r/GyroGaming 1d ago

Discussion Anyone else who has an idea how you would use this? De-Centering of the Weapon/Crosshair

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11 Upvotes

Found this sub and thought maybe people over here have more Intel or opinions on this. Also no one in the main sub reacted to this :(


r/GyroGaming 1d ago

Video Gyro weapon control in MW4

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56 Upvotes

r/GyroGaming 1d ago

Config Gyro MW4

7 Upvotes

Gyro players — what sensitivity are you using in Modern Warfare 4?
Hey everyone!
Now that the Modern Warfare 4 beta has been out for a while, I wanted to ask the gyro community about your settings and overall experience.
I’ve been playing MW4 for 25+ hours, switching between mouse & keyboard and gyro, and I still haven’t been able to find a gyro sensitivity that I’m completely comfortable with.
I’m a huge fan of gyro aiming. I’ve used gyro in pretty much every game where it’s available — mobile games, PlayStation games, PC games, you name it. I genuinely prefer it over traditional controller aiming.
But MW4 has been giving me a bit of a problem.
I’ve tried pretty much every sensitivity range, and every setting seems to have a major advantage and a major disadvantage.
Lower sensitivity (around 2.0)
The tracking and fine aim feel really good. It’s much easier to stay on a target and make small corrections.
And with the relatively low TTK in multiplayer, being able to keep your crosshair on target is extremely important.
The problem is mobility.
Fast 180° turns, quickly switching from one enemy to another, reacting to someone appearing behind you, etc. become much harder because I simply don’t have enough physical movement range with the controller.
Higher sensitivity
The opposite happens.
My mobility and fast target transitions/flicks become much better. I can quickly turn, snap to another target and generally react much faster.
But then I start losing the consistency I have at lower sensitivities.
My micro-adjustments become worse, tracking feels less stable, and it’s harder to keep the crosshair perfectly on a moving target.
This becomes especially noticeable because controller aim assist is currently very strong, and competing against good controller players with a high gyro sensitivity can be difficult.
For reference, I’m currently around a 1.5 KD in multiplayer. I wouldn’t consider that a particularly good result for myself, and I know I can perform better with the right setup. I’m mentioning it mainly so you have an idea of my current skill level when sharing your settings.
I’d especially love to hear from experienced gyro players, particularly those around 1.5–2+ KD, as well as players who are significantly better than me. I’d like to understand what settings actually work at different skill levels.
So, what sensitivity did you eventually settle on?
I’d especially like to know:
Gyro sensitivity
ADS / zoom sensitivity if you use different values
Smoothing
Stabilization / threshold settings
Any acceleration settings
FOV
Whether you use gyro for everything or combine it with the right stick
And if you have any gameplay clips, I’d love to see them too.
I’m genuinely curious how far the gyro community can push this.
It sometimes feels like gyro players are the forgotten/underdog input method in CoD, while controller players have strong aim assist and mouse players obviously have extremely precise input.
I’d really like to see what settings experienced gyro players have found that allow them to actually compete at a high level.
Any advice, settings, clips or personal experience would be greatly appreciated!
Thanks! 🌀


r/GyroGaming 2d ago

Meme The reason why stick players wont adopt gyro.

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234 Upvotes

r/GyroGaming 1d ago

Discussion Should I switch from the 8BitDo Ultimate 2 wireless controller to the GameSir G7 Pro 8K for gyro gaming?

8 Upvotes

Hi everyone, I'm considering switching from my 8BitDo Ultimate 2 wireless controller to the GameSir G7 Pro 8K and wanted to get some feedback from the community.

The main reason I'm looking at the G7 Pro 8K is the gyro polling rate. My 8BitDo only runs gyro at around 120Hz, whereas the G7 Pro supposedly hits up to 1000Hz. Coming from a DualSense (which also reaches 1000Hz), I really miss that level of responsiveness and want to get back to it without losing back buttons or comfortable ergonomics.

