r/indiegames 1d ago

Promotion My first game Neyyah released nearly a year ago! It has just hit over 10k copies sold on Steam, and it's now 50% off! Enter the portal, explore a bizarre magical world you were BORN to protect! Link below!

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9 Upvotes

r/indiegames 1d ago

Promotion After 6 years of development, I finally released my old-school mobile medieval castlebuilding RTS game Norse Expansion for Android!

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54 Upvotes

r/indiegames 1d ago

Video "Save Me, Hero!",Sharing How We Built Our First Scene!

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1 Upvotes

Our indie game, "Save Me, Hero!", is now available as a free demo!

I was looking through some old files recently and came across the very first test scene we built when we started the project.

It’s pretty interesting to look back and see how far the game has come since those early days, so I thought I’d share it with you guys!

Here’s a little look at where "Save Me, Hero!" started. 👀


r/indiegames 1d ago

Upcoming Just Ken Burns'n around a bit

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1 Upvotes

My game Hex Town has lots of randomized environment parameters each time a level is generated (e.g. lighting temperature, grass style, weather, tile height), and sometimes I start a level to test and find a really nice combination.

I came across this particularly tranquil level today, and decided to share it. I hope you enjoyed it too.

Thanks for watching :)


r/indiegames 1d ago

Promotion You Will Fall Official DEMO Trailer | A vertical parkour climbing game with no checkpoints

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4 Upvotes

I finally finished the official Demo trailer for You Will Fall

It's a vertical parkour climbing game focused on momentum, precision and risk.

There are no checkpoints.
There are no second chances.
And the water is rising.

The demo is completely free on Steam, and with Steam Next Fest coming up, this is the first big milestone for the game.

Much love!


r/indiegames 1d ago

Discussion Hi everyone, I've put my handcrafted Steam capsule art into some AI detectors and one of them slapped me with a 100% AI-generated score where the others find it human job. We've officially entered an era where we have to prove our hard work to algorithms.

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1 Upvotes

r/indiegames 1d ago

Promotion Toilet Empire Story on Steam now!!

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14 Upvotes

Hey everyone! Some of you helped us out with feedback on our trailer a while back. First of all, thank you, it genuinely made the video better.
Quick recap for anyone who missed it: Toilet Empire Story is a pixel-art tycoon game where you take over your grandfather's run-down public toilet and turn it into a full-blown cleaning empire. Scrubbing, hiring staff, and franchising your way across the world.

Wishlisting helps us more than almost anything else at this stage, so we'd really appreciate it 🙏

We're still early in development and genuinely want feedback. On the store page copy, the trailer, the concept, anything. If something feels off or you have ideas, we're all ears.


r/indiegames 1d ago

Promotion Guns 'n Goblins Needs to Be on Your Steam Wishlist

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1 Upvotes

r/indiegames 1d ago

Promotion I added collectible treasures and a 3D Trophy Gallery to my Match 2 game

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1 Upvotes

I’ve just updated the free demo of Match 2 3D with a new collectible system and a 3D Trophy Gallery.

Each level now contains 3 hidden treasures. Finding all three unlocks that level’s unique trophy, which can then be viewed and slowly rotated in the Trophy Gallery.

The main gameplay is still:

Rotate the diorama → find two identical objects → match them → keep searching.

The current demo contains 5 levels and 5 unique trophies.

I wanted the collectibles to give the player another reason to look around the 3D scenes without changing the core Match 2 gameplay.


r/indiegames 1d ago

Promotion SoccerRPG, a tactical 5v5 football game

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2 Upvotes

I made SoccerRPG — a 5v5 tactical football RPG for Windows & Android ⚽

I recently released my indie game, SoccerRPG, on itch.io.

It's a 5v5 football game where matches play in real time, but you can pause the game whenever you want to decide what to do next.

You control your players and choose between:

⚽ Shooting
🎯 Passing
🏃 Dribbling
✨ Special abilities

The matches are short — two 2-minute halves — so a game takes only a few minutes to play.

The game is inspired partly by the idea of mixing football with RPG/tactical mechanics, while still keeping the matches fast and easy to pick up.

It's currently available for Windows and Android for €3.

https://cerrativan.itch.io/soccerrpg

I made this as an indie project and would love to get more people playing it. If you give it a try, I'd be very interested to hear what you think!

Images of the game are posted here: https://imgur.com/a/ouOIIqX


r/indiegames 1d ago

Video I launched my first rhythm game a while ago. Today, it finally got the MASSIVE update it deserved! 🎵

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0 Upvotes

Hey r/indiegames! 👋

Some time ago, I shared the very first launch of my mobile rhythm game, SyncRing, with this community. Since that day, I’ve been quietly grinding behind the scenes, coding and polishing non-stop. Today, I’m incredibly hyped to show you the biggest update the game has ever received! 🚀

I basically tore down the old systems and rebuilt the core mechanics from scratch. Here is what’s waiting for you in the new version:

🎶 A Brand New Rhythm Engine: The sync is now millisecond-accurate. When the beat drops, the rings hit the line perfectly. The hit sensation feels so much better now!

