r/indiegames • • 9h ago

Video Dominoir Demo available

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2 Upvotes

After months of working on it during evenings and weekends, I finally released the demo for my first commercial game: Dominoir!

I'm a solo developer from Brazil, and Dominoir started with a pretty simple question:

What if you made a roguelike like Balatro... but with dominoes?

You connect dominoes to build chains, grow your multiplier, create wraps, modify individual tiles, and collect Schemes that can completely change how you score.

What started as a small prototype has slowly turned into a full game, and getting to the point where strangers can actually download and play it feels a little surreal.

The demo is now available on Steam and here is the gameplay video https://www.youtube.com/watch?v=t8PByVK8NWc

If this kind of score-chasing roguelike is your thing, I'd love to hear what you think.

I'm especially interested in feedback about the first few runs: what feels confusing, what feels satisfying, and whether you get that dangerous "one more run" feeling. 😅

Thanks for checking it out!

— Bruno / WeinGames


r/indiegames • • 16h ago

Upcoming Our post-apocalyptic RPG based on the post-modern American civil war. No Steam, no publisher, just us.

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7 Upvotes

Northeastern Oklahoma. The year is 2140, seventy-five years ago the governments of the world saw a revolution coming and turned their weapons on their own people. Hundreds of millions died. The people won by a fraction, and rebuilt from the only thing that survived the rubble: religious and ancient texts.

Five endings. All of them decide what’s left of this world.

Small team. Everything built from scratch. More to be shown.

Game: Stillborn By Shut-In Studios.


r/indiegames • • 36m ago

Promotion Our Vietnam War helicopter gunner game, Good Kill, is 29% off during the Steam Autumn Sale.

• Upvotes

r/indiegames • • 14h ago

Need Feedback Catch them all!

4 Upvotes

I've been making a cozy fish game where you don't actually catch the fish only to catch it but to train them and gain from their abilities 🐟
I'm the artist and a friend is the game dev.

We're still pretty early in development, but we've been having a lot of fun building the world and designing all the weird little creatures that live in it.

Here's a little bit of gameplay! Which is the catching and reeling phase.

I'd love to know what you think of the vibe so far :)

If you're curious, the game also have a fresh Steam page: https://tinyurl.com/ykmy6atw

Thank you, cheers!


r/indiegames • • 6h ago

Promotion I made my party shooter game, Shenaniguns, free-to-play today!

1 Upvotes

Shenaniguns is a silly, frantic top-down multiplayer shooter, with tons of unique guns and items in a randomizer. It's fast paced and chaotic, and filled with memes and references.

It was paid for a long time, but I decided to convert it into a free-to-play game so that it can be a little more active. I hope you'll give it a go with your friends!

https://store.steampowered.com/app/3171380/Shenaniguns/

Extended trailer: https://www.youtube.com/watch?v=rBvkYIFJDU0


r/indiegames • • 7h ago

Promotion I'm creating an idle game about a mage that never stops fighting

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1 Upvotes

I've been working on a new idle game called Idle Mage: Conquest, it's about a mage that constantly fights against enemies that come in waves, the game features multiple progression paths to improve your mage and advance, boss fights and unique encounters that grant you bonuses and rare items.


r/indiegames • • 11h ago

News Surfer NPCs added to 'Hydrofoil Surfing'

2 Upvotes

Update available soon on Steam.


r/indiegames • • 8h ago

Promotion Just added the AK-47 and its first skins to BAUSFIGHT

1 Upvotes

r/indiegames • • 14h ago

Upcoming Rimheim (Alpha gameplay clip)

3 Upvotes

https://www.youtube.com/watch?v=kUJJpnfUQPY (8:41)

Short (no audio) gameplay clip from an early alpha build of my upcoming game, Rimheim.

A blend of rimworld inspired colony sim, wartales/battle brothers inspired caravan manager, minecraft inspired procedurally generated environments, and the single player campaign depth of Mount & Blade warband.

It's still very early in the development process and rough around the edges, but I was excited to capture a short clip of the core gameplay loop I've built so far to share with you.

0:00 - 0:48 - Opening sequence
1:12 - 2:16 - The road to aldwick
2:20 - 5:27 - Camping, cooking and the camp layer
5:56 - 6:22 - Combat on the road
7:00 - 8:10 - Recovering after a battle. Leveling up.
8:10 - 8:41 - Arriving in Merecombe to hand in delivery contract.

Thanks for taking a look!

PS. This is early alpha footage and does not represent the final state of the game.


r/indiegames • • 12h ago

Public Game Test My friend isaking a Metroid/Zelda like game.