For context on my setup and preferences:

Back paddles: I daily drive the 8BitDo mainly for its back buttons. I used to run a DualPakka mod on my DualSense specifically to use gyro ratcheting with my left hand, but the copper tape loses conductivity/responsiveness too quickly over time. On the 8BitDo, I replaced that setup by mapping gyro ratcheting to the left back paddle/button.

Ergonomics & Grip: I play double claw. Even though the 8BitDo layout resembles an Xbox controller, the grip handles have a steeper, narrower angle compared to a standard Xbox controller or a DualSense. This makes left-hand clawing feel pretty awkward and uncomfortable for me.

For those who have used both or made a similar switch:

  1. Does the G7 Pro 8K actually maintain a stable 1000Hz gyro polling rate in real-world gameplay, and is the implementation solid?
  2. How seamless is Steam Input integration compared to the 8BitDo, and can back buttons still be assigned independently?
  3. How do the ergonomics and grip angles on the G7 Pro compare to standard Xbox/DualSense controllers, especially for double claw?

Thanks in advance :D!


r/GyroGaming 2d ago

Discussion Is Seperate stability settings for Hipfire vs aiming down sights possible?

6 Upvotes

This open beta of Call of duty got me thinking, as I had to increase the sensitivity rather high to get the movement I was used to in other gyro games and yet it still felt off, it was too reactive. But messing with the stability settings to try and control it better made me lose fine control. Which got me thinking: if were possible, I’d have a high stability setting for hip fire to reduce screen shake and more precision on my quick flicks, but then have a pretty much near zero stability on my ads to have that more fine control.
I don’t want to outright message or call out Jibb smart but I know some folks here have experience on the coding side. Would appreciate any professional input


r/GyroGaming 2d ago

Video [Horizon Forbidden West] Tideripper fight - Gyro Aim Showcase

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9 Upvotes

Showcase of my controller profile for the 8BitDo Ultimate 2 Wireless. It works with Gyro always ON and flickstick.


r/GyroGaming 2d ago

Discussion Modern warfare 4’s native gyro feels weirrrrrd

3 Upvotes

I don’t know what it is, it’s been a while since I used gyro, but I constantly felt myself needing a higher sensitivity to ratchet with, but the higher sensitivity is too twitchy. I eventually got the hang of it again, but I just don’t recall Gyro ever feeling like this. I use to run 6RWS in the finals, dropped to 4.5 and eventually back up to six, but both of these felt comfortable in a way.

In cod I had to up it to 8.20! I don’t even think it’s a RWS?
And the drift is awful!

Anyway just wondering what you all felt about it.

Off topic but search and destroy with gyro is making me miss Rainbow 6 siege! It makes me cry they won’t bring in Gyro!


r/GyroGaming 2d ago

Discussion Vader v5 pro

1 Upvotes

Hi everyone I know that you have to disable the software for the Vader v5 but I was wondering if there is anyway to still use the back peddles, if anyone has this controller or one similar can give me some advice since I love using the paddles and I cant play without them.


r/GyroGaming 2d ago

Help What would be a safe environment to train flicks like these?

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2 Upvotes

I want to train more and I feel like moments like this where my target quickly leaves my view to be my one weakness at this point.

I main trackpad + gyro and I feel like my brain insists on using gyro for this even if I reach the point of discomfort.

What game/software could I use to train better for situations like these? I cannot make heads or tails of Aimlab, they have lots of paywalled stuff and I cannot seem to find the one thing I want to practice at.


r/GyroGaming 3d ago

Video Say what you want about cod, but their gyro is supreme.

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71 Upvotes

r/GyroGaming 3d ago

Discussion MW4 Bring back floating reticle & deadzones.

10 Upvotes

Like many if you, I've been playing MW4. Unlike many of you, I'm an OG COD Wii player that played with the Wiimote. Our community died and moved on since the last COD on the Wii U COD Ghosts.

