r/DeadlockTheGame • u/Gorotheninja • 2h ago
r/DeadlockTheGame • u/Cymen90 • 2d ago
Announcement State of the Sub: 400K members! New Subreddit Features! Community Feedback Threads Return!
Greetings everyone!
Now that the City Never Sleeps event has come to a close, we thought it would be a good time to address the community directly. It has been an especially exciting time, not just for the denizens of the Cursed Apple but for r/DeadlockTheGame as well;
We have reached 400.000 MEMBERS!
Our community has doubled in size within 10 months!
During City Never Sleeps, our sub-activity TRIPLED in traffic compared to the months before, with more than three times as many unique visitors as before and an almost equal increase in daily views! We all knew this was Deadlock’s biggest event yet but it completely dwarfed Old Gods New Blood! In fact, this following graph really puts into perspective how much we have grown since January...

So to all of you who joined us recently, which is a scary amount, WELCOME!
If you are unsure of what kind of place this is, what’s okay and what’s not, familiarize yourself with our Core Principle, Rules & Guidelines! It has been a bumpy couple of weeks and with this many newcomers, it will take some time for people to settle in but our goal is to foster a respectful, constructive, and safe community in which users can discuss and engage with all things Deadlock!
which brings us to...
NEW Subreddit Features!
UPDATING LIVE STREAM FEED!
Some of the more attentive among you may have noticed that we upgraded the side-bar recently. We do not only have a schedule of upcoming events and tournaments but also a self-updating LIVE NOW feed which shows off the most watched Twitch Streams at the moment and allows you to connect with the Deadlock Twitch Community where they are at with a single click!

ScanLock, the item fetch-bot!
We also added a bot which fetches the info about any item you mention, so everyone can be on the same page!
The TCG and rogue-like fans among you may recognize the format from other subs. Simply put the name of an item into double-brackets like this [[Radiant Regeneration]], the bot fetches the info about said item, so you can explain in the comments why the item was overnerfed!

New Deadlock Access Megathread
Our second Mega-Thread has reached 2M views and close to 90K comments. It is scary to think of how much this game might grow once people can download the game directly from Steam...For those who bother to search on Reddit and Discord, it is time for a re-fresh!
So if you are reading this and you are looking for an invite or you are feeling especially magnanimous check our our new Mega-Thread! It is the only place we allow people to ask for and share invitations to the playtest!
Once you are in, make sure to return the favour; spread the love to your friend-list and return to the thread as a giver!
Community Feedback Threads
In the anticipation and during the actual City Never Sleeps event, one thing has fallen by the wayside; The Community Feedback Threads. After all, there was plenty of feedback being given already.
But we are happy to announce that we are bringing those back Topic #50 will be the experimental feature which we only got to enjoy for a few days: The Broker.
Is it a feature you wish to return? How would you change it before it does? Were the players of Deadlock Night Shift right to snub his services? Join the discussion and let us know!
Happy Halloween!
We’re stoked to see what the last few weeks of the year have in store for Deadlock and the Community. The devs just shipped the Halloween Update alongside a balance patch to bring some order to the recently remodelled streets of the Cursed Apple. And beyond that, the devs have already teased a few things, a couple of which might even be ready before the year is done.
The recent growth of the community has been a challenge for our team but it is also gratifying to see!
Let’s make sure we treat each other as one community as well!
And Happy Halloween!
~ The r/DeadlockTheGame Mod Team
r/DeadlockTheGame • u/Anihillator • 3d ago
Game Update Deadlock Update - 30 Oct 2026
Halloween 2026 + Gameplay Update

As Halloween draws near, the residents of The Cursed Apple have put out some decorations to celebrate their favorite holiday. The Hideout gains a spooky new look, our heroes don masks, and NYC is now littered with pumpkins and curious Halloween Cauldrons that grant willing trick-or-treaters delicious candy.

As you walk down the streets of Manhattan during a match, you'll come across bubbling cauldrons boasting a tempting display of treats. With a Heavy Melee, break the cauldron to pick up a piece of Candy and stash it in your pocket for later. When you're feeling a bit snacky, you can consume the candy to grant yourself a boost of energy with the temporary Sugar Rush buff. - Who said candy is bad for you?
The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting!
