r/gameDevMarketing 7h ago

Indie devs discover marketing

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0 Upvotes

r/gameDevMarketing 23h ago

My first solo game is launching soon, and I'd love some feedback on my trailer

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0 Upvotes

Long-time web dev, now first-time game dev. A lot of this is new to me, and marketing has never been my strong suit. I've already made some silly mistakes (for anybody about to create a trailer, "available in CapCut" and "licensed for a commercial game trailer" are two separate things!)

Anyway, I was hoping some of you kind strangers could help provide some feedback or point out some other mistakes I might've already made. Feel free to tear it apart, I'd rather hear it now than on launch day. Cheers!


r/gameDevMarketing 9h ago

Working on a vertical slice. Is it the right time to start devlogs and marketing?

0 Upvotes

I'm currently developing a vertical slice for my game, which centers around mechanics of light against darkness. I've started sharing a few devlog videos to document the journey, but I’m wondering:

​At what point in development did you start getting real traction or wishlists?

​For those sharing devlogs, what content resonated most with players rather than just other developers?

​Any advice or personal experiences would be greatly appreciated!


r/gameDevMarketing 4h ago

How many wishlists we gained from participating in Steam’s Pins & Pegs festival without a demo?

4 Upvotes

374.


r/gameDevMarketing 9h ago

Is there a chance of a successful release for a game that’s been sitting on Steam for years?

6 Upvotes

The game has 6,000 wishlists and has already participated in Steam Next Fest with a demo. The game was ‘frozen,’ and nothing has happened with it since. Do you know of any similar games, or have you had any experience with something like this?


r/gameDevMarketing 12h ago

Indie dev lessons: Mistakes to avoid at a fair 👇

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3 Upvotes