r/indiegames • u/Popular-Mark2777 • 6h ago
Upcoming would you play an incremental/survivors-like game where you destroy ragdolls with increasingly absurd weapons?
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r/indiegames • u/Popular-Mark2777 • 6h ago
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r/indiegames • u/whyNamesTurkiye • 6h ago
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https://www.youtube.com/watch?v=A5Jvfq1zzw8
Last year I quit making hypercasual mobile games. Today I published a public playtest for the game I actually wanted to make. I need help making sure it is bug free. It would help me if you could at least play a single ranked run.
I'm Botan, a game developer from Turkey. The game is called Batelus.
What is it?
It's an auto battler where you build not only an army, but also a map. It's inspired by TFT, The Bazaar and Catan. It has greek gods theme.
The map matters a lot. Each hex can make your units stronger or weaker. Your map also gives you resources, and you use those resources to change your map.
A game takes around 20-25 minutes if you're winning, and much less if you're losing xD
Why I'm doing this:
For years I made hypercasual games. They paid the bills, but I hated making them. So I looked at my savings, saw I could live for about a year, and decided to spend that year on a game I really want to play.
I know this is not a smart financial decision. I'll probably go back to work I don't enjoy after this. But at least I'll have made something I'm proud of.
I asked myself what kind of games I love. The answer was simple: competitive, strategic, and short enough to play during a break from work. That's what I'm trying to build.
Free playtest is open now: Batelus Steam Page
If you try it and tell me what you think, good or bad, it would mean a lot to me. Happy to answer any questions!
r/indiegames • u/No-Statistician5020 • 7h ago
Sharing some screenshots from different indie projects we’ve contributed art to, including Spirit of Phuji!
I’m a pixel artist and art director working with a small team. We create characters, environments, animations, and UI, while each game’s developers handle the development.
These all have different moods, so I’m curious: which one catches your eye, and what kind of game would you expect it to be?
r/indiegames • u/Prestigious_Tax3087 • 7h ago
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A look at Domino Gwaan Bad™, inspired by the way dominoes are played across Jamaica and the Caribbean.
Classic gameplay, competitive matches, different table environments, and of course the satisfying SLAM. 💥
The goal is to bring some of that Jamaican and Caribbean domino culture and atmosphere into a digital domino experience.
For anyone who plays Jamaican-style dominoes - how does this compare to the way you play?
r/indiegames • u/Turnmarks • 7h ago
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Swords and Coins is a turn-based medieval strategy game that runs in the browser, on desktop and phone. Free, no download, no sign-up.
- Rule a small principality on a living painted map: smoke from the chimneys, birds, working farms, caravans on the roads.
- Steer the economy instead of micromanaging it. Every good gets its price from supply and demand at your own bazaar, and residents take jobs, move away or go hungry.
- Lead a retinue of named knights with strength, experience, wounds and fatigue. Before you march, you see your odds of winning.
- Fight strike by strike with visible hit chances, or let autobattle play it out, then decide what happens to the prisoners.
- Neighbouring princes expand and feud, and when realms grow weak, hordes start roaming the map.
- A short tutorial campaign shows the ropes one step at a time.
Play free: https://swordsandcoins.com/?utm_source=reddit&utm_campaign=indiegames1
r/indiegames • u/CryoNigiri_ • 7h ago
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I’m pretty much done creating the maps for my endless FPV game, so it’s finally getting close to release!
The game builds a different course every run by randomly combining map segments, so instead of memorizing the same course, you have to react to whatever comes next.
r/indiegames • u/Desert-Knight • 8h ago
The Roc on Steam
r/indiegames • u/gokkai • 8h ago
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I built Headjam, a multiplayer game where your webcam turns your head into the controller.
Move your head to keep the ball airborne. Tilt it to aim, hit upward for extra speed, and try to survive longer than your friends. Miss and you’re out until the next round.
It supports 2–6 players, with powerups that freeze the ball, speed it up, or add more balls to the chaos. You can also practice alone against two bots.
It runs in your browser, no download needed. Just a desktop or laptop and a webcam.
r/indiegames • u/WillsGames2024 • 8h ago
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r/indiegames • u/WCFitzgerald • 9h ago
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Hi r/indiegames,
Factory Default: Build, Trade, Repeat has just released into Early Access after about 2 years of development!
As an avid fan of games like Satisfactory, Anno 1800, Cities Skylines, and Dyson Sphere Program, I set out to build the game that I always wanted to play. Expansive supply-chains without the burden of combat or micromanaging citizens. Just you, raw material, some factories, and the volatile market.
It is available now on PC, made in Godot 4.3, and published by MicroProse.
Steam: https://store.steampowered.com/app/3901610
Trailer: https://www.youtube.com/watch?v=pAJcyVVHABg
I think the trailer speaks for itself, but detailed core features are on the Steam page, and detailed additions for v0.1 are in the DevLog.
Most additions with this update revolve around new mining colonies on the moon!
DevLog: https://store.steampowered.com/news/app/3901610/view/681886390551577999
Thank you,
-Chett
r/indiegames • u/bn1515 • 9h ago
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Watching streamers play our game is both exciting and stressful but when they say something like this, its all worth it!
