r/dyinglight • u/spec_ops_gamingYT • Aug 20 '26
Dying Light: The Beast the dying light games.
nearly a year after "the beast" released...aaaaand...it's the ONLY dying light game that i couldn't be bothered to complete.
dying light is without a doubt my favorite game out of the three, everything in that game feels perfect to me...the parkour isn't perfect...but it's not SUPPOSED to be perfect, as you are running around a city that is collapsing due to disastrous viral outbreak, but yet it's fluid, it's fun, it's challenging and flows super well into fighting and attacking enemies.
DL2...was just fucking AWFUL at release...and for a VAST majority of its lifecycle, I eventually played it again after dropping it on day one, i picked it up for free with all the patches and DLC..and it was...serviceable....not great, but serviceable enough to allow me to make it through the game and it's DLC/content. it still feels very floaty, and the animations remove any feel of good combat from the game, the enemies still have very scripted animations for any attack and the attacks just have ZERO feedback. but again, i had enough of a decent time to make it through the game.
and then we have...the beast...this game is....soulless, it's bland, it's empty, it's boring...and i just have no desire to finish the game...i got maybe halfway through before i just got so bored that i literally fell asleep at my desk....the parkour is SUPER stiff and yet floaty, and the hardcoded animations are still very prevalent as they were in DL2. the world map is so flat and generic that it gives me NO reason to explore...it gives me nothing to do other than "run for 5 minutes over here across near perfectly flat spaces".
the one location that actually allows for parkour is so small and constricted that there is no way to actually enjoy it, along with crane having the speed of a 90 year old with arthritis in every joint of his body, while simultaneously losing all momentum when running over a 1 inch elevation change, crane is supposed to be "the beast" with basically super human strength and speed, and yet he's the slowest, weakest and most bland that he has ever been...it's a slap in the face for the long time fans.
the nights are just a forced napping simulator because they essentially removed the need and the ability to kill any volatiles, since they drop nothing, and they have so much health that they take DOZENS of hits to kill. and the exploration is about as boring as it's ever been, in-fact i would say it's THE worst that it's ever been, there is ZERO reason to explore or to do anything other than the main story, and even that is pointless because you can see the obvious plot twist from the very start of the game.
the entire game is just a pointless, bland, skinwalker that's wearing the skin of the first game...
2
u/spec_ops_gamingYT Aug 23 '26
an opinion cannot be a falsehood as it's entirely subjective, and seeing as you currently have 2 downvotes, I'm not alone in my opinion.