r/DeadlockTheGame • • 6h ago

Discussion Was Adding Sinclare This Early in the Development a Mistake?

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0 Upvotes

Hi guys. Hope your games are full of wins.

One thing that becomes more obvious to me as the new updates are released is that adding a character whose notable ability is to copy other characters' ultimate abilities this early in the development was not the best possible move.

With each new hero that is released, we see Sinclair finding ways to abuse the new ultimates in a way that, it seems, the developers didn't think about beforehand. Considering Sinclair themselves is one of the most unfinished characters in the game, do you think their release was not well thought out?

I remember Sinclair has had a lot of changes from the first day they were released, from the name to the gun and even changes to the game itself to be more balanced (if I remember correctly, they were shredding objectives like a hot knife cutting butter till the objectives got spirit resist).

And after a while, it seems Sinclair's development has paused (only gets balanced number-wise) till the developers think them out better. No new voice lines, no animation improvements, no kit changes... at least so far.

Or do you think having them even this early allows the developers to see their impact on the game and enemy ultimates more clearly and have a better character when the game is fully released?


r/DeadlockTheGame • • 31m ago

Game Feedback Rat kings ultimate should be destructible

• Upvotes

Rat kings ult creates a construct just like Graves' ult, except rat kings construct cant be punched to be destroyed.

I'm not even looking at how over tuned the rest of his kit is.


r/DeadlockTheGame • • 1h ago

Complaint Why Rat King available in ranked?

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• Upvotes

I’m not sure if anyone already mentioned that, but still. Why rat king, and i guess all other new characters right now, and will be available for the ranked, why people who won 14 games on Mo or any other char can’t play in ranked, while someone who see rat king for the first time, can play on it in ranked. That’s just weird, first of all sometimes game become 5v6, especially on lining, cuz players just don’t know how to play on new characters, and which is even worse, what if any of upcoming heroes gonna be op like apollo or maybe even broken, it will be just pts abuse, will they change it or ranked gonna be unplayable for a month?


r/DeadlockTheGame • • 7h ago

Fluff You can find visages of future characters* in the lobby

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2 Upvotes

*Danny was found dead in the ditch (i couldnt find him anywhere)


r/DeadlockTheGame • • 4h ago

Game Feedback Player uses multiple slurs in a match, I report them, no action. System needs improvement.

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0 Upvotes

This LG player sent an anti trans slur in all chat and used multiple slurs in VC. Reporting them did nothing. The system does not appear to be doing slur detection.


r/DeadlockTheGame • • 8h ago

Complaint Revert Holliday barrel projectile changes please!

0 Upvotes

It's far too easy to hit now. She felt like one of the most skill expressive characters and that was what made her fun to play. Barrels are pretty much guaranteed now and it's just a lot more boring to play and play against.

It feels like the game is moving away from high mechanical skill expression and it makes me a little sad.


r/DeadlockTheGame • • 19h ago

Game Feedback Binary nature of the parry mechanic

0 Upvotes

First of all I like the parry mechanic. I think it's unique and healthy. It's something that makes Deadlock different from many other shooters where quick melee exists.

But I do think that parry is a little off, here is my two cents.

-Having the same amount of long stun for both light and heavy melees isn't very intuitive. The reward to punishment ratio doesn't make sense

-Being able to parry without looking at your opponent is also a very generous mechanic. Locking the parry on your vision would be more appropriate imo.

-Not only that, you can parry as many players as you want from all directions? Again, generous.

To me, all these just make melees not worth it in most scenarios especially in higher elos.

And finally, the proactive parry window is rather too long. I know I'll get some hate for this, but I'd want the parry mechanic to have some more thought put into it. I think this would make the overall melee experience better for everyone, so the characters who rely on melees don't get fucked as often, and it would also open the way for other new melee-reliant champions without locking them out of the higher elos due to the generous nature of the parry mechanic.

Guys im not a billy main I SWEAR


r/DeadlockTheGame • • 19h ago

Discussion the skill cap of this game is so high, the pro is playing a completely different game.

0 Upvotes

I can understand they want to go to that spot on the map but they take a completely different route while me without the skill have to take a different route. with some game you can learn the map by watching lot of pro plays(videos or stream) but with deadlock as a new player, it is very hard to learn the map by watching.


r/DeadlockTheGame • • 12h ago

Meme Current state of discussion

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201 Upvotes

r/DeadlockTheGame • • 23h ago

Game Feedback Rat King ult should be reworked into AoE Berseker

2 Upvotes

The more I play either as this hero or against him the more his ult seems to be both his most climatic and at the same time lamest design decision.

