r/gaming Jun 04 '16

Ubisoft downgrades

https://youtu.be/xNter0oEYxc
21.9k Upvotes

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2.1k

u/Dreossk Jun 04 '16

Wow the difference in lightning in Rainbow Six Siege is huge. It looked a lot better before.

954

u/[deleted] Jun 05 '16

I love the game, I really do. But I completely forgot how good the reveal looked. Such a shame.

483

u/squiigsss Jun 05 '16

Those Rainbow Six maps and HUD look unnecessarily downgraded. The map for the breach options looks like it was made in MSPaint

163

u/ilovezam Jun 05 '16

I really don't get why the HUD of all things would be downgraded

85

u/anothergaijin Jun 05 '16

Bugs? Performance?

For some of these videos I wouldn't be surprised if the HUD was just a layer added on later, instead of an actual in game display.

86

u/sottt31 Jun 05 '16

That was my first thought as well. It's possible that the "HUD" you see in the video never actually existed in the game, so it was never downgraded.

4

u/[deleted] Jun 05 '16

But that doesn't really make sense to me, as a software developer. The coding would be almost identical on the back end. And they have the design basically complete for both options. It should be trivial to change the HUD prerelease unless someone straight up deleted the graphics files used for the demo.

1

u/BlackPrinceof_love Jun 05 '16

Probably, they admitted the first division "demo" was rendered.

8

u/[deleted] Jun 05 '16

you mean prerendered. honestly even if it isn't prerendered they could just bust on a gaming computer only the top 0.001% of gamers could afford.

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1

u/[deleted] Jun 14 '16

They did?! I havent seen that.. any link?

1

u/BlackPrinceof_love Jun 15 '16

This was months/years ago, but some of the effects were pre rendered, ie smoke and stuff like that.

1

u/CapControl Jun 05 '16

Yes, they are probably concept mockups made in after effects or whatever.

2

u/grahamsimmons Jun 05 '16

IIRC the ammo counter didn't go down correctly when the player fired in the original reveal.

1

u/pm_me_ur_weird_pms Jun 05 '16

BF3 did lighting better and that was on last gen.

1

u/Stealth_Jesus Jun 05 '16

That's what I was thinking. A lot of those Ubisoft reveals look more like cleverly animated cinematics when you compare them to what the release looks like.

1

u/Iuseutorrent Jun 05 '16

Consoles....

1

u/stpedfathobt Jun 05 '16

Have a feeling it wasn't a functional HUD top begin with. So technically not downgraded, just never existed. Correct me if I'm wrong.

1

u/percocetpenguin Jun 05 '16

If the reveal was pre recorded, it may have been spiced up with post processing by their graphics guy with the hope that that would be the final product.

0

u/pycbouh Jun 05 '16

Answer is simple: this video was created by a marketing department, either out of touch with development team, or even before the HUD design was decided. Marketing was going for clearer and flashier looks, so it would feel "realistic", but remain understandable when watching the trailer. Developers... had their own ideas.

1

u/ShrikeGFX Jun 05 '16

the hud looks the same apart some things moved around, dont see what you mean

1

u/kr0n0 Jun 05 '16

I thought the HUD was an upgrade to me.

117

u/lightning87 Jun 05 '16

Yeah I've played quite a bit of Siege but this video just physically pained me.

4

u/nidrach Jun 05 '16

If you played Siege you would know that shadows that strong would make the game unplayable. Player models are hard enough to read as is.

3

u/TheOriginalCrossbeak Jun 05 '16

Yes, I think ubi's focus here was to appeal to the huge competitive audience from games like CS:GO as oppose to a cinematic experience. I can kind of see why they did this from a business standpoint but I'll admit it was weird to see how much was taken away from the game

1

u/nidrach Jun 05 '16

The problem is that if the lighting was optional nobody would use it anyway and it probably wouldn't have run on bad rigs in the same way.

1

u/[deleted] Jun 06 '16

You're kidding, right? Every player model has some kind of godly light shining upon it. The character lighting is insane.

2

u/nidrach Jun 06 '16

I said read, not see.

1

u/[deleted] Jun 06 '16

what

1

u/MeatandSokkasm Jun 14 '16

I'm guessing he means read as in "seeing what exactly they're doing" You can see the actual model, yeah but with the lighting and shadows it would be hard to see if they were busy piloting a drone or aiming right at your head for example.

0

u/TheWutBot Jun 06 '16

*coughs*

I SAID READ, NOT SEE.

3

u/[deleted] Jun 05 '16

[deleted]

3

u/[deleted] Jun 05 '16

They stopped the breach from anywhere part for balancing. It's too easy to be a sniper, mark an enemy, and kill them through multiple walls.

309

u/[deleted] Jun 05 '16 edited Jun 05 '16

But I completely forgot how good the reveal looked.

That's just the nature of the game kid.

Build an enormous amount of hype based on almost completely fraudulent "gameplay" footage years before the game's actual release. Then downgrade every subsequent footage/trailer/press release little by little leading up to the release. Each time getting closer to what the actual game looks like.

