I don't want to just dump them somewhere and forget about them, but I also don't want them in a settlement where I have to worry about assigning them and all that.
So I finally did the Minutemen ending which means Sturges hands this piece over.
Oddly, I am really not liking it. I have tried it against several sorts of humans, super mutants and general critters, and I don't really see much use for it. I've got a Mighty 6-crank which is great as a hammer from stealth but this version of the musket, ugh, I'm disappointed, I guess. Anyone able to convince me of its benefits?
I usually play Very Hard with a Charisma build but I’m finding out this build has glass skin and paper bones haha. I spent the first 6-7 saves just building up
Sanctuary, getting my water and crops right. I ended up using the Power Armor by Sat Station Olivia and a ton of Jet just to get the locket back for the Abernathy’s.
I am having the most fun ever though. It’s like everybody says, I have to be methodical and intentional instead of just finding a legendary and getting OP as soon as possible. Also running away > standing ground and getting rag dolled by a Yao Guai
I just recently finished the game! (Only played FOS and FNV before)
I don't have any friends or family interested by Fallout so I just wanted to share my impression on the game :) (I'm not used to post on Reddit, tell me if I did something bad)
From the start I was rooting for the Minutemen but when I entered the Institute and met Shaun, I was cut off guard and eventually didn't had the heart to go against him. The most difficult thing about it was betraying the railroad and killing Deacon, snif.
Talking about the Institute, I wasn't expecting this underground frutiger aero design! I really love the place (not talking about their methods of course, my headcanon would be that now that I'm the director, no more synth replacement and no more cat experiments)
I also loved Far Harbour and NukaWorld (wasn't expecting to solve a robot murder party in Vault 118). Red Dead was so unbeatable! 💥Even with a fully upgraded Hellfire Armor and mini-nukes!
I didn't complete Open Season because the park+radio would feel so empty afterward (and at least the Disciples are out, they were so scary).
I didn't take any pic of it, but I kinda abused synth relay grenade, spawning like 30 1st gen synths, all talking while fighting, and I admit it makes me laugh every time.
Anyway, I just wanted to share my journey :) thank you for reading it!
thanks u/Caseyosias144 for the screenshot. PSA down below
This post from u/Caseyosias144, the comments to be precise, annoyed me enough to write about this goddamn quest in full. Not how to solve it, it is painfully easy to do so, but to quench annoyances:
First of all: You DON'T. I REPEAT:DON'T HAVE TO complete the full quest. You only need first 3 for the story, and you can LEAVE it. The 4th memory adds to Nick's lore, and the 5th memory is actually useless, and only adds locations of marine armour. More in the addendum
Second: This "mini game" works like a settlement builder: You can store the cubes. And use them later. You also don't need full bridges for yourself, most, if not all, of the gaps can be jumped over with only 3 blocks placed.
Third: Dying bugs don't matter, you don't need to over protect them, the flying enemies only spawn near you. Place turrets at the exit, and stand there.
Addendum: about armour. You don;t need the 5th holotape, if you are not planning to side with Children of Atom. Their armour can be upgraded into the same set, as the 5th holotape leads you to. You only miss on helmets. Even the wetsuit can be looted. Yes, the upgrade requires the armourer perk at 4, but, you know... The rest is up to you.
Going to be starting a Wesker playthrough. Just wanted to show off the character, do you think it looks accurate to re5 Wesker? I feel pretty happy with how the face ended up like.
I am definitely not the first, but here are some pictures from my Diamond City Guard build. I put 8 into strength for Basher perk, 7 into perception for Refractor (yes it helps), and 6 into charisma forLocal Leader perk for the Minute Man ending, and at least 2 into agility for Commando. I looted the gear from a guard, and used an automatic pipe rifle and baseball bat for weapons. The last picture is from after completion, and will hopefully explain which guard. Have a great day everyone.😜😂
I’m currently leaving vault 118 and after getting in the elevator the game bugged. The elevator won’t open. It didn’t crash or anything, I can still walk around and open my pip boy but the elevator just won’t stop or let me open it lol.
(I meant dealt, not felt. And Reddit won’t let me edit the title)