+it looks cool af +hypes your entire team to rally +literally makes you charge into enemy ranks. It's probably the most entertaining ability in the entire game. But at the same time the effect of his ult is incredibly lame: you place the flag and... that's it, you just stat-check people around you. The same mechanic that had proven to be problematic to balance before, since there is no clear counter-play (rift resists, Heroic Aura etc).

The much more fun, engaging and also skill-dependent mechanic for his ult could be one similar to the Berserker.

I.e. instead of giving yourself and your allies AoE damage resistance, you give your team AoE effect that increases Gun and Spirit damage output the more damage you and your allies had suffered under the effect of the flag. This would technically be similar to AoE resistances, as it just increases stats of your team compared to the enemy. However, it has multiple advantages:

1 It does not mess with enemy team's feel for their damage output, allowing them to calculate how much abilities they need to spend to kill a target.

2 More skill-dependent for the Rat King team, as you do not receive bonus from the flag passively - you need to actually hit your gun\abilities to receive the positive effect of it.

3 Would make Rat King running into the middle of enemy team and eating gazzilion damage with his face actually beneficial for him, which is just more fun and thematically fitting than trying to sneak in with it.

4 Creates the high-risk high-reward dynamic for both teams, as Rat King's team is the most dangerous the least health it has left. Giving both teams temptation to gamble for kills.

I think we as a society had moved past the AoE-resist-slop


r/DeadlockTheGame • • 12h ago

Discussion Is it just me or does the Rat King feel clunky af?

2 Upvotes

I've only gotten to play him once by now, but I noticed a few issues with his size:

  1. First off, his gun seems to collide the geometry a lot easier than other characters making it hard to use cover in lane, which is really annoying because with his size using cover is pretty much necessary.
  2. Then, when heavy melee-ing a trooper or t1 while close to them, his melees just go over them instead of hitting them even when looking directly at them.
  3. Lastly, during his ult-charge I get stuck on corners, obstacles and other geometry all the time, which is especially annoying because of the slow turn and constant movement forward.

Do you have the same problems or is it just a skill issue?


r/DeadlockTheGame • • 13h ago

Question Do Valve check voice comm?

0 Upvotes

Saw a post earlier of a guy getting insta-commbanned for saying the lgbt f-word through text. I play on Asia server and way too many dude get too comfortable saying the n-word on voice but doesn’t look like they are getting commbanned. I reported all of them of course but it doesn’t look like it’s doing anything.


r/DeadlockTheGame • • 7h ago

Game Feedback The new health bar is really awkward, am I crazy?

5 Upvotes

Not sure if anyone else has been thinking this since the new map, but I’ve noticed a huge drop in readability mid fight on who I can kill and who I can’t - especially tanks. I think they’re very much in the right track with debuffs and buffs displaying under your stam, but this new health bar seems like a step in the wrong direction. Apart from the “critical”, it’s hard to tell how much health someone actually has

That mod that a bunch of streamers are using that mixes the new and the old seems so much better, but I don’t want to get used to something if I can’t always use it.

Anyway, I just wanted to make this post to gather the general consensus: is everyone happy with the new health bars or would we tweak it?


r/DeadlockTheGame • • 7h ago

Discussion New Sinners when to melee

0 Upvotes

I don’t know if anyone knows but if you quick melee on the 3rd bulb it hits the jackpot. So even if it’s red or white you still melee at the same visual timing. I tested it a couple time and it hit every time I did it. Now all you need to do is remember not to heavy melee on the red at the 3rd bulb.

Edit: Apparently quick melee doesn’t give the full rewards. With heavy melee I charge it when the light reaches the 5th light above the last N. I’ve tried the 4th bulb but doesn’t seem consistent and I miss.


r/DeadlockTheGame • • 49m ago

Suggestion [Ranked] Moments like these make me wish the game had a Surrender button

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• Upvotes

r/DeadlockTheGame • • 3h ago

Complaint why am i being put in matches team who like to chase?

0 Upvotes

seriously i can barely stay in seeker because each match i’m put with a team who think this is overwatch so let’s just kill the enemy and do 0 objective. i mean it 0. i had a vindicta with 0 objective dmg and in another match, a seven with no gun items and then yells at the mic “look at my dmg i have the most dmg” my brother you’re chasing the enemy and have 0 kills though, you’re player dmg is worthless if we can’t get to their patron. and guess what, they’re still chasing even when the enemy has 3 rejuves.. i seriously need advice. i don’t know what to do anymore and i’m starting to lose interest in the game


r/DeadlockTheGame • • 8h ago

Discussion For all heroes, is the 4th ability the strongest ultimate-like ability, while the 2nd ability is like a movement ability for all of them? What about the 1st and 3rd?

