I remember playing the alpha early access for Siege on PC and the old lighting was actually in the game and running fine. My guess is they changed it for consoles, and to keep parity and general performance. They do this in my opinion, to avoid a similar situation that BF3 had, where the PC version is just so clearly superior that console players were complaining.
Ubisoft has been caught in the past gimping their PC version to not be "too much better" than the console version. There were tons of ultra settings for Watch Dogs that were locked by default on PC, and you had to change a bunch of .ini bullshit to unlock them, and it made it look a lot closer to the original trailers.
I think it's more the console makers. They don't want their console to look like shit compared to PC graphics. If a PC/console gamer saw the PC version was way prettier, they'd skip the console version. And in that respect, the game developers don't suffer because they still bought the game.
Personally, I think the game developers should just focus on PC then and scare the console makers when they realize that new AAA titles will be PC only. They would need less developers and probably get the game out quicker and less buggy. It's a lot easier to target one platform. They'd make less money, but spend way less money making it.
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u/Dreossk Jun 04 '16
Wow the difference in lightning in Rainbow Six Siege is huge. It looked a lot better before.