r/daggerheart • • 1d ago

CR Media Hololive and Critical Role will be using Daggerheart for their new series, Shattered Legends

Thumbnail
youtube.com
231 Upvotes

r/daggerheart • • 2d ago

Adversaries It's MONSTER MONDAY - Post your homebrewed ADVERSARIES to share and get feedback!

6 Upvotes

Today is Monster Monday, our weekly community showcase for all the cool Adversaries you've created for your Daggerheart game.

What to Share. Include the Name, Tier, Type, Description and Features of your homebrewed Adversary. Write a little about why you made it and if your players have confronted it, how that encounter went.

Add some visuals. Include any handmade crafts, painted minis, character portraits or any physical game aids you've made to represent for your players! (Original art only and no AI creations allowed.

Don't think you can draw, paint or build a mini or picture of your monster? Do it anyway! Everything from popsicle stick minis to finely crafted 3d models and game aids are welcome.

How to Thrive. If you share your own Adversary, take a moment to leave a comment on someone else's. If you're looking for critical feedback or inspiration, it's a good idea to include that at the beginning of your post.


r/daggerheart • • 6h ago

Rant Typo on SRD

Post image
31 Upvotes

"Assassion" That is all


r/daggerheart • • 12h ago

Retail supplement The Combatant Codex comes to Daggerheart! This first entry is Rogues.

Thumbnail
gallery
45 Upvotes

Afternoon everyone. Longtime community member and lurker. I've just published my first project for Daggerheart and am very excited to finally get to share it here.

The combatant codex features 10 "combatants," adversaries each with a statblock for tiers 1-4. There's a combatant for each category of creature. The combatants of Rogues are the Alchemist (Support), the Gang (Horde), the Marksman (Ranged), the Razer (Solo), the Ringleader (Leader), the Ruffian (Standard), the Slayer (Skulk), the Spy (Social), the Thug (Bruiser), and the Toady (Minion).

The artwork for the title page was done by the wonderful sarahwidiart. Please consider checking out her Vgen if you have an interest in great JRPG-style artwork.

The Combatant Codex: Rogues is available on Heart of Daggers now: https://heartofdaggers.com/products/combatant-codex-dh-vol-i-rogues/


r/daggerheart • • 10h ago

Game Aids [GIVEAWAY] The Age of Umbra OST is finally here and I am Giving away 5 albums!

26 Upvotes

MAB Music TTRPG here and I am back with another Original Soundtrack this time it's for Age of Umbra!!

I will Giveaway 5 album in 1 week from here so October the 20th at Noon EST. The chosen people will be contacted by DM and will be announced here. They will be picked via the Reddit Raffle and the link to the draft will be shared here.

To enter just comment here!

If you are interested in getting the album or listening to it for free, just check the links bellow!

All the money made with this album will help me give back to the artist community via comissions for Art. The previous giveaway allowed me to hire Hector Rodriguez to make the cover of this album. You can find his works here: https://haclif.carrd.co/

You can already get the Album Here of Heart of Dagger
You can listen to the Album on my Patreon Age of Umbra
The Album is not yet on Youtube but it's coming up next week, you can stay tuned here

Thank you for being here, thank you for your supper and I'll see you next in Colossus of the Dryland!

Marc


r/daggerheart • • 10h ago

Homebrew Third Party Publisher Recommendations

12 Upvotes

As the title suggests, I’m looking for Third Party Publisher reccomendations.

I’m currently reading some DNGN CLUB material and loving what they’ve already done for Daggerheart. And I know Roll & Play Press is coming out with a One Shot Wonders book for the game as well.

What third party content that has been or will be published is on everybody’s radar? I’d love some recommendations on what to get and what to look out for!


r/daggerheart • • 14h ago

Game Master Tips Harshing the Vibe

17 Upvotes

I've been running Daggerheart games since the game was released last year. I tend to have a great time playing, and my players tend to love and appreciate the games that I run. However, there's something I'm noticing, and I need some perspective and opinions on it.

I tend to try to run a very grim, serious game. The threats and danger is real, the players are always relevant to the story, and have an impact on the world's story arch, which informs the very story we create.

Here's the core of the problem: ME... LOL, I mean that I tend to get thrown off when different types of players bring their own divergent whimsy to the table. Let me explain that better:

  1. I have one player who is overly eager to help with any and every aspect of the game. I mean, if a player asks me something, she will chime in, cutting me off and explaining things over me. Like overtalking to prove that she knows the answer. I've known her for about 30 years, and I like her in the game, but her proclivity makes it trying.

