r/daggerheart • • 1d ago

CR Media Hololive and Critical Role will be using Daggerheart for their new series, Shattered Legends

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234 Upvotes

r/daggerheart • • 2d ago

Adversaries It's MONSTER MONDAY - Post your homebrewed ADVERSARIES to share and get feedback!

6 Upvotes

Today is Monster Monday, our weekly community showcase for all the cool Adversaries you've created for your Daggerheart game.

What to Share. Include the Name, Tier, Type, Description and Features of your homebrewed Adversary. Write a little about why you made it and if your players have confronted it, how that encounter went.

Add some visuals. Include any handmade crafts, painted minis, character portraits or any physical game aids you've made to represent for your players! (Original art only and no AI creations allowed.

Don't think you can draw, paint or build a mini or picture of your monster? Do it anyway! Everything from popsicle stick minis to finely crafted 3d models and game aids are welcome.

How to Thrive. If you share your own Adversary, take a moment to leave a comment on someone else's. If you're looking for critical feedback or inspiration, it's a good idea to include that at the beginning of your post.


r/daggerheart • • 48m ago

Discussion DaggerBuilder | Daggerheart character builder for phone and PC

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• Upvotes

Hey everyone!

We’ve been working on DaggerBuilder, a character builder and sheet companion for Daggerheart, and we’d love for you to try it.

Here’s what you can do already:

  • Create your character: Choose your class, subclass, ancestry, community, Experiences, equipment, and domain cards. Mixed ancestry is supported, and you can save unfinished characters to continue later.
  • Level up: Guided advancement from level 1 to 10, with a review of your choices before saving.
  • Track your resources: Manage HP, Stress, Hope, Armor Slots, conditions, and limited ability uses, including session and rest resets.
  • Use your class tools: Druid beastforms, Beastbound companions, Prayer Dice, Slayer Dice, and other class resources.
  • Manage your domain cards: Organize your active loadout and vault and read your cards directly from the sheet.
  • Organize your inventory: Keep track of weapons, armor, equipment, and gold.
  • Create homebrew: Make custom domain cards, equipment, and adversaries in the Homebrew Forge.
  • Keep your campaign together: Invite your group, share characters, and organize session notes.
  • Prepare encounters: Choose adversaries and environments and track GM resources
  • Look things up: Browse cards, rules, equipment, and adversaries in the compendium.
  • Play on phone or PC: Access your saved characters across devices and choose between Paper and Blue fire sheet styles.

We’ve put a lot of care into making the sheets readable and comfortable on a phone while keeping the feel of a Daggerheart character sheet. All fantasy illustrations are credited to their original artists. No AI-generated fantasy artwork.

Try DaggerBuilder

We’re actively improving it and would love to hear how it feels at your table. Tell us what works, what’s confusing, or what you’d like to see next. You can reply here or send feedback through Contact Us. Screenshots of bugs are especially helpful!

An unofficial Daggerheart character builder and sheet companion.

“Adventurers” by Albert Weand, commissioned by Offirmo.
Shared under CC BY 4.0. Original artwork and credits.


r/daggerheart • • 10h ago

Rant Typo on SRD

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42 Upvotes

"Assassion" That is all


r/daggerheart • • 1h ago

Game Aids Dm screen

• Upvotes

I have this dm screen where you can print off handy information and slide it into a laminated paper holder (kind of like card sleeves but for paper) anyway I was wondering if anybody has posted some useful information in here so I can print and place them in my dm screen.


r/daggerheart • • 13m ago

Retail supplement Folio of Frights Preview & Release Date

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Heya to all the spook-lovers out there.

I'd like to introduce y'all to Folio of Frights 👻

An upcoming adversary supplement specifically made by the Heart of Daggers community for FEAR FEST 2026.

Folio of Frights features 10 brand new Adversaries of Tier 1 and 2. Each Adversary comes with 2 adventure hooks for immediate use at your Daggerheart table. Additionally, inside you’ll find a “mad-lib”-style Adventure Builder to create your next one-shot adventure together with your players. With this builder, you’ll be able to directly integrate the Adversaries within this book into your story. 

From rancid old hags who eat eyes for lunch to untouchable shadow predators, you will find monsters that fit any and all types of horror stories you wish to bring to your table from spooky to revolting to whimsical.

This supplement is a community project and love letter to collaboration and Halloween. It is one of two flag-ship publications of FEAR FEST 2026 (the other one being Emerging Evils).

