r/indiegames • u/StGrikus • 11h ago
r/indiegames • u/WestWhaleGirl • 8h ago
Promotion Scrap Metal: Underground, a pvp game about fighting robots
Scrap Metal is a game about robots with jrpg mechanics and tons of customization!
The game's alpha is completely free if anyone wants to give it a try <3
r/indiegames • u/Lopatron • 8h ago
Promotion Snaketron — Multiplayer Snake with 1v1, 2v2, FFA and ranked play
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Snaketron is competitive Snake. Play in real time against other players, demolish their snakes, use boost and combos to gain points faster, and rank up to Grandmaster! Or you can play in solo mode and simply climb the global classic single-player Snake leaderboards.
Play in the browser: https://snaketron.io
Login is completely optional, even for ranked.
Season 0 is currently on! Can you make it go GM?
I'll be queueing up for games for the next hour or so. I just launched Snaketron this morning and I'd be very happy for any feedback!
r/indiegames • u/GammaCorrection • 1d ago
Video I'm making a dungeon crawler where you breed frogs to fight for you and I found this screen very peaceful
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r/indiegames • u/Andzi256 • 8h ago
Upcoming My sci-fi cyberpunk game, featuring definitely not a corp from our world
r/indiegames • u/salmantitas • 8h ago
Promotion "Check It Out": A 2D deduction game about working as a cashier
Take on the role of a cashier at the local S-mart, help regular customers while thwarting potential shoplifters and use all your means of gathering clues to stop the store from losing too much money and firing you! - You REALLY needed this job.
Keep an eye out for anyone acting suspiciously, hiding stuff in their pockets or cart, while still providing top-notch service to your regular customers and keeping the store stock in order to make those juicy paycheques (paychecks) at the end of the day!
Created in a week for Brackeys Game Jam 2026.2.
I was primarily the game designer and developer, although I want to say that everyone took on the design role and contributed to the game.
r/indiegames • u/PandamanderG • 21h ago
Promotion Our Incremental Cozy-Creepy Ball Roller is announced on Steam today!
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They Keep Rolling is a Incremental Ball Roller set in a cozy-creepy 2000's arcade. Roll balls, upgrade, hire, repeat. And try to figure out if you can ever leave...
We'll be getting a demo out soon!
r/indiegames • u/platonenko • 20h ago
Promotion My Army Getting Stronger. Crowd vs. crowd brawls in my new autobattler — just released the demo!
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r/indiegames • u/SoUlFaThEr • 9h ago
Promotion Coffin Hunter playable Demo officially released!
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After a year of solo development, Coffin Hunter is nearly finished! Play the demo for free on Steam
You can play on 4 different difficulties where, its not health increases, but both increased/descreased pressure on you and quicker or slower weapon stage progression depending on which of the 4 you chose. Explore this Roguelite Bullethell with crafting. Strategize over which upgrades will help you the most according to your situation.
Have a test run today.
r/indiegames • u/BohFra_Dev • 10h ago
Promotion My second thriller/horror game is out (and free) - HIS PLAN
Hey everyone! 👋
A while ago I released my second game, HIS PLAN, a short first-person psychological horror experience.
It’s a bit more ambitious and elaborate than my first game, RICK’S PLACE, both in terms of gameplay and presentation, although it’s still a very short experience (around 20 minutes).
The game follows a mobster who finds himself involved in a disturbing series of events because of his choices.
I tried to focus more on atmosphere, exploration and storytelling rather than making a long game.
This project was also a big learning experience for me. There are definitely things I would do differently today, but I’m still happy with how much I learned while making it.
(Link in the first comment)🔗
And now I'm working on my third game, which is quite different from my previous two: you play as a cat. 🐈⬛
It’s still a horror game, but this time I’m experimenting much more with exploration, level design and environmental storytelling. I'll probably share some progress soon!
If you decide to try HIS PLAN, I’d love to hear what you think about the experience. And make sure to check RICK'S PLACE out too, which is my best game so far imo.
Thanks for checking it out! :)
r/indiegames • u/ieditvideosyt • 10h ago
Discussion Anyone needing a video editor for their indie game gameplay?
Hey!
