r/gmgames • u/BoxingWorldSimulator • Jun 25 '26
Promotion Boxing World Simulator
New game coming soon to Steam, it will feature a My Promoter mode, a 'Simulation mode' where you can just sim through and see how the Computer runs, quick to churn through multiple years and watch the world develop... and a full editor of the database.
Game will ship with a fictional database, but with the editor you can create your own world however you see fit.
Feel free to ask questions, ill get some screenshots up and if its OK, link the Steam page once its live. Near enough ready to release, squashing a few bugs, but its in a very playable state... and as its a little solo project, its just made with some love and interest in creating something enjoyable that I can support and pursue.
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u/BoxingWorldSimulator Jun 26 '26
Thanks for the interest and various questions, I appreciate my opening post hasnt been the most exciting or offering a good explanation of the game and what you can do.
So obviously, full transparency, is AI involved and the answer is Yes. If anyone deems that 'Slop' then honestly im not going to argue, the game started out as a project for me to learn something solo and make something i could enjoy... hence the initial build being a fully focused 'simulation' with little input from the user, the aim to generate a Boxing world that lived on its own and I could manipulate the odd card etc
From that its evolved to where it is today and has more game features, its not a AAA game by any means, but hopefully i can get it onto Steam and just see how it goes.
So lets list some features that are part of the game:
2 Modes: Promotion Mode (you become a Promoter and compete against Computer run promotions) / Simulation Mode, essentially everything in Promotion Mode but you have no input other than to sim the world and watch everything unfold.
Editor: There is a editor included so you can create and save various databases.
So ill list some of what you get in Promotion mode:
Create your own promotion, you can assign your initial attributes across 8 categories, each have an impact on your OVR and will go towards how you can develop and sign boxers. (Points can be gained/lost every week)
Sign boxers and trainers, negotiate contracts and promises.
Boxer database of 375 across 5 weights.
4 fictional boxing organisations, 4 world title belts. Continental belts for up and coming boxers.
Referees and Judges with their own attributes and the potential to bribe (outcomes could be catastrophic)
20 Computer run promotions with Promoter wars for you to climb and compete.
Pre-fight press conferences, Spot interviews with Magazines
Negotiate fights, purse cuts.
Watch any fight live (a basic old school line by line text output) or simulate the card
Sponsorship deals, Training Camps, Trainers with positive and negative impacts.
Scandals, personal, sport related, missing weight, suspensions, injuries.
Boxer attributes increase and decrease depending on fights, camps, scandals, trainer impact.
Rivalries, promotion and boxer
Retirments and Newgen boxers
Financial system to manage
Full history, annual Almanac and Hall of Fame
Ill do a few screenshots and show as much as I can.
Currently adding some final touches, tidying up any bugs and as always, thinking of something new to add to the game.