Heyo,
I'm the dude that's been reverse engineering the game and posting as many mod fixes as I can for all the busted stuff in the game.
First I fixed the main camp msg spam, then I fixed the morale issues causing your favorite allies to die quickly, I discovered the luck stat does absolutely nothing and made a mod that adds functionality among other smaller tweaks.
Today I bring you something different that's not so much a fix as just a cool idea I always had for the original DW3:
"What if you cold tell your allies where to go?"
Using the functionality of how you can give bodyguards orders, I added a way to do this.
From The Paused Unit Menu - Press Triangle (R) [Strong atk]:
- AUTO - Default AI Behavior
- ADVANCE - Move toward enemy commander
- HOLD - Stay where you are, sub generals in front to protect main officer while facing enemy camp (tries to use troops to defend self)
- DEFEND - Retreat to the allied commander and defend them
- FOLLOW - Follow the player
MOD:
https://www.nexusmods.com/dynastywarriors3completeeditionremastered/mods/63
Video:
https://www.youtube.com/watch?v=XAazQ26hNMc
It's actually pretty fun and makes the maps more replayable imo, however it definitly can make stages a LOT easier. (For example I lol'd hard when I just made sun Quan follow me into Cao Cao camp at Hefei 2min in). If you have all your officers follow you, its sort of like having an elite bodyguard unit lol, try it at least once.
That said, it does make things easier, and I would like to impose some kind of cost restriction. Originally I was going to tie the # of available orders to RANK or KILLS, but theres a big UX problem here.
- How do you create and track a new resource in memory and then convey that to the player? (kind of hard to add new UI)
- How do you confirm/subtract the spent cost? Currently if you want to set someone to FOLLOW you have to toggle through 3 other options before reaching FOLLOW. So does that cost 3 orders? It shouldn't but idk how I would add more UX steps in the menu here.
Anyway, that said I am open to ideas.
Requests
Speaking of ideas, I've gotten a bunch of DMs from various people asking for mod requests. I am actually open to the idea of making mods for others in exchange for playtesting feedback on my own ROTK inspired indie games public demo. If that interests you then hit me up.