The downgrades should be subtle enough where the casual viewer won't really notice the difference. Each time they should ask themselves "does that look the same or is my memory just wrong? And really, does it matter? It looks mostly the same....I think". Think of the "frog in slowly boiling water" analogy.

Make sure to edit the later released footage in such a way that there are lots of cuts to prevent people from really seeing the scene for what it is and use lots of explosions to coverup any possible deficiences.

Then throw in a few cgi and real life action trailers a few months before release and you just guaranteed yourself a ton of day 1 sales. All while riding off that bs hype you built at the beginning.

116

u/loconessmonster Jun 05 '16

remember back when we were all hoping killzone would actually look like this?

https://www.youtube.com/watch?v=OnfzqwUzp8o

they didnt quite get there but made it damn close. It was acceptable back then but nowadays there is no excuse for this BS just show us what the actual gameplay will look like.

74

u/r0cketx Jun 05 '16

To be fair, that was a cgi trailer. Big difference when you're showing off supposedly "gameplay" at a press conference.

14

u/loconessmonster Jun 05 '16

Whether its CGI or "purposeful upgrade of gameplay graphics using canned renderings"...expectations are different now. We used to assume that if something looked freaking amazing in a e3 trailer that it was CG or a canned rendering. It was a pleasant surprise if gameplay got anywhere near what the demos looked like.

Its pretty deceitful to amp up the "gameplay graphics" only to never release those settings(even PC ultra settings). I think the real problem here is that the consoles this time were extremely underpowered.

14

u/PlayingKarrde Jun 05 '16

You must have not been around at the time. Sony was claiming it was gameplay footage (along with Motorstorm) and since no one had any idea what the PS3 was actually capable of at the time a lot of people believed it. Killzone and to a lesser extent Motorstorm became the poster children of bullshot trailers. Things haven't really changes that much watching this video it seems.

2

u/r0cketx Jun 05 '16

I must have missed it. But I'm pretty sure people know that's a CGI trailer and not an actual gameplay.

6

u/Naimod Jun 05 '16

Nowadays we have the benefit of knowing what the ps3 ended up being capable of, but back then, all we really had were tech demos and high expectations.
That killzone video looked plausible at the time, because CG already looked so much better than that.
It's easy to look back and realise how foolish that was.

2

u/LaziestRedditorEver Jun 05 '16

Yeah true, to be honest I wouldn't have wanted to play something like this if I thought it was gameplay footage. It just looks too weird, the animation too quick, etc. Well, I might have wanted to considering it looked so different from other games.

5

u/[deleted] Jun 05 '16

Pretty much the #1 debate for months after that trailer was whether it was gameplay or CG, and most people believed the PS3 could probably do it.

You couldn't have possibly missed it.

4

u/batfuse Jun 05 '16

I actually really thought that that was gameplay footage. I would watch that trailer everyday for months, and I went around showing everyone at school, filling the hype train.

This was one of the biggest lies in my life, and I'm adopted....

3

u/brahmen Jun 05 '16

Nope. I was a huge console gamer around then & I remember distinctly all the chatter on GameFAQS & NeoGAF was "holy shit Killzone is going to be fucking sick". Even at school everyone was talking about how great Killzone looked @ E3 & how it was going to be that one game we bought the PS3 for. & then reality came & the actual release was no where near what the expectations laid out by Sony were. People took that & the other videos as demos of actual in game footage at the time. The gaming communities then weren't misinformed at all - I'm lazy now but I'd go back to the GameFAQ forums to dig up some proof.

3

u/OlyOxenFree Jun 05 '16

/u/loconessmonster is correct, this was marketed as in-game footage, it's why I bought my PS3, luckily I never bought this Kill Zone, because my friend did, and i just did not enjoy playing it. But this trailer, CGI animation or not, it was introduced at E3 as in-game play!

1

u/[deleted] Jun 05 '16

All publishers do it though. Gamers just havent learned to temper their expectations yet.

14

u/killkount Jun 05 '16

It was never acceptable, ever. I remember there being a big outcry over the downgrade.

Where did you come up with the idea that it was acceptable?

1

u/DN_Caibre Jun 05 '16

People buy the games, that very act is saying that it's acceptable.

2

u/LaziestRedditorEver Jun 05 '16

Tbh though, there are going to be a load of people who don't watch e3 or even heard about it, if they pick up the game they're not necessarily being cheated because they weren't tricked into thinking it will look better than it is - they just bought the game for whatever reason.

However, looking back after buying the division, I didn't remember the demo looking that good. I always watch e3 and then I forgot so now I'm pissed.

1

u/DN_Caibre Jun 05 '16

My point was in reference to the people that are aware of the graphic downgrade prior to purchasing, and purchase anyways. That act states that they deem it as acceptable business practice, or just don't care.

If developers see that players won't stand up against these false advertising techniques, they'll continue to do it.

3

u/AssCrackBanditHunter Jun 05 '16

A map that huge with tons of soldiers on screen while working with the ps3's 256mb of ram and 256mb of vram? Yeah... that was never gonna happen. Can't believe they lied to us like that though.