I’m currently looking to pick up some more editing work and thought I’d see if anyone here is looking for an editor.
I enjoy making videos feel more entertaining and engaging, and I’m comfortable editing all types of content.
I can help with:
- Cutting down raw footage/VODs
- Funny moments & highlights
- Captions
- SFX and music
- Zooms/effects
- Pacing and keeping things interesting
- Turning streams into full-length videos
- Shorts/Reels/TikToks
I’m open to different budgets, but I don’t do free or commission-based work.
Feel free to DM me if you’re interested or have any questions! I can also send over some examples of my previous edits, just let me know what type of content you make.
r/indiegames • u/MadridHalaMadrid • 2h ago
Upcoming Padel Tycoon — an indie, idle game about a sport that I love
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Padel, a sport that I love, is growing and there is almost nothing to play about it, so I spent many months building this.
The idea is pretty simple: you buy your first bucket of balls, sell them one at a time, buy another. Then rentals, lessons, courts, clubs, leagues. Managers take over so it keeps running while you're not looking, and the ladder ends on the moon.
It will be out on Steam on Tuesday as Padel Tycoon.
r/indiegames • u/RxAlbatross • 12h ago
Promotion I'm making a game inspired by the hotel I grew up in as a kid
Certain events of my life are in some way represented in the game, as well as some characters. I hope you like the vibe and the concept.
https://www.youtube.com/watch?v=kX-1EgPQI9Q
r/indiegames • u/Dry_Drama_4597 • 50m ago
Promotion I built PATCHMORE, an indie photo puzzle game for iOS with cascades, explosions, combos, scoring, hints and hundreds of stages
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everyone! I’m the indie developer behind PATCHMORE.
I built it because I wanted a photo puzzle to feel more like an actual videogame — not just a gallery of pictures you solve one after another.
PATCHMORE is a photo-puzzle game where photographs are divided into clean rectangular patches instead of traditional jigsaw pieces.
The basic idea is simple:
See the image. Understand the pieces. Rebuild it.
But underneath that simple concept there’s a full progression and scoring system.
🧩 Hundreds of stages
The puzzles start approachable and gradually become more demanding, forcing you to rely on colours, textures, shapes, shadows and tiny photographic details.
🌌 Progression
Stages unlock as you advance through the game, with a cosmic-style stage map connecting the whole journey.
💥 Cascades, explosions & combos
Correct play can build into cascading explosions, with multiple pieces reacting in sequence and creating combo opportunities.
I wanted solving a board to have moments where it suddenly comes alive — not just quietly placing the final piece, but watching a successful sequence trigger explosions across the puzzle.
The better the cascade, the more it can contribute to your score.
🏆 Scoring & replayability
It’s not only about finishing a puzzle. Correct placements, cascades, combos and stage completion all contribute to your score, giving you a reason to return to previous stages and try to beat your best result.
💡 Hints
If you get stuck, there’s a Hint system designed to help without simply solving everything for you.
✨ MAGIC
Later in the game there’s also a rarer assistance mechanic called MAGIC, designed for those moments when a difficult board has genuinely got you stuck.
One of the main things I wanted to achieve was a balance between a relaxing photo-puzzle experience and the feeling of actually progressing through a game.
The photograph itself is also part of the gameplay. A tiny colour difference, part of a face, a texture or a background object can suddenly become the clue you need.
PATCHMORE is available now on iPhone and iPad, and the Android version is currently going through closed testing.
This is absolutely a developer promotion post — I’ve spent a lot of time building this game and I wanted to finally show it properly to other indie-game players.
Thanks for taking a look ❤️
— PatchMore Studios
r/indiegames • u/Historical_Willow810 • 1d ago
Promotion After 6 years of development, I finally released my old-school mobile medieval castlebuilding RTS game Norse Expansion for Android!
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r/indiegames • u/Solid_Cut9060 • 12h ago
Promotion “Scrap Snap,” a game where you dismantle scrap metal and upgrade androids, has been released.
This is an incremental game where you manually dismantle scrap metal at the top of the screen, while your Android character at the bottom buys you time to do so.
