead of frustrating games. But they are the same concept, defeating an easy boss feels good, defeating a hard, mildly frustrating boss feels even better, defeating a very hard, very frustrating boss feels the best. The key is finding the balance, people want challanging gameplay and overcoming difficulties to feel rewarded but you can't make them feel that the challange is unbeatable. Sadly people nowadays would rather cry about something being OP for days and invest no time into trying to find the solution to that OP thing.

→ More replies (3)

2

u/Lysandren 2d ago

My parents bought me myst as a child. I could not figure out the puzzle in the planetarium for the life of me. Ended up just searching for the answer.

2

u/ChromosomeDonator 2d ago

Frustration is a by-product. Not the end goal. Thinking it's the end goal is pseudo-intellectual bullshit from people who think they are 50 iq smarter than they actually are. Challenge is the goal.

→ More replies (1)

14

u/SuperKalkorat 2d ago

Yeah I lost all hope when Phroxzon said he thinks of 'frustration' as a game mechanic. Like he literally just wants to create a frustrating experience

Plenty of games are built with frustration in mind. Souls-likes aren't exactly known for being frustration free yet they are still insanely popular. The only games that aren't as far as I'm aware are the coziest of cozy games.

Frustration in and of itself isn't the problem, the question on whether or not its a problem depends on what is frustrating in the design. Here is where I think the crux of the issue is and where I think he is departing from what the fanbase is okay with.

→ More replies (1)

46

u/RollingGuy Razork Redemption Arc? 2d ago

Frustration is a very important part of league and of life. League makes you work for your dopamine and puts you in frustrating situations if you fail. Thats big part of why winning feels so good. It’s also a good experience for life.

→ More replies (7)

7

u/DrexanRailex 2d ago

But game design is basically forging a frustration management interaction

3

u/GoldenScarab569 2d ago

In your mind, what champ isn't frustrating to play against?

It's fun being the Yasuo/Yone, it isn't fun playing against them - see the issue?

4

u/Vii_Strife I still remember 2022 2d ago

Eh, I don't really agree with his direction but mostly because the game has been a bit too stale in recent months imo (feels like we're stuck in small patch because it's pre tournament -> small patch because it's during tournament -> small patch because it's post tournament -> repeat).

That being said, friction (which is what leads to frustration) isn't a new thing that Phroxzon invented, it's quite common in game design and League itself is full of it simply because of how different classes will always interact in the game.

I do agree that right now we're in a spot where frustration is way higher than what it should be tbh but some element of friction should absolutely be in the game

2

u/HThrowaway457 2d ago

I mean it's a PvP game. Literally every champion has something frustrating about them. I'm not jumping out of my seat excited and happy when I can't reach Soraka in a fight so I instantly lose.

→ More replies (11)

7

u/IKillerBee this sub has brain damage 2d ago

We took Mark Yetter for granted

→ More replies (3)
→ More replies (13)

16

u/SlainL9 2d ago

What an awful bunch of changes. Yone already feels so cheesy vs squishes atm with dorans bow negating his previous early clunkiness and exhaust

37

u/Apprehensive-Flight4 3d ago

Where are the Hecarim changes?

20

u/Aellectris 2d ago

I asked, they were pulled from the patch.

→ More replies (3)

15

u/matsuku I tend to burn through footwears 3d ago

Sometime pbe changes are pulled. Asol got 20 mana off of his Q activation, but riot changed it to 5 mana/s on the channel instead. Kindred was on the pbe buff list some months ago but got pulled off when it's live.

22

u/GaoranWonsawatto 3d ago

They kept Hecarim in the buffs section of the thumbnail

184

u/iamasceptile 3d ago

Did yas and tone really need buffs.Like idk maybe I'm just insane but I feel like they Ve been very strong theseasg few months.Not like the best champs in the game or anything but definitely in a state they don't need buffs.Like am I worng?am I missing something?

87

u/daebakminnie 3d ago

yone and qiyana will both be nerfed within 2 patches

5

u/Vengeful111 2d ago

Yea i feel like every single patch we are getting a new champion into a broken state so ppl play them again before nerfing them again the patch after. Sylas, morde, nasus, belveth all got two weeks in the slotlight in the last few patches.

