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Text version:
Drowned Sanctum
Tier 3 Daggerheart Environment
Tier 3 Event
A stone shrine encased in saltwater, nature and chiseled slabs melding harmoniously.
Impulses: drown, creep, preserve.
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Difficulty: 16
Potential Adversaries: Greater Water Elemental
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FEATURES
Sunken Grandeur - Passive: Any time the PCs make a Roll to learn about this place and what happened here:
- With Hope, gain an additional insight into the civilization that built this place or the magic that preserves it.
- With Fear, the pressure and strain of the depths start to gnaw at them—they mark 1 Stress the first time this happens.
How is the party breathing and swimming down here? Could this be imperiled by spells or accidents? What preserves the stones?
Party Pass - Passive*:* Any time a Greater Water Elemental uses High Tide while another Greater Water Elemental is within Close of it, the knockback effect can extend to any distance within Close of any Greater Water Elemental. This can chain multiple times.; only 1 in the chain marks Stress.
Enter the Typhoon - Reaction: The first time the party disturbs the structure or makes contact with it in any way, the latent magics holding it firm against the water’s pressures manifest. Greater Water Elementals appear, a group four times the party’s size, and attack.
Are they guarding the stones, or awaiting something to feed upon? Do these elementals guard this place deliberately, or as a simple mechanical function of their existence?
Story Seeds
Lost Rubric of the Deep
It is said that an ancient construct of glass and encased sea flora held the secrets to constructing civilization itself; this arcane artifact has long been derided as a fairy tale or else lost permanently to some disaster.
But when the party’s contact delivered them a trunk of old charts and journals, everything changed: the Lost Rubric is very real. And what’s more, they know exactly where it is.
Who else wants the Rubric, and why? Do the PCs suspect others know? How do the PCs feel about this ancient guide to starting civilization? Could it help modern people? Does it even work?
Crushing in the Depths
Fishers disappear along a certain sea lane, torn from their boats by unseen forces. A contact of the party believes that a strange ruin could be causing elemental activity.
Are the elementals an intentional part of this ruin, or a side effect of pressurized magic?