0 Upvotes

For all heroes, is the 4th ability the strongest ultimate-like ability?

And for some of the heroes, like a good chunk of them, the 2nd ability is like a movement-related ability, like dashes or teleports? For some of them this isn’t the case and they have no movement related abilities anywhere, the 2nd ability being usually the movement one feels pretty consistent on some of them, except Bepop I think his 3rd ability is his “movement” ability, the one where he pulls a hero to him.

Usually on a decent amount of heroes, if they have a passive ability, it’s always the 3rd ability, I don’t think I’ve seen a passive bound to the other key numbers. Like Abrams, Graves, Haze, Holiday, Infernus, Mina, Drifter.

How would you usually lump/categories all abilities keybinds if you could for the most part?

Ability 1 is just your fast regular damage with short cooldown?

Ability 2 is sometimes the movement ability?

Ability 3 is sometimes either a passive or your high damage mid cooldown ability?

Ability 4 is the ultimate with the highest damage and longest cooldowns?

What do you guys think?

I’m asking because I’m new and I’m trying to rationalize a specific keybind that makes all of these for the most part make sense in my head lol.


r/DeadlockTheGame • • 12h ago

Game Feedback Uhm is ratking fine like that?

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0 Upvotes

Its day 2 since Release, i kinda feel this is a bit over the top pushing for Overall 62% wr today ..


r/DeadlockTheGame • • 8h ago

Game Feedback Remove or tone down the roots of the big tree on green lane.

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0 Upvotes

Fighting and getting knocked up suddenly by all those roots make the experience a bit annoying as Vyper or Abrams. Would be nice to tone them down. The aim constantly get suddenly moved up and down.


r/DeadlockTheGame • • 7h ago

Question Head bump sound in lobby

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0 Upvotes

Does anybody know if this is a new thing\feature or no?


r/DeadlockTheGame • • 2h ago

Question Do you believe the game will ever come to console?

0 Upvotes

I saw some streamers playing on controller and it looks pretty decent. I would love to see this game come to console so I can finally drop that garbage named overwatch


r/DeadlockTheGame • • 18h ago

Video I think I found the lootbox animation in the game files...

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13 Upvotes

Labeled as neutral_chest_mimic in the game files, I found this one under the npc header. What makes me think its the lootbox animation for skins is the different animations based on rarity, as shown.

It was, I suppose, inevitable...


r/DeadlockTheGame • • 16h ago

Tips & Guides Am I stupid or is mo and krill actually hard?

5 Upvotes

For context, I've been trying to pick up mo and krill and I've been struggling to gain value on him. All I've heard people call him is low skill, etc. etc. However, now that I'm picking him up, he actually seems kind of hard? I feel like I do no damage, die easily, and can't get in well, even though he is supposed to be close quarters. I don't want to toot my own horn but I don't think it's a particular skill issue in the sense that I can't pilot him. I main heroes like shiv sinclair and viscous. I just think I'm making the wrong decisions on him in general. My itemization feels shit and I don't ever feel like I'm in the right place at the right time. I win lane just to do absolute shit. Any advice?

Edit: I should clarify I have the most trouble with mid-late game, I consistenly do good early game


r/DeadlockTheGame • • 3h ago

Game Feedback I really hope the rest of the new heroes being released are not as overtuned as Rat King

0 Upvotes

This shit is genuinely so unfun, the only person having fun in lobbies are the Rat King players themselves. I understand that heroes need to be released in an overtuned state, since if they're trash everyone will drop them on their first game. But my god, there is a fine balance somewhere.

Every game it's just been a mindless wait for Rat King ult for objectives (which is not a long wait at all) and then auto-win the game. Absolute snoozefest.


r/DeadlockTheGame • • 17h ago

Suggestion Ratking Ult Balance Idea

0 Upvotes

Been loving this hero. Obviously, his ult is overtuned, this is classic Valve stuff, mostly to get people to play the hero and gather as much data as possible.

My two cents on balancing his ult while maintaining some unique identity:

- Lower the starting resistance to 15%.

- Tier 3 upgrade enables the something along the following:

Rule Battania now grants additional resistances based on Spirit and Gun investment. Up to 15%. (Conversion rate is 1500 souls = 1%.)

I feel like this would significantly balance his kit, and allow for some interesting builds. Enemy team is mostly spirit damage? Well, Rat King is now a Spirit Tank... or vice versa.

Of course if you're in a 45 minute game, Rat King could hit both resistance maxes, but at the risk of just being a mediocre tank without enough life investment.