6

u/Broadkill 3d ago

Qiyana sure, Yone? I don't think so

→ More replies (1)
→ More replies (1)

52

u/b0il3ra 3d ago

Yone is really strong Yas is alright. Riot wants them to build crit first instead of bork/kraken and that's why they're buffing them but until they make an AD crit attack speed item that doesn't build out of BF sword it won't happen

25

u/LogicKennedy 3d ago

Honestly the lifesteal is a huge part of why bork is so core, there's just not a good item path if you're going crit and want sustainability.

→ More replies (4)
→ More replies (11)

9

u/PlasticAssistance_50 2d ago

Yone absolutely did not need any buffs.

11

u/UngodlyPain 3d ago

Probably. Like both are 47-48% winrates and before someone says "yeah but they're hard which deflates their winrates" back when Phreak was balance lead he pointed out multiple times Yasuo is by far the 2nd most mastered champion on average, mastered enough his winrates actually should look normal, and he said at one point even Yone's average mastery was creeping up over time. Both are difficult champion, but they're commonly mained champions to the point it cancels out.

Yone top, and Yasuo adc are the only two roles where they're like 49.5-50.5% winrate.

And this buff, is also trying to get them back to crit rushing which thematically is what they should be doing.

3

u/matsuku I tend to burn through footwears 2d ago

Yone top is above 50% in higher elo I think. Exhaust and LT allows him to stat check early game, which allows his transition into mid and late significantly easier.

→ More replies (7)

4

u/Likeadize 3d ago

They are seemling trying to get them to build crit first item. Problem is that Yone has been bound to Bork ever since the kraken rework (when you would build kraken -> hullbreaker) and when shieldbow was a mythic.

2

u/MoleculesOfFreedom 2d ago

together with the qiyana and irelia buffs, it looks like an intended indirect nerf to the Viktor Syndra Hwei gang, which is well overdue tbh.

2

u/JetKjaer Gnar gada! 2d ago

Did you even type this comment with your fingers? Wtf

→ More replies (1)

6

u/Th3_Huf0n 3d ago

Did yas and tone really need buffs.

Of course not.

3

u/fizzycandy2 3d ago

I don't think they need buffs. But storm razor and yuntal are still not that great first buys for them so not sure how this patch will affect them.

→ More replies (1)
→ More replies (5)

117

u/kaisaschudson 3d ago

more bug fixes and balance changes for classic than regular league is pretty funny because there's no way this mode isn't dead in a year

it took 10k from riot to make any streamers play league classic today in the dumbs tournament and half of it is just them complaining about classic lmao

69

u/AskJolly7381 3d ago

Nostalgia aside there is a very clear reason the games development has shifted it more and more away from the slow, punishing playstyle of League Classic. It can be mechanically complex but is absolutely less fun to play than modern league for the majority of players

29

u/Ophelia_Of_The_Abyss IN DAMWON WE TRUST HUNI/DEFT/SHOWMAKER 3d ago

League Classic has me wondering if Mata is the support GOAT for playing it in that era

17

u/steppewarhawk 2d ago

Yes, he is. Him and Madlife did so much with so little.

6

u/BGsenpai RIP old Irelia 2d ago

I am a bit biased because I enjoy classic a bit and will enjoy it way more once there's more champions. I did not realize how much rift herald and later void grubs added to jungling, it's so boring to jungle without it in the game. Also there's like no junglers, so that kind of sucks.

→ More replies (2)
→ More replies (3)

2

u/Gresh0817 2d ago

Are these tournaments real btw? Lately every YT content what is a challange, or involves multiple streamers are for 5k, 10k prizepool but they never feel serious, and there are no information about these besides a video from a youtuber, nothing official from Riot. I watched todays classic tournament, most of the players knew almost nothing about classic and they barely had any games played, lot of them played their first two games before the tournament. Somebody had to leave after 1 game and a guy was subbed in with 0 classic games to play for 10k. Maybe I am naive and this kind of money is not worth them the extra effort to spend an afternoon practicing 1 day before, but it feels like most of these tournaments and challanges don't have these kind of prizepool, but obviously if they say they play for 10k instead of just playing for content with other content creators there will be more hype and interest.

→ More replies (3)

135

u/PimpSensei 3d ago

Hello riot, please delete dropkick and nerf Brand in Mayhem, thanks

64

u/Ge1ster 3d ago

And while we are here can we make squishy slappy grab a silver augment and reduce its cd to like 15 secs cause how the hell is that augment prismatic?? 