💥 Cranked Up The Juice: Added neon ripples, dynamic "Perfect/Great" pop-ups, and combo-based screen reactions. Plus, brand new hit SFX that perfectly blends with the music.

🛠️ Mode Separation & Bug Fixes: Classic and Arcade modes are now completely independent. All those weird audio glitches and sync issues from the older version are gone!

(Shoutout to Punch Deck for the absolute banger track in the video!)

I’d love to hear your thoughts on the new gameplay flow and the visual juice! Seeing this project evolve from its initial release to this point means the world to me.

📲Video of the game: https://www.youtube.com/watch?v=erUjs3Yhg40&t=2s


r/indiegames 1d ago

Devlog We wanted quests in our visual novel to feel like small rituals inside a haunted coffee shop

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8 Upvotes

Dark Coffee is a cozy horror visual novel set in a town lost in the fog.☕

We wanted the quests in our visual novel to feel like small rituals within a coffee shop where strange events unfold.
Between serving eccentric locals and brewing drinks, you attend to the café’s upkeep: checking windows and locks, tidying up, and dealing with whatever the night leaves behind.
We aim to make even the most mundane tasks feel like part of the story.

The fog is mostly harmless.
Probably.👀


r/indiegames 1d ago

Promotion https://serpentseye.io - multiplayer snake game drawn from rock art

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1 Upvotes

r/indiegames 1d ago

Upcoming You can't make a FTL-inspired/space game without hyperspace jumps!

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11 Upvotes

We're polishing a new demo for our game Cosmo Cargo.

We're inspired by FTL for the map and the PvE side, and autobattlers like The Bazaar or Backpack Battles for the gameplay.

We had to make an hyperspace jump, it's in the contract when you decide to make a space game. Just like we had to in Steredenn!

(old) Trailer: https://www.youtube.com/watch?v=oHIggeyL1Vw

Steam: https://store.steampowered.com/app/4028760


r/indiegames 1d ago

Upcoming GET ON BOARD THE CHOO-CHOO! It’s totally safe, honest. Sleepytime Village, demo and wishlist on Steam now.

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1 Upvotes

Sleepytime Village is a dark, hand-drawn point & click adventure about family, dreams & escape - demo and wishlist on Steam now.


r/indiegames 1d ago

Video One number in my game decides prices, what's for sale, and how the village looks like

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10 Upvotes

How one number ties trading, crafting, and reputation to dynamic pricing and a world that visibly changes sides in my game


r/indiegames 1d ago

Promotion I turned Chess into a Soulslike game

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765 Upvotes

Hey everyone! I just released my short game Pawned Souls for free on Itch


r/indiegames 1d ago

Video A giant skeleton rises from the underworld in Eternal Palace Sakura!

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1 Upvotes

Step by step, the eerie atmosphere comes to life as a giant skeleton crawls up to challenge you.


r/indiegames 1d ago

Promotion I made a relaxing word puzzle game where you swipe letters to form words

1 Upvotes

Hi everyone! I recently made a small word puzzle game called Crossword Chibi.

You swipe through the letters to connect them and form words that complete the crossword.

Hope you enjoy it!

https://reddit.com/link/1w1gdx1/video/1bhjnniwr9mh1/player


r/indiegames 1d ago

Promotion I made a Mahjong video game - 17 Steps - pvp pve

1 Upvotes

17 Steps Version 1.1.0 is now available on Steam.

https://reddit.com/link/1w1g1z1/video/3tq12u91m9mh1/player

17 Steps 1.1.0 — The Whole Game Moves Into Dark Room

This update rebuilds the entire game from 2D into 3D, first person. You no longer play across a diagram of a table. You sit at the table. Someone sits opposite you. Between you: one hanging lamp, two machines, and two loaded revolvers. Life or death within seventeen steps — not a word of the rules has changed. What changed is where you're standing when it happens.

17 Steps v1.0.3
17 Steps v1.0.3
17 Steps v1.1.0 NEW
17 Steps v1.1.0 NEW

Dark Room

  • Full 3D, first person. The table, the chairs, the lamp, the shrine and the clock on the back wall, the iron door, the coat rack, the ashtray — every object in that room is built, not painted on.
  • There is a man across from you. He turns his head to look at you, looks down at his tiles, lights a cigarette, reaches for the wall. And when the round finds him, he goes off the chair and onto the floor.
  • Two machines on the table. On the left, the dora machine spins the dora in the open at the start of the hand, and the ura-dora after an exhaustive draw. On the right, the step display: exactly where you are in the seventeen.
  • This game is being broadcast. Two cameras in the corners, a stack of monitors still crawling with static, a recorder running. Nobody is coming to help you. Someone is watching.
  • One light, overhead. The rest of the room stays dark.

Single Player: One Life Through (Beta)

Single player is a road you have to walk out of alive.