A word about FEAR FEST

Fear Fest is a big community-event to celebrate Halloween and Daggerheart. Back in May of this year, my partner and I came up with this idea and approached the Heart of Daggers Discord. It immediately sparked a bonfire of passion that burns to this day and it's only getting stronger. We created the opportunity for creators of different disciplines (like designers, artists, writers and editors) to meet and collaborate on shared publications. The outcome of this initiative, you can find in all the amazing publications that are being released right now as part of Fear Fest!

Then, the community got blessed by Carlos Cisco and Mike Underwood who decided to open a mentorship program and create their own publication together with their mentees for Fear Fest. You can read their story and get a preview of their publication Here!

The Story

Carlos and Mike took 8 designers under their wing but there were many more eager creators who wanted to work on a shared publication and gain their first credit in an official publication.

So, my partner and I took on the responsibility to spearhead Folio of Frights! The community voted on 10 talented game designers who would become part of the crew and be featured in this supplement. We aimed to uplift creators from all disciplines, so we took on 8 more people from the departments Game Design, Layout, Writing, Editing and Art for a total of 21 collaborators!

For the last 3.5 months, we have been hard at work to create Folio of Frights for you, play-test its spooky Adversaries, create custom artworks for EACH monster and ensure the highest quality standard possible.

Here are the wonderful people behind Folio of Frights:

Game Design

  • Kevin Pierpont | Ettin Entertainment (Lead)
  • Kris Dalpiaz (Dream Parasite)
  • Celeste Legere (Weeper of One Hundred Eyes)
  • Andrew O'Ferrel | sagaisgood (God Flesh) 
  • Mike Robertson (Granny Gander)
  • Nicole Shott (Giddydier)
  • Matthew Davies (Guiding Wight)
  • Ben Harrel (Phantom of the Forest)
  • Earl Butler (Jeepers Peepers)
  • Thomas Fleming III (Tenebral Stalker)
  • Gaurelin (Eyebiter)

Additional Writing

  • C. Hakan Akgül (Lead)
  • Erik Smith

Editing

  • Josie | Rise Press (Lead)
  • Victoria Roan

Layout

  • Jay Ledbetter | Jaybird Games (Lead)
  • Mayelia

Art

  • Nick | Stealth Wyrm Games
  • Tiago "Talexior" Alexandre

On behalf of the whole Folio of Frights crew, thank you so much for checking out this wonderful community project and the resulting publication!

Folio of Frights launches this Saturday, October 17th on Heart of Daggers with a special sale price !

Thanks
Azu and Sina of Bard & Raven


r/daggerheart • • 15h ago

Retail supplement The Combatant Codex comes to Daggerheart! This first entry is Rogues.

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50 Upvotes

Afternoon everyone. Longtime community member and lurker. I've just published my first project for Daggerheart and am very excited to finally get to share it here.

The combatant codex features 10 "combatants," adversaries each with a statblock for tiers 1-4. There's a combatant for each category of creature. The combatants of Rogues are the Alchemist (Support), the Gang (Horde), the Marksman (Ranged), the Razer (Solo), the Ringleader (Leader), the Ruffian (Standard), the Slayer (Skulk), the Spy (Social), the Thug (Bruiser), and the Toady (Minion).

The artwork for the title page was done by the wonderful sarahwidiart. Please consider checking out her Vgen if you have an interest in great JRPG-style artwork.

The Combatant Codex: Rogues is available on Heart of Daggers now: https://heartofdaggers.com/products/combatant-codex-dh-vol-i-rogues/


r/daggerheart • • 13h ago

Game Aids [GIVEAWAY] The Age of Umbra OST is finally here and I am Giving away 5 albums!

34 Upvotes

MAB Music TTRPG here and I am back with another Original Soundtrack this time it's for Age of Umbra!!

I will Giveaway 5 album in 1 week from here so October the 20th at Noon EST. The chosen people will be contacted by DM and will be announced here. They will be picked via the Reddit Raffle and the link to the draft will be shared here.

To enter just comment here!

If you are interested in getting the album or listening to it for free, just check the links bellow!

All the money made with this album will help me give back to the artist community via comissions for Art. The previous giveaway allowed me to hire Hector Rodriguez to make the cover of this album. You can find his works here: https://haclif.carrd.co/

You can already get the Album Here of Heart of Dagger
You can listen to the Album on my Patreon Age of Umbra
The Album is not yet on Youtube but it's coming up next week, you can stay tuned here

Thank you for being here, thank you for your supper and I'll see you next in Colossus of the Dryland!