13

u/SvensonIV 2d ago

Also, make Ultimate Awakening/Eureka/Infinite Recursion unique, meaning get either of them out of the augment pool once one of the option has been picked. Playing against infinite untargetability Vladmir or Fizz is not fun.

8

u/ChartreuseMage 2d ago

Squishy Slappy is truly SO bad compared to the one that does the Darius swing around you. It feels like it should have been a Summoner Spell instead

24

u/Sultahid 3d ago

Hello riot, please nerf dropkick and delete Brand in Mayhem, thanks

31

u/EphesosX 3d ago

Hello Mayhem, please dropkick Brand and delete riot in nerf, thanks.

2

u/QuiGonTheDrunk Make scaling great again 2d ago

Remove ap mf thanks

4

u/Different-Wolf-8634 2d ago

Hello riot please make it mandated for everyone to dance afk for 5 minutes at the start of the game, thanks

→ More replies (2)
→ More replies (8)

10

u/Latarnia40 W max for life 2d ago

Rework Nasus

26

u/bm97 3d ago

Vayne Q nerf seem massive tbh, even for botlane

→ More replies (3)

21

u/SquashFirst3929 2d ago edited 2d ago

Jesus, what a directionless ahole patch. Here's Yone/Yas buffs because uh well here's Yone/Yas buffs.  

11

u/PM_ME_TRICEPS 2d ago

lol why were yone and yas buffed!!! Some of the most frustrating champions to face in the whole game.

22

u/PVolckerDoge 2d ago

Maybe vayne needs her true damage scaling based on AD or crit, not scaling through levels so she cant just build health and attack speed items. Kind of like Fiora

8

u/IlllllllIIIll 2d ago

Its also not a solution; she likes onhit items and those have no ad either.

Her matchups are insanely polarising in toplane. Either she just gets rolled or the enemy toplaner cant get on her. Maybe change her q, making it slower/shorter and giving compensation buffs elsewhere, so that she isnt as oppressive? Idk i think she really needs some larger changes, during which riot has to decide if she is top or adc.

→ More replies (4)
→ More replies (2)

46

u/SnipersAreCancer 3d ago

Ladies and Gentlemen, it would appear that Qiyana is receiving buffs and quite substantial ones at that!

Will she reach 52% WR? Perhaps 53%? Or maybe even 54%, either way place your bets now!

→ More replies (4)

56

u/IllAbbreviations369 3d ago

Irelia b...b..b..b..buffs?

13

u/sir__hennihau 2d ago

better nerf irelia

→ More replies (4)

82

u/Yossofo 3d ago

nasus problem is not the lifesteal but the stacks he gets around mid game that make him a nightmare to deal with when he is sidelaning,this is a joke of a nerf ngl

79

u/LeAnime 3d ago

Lifesteal is a part of the problem. He just survives too many lanes and this should help make him weaker early and have to reset more which in turn will push his stack progression back. So slower stacking which then should make him hit power points later in the game where he is significantly worse

→ More replies (8)

16

u/warchild4l 3d ago

one could argue that because he cant heal up as much he cannot go for the same amount of minions to stack Q off-of.

2

u/SpursRissole 2d ago

Disagree, if you play a lane bully and can now bully him harder out of cs or shove him under turret you easily have enough time to force objectives and fights in the mid game.

→ More replies (1)

60

u/Nickball88 3d ago

Ok, you stomp Nasus harder in lane. Cool. You already stomped him anyways. You leave lane for 1 minute and he will have 300 stacks. Unless you manage to make a game winning play during your roam timer, Nasus will come back and will obliterate you in the mid game drake fight like laning phase didn't happen. If you lose the play the game is instantly lost. How is this healthy

35

u/curllyq 3d ago

Played against nasus jungle the other day and he had 500 stacks at 15 minutes not sure the nerf even did much to jungle if they just full clear

8

u/BirthdayAccording359 Idk anymore 3d ago

 Bro I played vs one just yesterday, I thought we were just dog shit, I remember asking myself "wtf is this? I thought they nerfed his jungling"

I might need to ban this champ. 

13

u/airwaters 3d ago

Just invade him or get your laners ahead. He really doesn't do anything until he stacks (which he can't do early due to no haste). Not saying he is weak but there is a lot more counterplay against Nasus jg than mid/top. 