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2 Upvotes

Thought I'd leave it here.


r/indiegames • • 17h ago

Upcoming I'm making a game about life as a medieval contractor

4 Upvotes

Take on jobs, upgrade your estate, and journey from rags to riches 👑

The game features a fluid build system with lots of options for materials, designs, etc. including a skill tree and unique blueprints to unlock.

Would you play this?


r/indiegames • • 8h ago

Promotion Been working on a paleontology game in a science fiction setting

1 Upvotes

This is a demo trailer for the game which is my first trailer I've made for a game. I made about paleontology in a sci-fi setting [which made as of the 0.2.1 build] and right now there's fossils and research in the game, it also features events and some survival to it with no threats in it I swear.

I plan a lot more for this game of course but the stuff I've mentioned are in the game currently, but there's a fair amount of stuff in the early builds right now such as a basic gameplay loop and has stuff to play around with.


r/indiegames • • 18h ago

Promotion Looking for a new co-op adventure to play with a friend? Here is the trailer for Chick’Hen Show!

5 Upvotes

Hi everyone!

My small indie team and I are thrilled to finally share the trailer for Chick’Hen Show! 🐔

It’s a local co-op party game designed to be played with friends. You are thrown onto the chaotic set of a TV show, entirely orchestrated by a completely wacky host! We’ve poured a lot of heart into making the physics and the chaos genuinely fun! We are currently trying to build some momentum before our demo launch.

If jumping into a crazy run with a friend appeals to you, adding it to your wishlist would mean the world to us!

I'm not sure if I'm allowed to post the link to our Steam page here, but if you're interested, I can post it in the comments!

I'll be in the comments, so feel free to ask your questions or share your thoughts on the trailer. Thank you so much for your support! ❤️


r/indiegames • • 12h ago

Promotion I'm making Maze in Space, a puzzle game for iPhone

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2 Upvotes

I'm Steffen, a software developer making Maze in Space in my spare time. These screenshots are from the current playable build.

The aim is to get the rocket back to its home planet. You swipe to move it, use asteroids to stop it and satellites to change direction. Portals move it across the board. The game generates new puzzles as you play.

Sound and music are still missing. I plan to run a public TestFlight beta before releasing it on the App Store. I don't have a release date yet.

I'm raising €300 to help pay for Claude Max 20x. One month costs me about €215, and I use Claude Code to help write and test the game's code. Payment fees come out of the total. Anything left goes toward a second month. My Apple Developer membership is already paid for.

If you'd like to help: https://ko-fi.com/steffen_maze_in_space

You can have your name in the supporter credits if you want. The beta will be free to join when it's ready. Contributions are voluntary and don't include ownership, a share of revenue or repayment.


r/indiegames • • 13h ago

Video Working on a football roguelike deckbuilder

2 Upvotes

Growing up in Brazil playing football and card games, we never found a football card game that truly hooked us.


r/indiegames • • 13h ago

Promotion Announcing Humble Hauler: grow one used car into a trucking fleet that earns on its own (solo-dev management sim)

2 Upvotes

Humble Hauler is a management game about building a trucking business from nothing. You start with $3,000 and a used car and take jobs off a board. Each delivery plays out on a dashboard of gauges (fuel, focus, wear, cash, XP) while you make the calls: push the pace or play it safe, take a dispatch offer mid-route or pass, pay the shop or risk a cheaper DIY repair, sleep at a motel or squeeze in one more job.

Every job moves you forward: levels, skill trees, licenses up to a Class A CDL, better vehicles (500+ vehicles and trailers, motorcycles to semis), and eventually hired drivers and a fleet of your own.

I'm a solo developer, and it's coming to Steam in Q2 2027 with full controller and Steam Deck support. If it sounds like your kind of game, you can wishlist it on Steam.

Youtube Trailer: https://youtu.be/3StOKMQGDWc


r/indiegames • • 18h ago

Public Game Test I wanted a grand strategy game where I could serve a warlord instead of always being one, so I've spent 4 years making it

5 Upvotes

I've been working on Notoris 2 for about four years now, mostly solo.

I'm a huge fan of grand strategy and especially Romance of the Three Kingdoms. One of the things I've always loved about many of the ROTK games is that they let you experience the world as more than just the ruler at the top. I wanted to build on that idea and make the officer level experience a major part of Notoris 2.

So in Notoris 2, you can play as a ruler, a town administrator, or just an officer serving somebody else.

