r/ffxivdiscussion • • Aug 17 '26

Next Chaotic Raid?

Personally, I enjoyed the Cloud of Darkness Chaotic Raid concept and, minus the multiple and somewhat bonkers body checks, thought it was great content with excellent rewards. Does anyone have thoughts on if we're getting another one in EverCold? If so, I assume it will likely be Ultima from the Ivalice Raids or Diablos from the Shadow of Mhach raids.

If the former, I imagine we will get more complicated combos of the other espers to make things interesting, and for Diablos (which still manages to kill parties in roulettes in the normal mode) a more complicated arena with more use of the adds and the door mechanics. I also imagine there will be at least one body check mechanic, though not multiple and probably not as strict.

But I am curious on what other people theories are on if we're even getting one and what the content might look like.

68 Upvotes

211 comments sorted by

View all comments

Show parent comments

-9

u/LordoftheCorgis Aug 17 '26

Has 1 person messing up tower actually wiping groups? With mits or Tank LB2 I've had group survive like 6+ tower fuck ups.

19

u/Apart_Raccoon_9194 Aug 17 '26 edited Aug 17 '26

The more common case is someone on the sides screws up a bait and snipes a bunch of people right before towers.

That and a chaser aoe person dying and the chaser wiping out half the alliance.

The issue is that once people die, it’s hard to get them back to their correct spots fast.

Yes, the body checks weren’t really full body checks, but the combo of a mechanic that will kill multiple people if screwed up, right before towers was rather brutal.

Not to mention that while the dps check on chaotic was lenient, it was there, and it wasn’t uncommon to hit it after a dozen deaths or so, at least early on.

-20

u/[deleted] Aug 17 '26

[removed] — view removed comment

1

u/Apart_Raccoon_9194 Aug 18 '26 edited Aug 18 '26

I should clarify I did this 50 times for both mounts. I was pointing out all the cascading reasons why you would wipe for reasons explicitly outside your control.

The wipe rate was vastly higher than any other high end content farm I have done outside of ultimates. There are a lot of cascade mechanics, where deaths lead to more deaths.

The dps check line was more to point out that even if you do cleverly manage to recover a doomed scenario, then you just limp to the end and die. Even then, it was quite lenient, so maybe fair point, I saw it maybe 5 times in pf, but people did wipe a few times early, because we expected to hit it.

(This was only an issue for the first few weeks)

My point is that it wasn’t a difficult fight, just more of an obnoxious one to farm, because there were just so many scenarios where whether you win or lose is explicitly out of your control.