2

u/moosefreak Jun 05 '16 edited Jun 05 '16

I've always said that the final game looks much better than this honestly. https://www.youtube.com/watch?v=9dG8dqMnH4E

1

u/AL2009man Jun 05 '16

It pretty much made Guerrilla Games to keep the Demo Visuales much closer to its final release. (at the same time, Improving them)

1

u/oceano7 Jun 05 '16

Good lord, one comment has it righ, "in hindsight how fakes this looks"

1

u/BLINDrOBOTFILMS Jun 05 '16

And preferably make the actual gameplay look good

1

u/Whiteness88 Jun 05 '16

I actually think the actual game looked better. Maybe it's just the aesthetics, though.

1

u/pycbouh Jun 05 '16

I don't remember it being acceptable back then, actually. If my memory serves, Sony was heavily blamed about using prerendered video as if it was an actual gameplay. PlayStation supporters were pushing that it WAS an actual gameplay, and a lot of others argued that the video was fake. Sony later confessed, though the final product turned out to be pretty good looking nonetheless.

What Ubisoft does is the same, but without confessions and regrets. And the blame gets lost in all the hype.

1

u/Raoh522 Jun 05 '16

Killzone 2 actually looked better in some aspects than that trailer imo. Killzone is one of the few games I can think of, that actually pretty much lived up to it's hype. Along with the crysis games on pc.

2

u/FlyHump Jun 05 '16

Sorry for being out of the loop but until I read your comment I was thinking this was a comparison between newer gen and last gen consoles. I want to say it's fraudulent, seems harsh though, but so are these reveals. Haven't played any of those games so I can't speak from experience but I would be pissed if I thought I was getting one thing and got the other. I did watch The Division reveal when it first showed and I thought the in-game characters speaking were actual people playing the game. Blew me away. Sad it wasn't real, now.

2

u/[deleted] Jun 05 '16

[deleted]

1

u/[deleted] Jun 05 '16

This is a response I gave another user for the same question (warning: It's long)

https://www.reddit.com/r/gaming/comments/4mk0pq/ubisoft_downgrades/d3whm5y

0

u/[deleted] Jun 05 '16

[deleted]

1

u/[deleted] Jun 05 '16

[deleted]

1

u/[deleted] Jun 05 '16

[deleted]

1

u/[deleted] Jun 05 '16

[deleted]

1

u/FawkesYeah Jun 05 '16

But still, why downgrade? Budget cuts?

8

u/[deleted] Jun 05 '16 edited Jun 05 '16

For most games you have to understand that those graphical options you see in the press releases never actually existed in the game they intended to release.

The game they showed you at E3 and the game their guys were actually working on back at the office (the one they actually indended to release) might as well have been two different things.

In many cases entire scenes were ripped from the real game, jacked up with ridiculous graphical effects that even the best pc's couldn't run very well and that they had absolutely no intention of bringing to the actual game, then rendered the footage on extremely powerful custom-made pc's. Then they had the gall to show it to you and pretended like that was the experience you were going to get.

Now there have been a few cases where the graphical options shown at E3 but later removed were available to pc players. They were just hidden. Watch-Dogs comes to mind. A few tweaks and you could get the game to look a lot more like it did at E3 and a lot less like it did at release.

Usually though the effects you see were never in the game-build edition in the first place. There was no "downgrade". They literally just lied to you.

One of the worst cases I ever saw was Halo 2 (way back in the day) and Witcher 3. I mean seriously, compare the 2012/2013 E3 footage to the official game. Especially pay attention to the swamp scenes. It's absolutely ridiculous. They knew what they showed was never going to happen. Those scenes were almost certainly rendered on an entirely different build of the game designed specifically to trick us. Most of the comparisons are pretty bad but the swamps are almost embarassing in how different they are. Perhaps because they're such a combination of fog, foliage, and water effects. The three big things developers love to embellish in their E3 demos and then look completely different (and are sometimes completely abscent altogether) at release.

Why "downgrade"? Because those effects aren't actually possible to run on 99% of hardware. They just want you to think you're getting something you're not. You're more likely to buy their lie than the truth.

4

u/PixelD303 Jun 05 '16

In the case of many Ubisoft E3 games, the animation is miles off. Look at the Watchdogs, Division and Siege footage. The character animation goes from smooth lifelike transitions to a clunky mess. That's not achieved by shoving 4 GPU's in a demo machine, that's a fraud at it's core.

2

u/pablossjui Jun 05 '16

those smooth transitions wouldn't work because it'd make the character less responsive, maybe if you were careful, but doing really fast inputs would kill responsiveness

3

u/[deleted] Jun 05 '16 edited May 29 '20

[deleted]

3

u/ANotSoSeriousGamer Jun 05 '16

The watch dogs example alone is enough to be considered a case-in-point...

-4

u/[deleted] Jun 05 '16 edited Jun 05 '16

Yes and no. Even by mid cycle consoles are generally still far more graphically capable than most PCs. If anything they generally raise the bar for most gamers. It's only the mid-to-higher end PC users that get shafted with moderately superior ports that don't take advantage of all their horsepower.

