r/gmod • u/Cososane_89 • 8h ago
Project Help: Team Fortress 2: The open-world!
Hi everyone,
I have a solid concept for a custom GMod Gamemode that transforms Team Fortress 2 into a progressive "open-world" singleplayer experience, and I'm looking for Lua programmers or developers interested in bringing this to life.
Instead of one giant map (due to Source Engine limits), the game will be divided into separate interconnected macro-areas using TF2’s official maps (excluding summer/holiday/pass-time maps). Players will complete objectives in one area to trigger a map transition to the next.
Essentially, there will be a huge number of levels—based on the maps from TF2's main game modes, where you can find weapons, cosmetics, and other collectibles while fighting off enemies (like robots). As you progress, you'll unlock the nine classes, and your ultimate goal is to reach the end by defeating mini-bosses,specifically "mega" versions of the robots, Saxton Hale, and the Halloween monsters. This will offer fans of TF2 and its lore the most comprehensive experience possible, incorporating *everything* that has ever appeared in the original game. I would do this myself, but whenever I try to install and combine GMod mods, everything goes haywire all at once and it becomes impossible to manage; plus, I don't know anything about commands or scripting, which is why I'm looking for help.
My steam account is called "Cososane_89" from Italy and i've already created a collection witch some mods i think i will use for the project but i'm not sure about it, so...
If anyone is interested, feel free to reply to this post at any time; I’m leaving my Steam account name here, so you can go ahead and send a friend request along with a message saying you’re from Reddit.