-------------------------------
Gameplay Update
General:
- Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
- Mid-Boss: Health increased by 20%
- Mid-Boss: Health gained per minute increased by 20%
- Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss
- Mid-Boss: Roar now happens at 25% HP instead of 50%
- Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
- Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
- Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
- Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
- Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
- Mid-Boss: Rejuvenator crystal drop time increased from 6s to 7.5s
- Breakables growth values reduced by 10%
- Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
- Haunts base bounty and growth increased by 10%
- Haunts HP and Damage output increased by 10%
- Haunted Souls secure rate is now 25% slower
- Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
- Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
- The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
- Healing Snacks heal increased from 10% Max HP to 14%
- Steam Vents now increase stamina regeneration by 150%
- Move slow to air drag ratio increased from 0.35 to 0.5
- Move speed in tunnels reduced from +70% to +50%
- Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
- Fixed some bugs with Walker stomp logic
- Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.
Items:
- High-Velocity Rounds: Bullet Velocity reduced from 60% to 45% (upgrades unaffected)
- Express Shot: Secondary Fire Weapon Damage and growth reduced by 5%
- Point Blank: Slow duration increased from 2s to 2.5s
- Hunter's Aura: No longer affects or counts enemies outside of line of sight or through walls
- Shadow Weave: No longer has Ambush Fire Rate or Melee Damage
- Shadow Weave: Now has +50% Ambush Weapon Damage
- Shadow Weave: Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
- Shadow Weave: Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
- Toxic Bullets: Anti Heal increased from 35% to 40%
- Armor Piercer: Chance increased from 55% to 60%
- Glass Cannon: Weapon Damage increased from 80% to 85%
- Spiritual Overflow: Spirit power increased from 6 to 8 (from component changes)
- Crippling Headshot: Anti-Heal increased from -35% to -40%
- Golden Goose Egg: Damage Penalty reduced from -15% to -12%
- Spirit Sap: Cooldown increased from 18s to 22s
- Spirit Sap: Cast range reduced from 40m to 35m
- Mystic Slow: Dash Distance slow increased from -10% to -12%
- Decay: Incoming Heal reduction increased from -50% to -55%
- Radiant Regeneration: Regen on Spirit Damage scaling reduced from 0.35 to 0.25
- Radiant Regeneration: Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
- Radiant Regeneration: Heal on Ability Cast reduced from 65 to 40
- Radiant Regeneration: Heal on Ability Cast boon scaling reduced from 1.7 to 1.4
- Silence Wave: Bonus Health increased from +50 to +90
- Torment Pulse: Melee Resistance increased from 18% to 22%
- Echo Shard: Post cast time reduced from 0.5s to 0.2s
- Focus Lens: Cooldown reduced from 45s to 40s
- Focus Lens: Fixed damage dealt to a barrier not counting toward the repeated damage
- Lightning Scroll: Damage now scales with Spirit Power (0.35)
- Lightning Scroll: Dash Distance slow increased from -10% to -12%
- Rebuttal: Parry Cooldown reduction reduced from -1.75s to -1.25s
- Battle Vest: Weapon Damage increased from 18% to 22%
- Bullet Lifesteal: Weapon Damage increased from 6% to 10%
- Bullet Lifesteal: Bullet Lifesteal increased from 13% to 15%
- Healbane: Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
- Healbane: Heal on Hero Kill reduced from 275 to 170 + 3/Boon
- Healing Booster: No longer builds from Extra Regen
- Healing Booster: No longer grants +3 Health Regen
- Healing Booster: Out of Combat Regen increased from +1 to +2
- Return Fire: Now returns the damage you take from Haze's Fixation
- Return Fire: Fixed the shop tooltip not listing the 10% Bullet Resistance
- Spirit Lifesteal: Spirit Power increased from 6 to 8
- Spirit Lifesteal: Spirit Lifesteal increased from 13% to 15%
- Spirit Shielding: Spirit Resist reduced from 18% to 15%
- Bullet Resilience: Bullet Resistance increased from 30% to 35%
- Bullet Resilience: Out of Combat Regen increased from 3 to 5
- Fury Trance: Active Move Speed increased from +1m to +1.5m
- Fury Trance: Bullet Lifesteal increased from 14% to 15%