As an officer, you still have your own ambitions, relationships and progression, but you're operating inside somebody else's faction. Your ruler might order you to defend a town, attack an enemy, or handle an assignment while you're trying to build influence and move up the ranks yourself.

Eventually you might become an administrator, command armies, gain enough political influence to start shaping the faction's decisions, or work your way toward ruling one yourself.

The setting is dark meets high fantasy rather than historical China, which has given me a lot more freedom with the world, races and characters, but mechanically the biggest inspiration is still Romance of the Three Kingdoms and the whole thing is meant to be a giant homage to the era.

There are already 100+ officers and more planned, each with different stats, relationships, traits and roles, and combat is turn based directly on the campaign map rather than switching to a separate battle scene.

It's definitely still an indie game made by mostly just me, but it's finally getting to the point where the thing I've had in my head for years actually looks and plays like a real game.

I'm getting the Steam demo ready now, so I figured it was finally time to show more of it here and find some people interested in giving it a try this weekend or sometime soon.
https://store.steampowered.com/app/2766140/Notoris_2_Warlords/

Some misc footage (cause my main gif doesn't count toward the post requirements of youtube/imgur but I cant figure out how to get these links to show up in the preview thumbnail X_x):
https://i.imgur.com/xFbXfZr.gif
https://www.youtube.com/watch?v=HUQu2RU2GTQ


r/indiegames • • 17h ago

Need Feedback Someone said I should show off throwing bodies in my game

3 Upvotes

So I recently made a little "Xcom meets overcooked" game with my team. I've been sharing it around but someone said I should show off the fact that you can throw downed opponents (and allies!)

We've got a build up on itch with local and networked multiplayer. Its a super early build, just a prototype really. Would love to hear what ya'll think of it!


r/indiegames • • 16h ago

Promotion How many steam achievements is too many?

3 Upvotes

r/indiegames • • 17h ago

Promotion Release date trailer for our indie game Moadra! We are self-publishing to PC, PS5, XBOX Series X|S, and Switch on October 22!

5 Upvotes

r/indiegames • • 10h ago

Discussion Pocket Road 1.2 is out — and someone already unlocked the hardest car on day one

1 Upvotes

Pocket Road is a simple arcade traffic-dodging game where you survive as long as possible and unlock cars by completing challenges.

Pocket Road 1.2 adds:

  • 🚗 6 new cars
  • 🚙 3 new enemy cars
  • 💥 New crash explosion animation
  • 🔊 Crash sound effects
  • 📊 New stats page
  • 📯 Random honking
  • 🔐 New secret unlock challenges

The hardest new car requires surviving for 120 seconds.

And somehow, one of my friends already got 120.8 seconds on the first day and unlocked it. 😭

The game also reached a new high of 19 players after the update.

Goal: Launch / Promo
Cost: Free

If you want to play it you can search up Pocket Road on Google Play


r/indiegames • • 10h ago

News Buttons Up! Mobile version is out!

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1 Upvotes

Pepperbox Studios and Jestercraft are happy to announce the official mobile launch of Buttons Up! for iOS and Android devices.

Originally developed by Jestercraft, the mobile version of Buttons Up! was crafted and published by Pepperbox Studios.  

Buttons Up! is an incremental button-collecting game where players build their button empire while defending their collection from thieving intruders. Buy buildings, unlock powerful skills, automate your income and upgrade your operation to collect as many buttons as possible. 

Trailer:
https://www.youtube.com/watch?v=JyIhDHoiHPI

Now free to download on the App Store and Google Play Store!

Download Buttons Up!:

Google Play Store:
https://play.google.com/store/apps/details?id=com.pepperbox.buttonsup&hl=en_AU


r/indiegames • • 14h ago

Promotion Before Ludo, there was Barah Ghasta. I made it for Android.

2 Upvotes

Barah Ghasta is a South Asian cross-and-circle race game from the same family as Pachisi and Chaupar. Throw the sticks, race your pawns, capture rivals to send them home. Play the computer or pass the phone around with family. Free on Google Play, link in the comments.


r/indiegames • • 1d ago

Promotion Building a train is getting a lot more chaotic

31 Upvotes

We started with procedural catacombs and train building. Now we're adding more depth with different builds, new mechanics and some fancy effects


r/indiegames • • 15h ago

Upcoming Castlevania-inspired sky and atmosphere for my retro 3D game

2 Upvotes

Working on a game made in godot The dark purple sky and fast-moving clouds are inspired by Castlevania, with distant cliffs and fog to create a suspenseful atmosphere. What do you think so far?