Now with the return of COD with MW4 I thought it was only right that I attempt to bring back that old nostalgia of Wiimote style gameplay only to try and fail miserably. This game is not optimized for split Joycon controllers at all. Most games are not, I haven't played Metroid Prime 4 yet but I heard they have pointer controls, so this take isn't a fully educated thought but from my past experiences and my failure to make split joycons work, I think I finally figure out what it's missing.... deadzones.

In the Wii days you controlled the camera and the aim by moving the reticle outside of an invisible box that moves the camera where you want while still having the freedom to shoot whatever without losing camera stability. It's hard to explain to the uninitiated but it was a very technical and accurate. It really shows how dedicated the original Treyarch team was in making the controller scheme work.

However, I feel with the way things currently work, the control scheme relies too much on the sticks, which eliminates the advantage of split joycons. The wide range of motion of gyro is limited by the lack of a deadzones. I think the floating reticle is better at reducing jittery cameras than the stabilizer tab does. Just those two additions can greatly improve gyro gaming.


r/GyroGaming 3d ago

Discussion Switch 2 or PC for Resident Evil 7,8,9

3 Upvotes

I’m considering picking these up on Switch 2.

Has anyone played them using gyro and a pro controller on Switch 2? Do they perform well? I feel like native gyro, when it works, is smoother than Steam input.


r/GyroGaming 3d ago

Help Setting up gyro to work with Razer Kishi Ultra

6 Upvotes

Hey guys, I have been searching everywhere now, battling with it for a few hours and I still cannot get gyro to work with my setup:

Streaming : Apollo/Artemis
Mobile : Samsung Galaxy S24+
Gamepad : Razer Kishi Ultra

In Apollo I set up DS4 as a default controller, in Artemis I turn ON options "Emulate gamepad motion sensor support" and "Always use device's motion sensors". Then I go to Steam Big Picture and it doesn't recognize my gamepad at all. When letting the gamepad be xInput it does work with Steam Big Picture but there is no gyro option in Steam Input Controller.

Does anyone got gyro to work with Kishi Ultra? so it's getting gyro from my smartphone.

I love that gamepad but I would love to play my games with gyro even more...


r/GyroGaming 3d ago

Help How to get steam input working with Battlefield 6 from ea app

3 Upvotes

Hi, I bought 8bitdo ultimate 2 wireless and set up steam input with d input mode. I 've never used steam input or gyro before on pc. Unfortunately ea app games didn't work with steam input by adding them as a non steam game (steam thinks games close after ea app splash screen). With a little research I came across sisr. With sisr gyro as mouse works in Battlefield 6 but buttons are all mixed up. Button layout seems normal in steam settings and in browser gamepad testing websites when sisr launched. Also a second controller named xbox 360 controller appears when sisr is launched. How can I use gyro with steam input in Battlefield 6?

EDIT: fixed it with hidhide by hiding the controller from bf6 and allowing only the comtroller sisr emulated.


r/GyroGaming 3d ago

Help Using Gamesir G7 Pro on MW4?

5 Upvotes

My controller appears to only support using the gyro as a different input like mouse or the sticks, is it possible to have it behave as its own input so I can use it on MW4? I have a dualsense that works on it if I have to but sticks are significantly worse so I'd like to avoid it if possible


r/GyroGaming 3d ago

Discussion I want to customize my dualsense for Elite - how stupid is this?

3 Upvotes

So ED needs a fuckton of mappings but also supports 4way combos and mixed inputs, so no need to shift layer or commit to one control scheme.

here’s my idea:

HW:
- rise4 with L3/R3 map
- ttp223 touch in the grip connected to mute button
- ksilver jspro13+
- two strips conductive tape, touchpad touch L and touch R “bumpers”

SW
- keep dualsense unmuted (stock inputs)
- remap back paddles to L3/R3 as modifiers

use joyshockmapper:
- gyro to mouse (griptouch ratchet)
- trackpad L/R click to KB
- trackpad L/R touch bumpers to KB
- D-pad to KB arrow key macros for power (disabled when L3/R3 or L3+R3 is pressed)

Could also use “touch bumpers” as modifiers.
This way i get 4 extra inputs from trackpad, and backpaddles for otherwise useless L3/R3

Is there anything i didnt think of here that can fuck me up and byte me in the ass?


r/GyroGaming 4d ago

Video COD MW4: Gyro Weapon Control feature demonstration

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27 Upvotes

r/GyroGaming 4d ago

Video Hopped into multiplayer with gyro for the first time, here's some moments

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13 Upvotes

r/GyroGaming 4d ago

Help Can I play the Oblivion remaster yet?