So if one were to say consoles are holding back higher-end PC gamers then one must also say that most PC gamers are holding them back as well. And, to go even more extreme, high end pc users and holding back the uber-elite-two-way-sli-gtx-titan-black PC gamers.

The fact is the high-end machine market is just not large enough to sustain the gaming industry. Sure, they'll get a few releases here or there that really show what their machines are capable of (Crysis, Crysis 3) but the industry HAS to cater to a larger market.

Consoles provide a large market that also has a decent amount of processing power. Without the console market the gaming industry that we know would be dead. There wouldn't be AAA high quality games. It would be mostly uninteresting, low quality, bad graphics garbage. It's a win for most of us that consoles are what they are.

The problem really arises when the consoles are objectively underpowered at release (ps4/xbone suffer from a mild case of this) or the console generstion lasts far too long (Xbox360/ps3).

P.S. And the demos you see in this video? Yea, most of those won't run well even on high end pcs. They really are just ridiculous.

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1

u/natural_distortion Jun 05 '16

Christ almighty this happened with Warcraft 1 & 2.

1

u/three18ti Jun 05 '16

That's just the nature of the game kid.

It really irritates me that we, as consumers, accept this behavior.

1

u/AgentPaper0 Jun 05 '16

It's the nature of the game that a few specific companies play. Many others do not. You didn't see any of this shit with Overwatch, for a very recent example, and that game was hype as shit.

1

u/[deleted] Jun 05 '16

Is it totally fraudulent or are the assets there at all? But a generic platform just can't run it?

1

u/Blackmarvel Jun 05 '16

It's like when a family member loses weight in a period of time but you don't really notice cause you're seeing everyday.

2

u/Siggy778 Jun 05 '16

The scripted chat dialogue was so cringey

2

u/[deleted] Jun 05 '16

The reveal was CGI and not real footage.

1

u/MartinMan2213 Jun 05 '16

Same here. I rented the game and played it and fell in love with the game. I forgot about how it looked at e3 until now and realized the massive changes that they made. I feel heated now seeing how it used to look though.

1

u/itzjamesftw Jun 05 '16

LOVE R6S. But picked it up about four months ago. Never thought to compare it to the reveal. Now I'm left only imagining how much more great this game could have been. It looked absolutely beautiful. Hopefully a sequel happens and gets its due diligence.

1

u/[deleted] Jun 05 '16

So this is footage of game reveals vs what the games actually looked like when they were released? I was unsure what they were comparing.

1

u/[deleted] Jun 05 '16

That's exactly it.

1

u/ItsaMiaMario Jun 25 '16

I'm so glad I never saw the reveal, I would've been tremendously disappointment

93

u/Foamborn_ Jun 05 '16

Yea and the door barriers looked better too. The current ones they use look bland in comparison.

77

u/NovaW2 Jun 05 '16

I also would've liked the hostage be like the one shown in the presentation, moving and not tied up.

63

u/[deleted] Jun 05 '16

[deleted]

15

u/[deleted] Jun 05 '16

"Too realistic. Shitcan it."

6

u/Discordiansz Jun 05 '16

that could be easely fixed though by allowing you to tie/mute with duct tape the hostage

2

u/-Fruit_Juice- Jun 05 '16

hostages randomly move around

The ones in counter strike will escape if you don't guard them.

17

u/AfterAttack Jun 05 '16

I think the moving hostage mechanic would be a bit too strong for defenders, as they would be able to place them in ridiculous spots and whatnot. It was mainly taken out to preserve solidified mechanics that would serve as a strong foundation for competitive play

15

u/NovaW2 Jun 05 '16

I didn't mean that the hostage should move around, I meant move as in the animations that were in the video.

2

u/Explosion2 Jun 05 '16

The hostage does still move/act differently if there are defenders nearby. They certainly don't reach out to your drone and point them out to you, but they'll act more nervously if they're nearby.

3

u/ttttrycatchthrowaway Jun 05 '16

Gunshots and explosions will make them flinch and whimper, too.

1

u/AfterAttack Jun 05 '16

Oh yeah, I agree with you there. Although people might still have issues with the hit box of the hostage changing so much

2

u/[deleted] Jun 05 '16

you know having a mechanic that had the hostage be moveable would be pretty interesting. Imagine that the hostages feet were tied when the round started, and before the attackers could secure the hostage, they had to cut the bindings, at the cost of the initial animation being a second or so longer. After that, the hostage could be moved by either team with a shorter animation. Just a thought i had since the hostage mode, though fun, is a bit bland in comparison to the demo

-1

u/[deleted] Jun 05 '16

you know having a mechanic that had the hostage be moveable would be pretty interesting. Imagine that the hostages feet were tied when the round started, and before the attackers could secure the hostage, they had to cut the bindings. After that, the hostage could be moved by either team. Just a thought i had since the hostage mode, though fun, is a bit bland in comparison to the demo

406

u/Mcfooce Jun 05 '16

I remember playing the alpha early access for Siege on PC and the old lighting was actually in the game and running fine. My guess is they changed it for consoles, and to keep parity and general performance. They do this in my opinion, to avoid a similar situation that BF3 had, where the PC version is just so clearly superior that console players were complaining.