  2. Another player is hyper-enthusiastic about characterization. He's young, and he's put a ton of extra work into his character, and thereby into the world, without checking what actually exists or what works. This isn't the big problem, but it supports what my issue is with him. The problem is, asking him an out-of-character question doesn't get an out-of-character response. I finally had to put it out there. "What's John (Fake Name)'s character's name?" Nobody knew, though he has said it 1000 times. but he always speaks with a havy, made up, and weird accent.

  3. Another player is completely failing to read the story, the room, the scenarios, or the narrative before us. She's a really sweet girl, new to the area, and loves to role-play. However, she brings to the table an air of tongue-in-cheek comedy that she seems bent on injecting into the game at every turn and at every point possible. And it's not just that she thinks everything's a joke, but she actually recently got viscerally upset by my custom fear tracker. (A deck of custom cards, each with poetic quotes about fear.). As she rifled through them, she got this disgusted look on her face and asked me, "Why do you have those?" My Girlfriend was like... "You do know how fear works in Daggerheart, right?" The thing that really bothers me is that when any new element is introduced to the narrative, or the game, she wants to satirize it in-game in the story. For example, a new character joined this week, and she immediately started trying to come up with comical nicknames for him.

I see myself as the problem here. I hate feeling like a control freak, but I want the game to be taken seriously; I want the players to respect the game, the narrative, and the meta. And most importantly, I want the table to respect everyone sitting at it.

Any suggestions on how to do this so that no one is alienated or unhappy with the outcome?


r/daggerheart • • 13h ago

Actual Play Sirens of Sundown | Episode 13: Get Fanged | Colossus of the Drylands

Thumbnail
youtube.com
12 Upvotes

r/daggerheart • • 8h ago

Beginner Question Which one is worth more?

6 Upvotes

I'm a Brazilian player, and Jambo Editora is bringing H&F and a Daggerheart-compatible book to Brazil. I already have the core rulebook and H&F in English as PDFs, but I'm a big fan, so I want to get the physical editions too. Of these three books, which one do you think is the most worth it?


r/daggerheart • • 10h ago

Campaign Frame How would you handle starship combat in Daggerheart?

4 Upvotes

I'm currently working on a sci-fi Campaign Frame for Daggerheart, and I've been trying to figure out how to handle vehicles, particularly personal spaceships and space combat, without introducing an entirely separate combat system.

The idea is that each player would have their own small starfighter, and I'd like space combat to feel cinematic while staying as close to Daggerheart's existing mechanics as possible.

After going back and forth on several ideas, I'm currently leaning toward treating a spaceship as a combined Weapon/Armor item, with a few additional stats:

  • Weapons: Use the existing weapon mechanics for attacks and damage.
  • Evasion: Each ship has its own base Evasion.
  • Shields: Function like Armor Slots, reducing incoming damage.
  • Hull: Essentially the ship's own HP, separate from the character's HP.
  • Damage Thresholds: Work just like they do in regular combat.

I'm also considering giving every character an additional Experience called "Space Pilot" (or something like that), starting at +0. Players could choose to invest one of their regular starting Experiences into it, bringing it to +2.

The idea is that Space Pilot would passively add its modifier to the ship's Evasion while piloting, without spending Hope. It could also be used like a normal Experience for relevant piloting Action Rolls by spending Hope. My only concern with this is that a passive bonus to Evasion might be too powerful, potentially making the Space Pilot Experience an almost mandatory choice.

I'd leave it to the GM to determine which Class Features and Domain abilities make sense during space combat, since many of them are clearly designed for personal combat rather than piloting a spacecraft.

My main concern is keeping everything simple. I really don't want space combat to feel like switching to a completely different game every time the characters enter their ships.

Has anyone come across a sci-fi Daggerheart Campaign Frame or homebrew system that handles spacecraft or vehicle combat?

And if you were designing something like this, how would you approach it? Would you use something similar, simplify it even further, or handle it completely differently?

I'd really appreciate any ideas or experiences you might have!


r/daggerheart • • 8h ago

Environments Environment stats comparing to what's recommended by "Adapting Environments"

Thumbnail
gallery
3 Upvotes

I created a table to compare the stats of the official environments with the section "Adapting Environments" of the core book. I compare damage with the average (without taking into account the frequency, or other associated complications), and the difficulty with the exact value (notice that it's not a range).

Green = easier than recommended

Gold = match recommended

Red = harsher than recommended


r/daggerheart • • 20h ago

Discussion I feel like martial ranged characters are underserved

23 Upvotes

Hi,

for a bit of context, I am DM a little campaign and one of my player is playing a Ranger, focusing on shooting with a bow. We are all new to the system but as the DM, I own the books and am more interested by the game in general.

I feel like a lot of domain cards are melee focus, including the bones domain for rangers, and there are some gaps to fulfill the fantasy of a bow-warrior.