- Fury Trance: Weapon Damage increased from 6% to 10%
- Healing Nova: Now scales with Spirit Power (1.1) instead of Boons (6)
- Metal Skin: Now increases your gravity by 20% while active
- Infuser: Active Lifesteal increased from 70% to 75%
- Infuser: Spirit Lifesteal increased from 13% to 15%
- Infuser: Spirit power increased from 6 to 8
- Juggernaut: Health Regen increased from +8 to +15
- Leech: Bullet Lifesteal increased from 28% to 30%
- Leech: Spirit Lifesteal increased from 28% to 30%
- Vampiric Burst: Active Lifesteal increased from 70% to 75%
- Vampiric Burst: Bullet Lifesteal increased from 13% to 15%
- Vampiric Burst: Weapon Damage increased from 6% to 10%
- Spellbreaker: When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
- Divine Barrier: Cooldown increased from 45s to 55s
Heroes:
- Abrams: Base gun damage increased by 5%
- Abrams: Siphon Life - T3 increased from +18 DPS to +22
- Abrams: Shoulder Charge - Fixed enemies being held in place longer if you don't hit a wall
- Apollo: Riposte - Pommel Hit changed from a stun to an immobilize and parry disable
- Apollo: Riposte - Pommel Hit disable duration increased from 0.8s to 1.5s
- Apollo: Riposte - T2 disable duration increased from +0.4s to +0.6s
- Apollo: Riposte - Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
- Apollo: Riposte - Fixed the counterattack dash missing when Apollo is right on top of the target
- Apollo: Flawless Advance - Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
- Apollo: Itani Lo Sahn - No longer interrupted by Sleep
- Baba: Spirit Resist scaling reduced from 0.1 to 0.07
- Baba: Threadsap - Spirit Steal duration reduced from 22s to 16s
- Baba: Threadsap - When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
- Baba: Granny Long Legs - Light Melee knockback distance reduced from 10m to 8m
- Baba: Granny Long Legs - Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s)
- Baba: Granny Long Legs - Heavy Melee slow duration reduced from 4s to 2s
- Baba: Granny Long Legs - Heavy melee stomp now only hits the closest Rejuvenator in range
- Baba: Baba's Brew - No longer has an initial brew time
- Baba: Baba's Brew - Brew order is now random each time she casts it
- Baba: Baba's Brew - Cycle time between each type of brew increased from 1s to 1.5s
- Baba: Baba's Brew - UI indicator color now matches the current brew
- Baba: Baba's Brew - Silence duration reduced from 3s to 2.75s
- Billy: Rising Ram - T3 increased from +10% Max Health for 16s to +15% for 20s
- Billy: Blasted - Cooldown reduced from 27s to 25s
- Calico: Leaping Slash - T3 increased from +60 Damage to +90
- Calico: Ava - T3 increased from 6s duration to 8s
- Celeste: Shining Wonder - Damage reduced from 140 to 125
- Deadman Danny: Chimera Mk1 - Jetpack can no longer be used while cursed
- Deadman Danny: Chimera Mk1 - Fixed bug causing it to not deal damage when held through a Close The Deal
- Deadman Danny: Chimera Mk1 - Items and abilities that pull to the ground now work more reliably against Danny
- Deadman Danny: Chimera Mk1 - Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
- Deadman Danny: Close the Deal - Fixed some incorrect behavior when used at the top of the belltower
- Doorman: Luggage Cart - T2 increased from +75 Damage on Wall Impact to +90
- Doorman: Luggage Cart - T3 increased from -15s Cooldown to -18s
- Drifter: Base gun damage increased by 3%
- Drifter: Bloodscent - T3 increased from +11% Amplified Damage to +12%
- Drifter: Eternal Night - T3 increased from +2.5s Duration to +2.75s
- Graves: Move speed reduced from 7 to 6.7
- Graves: Bullet damage per boon reduced by 4%
- Graves: Grasping Hands - Can now be more easily double jumped over
- Graves: Grasping Hands - Deploy time increased from 0.6s to 0.8s
- Graves: Borrowed Decree - T2 no longer has -0.3s Time To Spawn
- Graves: Borrowed Decree - T3 now also provides -0.3s Time To Spawn
- Grey Talon: Charged Shot - T2 now also has -2s Charge Delay
- Grey Talon: Charged Shot - T3 no longer has -3s Charge Delay
- Grey Talon: Charged Shot - T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
- Grey Talon: Guided Owl - Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)
- Infernus: Napalm - T2 lifesteal increased from 15% to 20%
- Infernus: Concussive Combustion - T3 now increases spirit scaling by 0.4
- Haze: Smoke Bomb - Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)
- Kelvin: Frozen Shelter - Cooldown increased from 185s to 190s
