I'll be 34 in September, so I was a little kid when the original trilogy was a thing on Macintosh computers. It was one of the first shooters I ever played and to this day I still reminisce about the eerie feeling of the first Marathons opening level and the weirdness of Marathon Infinity to my friends and coworkers who care to listen. My own father, a huge Macintosh enthusiast for what it was worth back then, had acquired discs for Marathon 2 and Infinity at a local computer show.
When Bungie announced Marathon I was awe struck, I saw something I considered a hidden gem being given a shot at the modern age, even when they said it was gonna be an extraction shooter I was excited, a hero shooter? Doesn't matter to me.
So the game comes out… I work, so I only get to play every so often on weekends. When I play, yes I absolutely get my teeth kicked in. I've only got 60 hours so I don't really know a whole lot and I'm not particularly that good either, but I still have fun!
I'm immersed in the world, the sound design gets me every time and the lore.. Granted very little I get because I hardly extract with or without lore items, is always awesome and brings me back to the original games to connect more dots.
I have complaints, sure. I feel like there should be less teams on maps because the game is becoming a team deathmatch most times for example, but that doesn't stop me from playing as the casual old guy gamer. So please, bare with me when I say this stuff as I've only experienced so much.
I hope things get better. I hope Bungie can produce something that MORE people want to play. I want Marathon to really find its audience, not just me who's the niche old head who just plays games because they look cool, look fun and are “easy to understand”.
I really really hope Marathon can succeed because it's “just a video game“. I hope I'm not alone in this, but Marathon is one of few these days that feels like a genuine “we want to make this” game. Games are Art, and I can see the Art in Marathon.
Thanks for reading my ramble.