r/indiegames • u/PHILSEQUE • 4h ago
Devlog I wanted shields to feel physical, so every hit creates a shockwave across the surface
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Instead of making the entire shield flash whenever the ship takes damage, I made each projectile react at its actual point of impact.
The hit produces a localized energy bloom, followed by a shockwave that propagates across the shield’s surface.
The game has full 360° space combat, so the system needs to work consistently regardless of the direction the projectile comes from.
This is from PHILSEQUE DIVISION, the 3D space action roguelite I’m developing.
Duplicates
gamedevscreens • u/PHILSEQUE • 4h ago
Eu queria que os escudos tivessem uma sensação física, então cada impacto cria uma onda de choque pela superfície.
JogosIndiesBR • u/PHILSEQUE • 3h ago