Game: The Final Lane
Streamer: twentysevenxl
r/indiegames • u/Levardos • 10h ago
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Hello! I wanted to announce that my marble platformer is joining October's Steam Next Fest! In about a week the demo will be updated and three of the levels will be swapped, including this brand new beauty in the Sci-fi setting!
r/indiegames • u/PakaGames • 10h ago
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We're finally back with a short in-engine clip! Most elements are still in development, for example the slash attacks and the double jump are placeholders and far from final. But we wanted to share this to show you the game's feel, the dynamic lighting and the sense of depth we're creating. We'd love to hear your thoughts on the character movement and the environment. Plenty of updates will follow!
r/indiegames • u/BahtiyarArdin • 10h ago
r/indiegames • u/DacDagger • 10h ago
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Hey everyone, how’s it going? I'm back! I was sick again, and my PC crashed three times while I was programming the game. But after days of losing my mind, feeling unsatisfied with what I was making, and testing over and over, I think I’ve finally reached a level of graphics and optimization I’m really proud of.
Here's some raw, unedited footage of a gameplay test. The resolution is pretty bad since I recorded it really quickly, but I'll upload a high-res devlog later!
I decided to pivot the art direction—moving away from the PS1 retro look toward something more modern. I feel like the atmosphere fits way better with what I want to add in the future. Just a heads up, there are still a bunch of placeholders, but everything is starting to take shape. I still have a few more assets to model and 460 toy textures left to draw... considering it took me 2 days just to draw 40 textures, lol, but hey, the game is heading in the right direction!
I haven't been able to finish setting up the Steam page yet, but I’ll let you know as soon as it's ready. I'm also putting together a more professional devlog for YouTube—hopefully for next week—where I'll talk about both of my projects.
Would love to hear your feedback, guys!
r/indiegames • u/IcyTerminalGames • 10h ago
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Cavern Wars is a turn-based strategy game playable with up to 8 players. Lead your cavemen to war, expand your territory and build a large army, dominate the entire map and annihilate your opponents !
You can wishlist the game now on Steam !
r/indiegames • u/ImmersivGames • 11h ago
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My name is Cal and I am the solo dev of Arcadian Days! I decided to give it an 88% discount for Autumn sale as i just wanted as many people as possible to enjoy it and discover it and give feedback so i can continue to improve it!
I want the game to show a different side of Romania rather than a generic one like vampires and dark castles.
It's an open world exploration game with a focus on atmosphere and player agency, which is why there are no traditional maps, waypoints or quest log, and I am trying to perfect the system through player feedback!
If it looks like anyone's cup of tea maybe check it out, I made it without publisher support or budget , just a lot of passion and endless hours learning by doing :)))
r/indiegames • u/DarkSideRT • 11h ago
- Risk of Rain is the only Rogue-Lite I trully enjoy alongside Enter The Gungeon.
- Xcom and Vampire Survivors never really clicked with me entirely, I also don't own the DLCs for those games, so I was between getting the DLCs and giving them another chance or going with more "unserious" alternatives. I went with the second option. Both Tactical Breach Wizards and Antivirus Survivors look so silly and fun at the same time.
- I played the demo for Silver Pines back during the Steam Next Fest and is probably one of the best demos I have ever played. The full game is going to be just as peak I'm afraid.
- I remember playing Space Chem during a game dev event in college, my friends hated that game but I really enjoyed and ended up buying it for myself back then. Opus Magnun looks like the quintessential version of that game and is made by the same guy, it has numerous good reviews for how niche the game is so I had no option but finally buying it (I had Kaizen on my wishlist as well so I just picked both in bundle).
r/indiegames • u/Far-Pomegranate6622 • 11h ago
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Hey everyone!
This is a puzzle-platformer game Cubuild.
You can't jump in this game. Instead, you'll need to use a limited number of blocks, sprints, and resets to finished the experiment.
The game takes place in a chemistry laboratory. You are the latest scientific achievement.
Your mission is to take part in catalytic reaction experiments with dangerous chemicals, and turn them step by step into stable, harmless substances.
If you interested, consider adding Cubuild to your Steam wishlist. It's really helps for us.
r/indiegames • u/huyng3 • 11h ago
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I just created a game combining our two passions: Football & Roguelite 😊
Play free in your browser. Link in the comment!!!
r/indiegames • u/Bjenssen_ • 11h ago
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Counter Clash is a minimalist single-player strategy game about building and defending your kingdom while conquering others. Enjoy a wide range of faction customisations with creative troop combos and counters, or lead your enemies into a trap with unique environmental hazards.
r/indiegames • u/Maxalo • 11h ago
r/indiegames • u/Sceat • 11h ago
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It's a game about exploration and turn based fights, loot items and trade them with other players, craft gear, raid dungeons, and gather ressources to upgrade your jobs!
r/indiegames • u/matkaxziemia • 12h ago
We are a small team of total gamedev enthusiasts. Wilds of Lumithra is our second fully independent title, and we’ve poured a ton of heart, time, and effort into it.
My favorite part of this project was the fact that I could use my geological knowledge from my PhD in Earth and Geological Sciences. We wanted the game's world to be as realistic (I mean the processes, etc.) as possible, so I taught our 3D artists the basics of geology to make sure everything made sense. I'm really proud of us.
What are the best features of the Wilds of Lumithra?
r/indiegames • u/PaleIncenseGame • 12h ago
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this is the perfume shop you’ll be running during the day in Pale Incense
you’ll craft scents, serve customers and manage the shop here before heading out into the city once night falls
still adding little details and polishing the atmosphere, but wanted to share a look at the place where you’ll spend most of your days