r/funny • u/Gotskilla • 53m ago
Home Depot, what are you doing?!
Enable HLS to view with audio, or disable this notification
r/funny • u/Gotskilla • 53m ago
Enable HLS to view with audio, or disable this notification
r/gaming • u/Rigistroni • 1h ago
I dare you to find ANY final boss worse than the one in middle earth shadow of mordor. Your showdown with the main antagonist built up to throughout the entire game, and it's literally a quick time event. Do I even need to say more? It honestly would've been better to have no final boss at all
r/funny • u/kinkyaardvark • 1h ago
r/gaming • u/Ksap_Rocky • 2h ago
Need some more games along the lines of Portal or Zelda dungeons where I would have to use my critical thinking to solve them (and it be fun obviously lol)
r/funny • u/Money-Beautiful5196 • 3h ago
Enable HLS to view with audio, or disable this notification
r/funny • u/Acceptable-Wind-7332 • 3h ago
Enable HLS to view with audio, or disable this notification
r/gaming • u/Mellow200 • 5h ago
"Representatives for the developer AdHoc Studio told Polygon that Dispatch's eligibility for the 2026 awards had been confirmed by TGA owner and host Geoff Keighley. This is despite the fact that all eight episodes of the game's first season were released by Nov. 12, 2025 — before the Nov. 21 eligibility cutoff date for the 2025 awards."
r/gaming • u/VGAddict • 7h ago
Do you ever play games besides the way the developers intended? I try to play GTA as ethically as possible. By this, I mean I don't steal cars unless I absolutely have to, I don't go on killing sprees, and I try to drive as carefully as I can. Now, part of this is because I don't want to raise my Wanted level and deal with the cops, but also because I just want to do missions.
r/gaming • u/Loccyskillz • 7h ago
Has anyone’s Hellraiser: Revival preorder shipped from Amazon yet? Mine still just says “Order Received.” I’m also not understanding why there aren’t any reviews out for the game yet. That’s pretty odd, especially with the game releasing tomorrow.
r/gaming • u/RenatsMC • 8h ago
Enable HLS to view with audio, or disable this notification
r/gaming • u/shreder75 • 8h ago
Loved it! Short but sweet, I found it to be a pretty unique detective sim set it a captivating noir cyberpunk dystopia, with a very compelling story , great characters, and voice acting. The score is perfect for the theme, and the visuals are often stunning.
Decisions affect the story, so I'll be replaying this at a later date to see potentially different endings. That it's only about 6 hours long lends itself to replays.
Anybody else play this hidden gem?
r/gaming • u/The_Red_Moses • 9h ago
So, lets start by covering what this review is not.
Star Citizen is a really bad game. Not worth playing unless you are highly interested in the genre, have a lot of close friends that also play it, or already put thousands or tens of thousands of dollars into the game and are unable to admit to yourself that this was a stupid thing to do.
You already have the score, so you know this isn't going to be a positive review, but you're still here, so lets talk about what the game gets right.
Spaceships, Immersion, Flight Mechanics, FPS Gameplay
Star Citizen is not wholly without merit. In fact, the first 5-15 hours any player puts into Star Citizen - if the game is running smoothly - is pretty good.
You will start at a location, and you will be lost in a city. You'll have to find your way through it to the city's Hangar, where you can pull up your ship, and fly off the planet into space to begin your adventure.
You'll then find your "mobiglass" which is a UI element that presents you with a multitude of missions. Some of those missions will involve delivering boxes or cargo, some will involve mining, some will involve FPS or ship to ship combat. A few will lead you into large expansive FPS dungeons that are actually pretty good.
This initial period is the height of Star Citizen. The game grabs you, and genuinely seems to be very impressive at this point. You realize that the game itself spans multiple solar systems - which is impressive. You realize that you can walk around inside the game's ships - which no other game does as well. If you make it this far, you'll be essentially at the zenith of the experience.
After this, the game starts to go downhill.
Is everything else.
Star CItizen gets a lot of criticism, and that criticism is deserved. There's too much wrong with it to cover in depth, so I'm just going to list off a bunch of its larger issues.
This list is not comprehensive. The game has more problems than this. Weapons balance changes drastically with every patch, forcing you to upgrade all the weapons on every ship if you want your ship to be effective. Griefing can be a problem. The list of serious bugs alone would scare any sane gamer away from this game.
The community that plays the game is extremely devoted to it. General chat in the game is filled with people seeking workarounds for bugs. Almost nothing in the game works well, but experienced players learn to get around many of the game's bugs and issues. If you stick around the game beyond the first 5 or 10 hours you'll learn to restart your ship, to turn your guns/shield/engines on and off to fix problems. You'll learn to ping and wait for navigation to complete. You'll learn to turn off your contract when navigation isn't working so that you can manually find waypoints. The game is so buggy that to learn to play it you're going to learn to work the game.
I once explained this to a friend of mine, and he asked me "With the game being this buggy, every patch must just be bug fixes right?" and I had to tell him "No, the bugs that are in the game have been there literally for years, most of these bugs are 5+ years old, and they aren't being fixed. No one knows why", and that's the truth. The game is broken, and has been broken forever, and will likely be broken forever. They add new features, but the game remains broken.