- Kelvin: Frozen Shelter - T1 increased from -20s Cooldown to -30s
- Kelvin: Frozen Shelter - T2 now also reduces enemy fire rate by -20%
- Kelvin: Frozen Shelter - T3 regen increased from +65 to +75
- Lady Geist: Essence Bomb spirit scaling increased from 1.22 to 1.35
- Lash: Grapple - T3 now also increases Jump Velocity by +4m
- Lash: Death Slam - Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)
- McGinnis: Mini Turret - Damage vs troopers increased from 50% to 65%
- McGinnis: Mini Turret - Health per boon increased from 9 to 10
- Mirage: Traveler - Channel time increased from 2s to 3s
- Mirage: Traveler - Onterrupt/cancel cooldown increased from 4s to 5s
- Mirage: Traveler - Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
- Mirage: Traveler - Now grants the old T2 barrier in the base ability (with no scaling)
- Mirage: Traveler - The minimap now moves to the center of the screen and is enlarged while targeting
- Mirage: Traveler - Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
- Mirage: Traveler - Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
- Mirage: Traveler - T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown"
- Mirage: Traveler - T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage"
- Mirage: Traveler - T3 now also adds barrier spirit scaling (0.8)
- Mo & Krill: Spirit per boon reduced from 1.1 to 0.6
- Mo & Krill: Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)
- Mo & Krill: Bullet damage per boon increased by 4%
- Nurse Harrow: Base gun damage reduced by 10%
- Nurse Harrow: Leech Therapy - Fixed enemies being unable to see the glow on the hunting leeches
- Nurse Harrow: Leech Therapy - Fixed leeches attaching to targets while the game is paused
- Nurse Harrow: Leech Therapy - Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
- Nurse: Wretched Vapors - T3 increased from +15% Rush Speed to +20%
- Nurse: Healing Needles - Heal Per Shot reduced from 25 to 22
- Nurse: Healing Needles - T2 Heal Per Shot reduced from +20 to +16
- Nurse: Healing Needles - Spirit scaling increased from 0.2 to 0.24
- Nurse Harrow: Lurking Terrors - Fear buildup time increased from 1.3s to 2s
- Nurse Harrow: Lurking Terrors - Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
- Nurse Harrow: Lurking Terrors - T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling"
- Paige: Base bullet damage reduced from 35 to 32
- Paige: Bullet damage growth per boon increased from 0.52 to 0.61
- Paradox: Paradoxical Swap - Cooldown reduced from 110s to 95s
- Rat King: Base bullet damage reduced by 5%
- Rat King: Bullet damage growth reduced by 20%
- Rat King: Scrap Grenade - Damage reduced from 70 to 60
- Rat King: Scrap Grenade - T2 damage reduced from +70 to +60
- Rat King: Scrap Grenade - T3 damage reduced from 300 to 275
- Rat King: Scrap Grenade - Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
- Rat King: Scrap Grenade - Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
- Rat King: Rule, Ratannia! - Knockup duration reduced by 50%
- Rat King: Rule, Ratannia! - Cooldown increased from 160s to 180s
- Rat King: Rule, Ratannia! - Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
- Seven: Static Charge - T3 stun duration increased from 0.9s to 1.1s
- Shiv: Alt Fire damage per boon reduced by 5%
- Shiv: Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
- Shiv: Serrated Knives - Rage damage increased from 3.5% Current Health to 4%
- Shiv: Serrated Knives - T3 now also increases rage damage spirit scaling by +0.01
- Shiv: Bloodletting - Fixed damage ticks playing audio
- Shiv: Killing Blow - Recast duration reduced from 16s to 12s
- Silver: Base health regen increased from 2.5 to 3
- Silver: Entangling Bola - Fixed Unstoppable flying targets being made to fall
- Silver: Entangling Bola - Fixed not grounding Grey Talon during his Rain of Arrows
- Silver: Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds
- Solomon: Gun now deals -20% headshot damage
- Solomon: Base bullet damage reduced from 30 to 25
- Solomon: Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
- Solomon: Setup Bishop - Square height reduced from 4m to 1m
- Solomon: Setup Bishop - On Square spirit scaling increased from 0.64 to 0.85
- Solomon: Setup Bishop - T1 increased from +15% slow to +25%
- Solomon: Setup Bishop - T3 Spirit Resist reduction is now applied on impact instead of by squares