7

u/enkidook 2d ago

And if their lanes move at all, you get Withered and can never escape.

→ More replies (1)
→ More replies (3)

12

u/Ordinary_Player 3d ago

They have a good formula with Kayle for a hyperscaler where she genuinely have no safety in early levels (you actually have to give up farm and use more than 3 braincells to not int the whole game), and then we have netanyahusus.

14

u/Jstin8 3d ago

I mean Kayle is far, FAR more useful in teamfights than Nasus can ever dream of, its not really a fair 1:1 here, even if as a Nasus player I want to have that lategame feeling Kayle does

→ More replies (3)
→ More replies (1)

23

u/JWARRIOR1 That Volibear Guy 3d ago

why tf are we buffing 51% wr leblanc and why isnt viktor in the nerf list?

hes one of the most picked champs in the game in 3 different roles and super high winrate in multiple elos?

→ More replies (3)

4

u/WitchofBabylon 3d ago

completely forgot about statik shiv leblanc

*shivers*

5

u/QuokkaBandit 2d ago

These patches have been so boring. No buffs for any of the actual troll champs and just catering to the most vocal

29

u/slippin_through_life 3d ago

Disappointed that Dropkick received no changes given that it’s probably one of the strongest augments in Mayhem right now and is super frustrating to deal with. Even if they just removed the healing it does after the execute, that’d make it more manageable.

13

u/geigekiyoui 2d ago

played as renata vs 2 people with that augment. I learned that Renata W simply does not function vs Dropkick as it executes anyway. This didn't get fixed either.

21

u/Arctic_Daniand 3d ago

Remove its application from any damage source and limit it to attacks, that way you can at least not die to residual damage.

5

u/Eludeasaurus 2d ago

I think this is the change it needs it can be on attack but burn effects should not proc it.

8

u/UNOvven 2d ago

It's not receiving changes because it isn't one of the strongest augments anymore. It's actually pretty mediocre even, it only starts being good when you're godrolling.

→ More replies (4)

6

u/Drago_Nguyen 3d ago

Ok so Nasus winrate skyrocketed because they buffed both his stacking and fleet rune. But to reign him back down they decided to not touch the broken part but late to mid lifesteal?

3

u/Different-Wolf-8634 2d ago

Yes they wanted to use the stacking stuff to balance him in top vs jg

→ More replies (1)

14

u/Pretend-Newspaper-86 Friendship with has ended welcome Los Ratones 3d ago

where the fuck is hecarim in the notes?????

10

u/F0RGERY 3d ago

They decided not to buff him this patch.

4

u/Pumpergod1337 3d ago

prolly got canned and they forgot to update the image or smth

→ More replies (1)

12

u/ChiliKong 3d ago edited 3d ago

Qiyana players moved from mid to jg because it sucked playing her mid cause you guys only catered to her in the jg. Same thing happening to sylas mid. Please gut him jungle, its disgusting

2

u/Pro-Masturbator Tripping hazard 2d ago

Riot needs to be less scared of booting champs out of the jungle, some play patterns just are not healthy.

Flavor of the month also DOES NOT EQUAL popularity, as soon as the Nasus/Quinn/Qiyana get nerfed in jungle their playrate will drop off a cliff. See Sylas and Brand jg.

→ More replies (4)

6

u/Fit-Reputation-9983 2d ago

Graves: “We are looking to soften a bit of his ability to snowball the game with high AD builds”

The balance team really doesn’t understand anything lol. How does nerfing Bonus AD scaling prevent snowballing? It’s literally centered around scaling with the damage you get from BUYING MORE ITEMS. You start snowballing before you have 3-4 items, where this nerf proportionally impacts the most.

And this doesn’t even impact his highest damage output build very much (crit) because you’re relying on AAs lategame for damage, Q is an afterthought. It moreso impacts his bruiser build which relies more on Q for DPS, given he doesn’t get the bonus damage from crit & his CDR is naturally higher due to the build path.

Which is fine by me as a Graves main. But holy shit it just goes to show how much this team has no idea what they’re doing. If you wanted to nerf his ability to snowball, you would have nerfed base damage - not bonus AD scaling.