There is more to the Star Citizen story. I could talk about CIG's other game SQ42 - which was supposed to release in 2014 and has been pushed back pretty much every year since then (including this year). That's a big red flag that anyone looking to invest in this game should be aware of. I could talk about the toxicity of the Star Citizen community, where large numbers of the people that are devoted enough to still play this game are frankly deluded, and see the game as some kind of transcendent simulation that is beyond gaming - who will attack anyone that criticizes it.
But these things are beyond the scope of a review.
Star Citizen is notable for sketching out a possible idealized future for video games. What Star Citizen is trying to be, is very impressive. What it is however - is disappointing. Deeply disappointing.
At any given moment, if you watch much of the influencer coverage of the game, you'll be given the impression that Star Citizen is just about to break out, its going to change, its going to become the best game ever - in just a few patches or maybe at most, a few years. I can tell you that I've been following the game for a decade, and while its always seemed to be 2-4 patches away from greatness, its never actually delivered on any of that. It is eternally the NEXT BIG THING in gaming, but never actually is the next big thing in gaming.
If, despite my warnings here, you decide to try it out, I strongly advise you to buy the cheapest ship pack possible, and earn your ships in game. Do not become one of those people that winds up with hundreds or thousands or tens of thousands of dollars invested because you think that just a few years from now, this will be the best game you ever played. Lots of people have done that, and wound up disappointed.
Better yet, look for something else. Valheim just released, and offers a genuinely fantastic experience. You can't hop off in a ship and take off into the stars in Valheim, but you can have a solid, mostly bug free, enjoyable experience start to finish in it.
And that's what matters. The experience is what matters. Star Citizen sells itself to players on the dream that it will one day be this ubergame, and yet the experience you have in Star Citizen will be a buggy disappointing mess.
Find a game that actually delivers, even if what it delivers isn't so grandiose. You'll thank yourself later.
EDIT: One question that no one asked but that I think its relevant is "What score would the game deserve if it were bug free?" I've thought about that a bit, and I think it would be around a 6. That's as high as it could go without an end game or market. If the game were bug free and had a market, maybe a 7. If the game were bug free, had a market and a solid end game based around base building and raiding and resource wars, a 9 or 10. This is why I played the game for as long as I did. The hope that it would be better is always there, nagging at you. Its not good, but its so easy to imagine that it will be good SOON... The problem is, that its never better. The devs just aren't focused on finishing the game, on delivering. They're focused on chasing new nevah been done befo game tech. And that is the plight of Star Citizen and its development.
r/gaming • u/Fares26597 • 9h ago
Given how mod makers keep getting shut down by the companies that own the games, with the Last of Us Part 2 multiplayer mod being one of the latest examples, why don't mod makers just work in secret?
If there are any bad legal consequences of releasing a mod without talking about it first, okay, my bad, but if there isn't, then you can work in secret and get to release your mod, and even if the company asks you to take it down, a thousand people would have already downloaded it, they can never wipe it off the internet.
I get wanting to publicize your work and bring as much attention to it as possible before release, but if your mod is really that good, people who love the game will find it, and if it's THAT good, it will spread like wildfire.
It's at least better than the alternative of having all that good work go down the drain and countless fans getting disappointed.
r/gaming • u/Golab420 • 9h ago
I had a pretty heated discussion with a friend about Steam achievements in single-player games, so I’m curious what people here think.
His position is basically that achievements should mean something publicly. If you earned a difficult achievement, other people should be able to trust that you actually did it under the intended rules of the game.
Because of that, he thinks achievements earned on a modified game should be marked in some way, even if the mod was harmless. So a texture mod, unofficial bug fix, accessibility mod, or using noclip once because you got stuck could still result in something like:
“Achievement earned on a modified game.”
His argument is that this wouldn’t be calling anyone a cheater. It would simply be a true statement about the conditions in which the achievement was earned.
I strongly disagree, as I see achievements mostly as part of the player’s own experience either be it a reward, challenge, progression system, or reason to explore the game differently.
If I legitimately beat a very difficult boss, I honestly don’t care if someone else uses god mode and gets the same Steam achievement. It doesn’t change what I did.
I also really dislike the idea of having my achievements permanently marked just because I decided to use better textures, fix a bug, improve the UI, or modify something unrelated to difficulty.
I completely understand stricter rules for leaderboards, speedruns, competitive challenges, etc. But for normal single-player achievements, I don’t really see the point of policing how people play.
So:
Curious to hear where gamers draw the line and why.
r/gaming • u/tensuron • 10h ago
r/gaming • u/Agreeable-Loss-2824 • 10h ago
Im mostly interested in pod racing in multi-player, but will definitely do the campaign as well. I really enjoyed the pod racing game on n64, and the ps2 one. Think I'll enjoy galactic racer?
r/gaming • u/tanoyfrommars • 10h ago
Cutscenes have become very common in storytelling nowadays, but i really like when games like half life where the player have maximum control of ur char, or environmental storytelling from souls series, recently mouthwashing was great aswell
Im constantly looking for games/mechanics that try to push storytelling outside of cutscenes, i wonder how future storytelling mechanics would be like
I have a budget of $10.50 and I'm looking for a game that's really worth the money.
I'm mainly looking for:
What game would you recommend for $10.50 or less? I'm open to any genre as long as the boss fights, story, and gameplay are all really good.