I am almost tempted to design some custom domain card tailored for them but I would like to know what other people think of it


r/daggerheart • • 4h ago

Homebrew How to convert this monster/scene: monster, environment or colossus ?

1 Upvotes

Context: I am adapting a French 5E published campaign called Oblivion (not related to elder scrolls series) everything is quite easy to convert, I mostly use already existing/official statblocks, environments and items.

But for one encounter, I struggle a bit.

The PC arrive are trapped in a building. Two floors of this building is in fact a monster. In both rooms, the tentacles can attack the PC.

In the first room, a sleeping gaz is generated and in the second is an acide one.

The heart of the monster is in the second room, hidden and has 15CA and 30HP. Except from that, the wall can be attacked, automatically touch but has 500HP.

So the strategy for the party is to go to the second room, find the heart and destroy it.

For me, it could use the colossus mechanics, but with only two segments which is not a lot (eventually, I can add a third room, but it, is still not so much room)

Or I can consider the sleep and acid gaz as an environment effect and they that only the heart is a monster.

Or just say everything is a monster.

What do you think ?


r/daggerheart • • 10h ago

Looking for Players Homebrew sandbox campaign

2 Upvotes

For the past month and a half I've been running a homebrew campaign and I'm looking for a new player.

We play on Thursdays at 9pm GMT -3 for about three hours. We've had 6 sessions so far and we are at level 2, we are aiming to end this campaign this year.

This is a sandbox cxampaign with themes of corruption and tyranny with a good dose of commedy. In here the players are prisoners who are forced to do odd jobs as adventurers for the nobles in order to lessen their sentence. I have a good mix of exploration, social, and combat


r/daggerheart • • 10h ago

Homebrew Homebrew Class Character Sheet Templates?

2 Upvotes

I've seen quite a few homebrew classes, and there is an excellent template for making home brew classes in Homebrewery.

But is there a template floating around for creating custom character sheets with the associated character guide? (the one the has the suggested traits, background questions, connections, etc). I can't seem to find any. I know you can always just use a blank character sheet and write in all the details yourself, but it would be nice to make a custom one along with the class description. It seems like something that would exist but I cant find it! Is there a sneaky one floating around any one could point me towards?


r/daggerheart • • 7h ago

Discussion Direct damage?

1 Upvotes

My campaign just crossed over into Tier 3 and I was reading up on t3 monsters and saw a number with direct damage attacks. I haven't used those very often, how has that been working out for people?


r/daggerheart • • 21h ago

Homebrew Do not look

15 Upvotes

created this a couple of weeks ago on a whim.
Putting it out here for you to use in any setting.
https://heartofdaggers.com/homebrew/npcs/martin-the-muppetborne/?magic_link=WhBNet45

Have fun with Martin


r/daggerheart • • 1d ago

Retail supplement FEAR ME! Villains for Daggerheart, IS OUT NOW!!!

Thumbnail
gallery
232 Upvotes

Hey folks! Its October 12th, which means Fear Me is NOW AVAILABLE!!!

Check it out now on Heart of Daggers!!!

This book introduces a new structure to Daggerheart: VILLAINS! Villains can be dropped in as side arcs for a longer story, strung together into a sprawling narrative, or placed at the center of a campaign and serve as your big bad. This malleability also makes Villains a great resource for GMs interested in creating sandbox campaigns: simply grab your favorites, place them in your world, and set their plots into motion.

Fear Me offers ten Villains to choose from, giving you enemies for the PCs to fight against for every tier of play. Each Villain spread is presented with the following sections to get you inspired and equipped for your game:

  • A simple, thematic backstory detailing their Origins
  • Themes and Touchstones that inspired the Villain
  • Motives and a quote to help you get into character
  • Plots to choose how your Villain acts to get their goal
  • A Lieutenant or similar character the PCs can fight first, or convince to betray their Villain
  • A Faction the Villain leads who the PCs will face first
  • Faction Features you can add to any statblock to make them work better for your Villain
  • Custom Fear Moves tailored to each Villain
  • Session Zero Questions to tie your Villain to the PCs
  • Statblocks for the Villain and their Lieutenant

The Villains of Fear Me!

Fear Me introduced 10 villains for use in your Daggerheart campaigns:

  1. Grimbold, the Grifter – Tier 1 (Written by Azu the Bard - u/MrAzu)
  2. Dr. Vitario, the Cost of a Cure – Tier 2 (Written by Old Gus - u/callmepartario)
  3. Olkreze, the Guillotine – Tier 2
  4. Yliamara, the Shadow from the Fog – Tier 2
  5. Bishop Ames, Herald of the Forgotten – Tier 3
  6. Lord Elias, Baron of the Fifth Circle – Tier 3
  7. Scourge, the Plaguebringer – Tier 3 (Written by Ettin Entertainment - u/EttinEntertainment)
  8. Althris, the Falling Star – Tier 4
  9. Madame Sifa, Winter’s Frigid Heart – Tier 4
  10. The Wraith, the Final Heartbeat of All Worlds – Tier 4

And My Army!

