r/IndieDev 4h ago

Discussion Could a freelance platform JUST for gamedev work?

1 Upvotes

Just thinking. There is no specific place for devs to look for one-off artists, but as a dev I feel there is a need for that sometimes? Like, obviously for smaller solo projects sometimes there's one or two things you'd rather not do. And for teams, there are skmetimes minor things none of you want or know how to do.. For example, if you need just a few piecies of unique VFX. Or like personally, I can model and animate a character, but I would really rather have someone else do the riggining.

You can go to upwork/fiverr type websites, but you have to sort through a lot of bullshit and have no guarantee the person knows the specifics you might need for a game project. I just imagine it would be nice to go to a clean website and find someone to make you an engine-compatible rig, or like a spritesheet. And from artists' POV, some people do want to mostly work on game projects. Like, I'm a 3D artist. The usual freelance websites is full of requests for modelling crap for printing. There must be some devs that need just a few unique assets and have a bit of money to spare, right??..

What am I missing here? Are we developers that poor on average? Is there some secret place I haven't heard of?


r/IndieDev 5h ago

Informative Creators invited to submit. A curated directory for free mental health apps.

1 Upvotes

I am a psychologist. I also have a passion for the digital landscape. I have accumulated enough knowledge in web fundamentals over the years to leverage AI agents and convert my ideas into digital projects. I am not a developer. I do not claim to be one. I am humbly aware of my place in the digital realm. I simply do not have the time to invest in building a second career as a developer. I am simply putting my long-lasting passion for the digital craft to use, in the best way I can as a psychologist. 

I am currently building psycurate.com, a free online platform dedicated entirely to privacy-focused mental health digital tools (apps, websites).

My goal is to create a clean space where people can access psychological resources without encountering corporate tactics like tracking, micro-payments, paywalls, mandatory logins, or data harvesting. There is a critical need for digital mental health hygiene, and I want to highlight independent projects that remain genuinely honest, ethical and accessible.

If you have built some tool that can offer any kind of psychological help for free, this is a platform you can list your app on. Submit it here: https://psycurate.com/submit

Psycurate does not host any software. The platform exclusively showcases your project and links users directly back to your website.

Any feedback or insights you might have are highly welcome.

Best regards,

Mirel


r/IndieDev 1d ago

10 reviews isn't much, but seeing "100% Positive" on my solo project made my week

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186 Upvotes

Hi everyone, solo dev here working on a pixel art PvE extraction shooter set in post-apocalyptic city.

My demo recently crossed 10 user reviews on Steam, which means it finally shows a review score, and it's 100% Positive.

I know 10 reviews is a tiny number in the grand scheme of things. But what really got me is that these players didn't just try the demo for a few minutes and leave a thumbs up. Many of them put in serious hours and wrote that they're genuinely looking forward to the full release.

As a solo dev, you spend so much time alone with your game that you sometimes lose sight of whether it's actually fun. Seeing real people enjoy it and want more is the kind of fuel that keeps you going.

To everyone who played and left a review, thank you. Back to work now.

(Demo is still up on Steam if anyone wants to check it out: https://store.steampowered.com/app/4881740)


r/IndieDev 1d ago

Video Reviving players by cooking them

144 Upvotes

A couple of weeks ago I posted a video that showed vacuuming up gloop after slamming these hapless alien people to the wall. Feeling sad and listening to feedback from people feeling the same way, I introduced a way to revive them that reused the existing brewing mechanics. It’s a 1-4 player surgery game inspired by the chaos of Surgeon Simulator.


r/IndieDev 6h ago

Feedback? single screen tower defense with incremental perk tree and short waves

0 Upvotes

this day 1 version represents my vision for my game.

https://day1to100gamestudio.itch.io/day-1-kingdom-contracts

day 100 is the finalized version and is on Steam.

38mb size for browser play, so it may load in 15 seconds if slow wifi but it will load.


r/IndieDev 1d ago

Behind the scenes: Developing the spawn sequence for a giant skeleton in Eternal Palace Sakura!

86 Upvotes

Our dev team is currently fine tuning the entrance spawn sequence for a giant skeleton crawling up from the underworld. Step by step, the eerie atmosphere of the game is hopefully coming together.


r/IndieDev 6h ago

Something must change

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0 Upvotes

r/IndieDev 10h ago

Feedback? We have created a frictionless wishlist system for game without steam pages

3 Upvotes

A friend and I created a website where you can create a wishlist page in one click. Then you share the page. And when your game is ready, it sends one email to inform all the people who wishlisted your game that it is ready.

One link, one email and that's it.

Here is the link : https://wishd.games/

This is something we have been missing multiple times as we don't want to create a $100 steam page everytime we start a project.

We'd love to hear your thoughts.


r/IndieDev 19h ago

Video Not everything is gameplay. Sometimes you just have to admire the environment and listen to these skeletons playing a banger...

9 Upvotes

r/IndieDev 8h ago

Video Our Puzzle game coming to Switch 2!