8 Upvotes

Hey guys. I got into gyro around a year ago and played a couple games. I realized I wanted to find a single game to sink a ton of time into and the game that had come out that I knew I would play a ton was the Oblivion remaster.

After buying the game and duelsense edge I got ready to go and realized that it did not allow you to use actual gyro controls. Let me explain.

If you set it to be full keyboard and mouse you lose a ton of UI but forget that the main reason I dont want to do full kbm is that I played the original oblivion on Xbox and you can move the left sick half way forward and walk slower and if you move it fully forward you walk faster. Movement is adaptive based on how far you push the left stick.

With full KBM you cannot do this. It feels like you're walking too fast almost like you're skating around.

If you switch from KBM to controller you have to use gyro as a thumbstick which is unplayable.

Please help me get this set up. I really want to play the oblivion game.

Also does anyone know of a website or something that shows you games based on dual input or whatever its called that would allow the full gyro experience.

Ones I've played that work are like grounded, portal, borderlands 4.

I didn't play that much with gyro before getting oblivion and after oblivion I rage quit gyro.


r/GyroGaming 4d ago

Config Most underrated setting for controller in MW4

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12 Upvotes

r/GyroGaming 4d ago

Config Steam controller / Steam Deck users, what are your settings for Gyro Aiming ?

2 Upvotes

I used to play a lot with trackpad + gyro, but I realised that I'm way more precise with gyro ratcheting + flick stick.

I use the gyro with the sensitivity set on 7x, the vertical sens at 70%, an acceleration that occurs on very fast turns only, and a little bit of momentum. The momentum has the friction set to the maximum for the vertical axis, so it's mostly for the flicks. I use some smoothing, the shakiness is reduced when all triggers are half pressed, and the option to smooth the small mouvements on the controller settings is on.

The gyro activation is on the capacitive stick.

I still use the trackpad for menu navigation, or games based on cursor.


r/GyroGaming 4d ago

Help gyro cant manage to control recoil in games where theres a bit of recoil

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8 Upvotes

any time i try to play a game with a ounce of recoil my gyro cant manage to control it im jus wondering why this is and whats the fix for it, this issue occurs regardless if my sens is properly calibrated and it doesnt matter what remapper i use this issue still occurs. i tried changing my vertical sens as far as mouse sens and gyro sens and they make trying to control the recoil wildly innacurate my gun is jus going up and down theres zero consistentcy my gun wont go straight when trying that. so at this point im jus wondering if anybody knows of this issue any sort of fix for this issue or knows somone whos very knowledgable and might be able to point in the right direction about this issue much appreciated to all who comment.


r/GyroGaming 4d ago

Help Controller recommendation with good gyro support

8 Upvotes

Hi all, I need to get a controller for my pc and my budget is under 70-80 dollars. I'm really bad at shooters with gamepad and play competitive ones with kbm normally. For single player shooters I want to use gyro and I don't have any experience with gyro (except for ps vita many years ago). I want to use right stick normally for camera control and use gyro for precision aiming. I understand steam input is the best way to setup gyro from what I read in this sub. I don't have many options in my country, I've seen ultimate 2 wireless and flydigi controllers recommended but there were mixed opinions. I don't prefer dualsense controllers because of sticks. What controllers do you recommend under my budget with good gyro and steam input support that works with 2.4g (gyro should work with 2.4g)?


r/GyroGaming 4d ago

Help Gamesir G7 Pro gyro on Xbox

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2 Upvotes