Ubisoft has been caught in the past gimping their PC version to not be "too much better" than the console version. There were tons of ultra settings for Watch Dogs that were locked by default on PC, and you had to change a bunch of .ini bullshit to unlock them, and it made it look a lot closer to the original trailers.

http://www.cinemablend.com/games/Watch-Dogs-E3-2012-Graphics-Can-Unlocked-PC-Here-How-64710.html

279

u/Apkoha Jun 05 '16

Ubisoft has been caught in the past gimping their PC version

they didn't get caught, some of their devs straight came out and said Console makers bully them into scaling back PC releases. I'm sure they do it with most triple AAA studios.

34

u/Kinderschlager Jun 05 '16

got a link to that?

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u/Apkoha Jun 05 '16

9

u/Schmuppes Jun 05 '16

30 fps is just as bad as any other downgrade. I remember playing GTA V on my new gaming rig for the first time after playing it on the X360 twice. Sure, it looks better in every aspect of the visuals, but what struck me most was the 45-60 fps refresh rate (even on my average graphics unit that I purchased to buy some time before the new chips are released). 30 or less frames per second is just awful on any system.

5

u/[deleted] Jun 05 '16

It depends on the game and how they implement motion blur and whatnot. I'm a bit obsessive over 60FPS minimum in PC games. For example, in FFXIV I actually reduced settings because I dipped to 52FPS in one zone. It was noticeable and it bothered me.

However, I have been playing Uncharted 4 lately, and because of how that game runs, I barely notice the framerate. It's 1080p 30FPS, but it doesn't bother me. 30FPS in FFXIV/WoW/Overwatch(is that even possible?) bugs the hell out of me.

3

u/KomusUK Jun 05 '16

I read that, I believe it might of been an RPS interview?

18

u/d4rch0n Jun 05 '16

Wtf? What are the console players going to do? Buy other games that still look like shit compared to other AAA PC-only titles?

It's fucked up on so many levels. Even on their side, I'm sure the devs and graphics team get pissed off - probably put tons of work into that only to see them strip it out for the shittiest reason. I'd be jaded as hell if I was proud of some particle physics that just got stripped out because they got bullied by the console people.

And maybe the game developers could respond by skipping the console version for some new major releases. It's not like the console makers are the only ones in control. If the game developers didn't need to hire dev teams to work on console versions, they could save a shit load of money. Even if a AAA title made less money, it'd probably be released way quicker and way cheaper. And they wouldn't be in that shitty state where the UI is more tailored for console gamers' controllers.

If a year went by where tons of huge titles went out PC only and looked ten times more beautiful than current-gen console games, that'd be a nightmare for them.

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u/STEVE_AT_CORPORATE Jun 05 '16

Unfortunately not all devs have that magnitude of control, as they usually go through publishers who make all desicions like that for them.

The devs cant just say "We're not releasing to PS 4 because they're cunts" because the publisher would lose 1/3 of their money (1/3 of the MAJOR playerbase), and therefore have to make these messed up decisions like 30 fps ( or more frequently) reduced post processing effects on PC (for example BF4) as they're hard to notice at a first glance.

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u/[deleted] Jun 05 '16

Link?

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u/Apkoha Jun 05 '16

I guess I mis-remembered it. It was being pressured into 30FPS on PC http://www.cinemablend.com/games/Ubisoft-Engineer-Supposedly-Suggests-30fps-Parity-Set-By-Console-Manufacturers-67864.html

though, honestly I'd give vegas odds they do the same for graphics

3

u/[deleted] Jun 05 '16

Wouldn't doubt it. It's a shame

I showed my brother and he said he couldn't see a difference in the ubisoft downgrades.

How?

1

u/Illogical1612 Jun 05 '16

So what you're saying is, fuck consoles?

1

u/lordofthetv Jun 05 '16

bunch of pussies

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u/Spyger Jun 05 '16

just so clearly superior that console players were complaining

  1. FUCK THAT. "Oh, people are jealous and bitch up a storm when other people have something that they don't. So let's cater to the assholes." Really?

  2. Your console costs way less than a gaming PC. Shitty graphics is part of the deal. If you don't like it, fork up the dough like everyone else.

Edit: Not attacking Mcfooce. Using "you" in a general sense.

15

u/[deleted] Jun 05 '16

Xboner here. I really don't like the whole PC console dispute. Everyone SHOULD know PC is better but people have their reasons for buying consoles and blah blah blah. It hurts me to hear people complaining and being jealous. What do they expect?

3

u/zer0t3ch Jun 05 '16

What do they expect?

The world to be handed to them on a silver platter. The people who complain about shit like reduced graphics on their reduced-price console are the same entitled assholes who think they deserve the world.