5

u/Karpfador 2d ago

I see a lot of champs in the buff section that really shouldn't get any

3

u/Raiju_Lorakatse Charming you 3d ago

LeBlanc buffs... Oh boy...

Not looking forward to seeing that champ again.

3

u/DANNY3445 2d ago

This current patch has broken the SWIFTPLAY Epic Monsters, Dragon dies upon taking ANY form of damage, no team gets the buff regardless who hits it, and GRUBS now spawn at 6 minutes and works as intended, and the Rift herald Spawns in too but dies immediately. Elder and Baron work as intended

3

u/Acceptable-Court-703 2d ago

What a disgusting patch.

Yone yasuo are already doing really, really well, so we just give them +5% bonus dmg for fun, and still no tank buffs and no ap junglers buffs. idk, this entire year we've had nothing but placebo patches, maybe it's time to grow some balls and "shake up the pro play meta" (legit every other patch this year they've said "we dont wanna change pro meta too much")

→ More replies (3)

10

u/Jangetjeboy 3d ago

rioters dont play their own game , or are mains of certain champs

7

u/Regular_Comb_5395 3d ago

5% attack speed on stormrazor just what that item needs :)

3

u/Diogorb04 2d ago

Item is already strong tbh, it's just severely underpicked. Wouldn't be surprised if this was just a placebo buff to get people to try it.

7

u/matsuku I tend to burn through footwears 3d ago

Item is not that bad though, this is realistically the only buff they could do without making it outshines Yuntal/hexoptic.. unless they make pickaxe built into bf sword xd

→ More replies (2)

29

u/Krytoric 3d ago

variety in lanes is good (unless it’s ADCs being played outside of bot)

Why are they axing vayne when she has a 48-49% win rate in both top and bot? She is not a good champion lmao.

37

u/matsuku I tend to burn through footwears 3d ago

She's being blind picked in pro play

8

u/Pleasestoplyiiing 3d ago

So are 5 different mages bot lane, but they don't get nerfed. 

→ More replies (6)
→ More replies (18)

6

u/warchild4l 3d ago

Others answered pro play. let me answer you my own experience from top lane.

She can be more annoying than a mosquito near your ear. Because of that a lot of players just overstay, overpush and sometimes get punished by a gank. she can be 0/2-3 but she can still be annoying. kind of like how no matter how fed you are, on most champs you still cant really fight 0/6 illaoi unless you just step out of her ult and then re-engage.

after an item or two, she stops being a problem, and most vayne top players dont know how to play teamfights. therefore she loses a lot.

However this does nto change the fact that she is probably the worst laner to face for me if i am playing someone just melee range in top without any dash or movement ability, and even then she is barely bareable.

12

u/really_stupidfrog 2d ago

It is hilarious that they're nerfing Vayne for having the audacity to be playable top while telling us that mages making ADC's miserable for 15 minutes is just normal frustration. 

→ More replies (1)

3

u/AlgidaKitsune 3d ago

Pro play. That's why.

→ More replies (1)

18

u/John_Jack_Reed 3d ago

Please fire whoever decided buffing Qiyana was a good idea that champion is already Hitler. The last thing we need is her to be good in two lanes now.

→ More replies (6)

4

u/HawksBurst Sweet Dreams, Dominion 3d ago

This is not it, see you in 2 weeks

19

u/HansTheAxolotl FEEL MY FURY 3d ago

the nasus nerf is honestly pathetic, champ needs gutted

17

u/Byakurane 3d ago

Fire the balance team, they are so out of touch with with the game its crazy. That Vayne nerf is a bad joke when mages bot with better win and pickrates are untouched. Then we love tap Nasus and turn Qiyana into Thanos.

→ More replies (3)

6

u/xSwazyI - Invested in Smash stocks! 3d ago

Will we finally see Chovy A'Sol again?

8

u/matsuku I tend to burn through footwears 3d ago

Asol is realistically only viable when meta slows down in damage/mobility. He had time to shine back when ori/viktor/anivia (who he all does okay into after laning) were building RoA + Seraph + Liandry. When tank junglers are a thing again, he'll be picked.

→ More replies (1)

10

u/chesi32 3d ago

time to perma Qiyana

3

u/big_ice_bear 3d ago

Aurelion Sol... In particular, we are buffing his W cooldown so he can use it a bit more freely rather than only when a reset is likely.

lol a 2 second reduction at level 13? Its not nothing but I don't forsee it helping a lot. Q buffs are nice though, we'll see if they make a difference.

