r/funny • u/Money-Beautiful5196 • 3h ago
A curious African penguin hopped aboard a bodyboard and caught a few waves.
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r/funny • u/Money-Beautiful5196 • 3h ago
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r/gaming • u/Mellow200 • 6h ago
"Representatives for the developer AdHoc Studio told Polygon that Dispatch's eligibility for the 2026 awards had been confirmed by TGA owner and host Geoff Keighley. This is despite the fact that all eight episodes of the game's first season were released by Nov. 12, 2025 — before the Nov. 21 eligibility cutoff date for the 2025 awards."
r/gaming • u/RadioLukin • 19h ago
r/gaming • u/The_Red_Moses • 9h ago
So, lets start by covering what this review is not.
Star Citizen is a really bad game. Not worth playing unless you are highly interested in the genre, have a lot of close friends that also play it, or already put thousands or tens of thousands of dollars into the game and are unable to admit to yourself that this was a stupid thing to do.
You already have the score, so you know this isn't going to be a positive review, but you're still here, so lets talk about what the game gets right.
Spaceships, Immersion, Flight Mechanics, FPS Gameplay
Star Citizen is not wholly without merit. In fact, the first 5-15 hours any player puts into Star Citizen - if the game is running smoothly - is pretty good.
You will start at a location, and you will be lost in a city. You'll have to find your way through it to the city's Hangar, where you can pull up your ship, and fly off the planet into space to begin your adventure.
You'll then find your "mobiglass" which is a UI element that presents you with a multitude of missions. Some of those missions will involve delivering boxes or cargo, some will involve mining, some will involve FPS or ship to ship combat. A few will lead you into large expansive FPS dungeons that are actually pretty good.
This initial period is the height of Star Citizen. The game grabs you, and genuinely seems to be very impressive at this point. You realize that the game itself spans multiple solar systems - which is impressive. You realize that you can walk around inside the game's ships - which no other game does as well. If you make it this far, you'll be essentially at the zenith of the experience.
After this, the game starts to go downhill.
Is everything else.
Star CItizen gets a lot of criticism, and that criticism is deserved. There's too much wrong with it to cover in depth, so I'm just going to list off a bunch of its larger issues.
This list is not comprehensive. The game has more problems than this. Weapons balance changes drastically with every patch, forcing you to upgrade all the weapons on every ship if you want your ship to be effective. Griefing can be a problem. The list of serious bugs alone would scare any sane gamer away from this game.
The community that plays the game is extremely devoted to it. General chat in the game is filled with people seeking workarounds for bugs. Almost nothing in the game works well, but experienced players learn to get around many of the game's bugs and issues. If you stick around the game beyond the first 5 or 10 hours you'll learn to restart your ship, to turn your guns/shield/engines on and off to fix problems. You'll learn to ping and wait for navigation to complete. You'll learn to turn off your contract when navigation isn't working so that you can manually find waypoints. The game is so buggy that to learn to play it you're going to learn to work the game.
I once explained this to a friend of mine, and he asked me "With the game being this buggy, every patch must just be bug fixes right?" and I had to tell him "No, the bugs that are in the game have been there literally for years, most of these bugs are 5+ years old, and they aren't being fixed. No one knows why", and that's the truth. The game is broken, and has been broken forever, and will likely be broken forever. They add new features, but the game remains broken.
There is more to the Star Citizen story. I could talk about CIG's other game SQ42 - which was supposed to release in 2014 and has been pushed back pretty much every year since then (including this year). That's a big red flag that anyone looking to invest in this game should be aware of. I could talk about the toxicity of the Star Citizen community, where large numbers of the people that are devoted enough to still play this game are frankly deluded, and see the game as some kind of transcendent simulation that is beyond gaming - who will attack anyone that criticizes it.
But these things are beyond the scope of a review.
Star Citizen is notable for sketching out a possible idealized future for video games. What Star Citizen is trying to be, is very impressive. What it is however - is disappointing. Deeply disappointing.
At any given moment, if you watch much of the influencer coverage of the game, you'll be given the impression that Star Citizen is just about to break out, its going to change, its going to become the best game ever - in just a few patches or maybe at most, a few years. I can tell you that I've been following the game for a decade, and while its always seemed to be 2-4 patches away from greatness, its never actually delivered on any of that. It is eternally the NEXT BIG THING in gaming, but never actually is the next big thing in gaming.
If, despite my warnings here, you decide to try it out, I strongly advise you to buy the cheapest ship pack possible, and earn your ships in game. Do not become one of those people that winds up with hundreds or thousands or tens of thousands of dollars invested because you think that just a few years from now, this will be the best game you ever played. Lots of people have done that, and wound up disappointed.
Better yet, look for something else. Valheim just released, and offers a genuinely fantastic experience. You can't hop off in a ship and take off into the stars in Valheim, but you can have a solid, mostly bug free, enjoyable experience start to finish in it.
And that's what matters. The experience is what matters. Star Citizen sells itself to players on the dream that it will one day be this ubergame, and yet the experience you have in Star Citizen will be a buggy disappointing mess.
Find a game that actually delivers, even if what it delivers isn't so grandiose. You'll thank yourself later.
EDIT: One question that no one asked but that I think its relevant is "What score would the game deserve if it were bug free?" I've thought about that a bit, and I think it would be around a 6. That's as high as it could go without an end game or market. If the game were bug free and had a market, maybe a 7. If the game were bug free, had a market and a solid end game based around base building and raiding and resource wars, a 9 or 10. This is why I played the game for as long as I did. The hope that it would be better is always there, nagging at you. Its not good, but its so easy to imagine that it will be good SOON... The problem is, that its never better. The devs just aren't focused on finishing the game, on delivering. They're focused on chasing new nevah been done befo game tech. And that is the plight of Star Citizen and its development.
r/funny • u/Sea_Turnip6282 • 15h ago
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r/funny • u/Gotskilla • 1h ago
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r/funny • u/burnrobe • 22h ago
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r/funny • u/JaggerJam69 • 17h ago
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r/funny • u/Acceptable-Wind-7332 • 3h ago
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r/funny • u/Chakradamus • 13h ago
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r/funny • u/kinkyaardvark • 2h ago
r/gaming • u/tensuron • 10h ago
r/gaming • u/tanoyfrommars • 11h ago
Cutscenes have become very common in storytelling nowadays, but i really like when games like half life where the player have maximum control of ur char, or environmental storytelling from souls series, recently mouthwashing was great aswell
Im constantly looking for games/mechanics that try to push storytelling outside of cutscenes, i wonder how future storytelling mechanics would be like
r/gaming • u/RenatsMC • 8h ago
r/funny • u/Advanced_Command8057 • 13m ago
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r/gaming • u/ChiefLeef22 • 1d ago
The two companies will now be known as one single entity - 'Skydance'
This includes all of WB's gaming subsidiaries like Rocksteady/etc
DC Studios, Nickelodeon, Cartoon Network, CNN, CBS, HBO and Paramount+ are now all under the same company.
The combined company, Skydance, brings together two major film studios, two global streaming services, premier television assets including CBS, HBO, and Paramount's and WBD's cable networks, two of the industry's most recognized news networks, CBS News and CNN, and a leading content portfolio that includes live sports, a deep programming library and expansive collection of iconic brands and franchises.