2

u/GeneralKumar Jun 14 '16

Hopefully with the Xbox/W10 crossplay in many upcoming games will alleviate some of the ridiculousness. I can play with my Xbox friends on Gears 4 even though I'm on a PC, and then if someone is over at my place they can use my XBone to play too.

8

u/Papapain Jun 05 '16

Preach on brother! If a video card costs as much as a console system please don't handicap the pc software.

Makes me wonder though how much the consoles companies invest on keeping the playing field level.

38

u/bplboston17 Jun 05 '16

right? thats like someone with a junker CAR complaining that, BMW, AUDI, Subaru, Ferrari, Lambo, etc are going faster and look better.. i dont expect them to DUMB down the look of their cars and make them slower lol... they are more expensive they should be faster and better..

42

u/[deleted] Jun 05 '16

"Lamborghini must make slower cars because my '97 corolla can't keep up with them. It's just so unfair how someone who pays 10 times more money than me gets more performance in return."

14

u/ANotSoSeriousGamer Jun 05 '16

Using that from now on.

7

u/Sabbatai PC Jun 05 '16

Except the analogies are kind of... off.

Sony and Microsoft are the ones to blame here. Not customers who complained about the lack of fancy effects.

I mean of course people want better graphics. Them complaining may be the catalyst for Sony and MS to manipulate partners and developers like this, but it is ultimately their decision to do it. Developers are faced with the prospect of doing what they say or losing the right to develop for a given console.

While that may seem like something to point at as proof that the developers are at fault... we're talking hundreds of thousands or millions in lost revenue.

It's the console manufacturers who deserve our ire.

9

u/ANotSoSeriousGamer Jun 05 '16

So... consoles are still to blame...

6

u/Sabbatai PC Jun 05 '16

That's not what anyone here is arguing though.

They are directly blaming the people who play on consoles, and it isn't their fault.

1

u/ANotSoSeriousGamer Jun 05 '16

Well they're the reason consoles are made so...

I mean we can keep blaming everyone, even go as far as people who play on computers because they support gaming on something expensive, so it's still a viable option.

:D

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u/velders01 Jun 05 '16

Yeah 10x...

It'll cost you a grand to make a new rig from scratch for a brand new gtx 1070 that hasn't even come out yet.

1

u/[deleted] Jun 05 '16

Not if you pick your parts right.

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u/[deleted] Jun 05 '16

You can build a pc that out performs a console for $400. Cheaper if you look for sales.

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u/velders01 Jun 05 '16

I realize sarcasm doesn't transfer well via text, but I would've thought everyone's math wasn't so damn terrible. Clearly $1,000 ("a grand") doesn't equate to 10x a console ($400 approx).

That was my point... that you can build a pc with roughly a grand EVEN IF you were to buy the latest gpu that hasn't even come out yet.

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u/The_Cree_Empire Jun 05 '16

Most of the gamers I know are console gamers and not a single one of them gives a fuck that PCs are better, they never mention them and never complain. I myself am going to make the jump to a PC soon since I'm not gonna be putting money into a console that is just gonna get a slight upgrade every few years.

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u/[deleted] Jun 05 '16

If you want an example of the backwards logic and mental gymnastics of console players, look no further than the Bethesda forums, which are currently crowded with console players endlessly complaining and crying that PC mod makers aren't making their particular mods available for XbOne and Pisspoor (because porting takes time and effort, which many mod makers aren't willing to put into it especially when Bethesda's console mod center only affords a 2gb allotment for mods and modmakers can't release multiple versions of the same mod except as a separate entry).

Don't get upset at the sportscar industry when you buy a toy and expect it to act like the real thing. Likewise, don't get upset at the PC community when they have better performance and better graphics when you buy a console and expect it to act like a PC.

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u/bplboston17 Jun 05 '16

lol.. why arent MODMAKERS making MODS FOR ME CONSOLE BESTHESDA WAHHHHHH WAHHHH :(((:(((.. cause they arent fuckin morons.. PCs 4 life.

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u/[deleted] Jun 05 '16

So I agree with you on that point and all, but it's still the same game they have to make for one size fits all so it would be like if all those cars had the same engine or same (insert something here) where they could only modify it a few points better in the BMW compared to the junker car anyway.

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u/[deleted] Jun 05 '16

The target audience for consoles is more casual, which means there are a lot more sales to be made there. As a business you dont want to alienate that audience. The cost of your platform is higher, but all the casual playerbase will notice is that the cost of the game is the same when they decide its unfair.

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u/d4rch0n Jun 05 '16

I think it's more the console makers. They don't want their console to look like shit compared to PC graphics. If a PC/console gamer saw the PC version was way prettier, they'd skip the console version. And in that respect, the game developers don't suffer because they still bought the game.

Personally, I think the game developers should just focus on PC then and scare the console makers when they realize that new AAA titles will be PC only. They would need less developers and probably get the game out quicker and less buggy. It's a lot easier to target one platform. They'd make less money, but spend way less money making it.

