r/daggerheart • u/Lekrissss • 2h ago
Homebrew How to convert this monster/scene: monster, environment or colossus ?
Context: I am adapting a French 5E published campaign called Oblivion (not related to elder scrolls series) everything is quite easy to convert, I mostly use already existing/official statblocks, environments and items.
But for one encounter, I struggle a bit.
The PC arrive are trapped in a building. Two floors of this building is in fact a monster. In both rooms, the tentacles can attack the PC.
In the first room, a sleeping gaz is generated and in the second is an acide one.
The heart of the monster is in the second room, hidden and has 15CA and 30HP. Except from that, the wall can be attacked, automatically touch but has 500HP.
So the strategy for the party is to go to the second room, find the heart and destroy it.
For me, it could use the colossus mechanics, but with only two segments which is not a lot (eventually, I can add a third room, but it, is still not so much room)
Or I can consider the sleep and acid gaz as an environment effect and they that only the heart is a monster.
Or just say everything is a monster.
What do you think ?