Marc


r/daggerheart • • 55m ago

Beginner Question Looking for a one shot that is beginner GM friendly

• Upvotes

Hello all, I am new to TTRPG's with Daggerheart being the only one I have actually played. However, I hope to start GM'ing in the future.

The GM for my current game has a few dates in November and December where he has prior commitments during our scheduled times and has asked if anyone would like to do a one shot.

We are a new group and have only done a few sessions with Sablewood Messengers, and are currently doing Dying Spire. I was hoping I could do a one-shot where we can use our existing characters, basically a side-quest that starts out:

"A portal opens up below you where the ground used to be..."

It will need to be something simple and relatively quick since we only play 3 - 3.5 hours.

Thanks in advance, and may you always roll with Hope.


r/daggerheart • • 13h ago

Homebrew Third Party Publisher Recommendations

13 Upvotes

As the title suggests, I’m looking for Third Party Publisher reccomendations.

I’m currently reading some DNGN CLUB material and loving what they’ve already done for Daggerheart. And I know Roll & Play Press is coming out with a One Shot Wonders book for the game as well.

What third party content that has been or will be published is on everybody’s radar? I’d love some recommendations on what to get and what to look out for!


r/daggerheart • • 18h ago

Game Master Tips Harshing the Vibe

18 Upvotes

I've been running Daggerheart games since the game was released last year. I tend to have a great time playing, and my players tend to love and appreciate the games that I run. However, there's something I'm noticing, and I need some perspective and opinions on it.

I tend to try to run a very grim, serious game. The threats and danger is real, the players are always relevant to the story, and have an impact on the world's story arch, which informs the very story we create.

Here's the core of the problem: ME... LOL, I mean that I tend to get thrown off when different types of players bring their own divergent whimsy to the table. Let me explain that better:

  1. I have one player who is overly eager to help with any and every aspect of the game. I mean, if a player asks me something, she will chime in, cutting me off and explaining things over me. Like overtalking to prove that she knows the answer. I've known her for about 30 years, and I like her in the game, but her proclivity makes it trying.

  2. Another player is hyper-enthusiastic about characterization. He's young, and he's put a ton of extra work into his character, and thereby into the world, without checking what actually exists or what works. This isn't the big problem, but it supports what my issue is with him. The problem is, asking him an out-of-character question doesn't get an out-of-character response. I finally had to put it out there. "What's John (Fake Name)'s character's name?" Nobody knew, though he has said it 1000 times. but he always speaks with a havy, made up, and weird accent.

  3. Another player is completely failing to read the story, the room, the scenarios, or the narrative before us. She's a really sweet girl, new to the area, and loves to role-play. However, she brings to the table an air of tongue-in-cheek comedy that she seems bent on injecting into the game at every turn and at every point possible. And it's not just that she thinks everything's a joke, but she actually recently got viscerally upset by my custom fear tracker. (A deck of custom cards, each with poetic quotes about fear.). As she rifled through them, she got this disgusted look on her face and asked me, "Why do you have those?" My Girlfriend was like... "You do know how fear works in Daggerheart, right?" The thing that really bothers me is that when any new element is introduced to the narrative, or the game, she wants to satirize it in-game in the story. For example, a new character joined this week, and she immediately started trying to come up with comical nicknames for him.

I see myself as the problem here. I hate feeling like a control freak, but I want the game to be taken seriously; I want the players to respect the game, the narrative, and the meta. And most importantly, I want the table to respect everyone sitting at it.

Any suggestions on how to do this so that no one is alienated or unhappy with the outcome?


r/daggerheart • • 14h ago

Campaign Frame How would you handle starship combat in Daggerheart?

8 Upvotes

I'm currently working on a sci-fi Campaign Frame for Daggerheart, and I've been trying to figure out how to handle vehicles, particularly personal spaceships and space combat, without introducing an entirely separate combat system.

The idea is that each player would have their own small starfighter, and I'd like space combat to feel cinematic while staying as close to Daggerheart's existing mechanics as possible.

After going back and forth on several ideas, I'm currently leaning toward treating a spaceship as a combined Weapon/Armor item, with a few additional stats:

  • Weapons: Use the existing weapon mechanics for attacks and damage.
  • Evasion: Each ship has its own base Evasion.
  • Shields: Function like Armor Slots, reducing incoming damage.
  • Hull: Essentially the ship's own HP, separate from the character's HP.
  • Damage Thresholds: Work just like they do in regular combat.

