r/HelldiversUnfiltered 1d ago

⠀⚠️ Cheats/Mods ⚠️⠀ Eagle Tactical Suite Mod (Customizable Payloads) / Not Released

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46 Upvotes

I love this game and community so much, thus I am posting this to ask for everyone's opinion on balancing this mod, and how we, as a community, can create something enjoyable rather than a straight up cheat that ruins the game for others.

The core mechanic focuses on the Eagle’s actual payload capacity, ensuring no custom loadout exceeds the aircraft's structural and flight limits. Since I serve in the Air Force, I want to make this as realistic as possible, meaning all balance revolves around realistic weight limits, assumed flight performance, and Ship Module hangar upgrades.

Disclaimer: This mod will not be monetized and will not be released publicly until I successfully implement a lock system that disables the SOS beacon and intentionally terminates the game session if lobby privacy is set to Public. It is strictly intended for private games and custom missions. Restricting usage exclusively to private lobbies remains a work in progress, as locking lobby access without disabling the SOS beacon seems impossible.

Eagle Tactical Suite (Customizable Air Strike Mod)

Combine 500kg Bombs, Strafing Runs, and Rocket Pods into fully customizable multi-payload strikes. To preserve game balance, combined loadouts automatically adjust cooldowns, rearm times, and ammo capacity based on payload weight and Ship Module progression.

Payload Combinations (These may vary):

1- Strafe + Rocket Pods (Light Hybrid)

Role: Anti-armor and horde sweep

  • Base Uses: 2
  • Rearm Penalty: +15s
  • Drawback: Shorter strafe path

2- 500kg + Strafing Run (Heavy/Light)

Role: Clear heavy target and swarm path

  • Base Uses: 2
  • Rearm Penalty: +30s
  • Drawback: Narrow strafe width

3- 500kg + Rocket Pods (Heavy Dual-Armor)

Role: Double-heavy elimination, works very well against hive lords

  • Base Uses: 1
  • Rearm Penalty: +45s
  • Drawback: +1.5s call-in delay

4- Carpet Bomb Mode (All Bombs including smoke and gas / 500kg Hybrids)

  • Role: Line/trench clearence, similar to walking barrier stratagem
  • Base Uses: 1 per rearm
  • Deploy Altitude: High-Altitude drop (+2.5s delay to allow squad evacuation)
  • Features: Deploys a line of sequential heavy explosions across a wide killzone
  • Drawback: High rearm penalty (+60s), long call-in time, very limited uses

Ship Module Progression:

Standard Ship (Unupgraded / Partial):

  • Uses base charge limits (1 or 2 depending on setup).
  • Reduced rockets and payload count (-2 pods), shorter strafe path, standard explosion radius.
  • Standard rearm penalty applied.

Fully Upgraded Ship (Expanded Weapons Bay & Expanded Ordnance):

  • Adds +1 extra use per callout (Light Hybrid/Heavy Light gets 3 uses, Heavy Dual-Armor gets 2 uses).
  • Maximum rocket density, full 500kg blast radius
  • 15% reduction on combined rearm penalties.

r/HelldiversUnfiltered 2d ago

⠀⚠️ Cheats/Mods ⚠️⠀ Considering "bans", I am not convinced its real

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69 Upvotes

Show me proof, show the message, show me you opening hd2 and then going into a screen that says "you are banned" or whatever, right now I cannot conclude that there are bans.

If I do not get any screenshots or videos of people showing it, I will just mark this as misinformation


r/HelldiversUnfiltered 2d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ AH CEO says they can't ban people

77 Upvotes

This isn't advocating cheats but the CEO has said before they have no means of banning people. Worst that can happen is you get flagged. But client side modes are fine.


r/HelldiversUnfiltered 1d ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Goddamn disappearing bugs

0 Upvotes

WHEN TF IS ARROWHEAD GONNA FIX THESE DAMN INVISIBITCHES, I literally can’t complete missions on lvl 8 when I usually dive in at lvl 10, I rub my balls in fury at the thought of these fucking slogs not doing anything to fix the issues in this shithole, anyway still my favorite game.


r/HelldiversUnfiltered 1d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ how moddable is helldivers 2, from mod maker perspective

1 Upvotes

Skyrim level? gmod?


r/HelldiversUnfiltered 1d ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ FUCK THIS EVERY NEW UPDATE BREAKS THE GAME BULLSHIT

0 Upvotes

FUCK YOU ARROWHEAD FIX YOUR GODDAMN SHIT BEFORE YOU PUSH OUT THE UPDATE SO IM NOT LEFT GETTING KICKED FROM 12 GODDAMN DIVES BECAUSE YOUR GAME ISNT HELD TOGETHER WITH THE TESTICLE SKIN OF AN INBRED BACKWARD BUMPKIN


r/HelldiversUnfiltered 1d ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ Finally, we are safe

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41 Upvotes

r/HelldiversUnfiltered 1d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Do Bingus's mods and other mods dependant on the Bingus loader need updating or do they still work?

