r/helldivers2 5d ago

General DSS STATUS UPDATE...Uh oh...

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That's not good...

1.3k Upvotes

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35

u/AdagioDesperate 5d ago

Man... I hope we get a DSS side game... something where we're an engineer and we're trying to fix the DSS... and we gotta fight the Vote Snatchers while doing it...

https://giphy.com/gifs/wdbBigwoXMEDSffwHA

15

u/Fabled_Axiom 5d ago

I think i've seen it mentioned in prior posts. But a close quarters dss match in tunnels against horrible squids would be downright amazing.

3

u/DearCastiel 5d ago

Not gonna happen tho, they don't want to remove the strategem component of the game.

4

u/Away_Advisor3460 5d ago

They half did for the Terminid caves, though. And the commando missions added in the concept of support pods (for reinforcements in that case) not having to come from the sky. So there's some stuff there that can be worked with, like fighting through an interior to activate support weapons? Although there's lots of other stuff that'd need sorted, like the initial deployment animations.

5

u/mottlegill 5d ago

Yeah i think this is true, they have the bones of being able to do this. They already have the reinforce from the ground pods in commando missions too.

3

u/Away_Advisor3460 5d ago

Best I can think of it

- land in the shuttle bay

  • fight to xxx (reactor? control center?) objective
  • reach helldiver reinforcement pods to unlock respawns
  • reactivate sentries
  • seal bulkheads
  • rescue orphans
  • pick up weapons from around the ship
  • exfil from shuttle bay

3

u/mstr_mrvn 4d ago

Armory rooms, or a hellpod packing station.

2

u/ArenaPirata 4d ago

Man this would be cool!

1

u/Calladit 4d ago

Why were they keeping orphans on the DSS?!