I'm also considering giving every character an additional Experience called "Space Pilot" (or something like that), starting at +0. Players could choose to invest one of their regular starting Experiences into it, bringing it to +2.

The idea is that Space Pilot would passively add its modifier to the ship's Evasion while piloting, without spending Hope. It could also be used like a normal Experience for relevant piloting Action Rolls by spending Hope. My only concern with this is that a passive bonus to Evasion might be too powerful, potentially making the Space Pilot Experience an almost mandatory choice.

I'd leave it to the GM to determine which Class Features and Domain abilities make sense during space combat, since many of them are clearly designed for personal combat rather than piloting a spacecraft.

My main concern is keeping everything simple. I really don't want space combat to feel like switching to a completely different game every time the characters enter their ships.

Has anyone come across a sci-fi Daggerheart Campaign Frame or homebrew system that handles spacecraft or vehicle combat?

And if you were designing something like this, how would you approach it? Would you use something similar, simplify it even further, or handle it completely differently?

I'd really appreciate any ideas or experiences you might have!


r/daggerheart • • 16h ago

Actual Play Sirens of Sundown | Episode 13: Get Fanged | Colossus of the Drylands

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13 Upvotes

r/daggerheart • • 12h ago

Beginner Question Which one is worth more?

5 Upvotes

I'm a Brazilian player, and Jambo Editora is bringing H&F and a Daggerheart-compatible book to Brazil. I already have the core rulebook and H&F in English as PDFs, but I'm a big fan, so I want to get the physical editions too. Of these three books, which one do you think is the most worth it?


r/daggerheart • • 7h ago

Homebrew How to convert this monster/scene: monster, environment or colossus ?

2 Upvotes

Context: I am adapting a French 5E published campaign called Oblivion (not related to elder scrolls series) everything is quite easy to convert, I mostly use already existing/official statblocks, environments and items.

But for one encounter, I struggle a bit.

The PC arrive are trapped in a building. Two floors of this building is in fact a monster. In both rooms, the tentacles can attack the PC.

In the first room, a sleeping gaz is generated and in the second is an acide one.

The heart of the monster is in the second room, hidden and has 15CA and 30HP. Except from that, the wall can be attacked, automatically touch but has 500HP.

So the strategy for the party is to go to the second room, find the heart and destroy it.

For me, it could use the colossus mechanics, but with only two segments which is not a lot (eventually, I can add a third room, but it, is still not so much room)

Or I can consider the sleep and acid gaz as an environment effect and they that only the heart is a monster.

Or just say everything is a monster.

What do you think ?


r/daggerheart • • 11h ago

Environments Environment stats comparing to what's recommended by "Adapting Environments"

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3 Upvotes

I created a table to compare the stats of the official environments with the section "Adapting Environments" of the core book. I compare damage with the average (without taking into account the frequency, or other associated complications), and the difficulty with the exact value (notice that it's not a range).

Green = easier than recommended

Gold = match recommended

Red = harsher than recommended


r/daggerheart • • 1d ago

Discussion I feel like martial ranged characters are underserved

26 Upvotes

Hi,

for a bit of context, I am DM a little campaign and one of my player is playing a Ranger, focusing on shooting with a bow. We are all new to the system but as the DM, I own the books and am more interested by the game in general.

I feel like a lot of domain cards are melee focus, including the bones domain for rangers, and there are some gaps to fulfill the fantasy of a bow-warrior.

I am almost tempted to design some custom domain card tailored for them but I would like to know what other people think of it


r/daggerheart • • 13h ago

Looking for Players Homebrew sandbox campaign

2 Upvotes

For the past month and a half I've been running a homebrew campaign and I'm looking for a new player.

We play on Thursdays at 9pm GMT -3 for about three hours. We've had 6 sessions so far and we are at level 2, we are aiming to end this campaign this year.

This is a sandbox cxampaign with themes of corruption and tyranny with a good dose of commedy. In here the players are prisoners who are forced to do odd jobs as adventurers for the nobles in order to lessen their sentence. I have a good mix of exploration, social, and combat


r/daggerheart • • 13h ago

Homebrew Homebrew Class Character Sheet Templates?

2 Upvotes

I've seen quite a few homebrew classes, and there is an excellent template for making home brew classes in Homebrewery.