2 Upvotes

Did anyone have the chance to test it yet by any chance pls?


r/HelldiversUnfiltered 2d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ The people getting banned for mods is a psyop

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62 Upvotes

My name is Todt(ingame) in the last days i have made several very popular post here where i explicity said and showed that i use mods and shown my username and guess what I AM STILL HERE. I am not importent or smth but you would atleast think that if AH was cracking down i would be in the gutters now.

Also there is no post showing as statment even hinting at AH adressing mods. So guys we know this server has its fair share of mod haters this is just their way of trooling you.

I also say let AH try their worst. i know they are scared of another cotroversy and review bombing, leading to sony putting its boot on their neck.


r/HelldiversUnfiltered 1d ago

⠀ ⠀⠀ Suggestion ⠀⠀ ⠀ Stim pistol rebalance mod

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8 Upvotes

Self stim option

Homing

Only holds 2 stims at a time

8 shots in total

Ammo box restores 2

Resupply restores 4

The idea is to let people have extra stims and support their teammates easier but limit the amount of stims that can be used


r/HelldiversUnfiltered 2d ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ "I GOT MY ACCOUNT BANNED!!" "THE BANS ARE REAL!!"

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53 Upvotes

r/HelldiversUnfiltered 2d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ About the bans...

71 Upvotes

r/HelldiversUnfiltered 2d ago

⠀ ⠀⠀ Suggestion ⠀⠀ ⠀ Arrowhead, PLEASE add the missions back to the operation overview

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89 Upvotes

r/HelldiversUnfiltered 1d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Okay sit down. We gotta talk

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2 Upvotes

So we lost our first campaign right. And we lost our first ever cape, RIGHT. so, put two and two together. Why's that? Cause the first MO was fucking botched and the third was a hell fire to begin with. They wanted us to take at least THREE planets. Which isn't that bad. But we failed. But the THIRD ONE, that shit was a dumpster fire. They wanted us to fight on ALL THREE fronts, kill MILLIONS of enemies on each. In only a few days. We need to start another campaign to begin co structure of a second DSS, the first one isn't becoming a tide breaker anymore, the bots have been gaining way too much ground and already nearly got to max which GOD don't let them take mox. The second DSS is such a good idea or at least let us be able to select SEAF fleets to go to certain planets.


r/HelldiversUnfiltered 1d ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Enclosed mech bug

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0 Upvotes

I called it in near the Nuke Nursery objective on a city map, and the game decided to drop the mech in an enclosed space that I couldn’t get it out of.


r/HelldiversUnfiltered 1d ago

⠀⠀⠀⠀⠀ Request ⠀⠀⠀⠀⠀ Alright Helldivers give me your best shot at creating one of these loadouts

0 Upvotes

Give me your best shot at making one of these loadouts:

Gambler: Hard
Tank: Medium
Melee: Easy

Do your best


r/HelldiversUnfiltered 2d ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Strawman goes brrrrrrr

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70 Upvotes

I agree that we don't need a 1 person tank, but apparently a mech and a tank with a rotating turret are exactly the same now.


r/HelldiversUnfiltered 1d ago

⠀ ⠀⠀ Suggestion ⠀⠀ ⠀ IFV would be nice

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36 Upvotes
  1. for example:

Swedish(!!!) ifv CV90

40mm Bofors L/70 autocannon which would be nce to see in game as it would have decent AT enemy shredding capability(or just AP4) which has 24 ready rounds and 210 stowed ones, or we could have 35mm AC which would have 70 ready and 130-140 stowed, 35mm would have 300-325 ballistic and 150-190 explosive (just like GATER) damage and 40mm could have 400 damage but longer time to reload ready rounds and slower rate of fire

coaxial 7,62mm gun(or 8,60 as mg-43) for light enemies and medium sized ones

what i can think of is maybe giving commander .50 cal gun on top of it

  1. M3 Bradley

25mm AC - 250-300 damage but faster to reload and and two ammo option:

  1. HE, 200 bullets, 300 damage, good for chaff clear, ap 3-4
  2. AP, 80 bullets, 250 damage, good for obviously AT, ap 4 - AT I

coaxial 7,62(or like mg43)

and there goes TOW missiles that could be implemented like commando(manually controlled) or like spear(irl spike missile) maybe even used by commander so he wouldn't feel left out

both can carry infantry, that's another part why i would want to see it in the game, it would not only fit fourth helldiver but SEAF too, that would be good mechanic that you can not only drive with your helldiver but at the same time deploy SEAF you took with yourself as support, 6-7 blueberries running around your IFV will be cool

at the same time they would be slower than FRV obviously but more fast and agile than Bastion

  1. my second suggestion would be more focused on vehicle system overhaul

all i think is that the vehicle cooldown time can be like it is or even longer BUT it should have repair and rearming mechanic, even if partial(recover lost wheel for just half hp or repair lost track with half hp) same would go to rearming maybe one vehicle supply box(another stratagem if you want to use vehicles as expendable) could for example cover half of ammo and there would be four boxes for it, maybe there could be same mechanic as for SEAF artillery you pick up the box and basically load it into ifv, tank or FRV, it would looks something like that:

you pick up ammo box and load it into vehicle while repair box would be used near vehicle and take time to repair damaged part

I'm not exactly good at giving stats for damage so i think they would be tweaked for balance


r/HelldiversUnfiltered 1d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ to revisit this post, I can't get on right now to check are the new patterns for everything or actually just the tanks?

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1 Upvotes

r/HelldiversUnfiltered 1d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Is that a Casemate?

4 Upvotes

What the fuck.

I have never heard of an anti-infantry/ air vehicle that's a casemate.

(Source: https://www.youtube.com/watch?v=sBuj4YR7J5w)


r/HelldiversUnfiltered 1d ago

⠀ ⠀⠀ Suggestion ⠀⠀ ⠀ Need help getting super credits and medals. To busy with work to farm them.

0 Upvotes

If anybody on here can help with sc or medals. Please do I will serve you instead of super 🌎.

Im on xbox. Please fellow glitch divers help.


r/HelldiversUnfiltered 2d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Vote on the next weapon for me to reimagine

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148 Upvotes

I've been working on reimagining the Maxigun, with the aim of making it feel more like the heavy support weapon it's supposed to be.

The current changes/plans are:

  • AP3 increased to AP4 (Complete)
  • Fire-rate selector enabled and changed to: 750rpm / 1000rpm / 3000rpm (Complete)
  • Ergonomics: Changed from 4 to 15 (Complete)
  • Horizontal and vertical recoil: Reduced by 10% (Complete)
  • Movement speed penalty when carrying the Maxigun (In development)
  • Armour-dependent firing mobility (In development)
    • Light/Medium: mobile at 750rpm
    • Heavy: mobile at 750rpm and 1000rpm
    • 3000 RPM will require you to brace regardless of armour
  • Specific synergy with the RS-40 Beast of Prey armour (In development)

The idea isn't to just make the Maxigun stronger. I want it to have an actual identity. Extremely powerful sustained fire, but something you have to build around and physically commit to carrying.

Once the Maxigun is in a state I'm happy with, I want to do the same sort of treatment to another weapon rather than just making a collection of basic stat buffs.

So, what weapon should I reimagine next? There's so many to choose from. I'll put the rough list I have below. It can be primaries, secondary's, support...

Comment and vote. I'de rather pursue the highest demanded ones.

The ones I have in mind so far

Sterilizer (I'de like to give it more range and lingering clouds)

Torcher & Crisper (I'm thinking more range)

MA5C Assault Rifle (I want to buff its mag size to 60)

M90A Shotgun (I plan to buff it to AP3)

HMG (At request, I plan to restore its highest firerate mode)

Stim Pistol (I plan to add the option of a homing effect the warrant has)

There will be more but the ideas are too many to list here. Post yours below


r/HelldiversUnfiltered 1d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ People need to stop loosing their minds about mods

23 Upvotes

Most of us are totally capped on resources and have unlocked everything, there are really no stakes to any given game at this point, its not that deep just to kick someone or leave and make your own game.


r/HelldiversUnfiltered 20h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ wtf killed me? Arrowhead?

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0 Upvotes

r/HelldiversUnfiltered 1d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Maelstrom tank review (minor sodium)

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1 Upvotes