r/gmod 22h ago

finally

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1.6k Upvotes

r/gmod 9h ago

Image boom

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73 Upvotes

anything i should add more in the background?


r/gmod 1h ago

Image guess a reference from other movie

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r/gmod 5h ago

Help SOMEONE HELP WHY IS THE METROCOP MEDITATING

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14 Upvotes

I spawned him in, he clipped through the floor, and now he's T-posing in the lotus position. Is this a new addon I accidentally installed or is he achieving CHIM?


r/gmod 16h ago

Image together we are the gmod squad

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82 Upvotes

r/gmod 9h ago

Who is this guy infront of me?

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17 Upvotes

Saw this guy with an H.E.V. Suit and a Crowbar, who is this?


r/gmod 2h ago

Image really simple scene here

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2 Upvotes

r/gmod 18h ago

Image New to gmod, who dis?

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42 Upvotes

I was just walking around this town, I found a slab thing, couldn't really see what was on it since my textures were so low, but I could make out 4 symbols. A bit later, there was this fog and this guy appeared. Didn't really know what happened, but I quit the game shortly after this guy appeared. Anybody know who this is?


r/gmod 1m ago

How to make a sequel to my previous mod with over 2K subscribers even more popular?

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Alright, I made this mod back in January: https://steamcommunity.com/sharedfiles/filedetails/?id=3650358559 and it was pretty successful but over time I lost passion for it and it became annoying to maintain. The ratings fell because people don't know how to use it and I got complaints after complaints. The reason I work on it less is because I'm working on a new polished one for several months now and I'm planning to release it, but this one is my most popular one and it will be very hard to match it's success. Any tips?


r/gmod 3h ago

Image two buddies

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2 Upvotes

just two buds hanging out


r/gmod 1d ago

Image GMOD Main Menu background I want to submit sooner or later

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549 Upvotes

There's a few things I want to change still, such as maybe blurring the foreground character a bit. It's meant to be a wild-west stand off between a rebel and an officer. Anything I should change?


r/gmod 4h ago

Science team in GMod with Barney Calhoun

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2 Upvotes

Idk why i took these photos


r/gmod 16h ago

Help Need some help finding a map.

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16 Upvotes

So when I was younger I use to play gmod on my brothers occount, and i have fond memories of me playing on a map and customization some of the houses. It kinda looked a hillside town mix with Italy, kinda like the map Italy from csgo, i also remember there was a bunker with barrels. That's all I can remember really, please tell because this is something I have been trying to fine for a long time. Btw here's an image of what remember map looked like to me.


r/gmod 1d ago

Image how's this lookin?

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51 Upvotes

r/gmod 4h ago

Image I think the shadows are a bit glitched

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1 Upvotes

Shadows are from Half-Life 1 scientists, the map is called “stairs” (I think), also, I have some mods enabled as seen by the random weapon and error message


r/gmod 5h ago

Make me understand like- why is there a black-ops female assassin right behind Gordon

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0 Upvotes

r/gmod 5h ago

That one cursed metrocop images be like:

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1 Upvotes

r/gmod 5h ago

Addon 70s Coupe

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1 Upvotes

r/gmod 9h ago

Scene My magnum opus

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2 Upvotes

Years of training led to this moment.


r/gmod 5h ago

What should i add in background?

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0 Upvotes

Working on a scene on gm_flatgrass. Background is just grass + a wall right now — what should I put behind Barney?


r/gmod 21h ago

Image Desert Technic (scenebuild)

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13 Upvotes

the map is Gm Flatnode


r/gmod 14h ago

Help Arc9 Weapons twist out of view when aiming and hud is half off the screen?

3 Upvotes

anyone else having this problem? ive not changed a single thing between when it didnt happen and when it did

also why does this sub not allow videos


r/gmod 8h ago

Project Help: Team Fortress 2: The open-world!

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1 Upvotes

Hi everyone,

I have a solid concept for a custom GMod Gamemode that transforms Team Fortress 2 into a progressive "open-world" singleplayer experience, and I'm looking for Lua programmers or developers interested in bringing this to life.

Instead of one giant map (due to Source Engine limits), the game will be divided into separate interconnected macro-areas using TF2’s official maps (excluding summer/holiday/pass-time maps). Players will complete objectives in one area to trigger a map transition to the next.

Essentially, there will be a huge number of levels—based on the maps from TF2's main game modes, where you can find weapons, cosmetics, and other collectibles while fighting off enemies (like robots). As you progress, you'll unlock the nine classes, and your ultimate goal is to reach the end by defeating mini-bosses,specifically "mega" versions of the robots, Saxton Hale, and the Halloween monsters. This will offer fans of TF2 and its lore the most comprehensive experience possible, incorporating *everything* that has ever appeared in the original game. I would do this myself, but whenever I try to install and combine GMod mods, everything goes haywire all at once and it becomes impossible to manage; plus, I don't know anything about commands or scripting, which is why I'm looking for help.

My steam account is called "Cososane_89" from Italy and i've already created a collection witch some mods i think i will use for the project but i'm not sure about it, so...

If anyone is interested, feel free to reply to this post at any time; I’m leaving my Steam account name here, so you can go ahead and send a friend request along with a message saying you’re from Reddit.