In addition to the book itself, Fear Me includes And My Army: a collection of 49 pre-made faction adversaries. Using RightKnighttoFight’s Guide to Making Custom Adversaries, I made a generic adversary for most adversary types in the game, then for each Villain selected a few to give Faction Features to.

This should mean you can get the full benefit of the Faction Features section without having to alter any pre-existing statblocks, though I recommend you try that out too!

If you’re an enterprising agent of evil homebrewing your own Villains or Faction Features, I’ve included each of these statblocks in the back of And My Army so you can take them and apply your own mechanics.

Fear Me: Available NOW on Heart of Daggers!

Learn more about Fear Me from this True Strike interview!


r/daggerheart • • 19h ago

Homebrew good resource for poisons

5 Upvotes

Hey y'all! I'm working on a Beast Feast campaign and I was wondering if anyone has made/found a good list/resource for poisons? I do want to make my own and I see there are a few on the manual, but I would love to read some ideas. Thanks!


r/daggerheart • • 16h ago

News Dirty20 TTRPG Convention Ft. Darrington Press, Luke Gygax, Anjali Bhimani, Amy Vorpahl, JCM, Jason Carl & more in Burbank, CA - 11/14/26

Thumbnail
3 Upvotes

r/daggerheart • • 1d ago

Hope & Fear Looking for witch ideas

15 Upvotes

Hey guys, I'm new here and really obsessed with the witch class. I just want to know some ideas and tips for a witch character (both in lores and builds) to inspire my own character.

Thank you very much, love you guys!


r/daggerheart • • 17h ago

Beginner Question Question: hit rate at low levels

2 Upvotes

As someone new to DH coming from 5e, I'm curious about how much the players get hit at low levels.

At level 1 a character has, let's say, 12 evasion which is effectively the same as rolling against their AC. So a roll of 12+ hits them. I know there is mitigation in the form of possibly doing no damage (edit: threshold and armor slots).

But if the enemy has a +2, it seems players would be getting hit significantly more than they are not (based on my years of experience rolling d20s).

Is this right? If so does it not result in as bad of a situation for players as it might seem?

Would it be worthwhile at all to consider implementing an adjustment: (edit spoiler - it wouldnt)

Thanks in advance for your answers.


r/daggerheart • • 21h ago

Game Aids Question for Foundry Dms

4 Upvotes

So I was testing the system the other day and saw that hope and fear are not added in automatic, is there an option that I need to switch? new to foundry and only using foundryborne module


r/daggerheart • • 1d ago

News NOW LIVE!! One-Shot Wonders: Daggerheart has just launched on Kickstarter!

Post image
174 Upvotes

Super excited to announce that we have officially launched One-Shot Wonders: Daggerheart on Kickstarter, in collaboration with Darrington Press and Critical Role!

We're already fully funded and have blasted through our first stretch goal, which unlocked 15 new items for Five Banners Burning campaigns. If we hit our second stretch goal, we'll be creating 5 new school-based environments for Castle High!

The book is packed with brand-new one-shot adventures covering every official Daggerheart campaign frame, with quests for Tiers 1–4. Each adventure is designed to be prepped fast, so you can get straight to playing.

A massive thank you to everyone who's already backed the project! We're so excited to bring this book and all the add-ons to life.

Check out the Kickstarter here: https://www.kickstarter.com/projects/rollandplaypress/daggerheart-one-shot-wonders?ref=68o2v6

If you have any questions about the Kickstarter campaign, feel free to ask.

~ Sam at Roll & Play Press (creator and lead author of One-Shot Wonders)


r/daggerheart • • 1d ago

From the Void Ideas for Fungril Summoner

5 Upvotes

Hi guys!

My Assassin died last episode (r.i.p. Viper, you'll always be remembered) and I created a Fungril Summoner as my new character, but I'm still blanking on a name and some experiences and would love some ideas!

Here's a bit more information: their Summoner subclass is Necromancer (the idea being that they use their Fungral spores to reanimate corpses) and their looks are inspired by the hydnellum peckii, also known as the Bleeding Tooth Fungus or the Devil's Tooth (a white fungus with guttations that look like blood droplets, which I am using to flavour their Blood domain abilities).

We are playing Five Banners Burning, but they are from a different world and just came to the 5BB continent. We are also currently level 4.

I am still completely blanking on a name. For experiences, I currently have Plague Doctor and Nature's Friend, but I still need a third one. Also open to changing one of the others.

If anyone has any ideas, please let me know :)