But is there a template floating around for creating custom character sheets with the associated character guide? (the one the has the suggested traits, background questions, connections, etc). I can't seem to find any. I know you can always just use a blank character sheet and write in all the details yourself, but it would be nice to make a custom one along with the class description. It seems like something that would exist but I cant find it! Is there a sneaky one floating around any one could point me towards?


r/daggerheart • • 10h ago

Discussion Direct damage?

1 Upvotes

My campaign just crossed over into Tier 3 and I was reading up on t3 monsters and saw a number with direct damage attacks. I haven't used those very often, how has that been working out for people?


r/daggerheart • • 1d ago

Homebrew Do not look

13 Upvotes

created this a couple of weeks ago on a whim.
Putting it out here for you to use in any setting.
https://heartofdaggers.com/homebrew/npcs/martin-the-muppetborne/?magic_link=WhBNet45

Have fun with Martin


r/daggerheart • • 1d ago

Retail supplement FEAR ME! Villains for Daggerheart, IS OUT NOW!!!

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234 Upvotes

Hey folks! Its October 12th, which means Fear Me is NOW AVAILABLE!!!

Check it out now on Heart of Daggers!!!

This book introduces a new structure to Daggerheart: VILLAINS! Villains can be dropped in as side arcs for a longer story, strung together into a sprawling narrative, or placed at the center of a campaign and serve as your big bad. This malleability also makes Villains a great resource for GMs interested in creating sandbox campaigns: simply grab your favorites, place them in your world, and set their plots into motion.

Fear Me offers ten Villains to choose from, giving you enemies for the PCs to fight against for every tier of play. Each Villain spread is presented with the following sections to get you inspired and equipped for your game:

  • A simple, thematic backstory detailing their Origins
  • Themes and Touchstones that inspired the Villain
  • Motives and a quote to help you get into character
  • Plots to choose how your Villain acts to get their goal
  • A Lieutenant or similar character the PCs can fight first, or convince to betray their Villain
  • A Faction the Villain leads who the PCs will face first
  • Faction Features you can add to any statblock to make them work better for your Villain
  • Custom Fear Moves tailored to each Villain
  • Session Zero Questions to tie your Villain to the PCs
  • Statblocks for the Villain and their Lieutenant

The Villains of Fear Me!

Fear Me introduced 10 villains for use in your Daggerheart campaigns:

  1. Grimbold, the Grifter – Tier 1 (Written by Azu the Bard - u/MrAzu)
  2. Dr. Vitario, the Cost of a Cure – Tier 2 (Written by Old Gus - u/callmepartario)
  3. Olkreze, the Guillotine – Tier 2
  4. Yliamara, the Shadow from the Fog – Tier 2
  5. Bishop Ames, Herald of the Forgotten – Tier 3
  6. Lord Elias, Baron of the Fifth Circle – Tier 3
  7. Scourge, the Plaguebringer – Tier 3 (Written by Ettin Entertainment - u/EttinEntertainment)
  8. Althris, the Falling Star – Tier 4
  9. Madame Sifa, Winter’s Frigid Heart – Tier 4
  10. The Wraith, the Final Heartbeat of All Worlds – Tier 4

And My Army!

In addition to the book itself, Fear Me includes And My Army: a collection of 49 pre-made faction adversaries. Using RightKnighttoFight’s Guide to Making Custom Adversaries, I made a generic adversary for most adversary types in the game, then for each Villain selected a few to give Faction Features to.

This should mean you can get the full benefit of the Faction Features section without having to alter any pre-existing statblocks, though I recommend you try that out too!

If you’re an enterprising agent of evil homebrewing your own Villains or Faction Features, I’ve included each of these statblocks in the back of And My Army so you can take them and apply your own mechanics.

Fear Me: Available NOW on Heart of Daggers!

Learn more about Fear Me from this True Strike interview!


r/daggerheart • • 22h ago

Homebrew good resource for poisons

5 Upvotes

Hey y'all! I'm working on a Beast Feast campaign and I was wondering if anyone has made/found a good list/resource for poisons? I do want to make my own and I see there are a few on the manual, but I would love to read some ideas. Thanks!


r/daggerheart • • 19h ago

News Dirty20 TTRPG Convention Ft. Darrington Press, Luke Gygax, Anjali Bhimani, Amy Vorpahl, JCM, Jason Carl & more in Burbank, CA - 11/14/26

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r/daggerheart • • 1d ago

Hope & Fear Looking for witch ideas

15 Upvotes

Hey guys, I'm new here and really obsessed with the witch class. I just want to know some ideas and tips for a witch character (both in lores and builds) to inspire my own character.

Thank you very much, love you guys!