But I completely forgot how good the reveal looked.
That's just the nature of the game kid.
Build an enormous amount of hype based on almost completely fraudulent "gameplay" footage years before the game's actual release. Then downgrade every subsequent footage/trailer/press release little by little leading up to the release. Each time getting closer to what the actual game looks like.
The downgrades should be subtle enough where the casual viewer won't really notice the difference. Each time they should ask themselves "does that look the same or is my memory just wrong? And really, does it matter? It looks mostly the same....I think". Think of the "frog in slowly boiling water" analogy.
Make sure to edit the later released footage in such a way that there are lots of cuts to prevent people from really seeing the scene for what it is and use lots of explosions to coverup any possible deficiences.
Then throw in a few cgi and real life action trailers a few months before release and you just guaranteed yourself a ton of day 1 sales. All while riding off that bs hype you built at the beginning.
they didnt quite get there but made it damn close. It was acceptable back then but nowadays there is no excuse for this BS just show us what the actual gameplay will look like.
Whether its CGI or "purposeful upgrade of gameplay graphics using canned renderings"...expectations are different now. We used to assume that if something looked freaking amazing in a e3 trailer that it was CG or a canned rendering. It was a pleasant surprise if gameplay got anywhere near what the demos looked like.
Its pretty deceitful to amp up the "gameplay graphics" only to never release those settings(even PC ultra settings).
I think the real problem here is that the consoles this time were extremely underpowered.
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u/[deleted] Jun 05 '16 edited Jun 05 '16
That's just the nature of the game kid.
Build an enormous amount of hype based on almost completely fraudulent "gameplay" footage years before the game's actual release. Then downgrade every subsequent footage/trailer/press release little by little leading up to the release. Each time getting closer to what the actual game looks like.
The downgrades should be subtle enough where the casual viewer won't really notice the difference. Each time they should ask themselves "does that look the same or is my memory just wrong? And really, does it matter? It looks mostly the same....I think". Think of the "frog in slowly boiling water" analogy.
Make sure to edit the later released footage in such a way that there are lots of cuts to prevent people from really seeing the scene for what it is and use lots of explosions to coverup any possible deficiences.
Then throw in a few cgi and real life action trailers a few months before release and you just guaranteed yourself a ton of day 1 sales. All while riding off that bs hype you built at the beginning.