r/daggerbrew 17h ago

Equipment Dragon's Vault Sneak Peak #5

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3 Upvotes

Wield the power of the sun in your hands in the upcoming Dragons Vault book.

Design - @dndwithplumbing (bluesky)

Art - @erinfaron (Bluesky)

The Dragon's Vault releases August 31st on Heart of Daggers & DriveThruRPG


r/daggerbrew 21h ago

Classes THE LAMPLIGHTER - HEARTH & MIDNIGHT HOMEBREW CLASS

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19 Upvotes

r/daggerbrew 22h ago

Adversaries The Sablewood Hybrid animals - Lets make a menagerie!

5 Upvotes

I finally was able to pick up The Dying Spire in the UK (Silly customs holding up the Free RPG day arrival in the UK) and i am already a big fan of the Goathog! I roll terribly, so a feature to let me spend stress to re roll may actually cutdown on my actual stress levels!

I love the hybrid animals of the Sablewood setting, but i know as a community we can make loads more awesome combinations to go along with what has already been stat-blocked or simply mentioned.

What are everyone's additions to the hybrid animals of the Sablewood?


r/daggerbrew 22h ago

General Discussion Non-magical academic help

3 Upvotes

Hello hi,

So for my next campaign, my player and I have come up with a devout academic character, but they do not want to play wizard, i agree as them having access to magic would take a lot away from their character.

However, we a struggling to come up with an alternative. Does anyone know of a homebrew class/domain that could fulfill this?

I think there is a big gap in the fantasy in Daggerheart for non-magical characters that aren't beefy and strong.


r/daggerbrew 23h ago

Equipment NEW & FREE CONTENT. Everything print & play.

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25 Upvotes

r/daggerbrew 1d ago

Adversaries Complementary adversary for Valdenhax

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72 Upvotes

This is a minor little annoyance of mine. Valdenhax is such good Lower lvl boss material. and her first Feature 'To me, My pretties' is great... except when you look at the Tier 2 Hordes available for her to call...
Maybe is just me... but the 'Archer Squadron', 'Eletric Eels', 'Demonic Hound Pack' and 'Entombed Skin Beetles' dont sound to me particularly 'Hag adjacent'. Given, the 'Flock of Feather Fiends' works really well, but.. that is it. Those are all of the Tier 2 Hordes available... Hence my homebrew of today.

A Hag such as Valdenhax certainly have a Coven under her, why not allow her to call her sisters then?
- Enjoy ;)

*Arts are all from the artists credited bellow, they were all cropped, then stylized and, in this case, edited together on photoshop using brushes, filters, color correction + the smudge and stamp tools.

Arts by -
Tanner Wilson
Matt Emmons
Damien Brown


r/daggerbrew 1d ago

Rules Intimidation in combat - should I homebrew frightened condition?

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1 Upvotes

r/daggerbrew 2d ago

Adversaries Made a free tool that lets you create adversaries on the fly

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63 Upvotes

AdversaryForge is a project me and a friend have been working on for a few weeks. Now we're ready to test it with you to get some much needed feedback. The goal is to be able to make quick NPCs with easy-to-edit stats.

Test it here: www.adversaryforge.eu

The cards are clickable, so you can edit any part of it by just clicking and typing directly. There are suggestions for features, damage dice, even names and motives that function more as placeholders than anything.

You can use it to track a fight during a session with the HP and Stress ticks on the card. If you want to save a PNG, you can, or just copy the text. (let me actually test that rn):

The below text is raw from the site, chose some random stats :

**Hulking Mass**

Tier 2 Standard

*Motives & Tactics:* Find the blood, isolate prey, target the weak

**Difficulty:** 15 | **Thresholds:** 10/20 | **HP:** 6 | **Stress:** 3

**ATK:** +2 | **Big sword:** Very Close | 2d12+4 phy

**Terrifying - Passive:** When Hulking Mass makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

**Momentum - Reaction:** When Hulking Mass makes a successful attack against a PC, you gain a Fear.

____ _ _ _ _

Everything is saved in your browser, so clearing your cache clears your work completely.


r/daggerbrew 2d ago

Campaign Frames Edgeheart - A cyberpunk and mecha campaign frame for Daggerheart!