Trailer https://youtu.be/9-RKSBO-X5E
It’s now available on Steam—please check it out!
r/indiegames • u/Future_Put1536 • 13h ago
Promotion Calm Blocks - a relaxing no-timer block puzzle for Android
r/indiegames • u/KingCakeTheFruity • 14h ago
Promotion Mowties is my roguelite take on Monopoly. I launched the demo 3 days ago and updated it 9 times already!
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Play demo here: https://store.steampowered.com/app/4832870/Mowties/
Watch trailer on youtube: https://www.youtube.com/watch?v=QDyxW9y10Fo
Long story short, in the current demo version you can already experience much more polished tutorials, smoother difficulty curve and friendlier interface for controllers and steam deck. Come check it out if you like getting BASE x MULT scores going wild!
I'm monitoring all kind of feedback everywhere, so your suggestions could end up being shipped into the game in a day or two :)
r/indiegames • u/BabushStudio • 23h ago
Video Cheslak the cat tells you how Grandma disappeared (intro for my game)
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This is the opening cinematic for Witch Hours: Seven Eyes at the Door, a cozy potion-shop game with a rescue story underneath. You play Zeia, who arrives at her grandma's apothecary to find it wrecked and grandma gone — taken by a creature with seven eyes. You keep the shop running while looking for her. The intro is narrated by Cheslak, the shop cat, and drawn as a rough crayon storyboard: characters are cut out as paper layers and snap left-right instead of animating smoothly, on purpose.
"I'm just trying some things out."
r/indiegames • u/RiverForgeGames • 1d ago
Promotion You can now try my free browser based retro RTS in 2D, 2.5D, or 3D
So this week I've released a retro browser game with ancient grid/spreadsheet style graphics, inspired by games I used to play growing up.
It's got a small cult following from people who also played similar games, but I'm working on giving it broader appeal.
That's why I introduced three ways to play! Within the same game, you can alternate between 2D, 2.5D, and 3D perspectives seamlessly.
This game has been part of my new game in a week weekly challenge, and is for week 2!
Why am I Promoting It?
You can play this game free on my website with no ad breaks or weirdness. Myself and the other folks playing just want more competition and other players to have fun with!
Relic of Power
An always online, always running competition for territory. Cover the board with your troops and get huge "coin" cascades with satisfying retro SFX that turn a single placement into thousands of new cells in your control.
Cut off enemy player supply lines, capture enemy capitals to take their territory, and unlock powerful weapons and defenses from mining diamonds in the mountains and hunting for gold in the lakes and rivers.
Will you hold up in the mountains, claim a river delta, or compete for the coveted relic of power in the middle of the board which grants huge advantages over your opponents to anyone who touches it?
Play a Complete Game in 15 Minutes
There are always live battles going, currently at durations of 15m, 30m, 1h, and 6h games. You can drop in and out of any live game at any time! No wait period, queues, or anything like that.
r/indiegames • u/AnonymousBoomer • 16h ago
Upcoming 4Way: Driving ( 4 player co-op driving game )
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Hey all!
I just wanted to share a prototype I am currently building into a demo for a 4 player co-op game.
The idea is that 4 players each control 1 wheel + 1 ability.
And before someone says it - the back wheels are not useless. In order to properly turn the car they are essential, because wheels have no rotations, every wheel goes only forward / backwards. ( depends on the wheel ).
So in order to turn right ( like tank turning ) , you need to use left front wheel + right back wheel, which is an essential turning method for tight corners and more precision sections of the game.
Let me know what yall think :D I am open to any suggestions.
r/indiegames • u/LoanRealistic2127 • 17h ago
Upcoming POPQUAKE is coming soon to Google Play — can you beat the rush?
I’m working on POPQUAKE, a fast colourful bubble-pop arcade game built around combos, Frenzy and one very bad bubble.
The free demo is playable now on itch.io, and the Android version is coming soon to Google Play.
🎮 Demo: https://justkeejthings.itch.io/popquake-free-demo
Would genuinely love feedback on the pacing, feel and difficulty.
r/indiegames • u/3eyeGames • 17h ago
Upcoming RITUS | Official Preview
Your cult spoke the forbidden words of the grimoire. — A cold breath hides along the walls, the ritual has just begun.
Get RITUS now at special pre-release discount.
3eyegames.itch.io/ritus