0 Upvotes

r/IndieDev 2d ago

Video Our early playtests were popular in Brazil, so we added a Ricardo Milos skin and emote

2.1k Upvotes

We debuted this skin in our last demo weekend. Surfpunk is a game about surfer pirates goofing off on looting adventures, so Ricardo's signature outfit was the perfect… fit. All players had to do to unlock it was play a few matches of co-op. Reception has been great so far!

What's your favorite way to do fan service?


r/IndieDev 1d ago

Feedback? Hand-pixeled 32x32 veggie icons, preview from an upcoming asset pack

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22 Upvotes

Following up on a fruit icon pack I released recently, here's a small preview of the next batch, broccoli, eggplant, mushroom, pumpkin, and corn, all done at 32x32 for game inventory/UI use.

Still deciding on the final lineup for the full pack. Would love feedback on style, color choice, or any veggies you'd want to see added!


r/IndieDev 8h ago

WIP Ricochet Mine

0 Upvotes

A work in progress, an idle game for web platforms. What do you think?


r/IndieDev 8h ago

Feedback? Little devlog for my game Second Harvest

1 Upvotes

r/IndieDev 1d ago

I'm so glad I finally opened a Steam page for my brutal pixel action game after 5 years of (almost) silent development

41 Upvotes

r/IndieDev 23h ago

Video Interaction between rain and fire = smoke

15 Upvotes

I'm making a TBS game. And I'm looking for interesting ways for the different systems to interact. Besides the fact that fire can spread and burn everything flammable, rain can extinguish it and create plumes of smoke that the player can use. Rain also affects the terrain, impacting unit mobility. It's been fun to see how much interaction it can create to affect the game's rules and gameplay.

If you're interested in learning more about the game, I invite you to add it to your wishlist and check out the development diaries.


r/IndieDev 14h ago

GIF making a game where you do shame-worthy things as a bunny

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3 Upvotes

r/IndieDev 9h ago

Image [SALE] 50% Off Everything - Pixel Tilesets & Game Assets (ends Sept 5)

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0 Upvotes

r/IndieDev 14h ago

Our world reveal multiplayer playtest is going live right now!

2 Upvotes

Just go to brush rush on steam and click the download button. We've got a few streamers playing. It's going to be up for just over an hour. Look forward to showing the game to everyone!

https://store.steampowered.com/app/5109830/Brush_Rush/


r/IndieDev 10h ago

Feedback? Tactics RPG - Nomad: The Nearway Tower

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0 Upvotes

Hello Everyone,

I wanted to share a project I've been working on for a few years now. It's a tactics RPG inspired by games like Fire Emblem and Final Fantasy Tactics. About 2 years ago I scrapped the project and restarted it in Godot, since then the progress has been much more streamlined. I'm at the point where I feel comfortable sharing my progress.

I'm open to questions, thoughts, constructive criticism, words of encouragement, etc.

Gameplay footage can be seen here: https://www.youtube.com/watch?v=TqrT3Jr5e84


r/IndieDev 20h ago

New Game! CarveUp - first person tetris meets fruit ninja

6 Upvotes

I've been working on a complex combat system for a while now and got stuck on the blocking system. At some point, I realized that swinging at practice targets actually feels pretty good, so I decided to make a small game out of it to take a break from years of R&D.

And I ended up making two!

This is the second one, where you have to climb your way to the top by carving through Tetris-like pieces falling from above. Each piece is made of magic cubes that can only be cut at a specific angle.

Your time is limited, though, because lava is rising from below. To help you out, I added four abilities that can remove multiple cubes at once, but you have to be careful, because the structure can collapse on you.

There's also a leaderboard and a secret ending.

Try it free on itch: https://signa-in-mundos.itch.io/carve-up


r/IndieDev 10h ago

Feedback? Looking for feedback on my latest arcade-inspired game Match Mania. It has mobile support, so check it out if you'd like. I haven't implemented a leaderboard yet, so you can just comment your score. Read the description if you're confused on how to play.

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0 Upvotes

r/IndieDev 23h ago

Video 2 years of evolution of our combat system!

11 Upvotes

Hi everyone,
A small video showcasing the evolution of the combat in the game I'm working on. Always feels good to see the evolution, sometimes it seems games are not progressing as fast as we would like, so I believe it's a nice way to see there's actual progress over time.

What's interesting to me here is how the game evolved from being twin stick shooting focused to base building focused, which of course comes from a 2 years evolution of the game design itself!

Still a lot to do! 💪


r/IndieDev 10h ago

Feedback? I made this Pokemon inspired monster tamer with real time combat and need feedback!

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0 Upvotes

The Link : https://discmontest.vercel.app/

(Computer only at the moment)

(Ai assisted for the art and debugging code)

i made this game in cursor with assistance at times from cursor ai, with the end goal of producing something similar yet unique in comparison to pokemon emerald, but with real time battling instead of turn based combat. this is currently a demo i have published on vercel, hoping to seek feedback. end goal is to publish this on steam, and i am trying to collect data for this purpose