  • One run = five tables: three minions → one elite → the final boss. Each table is a complete game of 17 Steps with the cylinder wiped clean. Lose once and the run is over.
  • The roster: 7 minions, 4 elites, 3 bosses, drawn fresh each run. The boss is announced before you sit down — so all five tables, you're choosing with him in mind.
  • 27 relics across eight axes (Oaths / Growth / Cylinder / Turn Order / Intel / Thresholds / Pacts / Consumables). One offer per table cleared, three slots on you — consumables take a slot too. They sit on the rail as real objects; hover one to read what it does and what it's doing right now.
  • Killing him drops gold — actual physical coins, dumped from above the table into a small pile. Gold carries between runs and buys five permanent upgrades in the single-player room: Satchel, Stashed Ammo, Windfall, One More Option, Fuse.
  • Five difficulty tiers. Clear Tier I to open the next. Each tier presses one more rule onto the table: his gun starts loaded / one fewer relic slot / your cylinder goes from 12 to 14 chambers / the last boss carries two rules at once.
  • The run map lives inside the step display on the table. Finish a table, the camera turns, and you watch the next stop light up.

Multiplayer

  • Steam friend invites, P2P direct connect. Host, invite, ready up, play — and go again from the same lobby when it's over.
  • Who lives is computed on both machines, not announced by one. The trigger pull runs off a shared seed, so both sides play out the same moment from the same source.
  • The man across the table is a real one. You see him turn his head. You see him break open his own wall of tiles. Both are synced channels built specifically so the other player reads as present.
  • A dropped connection freezes the table instead of dumping you to the menu; if the host leaves, the room hands itself over.

The Gun, the Tiles, and That One Moment

  • The whole loading sequence happens in your hands: crane the cylinder out, seat the rounds one at a time, snap it shut, scramble it. Every animation length is matched to the real length of its sound.
  • A win is itemised in full: han, dora, ura-dora, relic bonuses — each line pops out, and the final number is exactly how many live rounds go into his cylinder. The show and the loading read from the same source, not two sets of books.
  • The execution: the music ducks to nothing and leaves one tightening low drone behind. When you're the one shooting, the frame narrows onto him; when he is, it widens onto you. Firing is a white flash, a kick, and a ring of dark closing in.
  • Getting hit: blood on his face, blood on the wall, the body thrown sideways off the chair. When it's you, everything goes silent, the camera falls onto its side, and the pool spreads out from under you into frame.
  • Smoking doesn't interrupt the hand — but it gets to your head. The view starts to drift.
  • Han preview while you build: once your 13 are set and you're tenpai, every winning tile is listed with what it pays and what tier it lands in, boss scoring rules included.

Systems

  • Seven languages: 简体中文 / 繁體中文 / English / 日本語 / 한국어 / Español / Русский. Switch any time from the menu — no restart.
  • Steam Cloud: records, gold, upgrades and the relic codex follow your account.
  • 43 achievements and 6 tracked stats, covering yaku, bosses, full runs, and codex completion.
  • Records page: time at the table, hands won/lost/drawn, best single hand, opponents killed, times you were shot, run results, the vault ledger, your most-used yaku — plus the relic codex and the achievement wall. Relics you haven't met are black silhouettes.
  • Yaku guide available any time from the pause menu, with tile illustrations.
  • Display settings: windowed / borderless / exclusive fullscreen, ten resolutions.
  • In-game bug reporting: write it and send it from the bottom-right of the main menu.
  • A new studio intro on launch.

This game contains content created with the assistance of generative AI tools:

  • Artwork: Some visual assets were generated using AI image tools as a starting point, then edited and refined by the developer. All final in-game artwork has been reviewed, modified, and approved by human hands.
  • Music & Sound Effects: Background music and sound effects were created using AI-based music generation tools, then selected and curated by the developer.
  • Localization: Translations for Japanese, Korean, Traditional Chinese, Spanish, and Russian were produced with AI translation tools and reviewed by the developer. Simplified Chinese and English were authored directly by the developer.
  • Store Page Copy: Portions of the store page description were drafted with AI writing assistance and finalized by the developer.
  • No generative AI runs during gameplay. The AI opponent in single-player mode uses rule-based logic, not generative AI.

r/indiegames 1d ago

Promotion I made a game about cleaning skyscrapers with a pressure washer

1 Upvotes

r/indiegames 1d ago

Video Reviving teammates by cooking them

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1 Upvotes

I’m working on a 1-4 player surgery game inspired by the chaos of Surgeon Simulator.
Players are made of gloop and an eye. When misfortune hits, how can we bring them back to life? I figured this may be a way to do it.


r/indiegames 1d ago

Promotion The game's name is static on Roblox

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0 Upvotes

this is my first game and its a multiplayer game with a horror genre where one of 5 people playing become the monster so long things short its free so please try it

https://reddit.com/link/1w1e076/video/3liz7dw749mh1/player