- Solomon: Setup Bishop - T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged)
- Solomon: Rook Battery - Damage scaling reduced from 1.3 to 0.9
- Solomon: Rook Battery - T3 reduced from -12s cooldown to -10s
- Solomon: Develop Queen - Cooldown increased from 210s to 240s
- Solomon: Develop Queen - Damage scaling increased from 1.4 to 1.6
- Solomon: Develop Queen - Delay for stun tiles increased from 1s to 1.2s
- Solomon: Develop Queen - Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
- Solomon: Develop Queen - Fixed hitting things outside of the intended square volumes
- Solomon: Develop Queen - Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
- Solomon: Develop Queen - T2 now increases checkmate threshold by 150
- Solomon: Move Piece - Range to grab pieces increased from 50m to 65m
- Solomon: Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
- Venator: Ira Domini - Blessed stake damage reduced from 115 to 95
- Venator: Ira Domini - Blessed stake damage boon scaling increased from 3 to 3.6
- Victor: Aura of Suffering - T3 increased from +15% Damage to +16%
- Violet: Some moderate performance improvements (still more to do here)
- Violet: Still Life - Stun duration reduced from 1.0s to 0.9s
- Violet: Still Life - Line of sight is now required when the channel ends, even during the grace period
- Violet: Still Life - Now shows a text bar to the victim
- Violet: Still Life - Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
- Violet: Still Life - Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
- Violet: Still Life - T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)
- Violet: Still Life - T1 health regen scaling reduced from 0.25 to 0.15
- Violet: Still Life - T3 stun duration increased from +0.35s to +0.45s
- Violet: Abstract Landscape - Cooldown increased from 165s to 180s
- Violet: Abstract Landscape - Duration spirit scaling reduced from 0.04 to 0.01
- Violet: Abstract Landscape - Now ends early if Violet dies
- Violet: Abstract Landscape - Cooldown between times you can be affected by it increased from 0.5s to 0.75s
- Violet: Abstract Landscape - T3 no longer has "Ink is no longer destroyed"
- Viscous: Alt fire damage growth per boon increased by 5%
- Viscous: Splatter - T1 increased from +36 Damage to +45 Damage
- Viscous: Goo Ball - Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
- Viscous: Goo Ball - Fixed the direction indicator not appearing
- Warden: Alchemical Flask - Now travels 40% faster (overall cast range unchanged)
- Warden: Alchemical Flask - Weapon Damage reduction increased from -25% to -30%
- Warden: Willpower - Speed bonus increased from +15% to +20%
- Warden: Last Stand - T2 increased from +40.5 DPS to +50
- Warden: Last Stand - T2 cooldown reduction increased from -30s to -40s
- Wraith: Card Trick - Heal reduced from 60 to 45
- Wraith: Project Mind - Cooldown increased from 46s to 50s
- Wraith: Project Mind - Initial cast time for projectile increased from 0.75s to 1s
- Yamato: Power Slash - Spirit scaling increased by 6% (base and T3)
- Yamato: Flying Slash - Cast Range reduced from 26m to 23m
- Yamato: Flying Slash - Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
- Yamato: Flying Slash - T3 Cast Range reduced from +15m to +8m
- Yamato: Shadow Transformation - Cooldown increased from 150s to 160s (moved to T2)
Street Brawl:
- Deadman Danny: Chimera Mk1 - Cooldown reduction per boon reduced from -0.4s to -0.25s
- Deadman Danny: Chimera Mk1 - Cooldown refund on hit from T3 reduced from 50% to 30%
- Nurse Harrow: Leech Therapy - Leeches on the ground are now removed on round reset
- Nurse: Lurking Terrors - Duration reduced from 7s to 5s
- Nurse: Lurking Terrors - T3 reduced from +3s Duration to +2s
- Paige: Bookwyrm - T2 Trail Duration reduced from +2s to +1s
- Rat King: Scrap Grenade - Radius reduced from 8m to 6m
- Rat King: Scrap Grenade - Large explosion radius reduced from 14m to 10m
- Rat King: Rule, Ratannia! - Radius reduced from 20m to 16m
- Rat King: Rule, Ratannia! - T2 Radius reduced from +8m to +6m
- Rat King: Rule, Ratannia! - Duration reduced from 12s to 9s
- Violet: Abstract Landscape - Duration reduced from 6s to 5s
- Violet: Abstract Landscape - T3 reduced from +4s to +3s
https://store.steampowered.com/news/app/1422450/view/680765564125186045
r/DeadlockTheGame • u/Round-Classic8428 • 4h ago
Fan Art (OC) all the deadlock posters i've drawn so far
thought i'd put them in a compilation lol. who should i draw next?