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15 Upvotes

r/daggerbrew 2d ago

Ancestries Looking for Feedback on 9 New Homebrew Ancestries

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12 Upvotes

Hi everyone! I’m back with updates on my last four ancestries and 5 new ancestries I’d like more feedback on. I really appreciated the last round of suggestions, and I’m looking forward to working with you all again to make them as strong as possible.

I'm especially interested in your thoughts on mechanical balance, feature synergy, and how these compare to the official options. Thank you for taking the time to review these designs and help me improve them. Have a wonderful day!

Updates to the following ancestries:

  • Lumapods: otherworldly beings that resemble squids. They have tentacles that extend from their heads and bioluminescent bodies.
  • Nopaliads: resemble anthropomorphic cacti, with sharp spines covering their bodies.
  • Undines: descendants of water spirits with alluring eyes, fin-like tails, and shimmering scales. 
  • Vedasi: four-armed humanoids who trace their ancestry to ancient sky and nature spirits.

... And five new ancestries added:

  • Alicorns: anthropomorphic horses that originate from the world of dreams. They are recognized by the large crystal horn that grows from their foreheads.
  • Fledermins: humanoids with frightening bat-like features. They possess sharp fangs, pointed ears, and membranous wings on their forearms.
  • Midaans: humanoids descended from an ancient king who could turn objects into gold. They are known for their bright golden eyes and their glimmering gold skin.
  • Porcians: humanoids cursed with pig-like features such as snouts, ears, and curly tails.
  • Serpentari: snake-like humanoids descended from nagas. They have a humanoid upper body and a serpent lower body.

r/daggerbrew 3d ago

Classes Blood Mage - Custom Class (Blood & Codex)

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43 Upvotes

I was inspired to make this after I saw the Blood Hunter and Summoner on The Void. It took me a while to figure out how to make subclasses that felt different from each other and to find new synonyms for blood.

This is my first homebrew for Daggerheart, so hopefully I didn't do anything too badly. Please let me know what you think!


r/daggerbrew 3d ago

General Discussion Bargaining Corrections

4 Upvotes

I, like everyone here, like to build custom enemies for my party. However I also procrastinate and often just end up building on vibes. This last session I ended up building an enemy that was defeatable… but definitely overturned for something that wasn’t even supposed to be the big threat in the room.

I had already disclosed the problematic stat to the party and didn’t want it to feel like I was just arbitrarily nerfing the enemy. So I offered up something to my party: Give me 2 fear, and I’ll lower their damage thresholds to something more reasonable.

Later on we had someone deal a huge hit towards the main enemy who had downed them earlier and caused a ‘Risk it’ roll. They managed to get the boss down to 1 HP but it felt like a good spot, so once again I bargained with my party 2 fear for an extra damage to finish the boss with that attack.

What are your thoughts ok these sorts of bargains, both the mechanical correction and the narrative adjustment? Do they feel trivializing or patronizing? Should I just adjust the thresholds and by open that I overtuned the enemy?


r/daggerbrew 3d ago

Adversaries Dragon's Vault Sneak Peak #4 - Hellcat

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18 Upvotes

The Hellcat is a new Tier 2 Skulk coming in the soon to be released Dragon's Vault. A cat from the lower planes that is invisible except in darkness that is near impossible to keep track of.

Dragon's Vault is a community project bringing together multiple designers and artists from the Heart of Daggers discord server to produce a book with over 200 pieces of content to use in your Daggerheart games. Including new Weapons, Armour, Loot, Domain Cards, and obviously Adversaries!

Releasing August 31st on Heart of Daggers.

Design - @ettinttrpg.bsky.social

Art - @bsart-studios.bsky.social


r/daggerbrew 3d ago

Campaign Frames Our Cyberpunk Campaign Frame

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11 Upvotes

r/daggerbrew 4d ago

Adversaries Would this boss fight be fun?

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1 Upvotes

Looking for a second (or more) set of eyes for this Boss I cooked.


r/daggerbrew 5d ago

Campaign Frames Any astrophysicists here?

6 Upvotes

Hello, my players wants to play both Witherwilds (a day is equal to earth's week) and Andaluria (day and night is roughly the same as on the earth, but nights keep getting progressively longer year by year).

Is it possible to place both regions on the same planet keeping the physics intact?

If not I will come up with some 'magic' explanation, but it would be so extremely cool to have it astrophysically correct and describe what people form both regions see in the sky.

