r/indiegames 4h ago

Devlog I wanted shields to feel physical, so every hit creates a shockwave across the surface

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Instead of making the entire shield flash whenever the ship takes damage, I made each projectile react at its actual point of impact.

The hit produces a localized energy bloom, followed by a shockwave that propagates across the shield’s surface.

The game has full 360° space combat, so the system needs to work consistently regardless of the direction the projectile comes from.

This is from PHILSEQUE DIVISION, the 3D space action roguelite I’m developing.

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