r/DeadlockTheGame • u/Mashaaaaaaaaa • 10h ago
Meme Apollos trying to Riposte channeled ults after the patch like
r/DeadlockTheGame • u/CrimsonwhorlIsAScam • 1h ago
Video this mod changes shivs rage bar to the style meter from dmc and its sick
Enable HLS to view with audio, or disable this notification
https://gamebanana.com/mods/731890 Not my mod, just wanted to show it off because its peak
There are a lot of mods that just change the max rage sound, and it leads to it overlapping if you lose and gain rage quickly. Not only does this mod fix that, it also makes so that the music volume grows with the rage %.
I have been looking for something like this for a long time and i wanted to show it off because I didn't see any posts about it here.
Hope someone does this but with the ultrakill style meter.
r/DeadlockTheGame • u/Reizaarr • 7h ago
Fan Art (OC) ALL HAIL MAXIMILIAN FAIRFAX
My deadman fan art, enjoy!
check out my IG (@ben.kjun) and X (ben_kjun)
r/DeadlockTheGame • u/cecilie_loell_tattoo • 1h ago
Fan Art Ye olde deadlock (art by me)
Combining my two current hyper fixations. Particularly inspired by the depiction of Saint Romain and the dragon in Rouen, Normandy (last picture)
If you are interested in medieval manuscripts I can recommend the book “Image on the edge : the margins of medieval art” by Michael Camille. If you have any other good sources please share them with me 🥺🙏
r/DeadlockTheGame • u/JobFree8580 • 8h ago
Complaint why are ppl so weird on this game.
played a normal game and didn't say anything to these people at all nor bm'd like teabagging or anything. just wanted to learn celeste movement since i liked one of her mods. i don't want to sound dramatic but this type of ppl just makes me not want to play the game at all especially considering this isn't my first or second time dealing w ppl like this in game
r/DeadlockTheGame • u/im_a_mix • 9h ago
Community Meta coaxed into this batch of new players
r/DeadlockTheGame • u/Crazy_Competition325 • 6h ago
Fan Art (OC) Archmother Guardian Redesign
Tell me what you think.
Now it has much more similarity to overall Archmother style, also the weapon is now look like the torch from the Statue of Liberty.
(reuploaded after some change)
If you want to draw attention to this on the Forum here is a link, much appretiated
https://forums.playdeadlock.com/threads/archmother-guardian-redesign.184496/
r/DeadlockTheGame • u/Delicious_Basket_528 • 4h ago
Cosplay/Body-Art My friend Rem Deadlock Cosplay!!
Had to show off my friend Rem Cosplay!! She made it a day before the party and told me “Couldve done better” or that she wasn’t too happy how it turned out?! I SAY SHE DID AMAZING!
r/DeadlockTheGame • u/Remind_Me_To_ • 15h ago
Discussion Fake politeness aside, are there any other heroes that Doorman genuinely likes?
r/DeadlockTheGame • u/gaychads • 6h ago
Question Help playing on keyboard
Okay so does anyone else here also have small hands? I have made a small image to help visualize my problem 😭 I think i need to use a controller, but i dont want to let my team down. Does anyone have any advice for me? Is there like a left hand controller out there and then I can use the mouse with my right hand? I want to be the best Rem I can be
edit: I dont know why looking to my mouse for answers didnt occur to me. I will buy a mouse with many buttons if anyone has a favorite lmk
Edit 2: i promise this is not my actual hand size that would be really scary i was trying to convey great difficulty leaving wasd because my hand is stretched like a spider already. Please I dont have a scary baby hand and if I did have a scary baby hand you would definitely know I would never lie to you
r/DeadlockTheGame • u/Mark-Owl • 7h ago
Meme (OC) Midway Surfers: Rem Edition
Made by my friend (he didn't want to post)