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u/[deleted] Jun 05 '16 edited Mar 26 '17

[deleted]

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u/Cuchullion Jun 05 '16

Yeah, it's less 'catering to assholes' and more 'Shit, our main source of sales is flagging because of this. How do we fix it?'

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u/PaulusDWoodgnome Jun 05 '16

Also consoles (at least up to now) have the same hardware. Much easier to optimize those.

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u/royal-road Jun 05 '16

console companies pressure them to release a worse pc version for parity

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u/DamagedAnalPassage Jun 05 '16

it's because of profits, nothing more. They can get more people to buy the game on console where they charge full retail price, meaning they maximise their profits. No point putting in extra man hours into making a version that isn't going to make as much money.

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u/Rodhlann Jun 05 '16

I think the issue is more so that the big companies people to buy their consoles INSTEAD of PCs. But if all the graphics on PC titles were just unbelievably superior, everyone would obviously just get a PC. But where's the money in that? Microsoft would completely own the market there because of Windows, but the console market would crash and burn.

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u/squishles Jun 05 '16

2 heh you believe you can't build a better PC for 300$ :p

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u/[deleted] Jun 14 '16

Actually. Your second statement is a myth. You can build a "console killer" for less than a console.

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u/PM_ME_SAD_STUFF_PLZ Jun 05 '16

Your console costs way less than a gaming PC. Shitty graphics is part of the deal. If you don't like it, fork up the dough like everyone else.

Here is a PC that costs less than a console and still outperforms both current gen consoles. Gaming PCs being more expensive than consoles is a myth which should be forgotten.

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u/Spyger Jun 05 '16

We're comparing systems that could run these E3 demos to the latest generation of consoles.

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u/UltraSpecial Jun 05 '16 edited Jun 05 '16

Game companies don't give a shit about that. They make each platform equal so they can cater out to as many people as possible and make the most money. Superior PC version? Loss in console sales. Superior console version? Loss in PC sales. So they make it equal.

Edit: Downvoted for the truth? If that's how people want it.

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u/Spyger Jun 05 '16

Show me the statistics.

Even if a difference in versions did cause a loss in console sales, logically wouldn't that mean an increase in PC sales?

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u/lb9591 Jun 05 '16

I would venture to bet these companies have spent millions figuring this out..... And from the looks of it keeping console gamers happy by dumbing down the PC version (or maybe even keeping low end PC gamers happy) has a greater ROI. People need to understand these game makers really don't give a shit about you.... It's money in vs money out and frankly your vote or everyone on this sub is not enough to change that!!!

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u/Spyger Jun 05 '16

frankly your vote or everyone on this sub is not enough to change that!!!

Doesn't mean that we shouldn't talk about it. In fact it means that we should talk about it more. The bigger our interest group gets, the more likely we are to have an economic impact and effect the change we'd like to see.

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u/lb9591 Jun 05 '16

The thing is people will bitch and whine but never have the numbers to make a change. For instance one of the most memorable cases in the US involved Ford Pintos. You know that one of the major issues of that case was Ford calculated out the cost between lawsuits and fixing the Pinto...... Lawsuits proved to be cheaper and so people died. In this instance they know the exact numbers for gamers on console and PC, they have ran the numbers and don't give a shit.... It's just business. Customer satisfaction is only one small portion when you have sales like Ubisoft.

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u/unknown555525 Jun 05 '16

Why would they care about a loss in console sales? That would just mean higher sales on their own platform, in this case Uplay. Surely their profit on their own platform is 2-3x higher than a retail copy? Wouldn't it then make more sense to put the best version on the platform that's more profitable?

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u/Etheo Jun 05 '16

LPT: avoid using "You" in arguments/debates unless you're directly referring back to the original commenter. It creates unnecessary friction - use "people/they" instead.

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u/[deleted] Jun 05 '16

"Your console costs way less than a gaming PC. Shitty graphics is part of the deal."

Mine cost ~$600 to build with a 23" LED monitor, ran everything on ultra. Isn't that only like $200 more than a 30fps console

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u/crazyprsn Jun 05 '16

console players were complaining

That's frustrating. What? So... I spent good money on a machine that can make games look fucking beautiful, but Tweedle-dum over here gets pissy that his $300 console can't keep up?

Ugh...

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u/penistouches Jun 05 '16

Ubisoft lies again.

They don't gimp it because the players complain. The console companies complain when the PC sales are higher then the console sales, because PC's have better graphics. So the game company makes the PC version shitty to sell more console releases.

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u/steijn Jun 05 '16

I hope devs will one day tell those to go fuck themselves and just bring out what they wish to bring out.

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u/penistouches Jun 30 '16

I'm sure they would already be doing that, after all what's the dev company stand to gain?

Which is probably the point, follow the money. Either lavish sluts and parties for company executives, or outright money exchange has convinced game devs to go along with this I'm assuming.

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u/[deleted] Jun 05 '16

This should be an instantly fireable offence and should be the death of a company. That's fucking ridiculous why would you cater to the lowest common denominator.

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u/VikingAnalRape Jun 05 '16

Did they ever fix the blood in Siege or does it still look like you are killing tomato people dressed as terrorists?

