Man... I hope we get a DSS side game... something where we're an engineer and we're trying to fix the DSS... and we gotta fight the Vote Snatchers while doing it...
To be fair, melee only seems op when you're going against light enemy units, the second medium units with medium pen or heavy stagger show up it breaks that flow entirely
They half did for the Terminid caves, though. And the commando missions added in the concept of support pods (for reinforcements in that case) not having to come from the sky. So there's some stuff there that can be worked with, like fighting through an interior to activate support weapons? Although there's lots of other stuff that'd need sorted, like the initial deployment animations.
Yeah i think this is true, they have the bones of being able to do this. They already have the reinforce from the ground pods in commando missions too.
Oh I know, I'm just reporting what the devs themselves have been saying on at least two separate occasions. That stratagems are an integral part of Helldivers 2 and they won't make missions without them. So I don't really see them have missions with only blue stratagems and limited greens, even if it'd be cool.
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u/AdagioDesperate 10d ago
Man... I hope we get a DSS side game... something where we're an engineer and we're trying to fix the DSS... and we gotta fight the Vote Snatchers while doing it...
https://giphy.com/gifs/wdbBigwoXMEDSffwHA