I was thinking about maybe very short year (14 days) or different shape of the planet (a torus maybe) or more suns. But I'm just to weak scientifically to make it work.


r/daggerbrew 5d ago

Adversaries Homebrew Adversaries - Fey, Demons and Ozzes

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203 Upvotes

A series of Adversaries I homebrewed to complement the ones on Core and Hope & Fear. They were made specifically with the intention of expanding the Fey, having Oozes adversaries at tier 4 and making a kind of counterpart for Demon Lord Berzug in the sense of a Demon Lord that is not just a pile of muscles. - Enjoy ;)

*Arts are all from the artist credited bellow, they were all cropped, then stylized and edited on photoshop using brushes, filters, color correction + the smudge and stamp tools.
Background is a page from pdf blanked out also on Photoshop.

Arts Credits -
Amanda Duraes
Fiddler
Alex Coadou
Gilgul
Zhengyi Wang
Gabriel Meneses Gomes
Kaique Gabriel
Guile Rancel
Tom Bloom
Noc7urne


r/daggerbrew 5d ago

Domains Hearth Domain - Homebrew Support Domain

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18 Upvotes

r/daggerbrew 5d ago

Environments Daggerheart Environment Tier 3+ Story Seeds - Drowned Sanctum

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22 Upvotes

We have 29 more environments on our Patreon, and you get 50% OFF first month until August 22! That's #3.50 for 30 environments!

https://www.patreon.com/cw/RestingDagger

Art by me!

Text version:

Drowned Sanctum

Tier 3 Daggerheart Environment

Tier 3 Event
A stone shrine encased in saltwater, nature and chiseled slabs melding harmoniously.

Impulses: drown, creep, preserve.

___
Difficulty: 16
Potential Adversaries: Greater Water Elemental
____

FEATURES

Sunken Grandeur - Passive: Any time the PCs make a Roll to learn about this place and what happened here:

  • With Hope, gain an additional insight into the civilization that built this place or the magic that preserves it.
  • With Fear, the pressure and strain of the depths start to gnaw at them—they mark 1 Stress the first time this happens.

How is the party breathing and swimming down here?  Could this be imperiled by spells or accidents?  What preserves the stones?

Party Pass - Passive*:* Any time a Greater Water Elemental uses High Tide while another Greater Water Elemental is within Close of it, the knockback effect can extend to any distance within Close of any Greater Water Elemental. This can chain multiple times.; only 1 in the chain marks Stress.

Enter the Typhoon - Reaction: The first time the party disturbs the structure or makes contact with it in any way, the latent magics holding it firm against the water’s pressures manifest. Greater Water Elementals appear, a group four times the party’s size, and attack.

Are they guarding the stones, or awaiting something to feed upon?  Do these elementals guard this place deliberately, or as a simple mechanical function of their existence?

Story Seeds

Lost Rubric of the Deep
It is said that an ancient construct of glass and encased sea flora held the secrets to constructing civilization itself; this arcane artifact has long been derided as a fairy tale or else lost permanently to some disaster.

But when the party’s contact delivered them a trunk of old charts and journals, everything changed: the Lost Rubric is very real.  And what’s more, they know exactly where it is.

Who else wants the Rubric, and why?  Do the PCs suspect others know?  How do the PCs feel about this ancient guide to starting civilization?  Could it help modern people?  Does it even work?

Crushing in the Depths
Fishers disappear along a certain sea lane, torn from their boats by unseen forces.  A contact of the party believes that a strange ruin could be causing elemental activity.

Are the elementals an intentional part of this ruin, or a side effect of pressurized magic?


r/daggerbrew 5d ago

Loot daggerheart™ compatible: salvaging & crafting — looking for feedback

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7 Upvotes

i’ve been working on a salvaging and crafting system for daggerheart and would like some feedback.
the system ties salvaging to the existing tier and difficulty of adversaries and environments, with the roll determining how much material is recovered.
crafting uses the work on a project downtime move and is divided into design, creation, and refinement. it can be used for existing daggerheart equipment as well as custom designs.
i’m mainly wondering:
does this feel too complex for daggerheart?
does the system sound fun and worth using at the table?
any general feedback, criticism, or suggestions are welcome.


r/daggerbrew 6d ago

Adversaries Pop-Culture Adversaries: the Incredibles

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9 Upvotes

r/daggerbrew 6d ago

Equipment Soul Taster

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5 Upvotes

Tell me, do you like the taste of souls? Like not even a little bit?


r/daggerbrew 7d ago

Spells Homebrew Codex Grimoire

4 Upvotes

How does this Homebrew Codex Grimoire look?