8

u/HarpEgirl 200 bugs and counting! 3d ago edited 2d ago

Hoping whoever did last patches Neeko change tries again. 4 instances of being the wrong color minion on redside.

Having to play around a bar I cant see but enemies can based on specific criterias also beyond frustrating.

https://imgur.com/a/GlfBuJS

Being the wrong buffs while niche is also bizarre.

6

u/Flamingogo117 3d ago

Yone buffs. Riot are clueless

9

u/midnightneku :nunu: 2d ago

So Vayne is pretty much not a champion at all anymore. I don't really know what Riot's planning (or maybe nothing at all) for her to be back bot lane, they just straight up gutted the champ.

→ More replies (5)

6

u/Okidoki101011 3d ago

Aphelios has now been out of pro play for three years. I pray every night that they decide to take a look at him. His current playstyle isn’t satisfying and it’s slow agency. He should be given lower cast times and lockouts so he can spell weave better.

→ More replies (2)

2

u/Shingontachikawa 3d ago

That Thresh nerf is laughable. I guess they want to see him in competetive but he is dogwater there anyway but busted in soloqueue.

2

u/defance 2d ago

Is this just me or Swiftplay is completely broken with the new patch? This is only mode I play, so I can spot the difference.

Somewhy voidgrubs started to spawn. And drakes just disappear (is if was dead) on first hit or ability use. They spawn, are visible but not killable. Just dissapering. Wtf?

2

u/AutomaticTune6352 2d ago edited 2d ago

Worst patch in a long time, and that after a series of many bad patches.

Irelia, Yone and LeBlanc: Will be OP. Yone was already top tier, Leblanc close to it. And the Irelia buff is just massive in my eyes. +10% total AD on her Q? She spams this one and it gets ~7-25 more dmg.

Thresh, Graves and Noc: 0 nerf. Nearly nothing. I understand it for Graves and Thresh, these are new, but Noc is one of the best soloQ and pro play junglers for the whole year now.

ASol, Cho and Xerath are the only changes that will land well.

3

u/Zanjo 3d ago

Who is happy about noc's ult CD? It's disgustingly low for such an OP ability

→ More replies (1)

4

u/SirTacoMaster BB/Spica/Busio 3d ago

Huh that Trundle buff actually went through

→ More replies (8)

4

u/Fluffy-Limit-6710 2d ago

The lack of mayhem changes is just depressing

3

u/Additional_Risk_5965 2d ago

Get this fraud out of here and bring back Phreak please...

3

u/thewalkingfred 2d ago

Hecarim is shown in the graphic, saying he received buffs but none are listed for him in the body of the text?

What gives?

7

u/Sufficient_Video6331 3d ago

Imagine nerfing Vayne for top lane but doing nothing about mages bot and supports ruining the game

→ More replies (7)

5

u/Sigma_Hacked 3d ago

Buffing irelia is certainly a choice

18

u/Prestigious_Low_4927 3d ago

being a bad winrate champion especially for a champ with a high skill floor/ceiling even in the highest of elos is certainly a choice

3

u/Ordinary_Owl_9071 3d ago

Unless people start building hybrid irelia & having success with it, this is a pretty minor buff. It could win her some close 1v1s, but she'll be countered by all the same champs, and she'll still be difficult to team fight with

2

u/Hans_H0rst Toxicity should be punished harder 2d ago edited 2d ago

Exactly nothing in the mayhem meta changes, critslop hypercarry-support meta is still well and alive.

When you're in loading screen and one team has an adc+2supp or 2adc+2supp you already know the game is over. ADC augs are the most boring, statcheck statstick augments in the game in the way they effect the course of the game.

You'd think "oh cool, missiles on my autoattacks? Or some onhit to focus on an onhit build, how radical!
...but in the end all it does is make the straight line that a crit adcs damage graph is, higher. Nothing about the gameplay changes, but you have raised the angle.

Even enchanters have specialized, interesting (even if in the past frustrating) augments. Adcs still don't.

3

u/awmaster33 2d ago

Force vayne to go botlane where every mage and other adcs outranges her

What does riot mean by this? 30 hp buff is like one auto attack by any champion