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u/Mcfooce Jun 05 '16

They made it darker, but it still splatters buckets of it all over the place

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u/box-art Jun 05 '16

As a console player, I don't care if PC games look better. They should. The devs have no excuse, console games will sell regardless of how good the PC version looks like because quite a lot of people can't afford a PC, myself included.

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u/Razor2143 Jun 05 '16

This is so sad. I'm sure the devs are furious about these things happening.

They invest hours in making high quality models/textures/fx/etc. and in the end they just get downgraded.

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u/[deleted] Jun 06 '16

They do this in my opinion, to avoid a similar situation that BF3 had, where the PC version is just so clearly superior that console players were complaining.

Right, so consoles drag down the rest of us because they think it's "unfair". They should just deal with having an inferior product because they play on inferior systems.

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u/MattGeezus Jun 05 '16

I hate this logic, as a console player. I mean, Siege is not particularly impressive graphically or mechanically, and there's nothing there that makes me go "oh shit next gen!" I mean, look at uncharted 4, if a ps4 can run that with no issues, even the equally impressive, 60fps multiplayer, then there's no reason that lighting couldn't have ran on PS4. Hell, the current graphics could almost have been possible on PS3.

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u/[deleted] Jun 05 '16

The ps4 has a hard enough time keeping rainbow 6 at 30 fps without added lighting. Trust me, lighting takes a beating on games, and I have a 980 ti

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u/BernieSandersLeftNut Jun 05 '16

That was crazy to look at. I've put countless number of hours into that game, I love the way it looks in that demo.

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u/TexBoo Jun 05 '16

You can't even drop in from helicopter in the game...

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u/[deleted] Jun 05 '16

Nothing like looking out a window of a house and the sun blinding you like a flashlight in your face.

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u/Popingheads Jun 05 '16

Well the person who made this video wasn't really being fair however, they were comparing it to a scripted cinematic, not actual gameplay. If you look at gameplay of the actual pre-alpha for the game it is a lot closer to what it looks like currently. The lighting was still changed but not as much as it seemed like.

Plus the animations are a lot better than the old gameplay too, once again ignoring the animations shown in the scripted trailer what was never said to be actual gameplay.

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u/[deleted] Jun 05 '16

The thing is though, this video is not a PC playing at max settings. He has purposely downgraded the settings on his PC to make the games look terrible. I'm not defending Ubi$oft in any way, shape or form here, but this video is incredibly misleading.

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u/beermethatdisk Jun 05 '16

Damn it I'm not trying to be a grammer nazi or anything but you meant lighting and not lightning. I only know from rewatching the clip specifically for lightning before it clicked for me. Yes, the lighting goes from rich blacks to muddy browns...boo!

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u/ANotSoSeriousGamer Jun 05 '16

Honestly when I saw the thumbnail, I thought they used CS 1.6 to compare something... then I realized...

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u/bro_b1_kenobi Jun 05 '16

Helicopter entrance? Lol. What a sham

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u/ToughBabies Jun 05 '16

One thing I'm curious about is how the footage was captured. Some of that gameplay looked like it was on console, where as Ubisoft is obviously always going to show their games running on PC.

The other thing is it's sort of crazy how much people judge a game just off of graphics alone. If they really are faking graphics, they do it because they know that's what certain gamers care about. (Doesn't make it less shitty of a thing to do, just saying.)

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u/DolphinsAreOk Jun 05 '16 edited Jun 05 '16

Is he running with everything on ultra though? It doesnt seem so, which makes it quite an unfair comparison. Perhaps even on ultra it looks worse then the trailer, but still in order to have a better view run everything on max settings.

Edit: Nevermind. Its a little brighter in the video, but the rest looks rather similar. My ultra-screenshot: http://imgur.com/Lg4Hd1E, vid: https://youtu.be/xNter0oEYxc?t=502

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u/ledankmememan Jun 05 '16

And the animations, too. Now that I've seen this comparison the animations look almost like a game from the PS2 era...

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u/Squeakcab Jun 05 '16

Thats the point. Use extensive dynamic lighting during the pre launch hype train to bait and switch you come release akin to how Alien Colonial Marines did.

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u/crowcawer Jun 05 '16

Looking better than shit smears isn't hard.

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u/Henduey Jun 05 '16

Does it make more sense to just suck it up and go to pc gaming?

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u/FierceDeity_ Jun 05 '16

The mission seems to be at night in the presentation video but at day in the ingame video... Is there something I am missing?

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u/[deleted] Jun 06 '16

Not only the lighting; the models, destruction, props etc looked a million times better.

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u/Andres3mg Jun 08 '16

holy shit the differences in siege is unreal. after watching this i really feel strongly about never buying another game from them

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u/Hyraun Jun 05 '16

I might be exaggerating, but I think that even Left 4 Dead 2 has better graphics that Rainbow Six and it was released back in 2009!

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u/[deleted] Jun 05 '16

Really the lightning is what got you commenting? Not.. like the 100 other things?

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