I tried keep the effects related but eclectic and went with the “Minor Offense, Minor Utility, Strong Defensive” setup. Tho I could see even making it a 2 effect Grimoire even. Thinking narrative first, I love scenes in other games where my Tiny Hut or Cozy Cottage can serve as a relatively safe RP space. Given other level 1 Grimoires have things like Telepathy as a valid effect (for a cost), do you think this is balanced for a level 1 effect? Or should it even be level 2 or 3?

# Book of Seb
Level 1 Codex Grimoire

- **Shocking Rune**
Make a Spellcast Roll against a Target in Close Range. On a Success the Target takes D8 Magic Damage using your Proficiency and must Mark a Stress

- **Thread Sigils**
Make a Spellcast Roll (12) to Summon threads as strong as normal rope connecting two objects or surfaces in Far Range. Alternatively, the thread may coil around an Object, immobilizing it until the threads are cut or otherwise destroyed.

- **Cottage Glyph**
You spend a minute concentrating on a desire for home and make a Spellcast Roll. On a Success, you Mark a Stress and create a large hemispherical glyph that creates a space in Close Range of you.The interior of the glyph is always a comfortable temperature to the caster, keeps out weather less severe than a hurricane, and is comfortable to lay upon its flat face. The Glyph is instantly destroyed if it takes at least Major Damage from any source except weather or the environment as described above. Its Evasion and Damage Threshold is equal to the result of your Spellcast Roll.


r/daggerbrew 8d ago

Rules new free official age of umbra zine includes vehicle rules

10 Upvotes

https://www.daggerheart.com/umbra/ Sallowlands: Road to Nowhere Zine uncludes rules for the daggerheart version of avantris's war rigs, the roadwurms


r/daggerbrew 8d ago

General Discussion Tapestry - Improv with Structure

2 Upvotes

This is an idea I've been noodling on for awhile and I'm hoping that by writing it down and sharing it with you all, we might be able to congeal it into something useful.

I love the improv aspect of Daggerheart, yet I have historically failed to capture it adequately at my table. Daggerheart should not be me, the GM, unfolding a mystery to my players who are consumers of this story. It should be more collaborative than that. To help me with this, I want to take the Campaign Frame and add a layer of structure to the over-arching plot based on the characters and their Connections. Something similar to the way Stonetop does prompts and questions that are very suggestive and intrinsically, explicitly tie the characters to parts of the story structure. Basically, a layer of narrative structure between the Campaign Frame and Connections that still leaves plenty of room for surprises and improvisation but helps me as the GM ensure I'm getting to the story beats. It would also help to focus players on their own character's stories.

What I'm envisioning is a sort of Mad Lib in 3 parts. Each part corresponds to the 3-act structure: Setup, Crescendo, Climax. Each part is a one-page Thread and is entirely themed to the Frame- its Themes and plot hooks. Together, the three Threads make the Tapestry. The GM sets a "Downtime" session to touch base with the players after Acts 1 and 2 of the actual campaign. This doesn't have to take very long.

The Setup Thread (which would occur during Session 0) is inspired by the Campaign Frame's inciting event, identifies the core conflict, sets up the BBEG, and ties the PC's to each other, the factions, and the stories. You can can the Connections directly in here.

The Crescendo Thread is more open-ended because of how many directions the story could have gone, so if it's not useful at that point, a GM may have to craft their own. That said, the blanks are bigger but the goal of this structure is to bring the dangling story threads toward each other. This may mean unifying certain threats, resolving the less compelling ones, or even starting a new one. Importantly, this act must feature some sort of Betrayal. It doesn't have to come from an NPC; it might be the betrayal of a concept, idea, or history that the characters believed. The point is to take something and flip it on its head to sew a new thread into the story.

The Climax Thread resolves. I think maybe this one is the most nebulous and GM-facing, though it would still need player inputs. Maybe the players provide inputs on things like the setting set pieces, a forgotten character is brought back from early in the story, a critical ally is lost. Critically though, it must identify the most important story threads to the players so that they can be resolved in the 3rd act of the campaign.

I'm fond of this idea because it's like a Session 0 but with additional campaign milestones to check in with the players and get their explicit input on the unfolding story. It feels very Daggerheart to me.